Event: 0x0 - World Map 79a8: check_flag_clear_and_jump 0x29 0x79b4 :: 0x2d 0x8 0x29 0x2 0xb4 0x79 0x0 0x8 79b0: remove_trigger 0xfa6 :: 0x2e 0x4 0xa6 0xf 79b4: check_flag_clear_and_jump 0x15 0x79c0 :: 0x2d 0x8 0x15 0x2 0xc0 0x79 0x0 0x8 79bc: remove_trigger 0x138e :: 0x2e 0x4 0x8e 0x13 79c0: check_flag_set_and_jump 0x1f 0x79d0 :: 0x2d 0x8 0x1f 0x3 0xd0 0x79 0x0 0x8 79c8: 0x2f 0x8 0x0 0x0 0xff 0xb8 0x38 0x2 79d0: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 79d4: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 79d8: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 79dc: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 79e0: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 79e4: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 79e8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1 - Earth Cave B1 8fec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2 - Earth Cave B2 8ff0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3 - Earth Cave B3 8ff4: 0x18 0x8 0xe 0x1 0x2 0x0 0xff 0xff 8ffc: check_flag_clear_and_jump 0xd 0x9008 :: 0x2d 0x8 0xd 0x2 0x8 0x90 0x0 0x8 9004: 0x36 0x4 0xb7 0x13 9008: check_flag_clear_and_jump 0xc 0x9014 :: 0x2d 0x8 0xc 0x2 0x14 0x90 0x0 0x8 9010: remove_trigger 0x13bc :: 0x2e 0x4 0xbc 0x13 9014: check_flag_clear_and_jump 0x10 0x9028 :: 0x2d 0x8 0x10 0x2 0x28 0x90 0x0 0x8 901c: remove_trigger 0x200d :: 0x2e 0x4 0xd 0x20 9020: jump 0x9038 :: 0xc 0x8 0xff 0xff 0x38 0x90 0x0 0x8 9028: check_flag_clear_and_jump 0xf 0x9038 :: 0x2d 0x8 0xf 0x2 0x38 0x90 0x0 0x8 9030: update_npc 0x1, 0xe :: 0x30 0x8 0x1 0xe 0x9c 0x13 0xff 0xff 9038: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4 - Earth Cave B4 903c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5 - Earth Cave B5 9040: check_flag_clear_and_jump 0x11 0x9060 :: 0x2d 0x8 0x11 0x2 0x60 0x90 0x0 0x8 9048: 0x36 0x4 0xb3 0x13 904c: remove_sprite 11 :: 0x14 0x4 0xb 0x0 9050: remove_sprite 13 :: 0x14 0x4 0xd 0x0 9054: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf 9058: jump 0x908c :: 0xc 0x8 0xff 0xff 0x8c 0x90 0x0 0x8 9060: 0x18 0x8 0xc 0x1 0xf8 0xff 0xff 0xff 9068: update_npc hide, 0xc :: 0x30 0x4 0x2 0xc 906c: update_npc remove_collision, 0xc :: 0x30 0x4 0x4 0xc 9070: update_npc remove_collision, 0xd :: 0x30 0x4 0x4 0xd 9074: 0x1c 0x4 0xd 0x3 9078: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe 907c: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf 9080: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf 9084: 0x18 0x8 0xb 0x1 0xfc 0xff 0xff 0xff 908c: 0x18 0x8 0xe 0x1 0xfc 0xff 0xff 0xff 9094: 0x1c 0x4 0xf 0x3 9098: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6 - Elven Castle 8798: check_flag_clear_and_jump 0x9 0x87b8 :: 0x2d 0x8 0x9 0x2 0xb8 0x87 0x0 0x8 87a0: 0x45 0x8 0x7 0x0 0x11 0x0 0xf 0x0 87a8: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 87ac: remove_trigger 0x23cd :: 0x2e 0x4 0xcd 0x23 87b0: jump 0x87d4 :: 0xc 0x8 0xff 0xff 0xd4 0x87 0x0 0x8 87b8: set_animation_frame 0x7, frame=8 :: 0x1f 0x4 0x7 0x8 87bc: check_flag_clear_and_jump 0x8 0x87d4 :: 0x2d 0x8 0x8 0x2 0xd4 0x87 0x0 0x8 87c4: update_npc 0x1, 0x6 :: 0x30 0x8 0x1 0x6 0x9a 0x13 0xff 0xff 87cc: jump 0x87d4 :: 0xc 0x8 0xff 0xff 0xd4 0x87 0x0 0x8 87d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7 - Elfheim 85c0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8 - Elfheim Inn 85c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9 - Elfheim Weapon Shop 85c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa - Elfheim Armor Shop 85cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb - Elfheim Item Shop 85d0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc - Elfheim White Magic 1 85d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xd - Elfheim White Magic 2 85d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xe - Elfheim Black Magic 1 85dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xf - Elfheim Black Magic 2 85e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x10 - Elfheim Chapel 85e4: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 85e8: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 85ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x11 - Onrac 9664: check_flag_clear_and_jump 0x1a 0x9674 :: 0x2d 0x8 0x1a 0x2 0x74 0x96 0x0 0x8 966c: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0xa1 0x13 0xff 0xff 9674: check_flag_clear_and_jump 0x1b 0x9680 :: 0x2d 0x8 0x1b 0x2 0x80 0x96 0x0 0x8 967c: remove_trigger 0x13a1 :: 0x2e 0x4 0xa1 0x13 9680: 0x1c 0x4 0xf 0x3 9684: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x12 - Onrac Inn 9688: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13 - Onrac Item Shop 968c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x14 - Onrac White Magic 9690: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x15 - Onrac Black Magic 9694: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x16 - Onrac Chapel 9698: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 969c: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 96a0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x17 - Sunken Shrine 1F 9a1c: check_flag_clear_and_jump 0x1d 0x9a3c :: 0x2d 0x8 0x1d 0x2 0x3c 0x9a 0x0 0x8 9a24: 0x36 0x4 0xa3 0x13 9a28: remove_sprite 1 :: 0x14 0x4 0x1 0x0 9a2c: remove_sprite 2 :: 0x14 0x4 0x2 0x0 9a30: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 9a34: jump 0x9a6c :: 0xc 0x8 0xff 0xff 0x6c 0x9a 0x0 0x8 9a3c: 0x18 0x8 0x3 0x1 0xf8 0xff 0xff 0xff 9a44: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 9a48: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 9a4c: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 9a50: 0x1c 0x4 0x2 0x3 9a54: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 9a58: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 9a5c: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 9a60: 0x18 0x8 0x1 0x1 0xfc 0xff 0xff 0xff 9a68: 0x1c 0x4 0x1 0x1 9a6c: 0x18 0x8 0x4 0x1 0xfc 0xff 0xff 0xff 9a74: 0x1c 0x4 0x5 0x3 9a78: 0x1c 0x4 0x4 0x1 9a7c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x18 - Sunken Shrine 2F 9a80: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x19 - Sunken Shrine 3Fa 9a84: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 9a88: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xb2 0x13 0xff 0xff 9a90: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 9a94: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 9a98: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 9a9c: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 9aa0: 0x1c 0x4 0x2 0x3 9aa4: 0x1c 0x4 0x3 0x3 9aa8: 0x1c 0x4 0x4 0x3 9aac: 0x1c 0x4 0x5 0x3 9ab0: 0x1c 0x4 0x0 0x3 9ab4: 0x1c 0x4 0x1 0x3 9ab8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1a - Sunken Shrine 3Fb 9abc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1b - Sunken Shrine 3Fc 9ac0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1c - Sunken Shrine 4Fa 9ac4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1d - Sunken Shrine 4Fb 9ac8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1e - Sunken Shrine 5F 9acc: check_flag_clear_and_jump 0x1c 0x9ad8 :: 0x2d 0x8 0x1c 0x2 0xd8 0x9a 0x0 0x8 9ad4: 0x36 0x4 0xb4 0x13 9ad8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f - Chaos Shrine 80dc: check_flag_set_and_jump 0x28 0x80f4 :: 0x2d 0x8 0x28 0x3 0xf4 0x80 0x0 0x8 80e4: 0x2f 0x8 0x4d 0x1f 0xff 0x26 0x23 0x2 80ec: jump 0x8140 :: 0xc 0x8 0xff 0xff 0x40 0x81 0x0 0x8 80f4: check_flag_clear_and_jump 0x1 0x811c :: 0x2d 0x8 0x1 0x2 0x1c 0x81 0x0 0x8 80fc: remove_trigger 0x138b :: 0x2e 0x4 0x8b 0x13 8100: remove_trigger 0x138b :: 0x2e 0x4 0x8b 0x13 8104: check_flag_clear_and_jump 0x9 0x8140 :: 0x2d 0x8 0x9 0x2 0x40 0x81 0x0 0x8 810c: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 8110: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 8114: jump 0x8140 :: 0xc 0x8 0xff 0xff 0x40 0x81 0x0 0x8 811c: 0x2f 0x8 0x0 0x0 0xff 0x25 0x1c 0x8 8124: 0x2f 0x8 0x0 0x0 0xff 0x25 0x1d 0x8 812c: 0x2f 0x8 0x0 0x0 0xff 0x27 0x1c 0x8 8134: 0x2f 0x8 0x0 0x0 0xff 0x27 0x1d 0x8 813c: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 8140: check_flag_clear_and_jump 0x24 0x8154 :: 0x2d 0x8 0x24 0x2 0x54 0x81 0x0 0x8 8148: remove_trigger 0x1f4c :: 0x2e 0x4 0x4c 0x1f 814c: jump 0x818c :: 0xc 0x8 0xff 0xff 0x8c 0x81 0x0 0x8 8154: check_flag_clear_and_jump 0x13 0x818c :: 0x2d 0x8 0x13 0x2 0x8c 0x81 0x0 0x8 815c: check_flag_clear_and_jump 0x1d 0x818c :: 0x2d 0x8 0x1d 0x2 0x8c 0x81 0x0 0x8 8164: check_flag_clear_and_jump 0x22 0x818c :: 0x2d 0x8 0x22 0x2 0x8c 0x81 0x0 0x8 816c: update_npc 0x1, 0x7 :: 0x30 0x8 0x1 0x7 0xa0 0x13 0xff 0xff 8174: 0x2f 0x8 0x0 0x0 0xff 0x25 0x1c 0x8 817c: 0x2f 0x8 0x0 0x0 0xff 0x27 0x1c 0x8 8184: 0x2f 0x8 0x0 0x0 0xff 0x26 0x1d 0x8 818c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x20 - Chaos Temple 1F 8190: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 8194: 0x1c 0x4 0x0 0x3 8198: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x21 - Chaos Temple 2F 819c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x22 - Chaos Temple 3F 81a0: 0x18 0x8 0x0 0x1 0x3 0x0 0xff 0xff 81a8: check_flag_clear_and_jump 0x25 0x81bc :: 0x2d 0x8 0x25 0x2 0xbc 0x81 0x0 0x8 81b0: remove_trigger 0x1ff7 :: 0x2e 0x4 0xf7 0x1f 81b4: jump 0x81c4 :: 0xc 0x8 0xff 0xff 0xc4 0x81 0x0 0x8 81bc: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xab 0x13 0xff 0xff 81c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23 - Chaos Temple B1 81c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x24 - Chaos Temple B2 81cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x25 - Chaos Temple B3 81d0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x26 - Chaos Temple B4 81d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x27 - Chaos Temple B5 81d8: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 81dc: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 81e0: 0x18 0x8 0x1 0x1 0xfc 0xff 0xff 0xff 81e8: 0x18 0x8 0x2 0x1 0xfc 0xff 0xff 0xff 81f0: 0x18 0x8 0x3 0x1 0xfc 0xff 0xff 0xff 81f8: 0x18 0x8 0x4 0x1 0xfc 0xff 0xff 0xff 8200: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x28 - Giant's Cave 8f60: 0x18 0x8 0x0 0x1 0xf8 0xff 0xff 0xff 8f68: 0x18 0x8 0x0 0x0 0xf8 0xff 0xff 0xff 8f70: check_flag_clear_and_jump 0xe 0x8f84 :: 0x2d 0x8 0xe 0x2 0x84 0x8f 0x0 0x8 8f78: remove_trigger 0x2010 :: 0x2e 0x4 0x10 0x20 8f7c: jump 0x8f94 :: 0xc 0x8 0xff 0xff 0x94 0x8f 0x0 0x8 8f84: check_flag_clear_and_jump 0xd 0x8f94 :: 0x2d 0x8 0xd 0x2 0x94 0x8f 0x0 0x8 8f8c: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0x99 0x13 0xff 0xff 8f94: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x29 - Mt. Gulg B1 940c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2a - Mt. Gulg B2 9410: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2b - Mt. Gulg B3 9414: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2c - Mt. Gulg B3a 9418: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2d - Mt. Gulg B4 941c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2e - Mt. Gulg B5 9420: check_flag_clear_and_jump 0x13 0x9440 :: 0x2d 0x8 0x13 0x2 0x40 0x94 0x0 0x8 9428: 0x36 0x4 0xa8 0x13 942c: remove_sprite 3 :: 0x14 0x4 0x3 0x0 9430: remove_sprite 2 :: 0x14 0x4 0x2 0x0 9434: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 9438: jump 0x946c :: 0xc 0x8 0xff 0xff 0x6c 0x94 0x0 0x8 9440: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff 9448: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 944c: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 9450: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 9454: 0x1c 0x4 0x2 0x3 9458: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 945c: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 9460: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 9464: 0x18 0x8 0x3 0x1 0xfc 0xff 0xff 0xff 946c: 0x18 0x8 0x5 0x1 0xfc 0xff 0xff 0xff 9474: 0x1c 0x4 0x4 0x3 9478: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2f - Crescent Lake 90d8: check_flag_clear_and_jump 0x13 0x90e8 :: 0x2d 0x8 0x13 0x2 0xe8 0x90 0x0 0x8 90e0: jump 0x9108 :: 0xc 0x8 0xff 0xff 0x8 0x91 0x0 0x8 90e8: check_flag_set_and_jump 0x12 0x9108 :: 0x2d 0x8 0x12 0x3 0x8 0x91 0x0 0x8 90f0: check_flag_clear_and_jump 0x11 0x9108 :: 0x2d 0x8 0x11 0x2 0x8 0x91 0x0 0x8 90f8: update_npc 0x1, 0xc :: 0x30 0x8 0x1 0xc 0x94 0x13 0xff 0xff 9100: jump 0x9108 :: 0xc 0x8 0xff 0xff 0x8 0x91 0x0 0x8 9108: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x30 - Crescent Lake Inn 910c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x31 - Crescent Lake Weapon Shop 9110: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x32 - Crescent Lake Armor Shop 9114: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x33 - Crescent Lake Item Shop 9118: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x34 - Crescent Lake White Magic 911c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x35 - Crescent Lake Black Magic 9120: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x36 - Crescent Lake Chapel 9124: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 9128: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 912c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x37 - Sage's Cave 8fac: check_flag_set_and_jump 0xf 0x8fbc :: 0x2d 0x8 0xf 0x3 0xbc 0x8f 0x0 0x8 8fb4: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xb8 0x13 0xff 0xff 8fbc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x38 - Castle Cornelia 1F 7d60: check_flag_clear_and_jump 0x3 0x7d74 :: 0x2d 0x8 0x3 0x2 0x74 0x7d 0x0 0x8 7d68: 0x36 0x4 0x92 0x13 7d6c: jump 0x7d88 :: 0xc 0x8 0xff 0xff 0x88 0x7d 0x0 0x8 7d74: check_flag_clear_and_jump 0x1 0x7d84 :: 0x2d 0x8 0x1 0x2 0x84 0x7d 0x0 0x8 7d7c: jump 0x7d88 :: 0xc 0x8 0xff 0xff 0x88 0x7d 0x0 0x8 7d84: 0x36 0x4 0x92 0x13 7d88: check_flag_clear_and_jump 0xa 0x7d94 :: 0x2d 0x8 0xa 0x2 0x94 0x7d 0x0 0x8 7d90: 0x36 0x4 0xad 0x13 7d94: check_flag_clear_and_jump 0x9 0x7da8 :: 0x2d 0x8 0x9 0x2 0xa8 0x7d 0x0 0x8 7d9c: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 7da0: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 7da4: 0x36 0x4 0xcd 0x23 7da8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x39 - Castle Cornelia 2F 7dac: check_flag_clear_and_jump 0x28 0x7dc0 :: 0x2d 0x8 0x28 0x2 0xc0 0x7d 0x0 0x8 7db4: 0x36 0x4 0x8c 0x13 7db8: jump 0x7dc4 :: 0xc 0x8 0xff 0xff 0xc4 0x7d 0x0 0x8 7dc0: remove_trigger 0x1f5e :: 0x2e 0x4 0x5e 0x1f 7dc4: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 7dc8: check_flag_set_and_jump 0x1 0x7ddc :: 0x2d 0x8 0x1 0x3 0xdc 0x7d 0x0 0x8 7dd0: remove_trigger 0x1f5d :: 0x2e 0x4 0x5d 0x1f 7dd4: jump 0x7dec :: 0xc 0x8 0xff 0xff 0xec 0x7d 0x0 0x8 7ddc: check_flag_set_and_jump 0x4 0x7dec :: 0x2d 0x8 0x4 0x3 0xec 0x7d 0x0 0x8 7de4: 0x2f 0x8 0xcb 0x13 0xff 0x14 0xa 0x8 7dec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3a - Cornelia 79ec: check_flag_clear_and_jump 0x28 0x7a00 :: 0x2d 0x8 0x28 0x2 0x0 0x7a 0x0 0x8 79f4: remove_trigger 0x138c :: 0x2e 0x4 0x8c 0x13 79f8: remove_trigger 0x138c :: 0x2e 0x4 0x8c 0x13 79fc: remove_trigger 0x138c :: 0x2e 0x4 0x8c 0x13 7a00: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3b - Cornelia Inn 7a04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3c - Cornelia Weapon Shop 7a08: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3d - Cornelia Armor Shop 7a0c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3e - Cornelia Item Shop 7a10: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x3f - Cornelia White Magic 7a14: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x40 - Cornelia Black Magic 7a18: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x41 - Cornelia Chapel 7a1c: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 7a20: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 7a24: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x42 - Cavern of Ice B1 9490: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x43 - Cavern of Ice B2a 9494: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x44 - Cavern of Ice B2b 9498: check_flag_clear_and_jump 0x14 0x94a4 :: 0x2d 0x8 0x14 0x2 0xa4 0x94 0x0 0x8 94a0: remove_trigger 0x139f :: 0x2e 0x4 0x9f 0x13 94a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x45 - Cavern of Ice B3a 94a8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x46 - Cavern of Ice B3b 94ac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x47 - Gaia 987c: check_flag_set_and_jump 0x1a 0x9894 :: 0x2d 0x8 0x1a 0x3 0x94 0x98 0x0 0x8 9884: check_flag_clear_and_jump 0x19 0x98a0 :: 0x2d 0x8 0x19 0x2 0xa0 0x98 0x0 0x8 988c: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0x8f 0x13 0xff 0xff 9894: 0x36 0x4 0x9e 0x13 9898: jump 0x98a4 :: 0xc 0x8 0xff 0xff 0xa4 0x98 0x0 0x8 98a0: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb 98a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x48 - Gaia Inn 98a8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x49 - Gaia Weapon/Armor Shop 98ac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4a - Gaia Item Shop 98b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4b - Gaia White/Black Magic 98b4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4c - Gaia Chapel 98b8: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 98bc: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 98c0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4d - Citadel of Trials 1F 962c: check_flag_clear_and_jump 0x17 0x9638 :: 0x2d 0x8 0x17 0x2 0x38 0x96 0x0 0x8 9634: remove_trigger 0x13af :: 0x2e 0x4 0xaf 0x13 9638: check_flag_clear_and_jump 0x16 0x9644 :: 0x2d 0x8 0x16 0x2 0x44 0x96 0x0 0x8 9640: remove_trigger 0x13af :: 0x2e 0x4 0xaf 0x13 9644: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4e - Citadel of Trials 2F 9648: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x4f - Citadel of Trials 3F 964c: check_flag_clear_and_jump 0x17 0x9658 :: 0x2d 0x8 0x17 0x2 0x58 0x96 0x0 0x8 9654: 0x36 0x4 0xaa 0x13 9658: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x50 - Mirage Tower 1F 9f28: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x51 - Mirage Tower 2F 9f2c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x52 - Mirage Tower 3F 9f30: check_flag_clear_and_jump 0x20 0x9f3c :: 0x2d 0x8 0x20 0x2 0x3c 0x9f 0x0 0x8 9f38: remove_trigger 0x0 :: 0x2e 0x4 0x0 0x0 9f3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x53 - Waterfall Cavern 9eec: check_flag_set_and_jump 0x20 0x9efc :: 0x2d 0x8 0x20 0x3 0xfc 0x9e 0x0 0x8 9ef4: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xbd 0x13 0xff 0xff 9efc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x54 - Dragon Caves B2 94b0: 0x18 0x8 0x2 0x1 0xf8 0xff 0xff 0xff 94b8: check_flag_clear_and_jump 0x18 0x94c8 :: 0x2d 0x8 0x18 0x2 0xc8 0x94 0x0 0x8 94c0: jump 0x94d8 :: 0xc 0x8 0xff 0xff 0xd8 0x94 0x0 0x8 94c8: check_flag_clear_and_jump 0x17 0x94d8 :: 0x2d 0x8 0x17 0x2 0xd8 0x94 0x0 0x8 94d0: update_npc 0x1, 0x2 :: 0x30 0x8 0x1 0x2 0x96 0x13 0xff 0xff 94d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x55 - Dragon Caves B1 (Bahamut's) 94dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x56 - Dragon Caves B1 94e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x57 - Mt. Duergar 8a64: check_flag_set_and_jump 0xb 0x8a84 :: 0x2d 0x8 0xb 0x3 0x84 0x8a 0x0 0x8 8a6c: play_sound 0x85 :: 0x11 0x8 0x0 0xff 0x85 0x0 0xff 0xff 8a74: 0x2f 0x8 0x0 0x0 0xff 0x16 0x2a 0x8 8a7c: jump 0x8a94 :: 0xc 0x8 0xff 0xff 0x94 0x8a 0x0 0x8 8a84: check_flag_clear_and_jump 0xb 0x8a94 :: 0x2d 0x8 0xb 0x2 0x94 0x8a 0x0 0x8 8a8c: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb 8a90: update_npc remove_collision, 0xb :: 0x30 0x4 0x4 0xb 8a94: check_flag_clear_and_jump 0xa 0x8aa4 :: 0x2d 0x8 0xa 0x2 0xa4 0x8a 0x0 0x8 8a9c: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0x93 0x13 0xff 0xff 8aa4: check_flag_clear_and_jump 0x9 0x8ab0 :: 0x2d 0x8 0x9 0x2 0xb0 0x8a 0x0 0x8 8aac: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 8ab0: check_flag_clear_and_jump 0x23 0x8ac0 :: 0x2d 0x8 0x23 0x2 0xc0 0x8a 0x0 0x8 8ab8: jump 0x8ad0 :: 0xc 0x8 0xff 0xff 0xd0 0x8a 0x0 0x8 8ac0: check_flag_clear_and_jump 0x21 0x8ad0 :: 0x2d 0x8 0x21 0x2 0xd0 0x8a 0x0 0x8 8ac8: update_npc 0x1, 0x4 :: 0x30 0x8 0x1 0x4 0x9d 0x13 0xff 0xff 8ad0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x58 - Western Keep 89c0: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 89c4: check_flag_clear_and_jump 0x9 0x89d0 :: 0x2d 0x8 0x9 0x2 0xd0 0x89 0x0 0x8 89cc: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f 89d0: check_flag_clear_and_jump 0x7 0x89e8 :: 0x2d 0x8 0x7 0x2 0xe8 0x89 0x0 0x8 89d8: remove_trigger 0x1f86 :: 0x2e 0x4 0x86 0x1f 89dc: remove_trigger 0x1f88 :: 0x2e 0x4 0x88 0x1f 89e0: jump 0x8a08 :: 0xc 0x8 0xff 0xff 0x8 0x8a 0x0 0x8 89e8: check_flag_clear_and_jump 0x6 0x8a04 :: 0x2d 0x8 0x6 0x2 0x4 0x8a 0x0 0x8 89f0: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0x90 0x13 0xff 0xff 89f8: remove_trigger 0x1f88 :: 0x2e 0x4 0x88 0x1f 89fc: jump 0x8a08 :: 0xc 0x8 0xff 0xff 0x8 0x8a 0x0 0x8 8a04: remove_trigger 0x1f88 :: 0x2e 0x4 0x88 0x1f 8a08: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x59 - Marsh Cave B1 8988: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5a - Marsh Cave B2 898c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5b - Marsh Cave B3 8990: check_flag_clear_and_jump 0x6 0x899c :: 0x2d 0x8 0x6 0x2 0x9c 0x89 0x0 0x8 8998: 0x36 0x4 0x98 0x13 899c: check_flag_clear_and_jump 0x9 0x89a8 :: 0x2d 0x8 0x9 0x2 0xa8 0x89 0x0 0x8 89a4: 0x36 0x4 0x4a 0x1f 89a8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5c - Flying Fortress 1F 9f7c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5d - Flying Fortress 2F 9f80: check_flag_clear_and_jump 0x21 0x9f8c :: 0x2d 0x8 0x21 0x2 0x8c 0x9f 0x0 0x8 9f88: remove_trigger 0x138d :: 0x2e 0x4 0x8d 0x13 9f8c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5e - Flying Fortress 3F 9f90: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x5f - Flying Fortress 4F 9f94: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x60 - Flying Fortress 5F 9f98: check_flag_clear_and_jump 0x22 0x9fb8 :: 0x2d 0x8 0x22 0x2 0xb8 0x9f 0x0 0x8 9fa0: 0x36 0x4 0xbb 0x13 9fa4: remove_sprite 1 :: 0x14 0x4 0x1 0x0 9fa8: remove_sprite 2 :: 0x14 0x4 0x2 0x0 9fac: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 9fb0: jump 0x9fe4 :: 0xc 0x8 0xff 0xff 0xe4 0x9f 0x0 0x8 9fb8: 0x18 0x8 0x3 0x1 0xf8 0xff 0xff 0xff 9fc0: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 9fc4: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 9fc8: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 9fcc: 0x1c 0x4 0x2 0x3 9fd0: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 9fd4: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 9fd8: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 9fdc: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff 9fe4: 0x18 0x8 0x4 0x1 0xf8 0xff 0xff 0xff 9fec: 0x1c 0x4 0x5 0x3 9ff0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x61 - Matoya's Cave 8394: check_flag_set_and_jump 0x8 0x83ac :: 0x2d 0x8 0x8 0x3 0xac 0x83 0x0 0x8 839c: check_flag_clear_and_jump 0x7 0x83ac :: 0x2d 0x8 0x7 0x2 0xac 0x83 0x0 0x8 83a4: update_npc 0x1, 0x4 :: 0x30 0x8 0x1 0x4 0x91 0x13 0xff 0xff 83ac: check_flag_clear_and_jump 0x27 0x83c0 :: 0x2d 0x8 0x27 0x2 0xc0 0x83 0x0 0x8 83b4: remove_trigger 0x13a9 :: 0x2e 0x4 0xa9 0x13 83b8: jump 0x8400 :: 0xc 0x8 0xff 0xff 0x0 0x84 0x0 0x8 83c0: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xf 0x8 83c8: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xe 0x8 83d0: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xd 0x8 83d8: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xc 0x8 83e0: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xb 0x8 83e8: 0x2f 0x8 0xa9 0x13 0xff 0x11 0xa 0x8 83f0: 0x2f 0x8 0xa9 0x13 0xff 0x11 0x9 0x8 83f8: 0x2f 0x8 0xa9 0x13 0xff 0x11 0x8 0x8 8400: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x62 - Pravoka 846c: check_flag_clear_and_jump 0x5 0x8480 :: 0x2d 0x8 0x5 0x2 0x80 0x84 0x0 0x8 8474: 0x36 0x4 0xca 0x1f 8478: jump 0x84c0 :: 0xc 0x8 0xff 0xff 0xc0 0x84 0x0 0x8 8480: update_npc 0x1, 0x2 :: 0x30 0x8 0x1 0x2 0xb5 0x13 0xff 0xff 8488: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 848c: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 8490: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 8494: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 8498: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 849c: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 84a0: update_npc hide, 0x6 :: 0x30 0x4 0x2 0x6 84a4: update_npc remove_collision, 0x6 :: 0x30 0x4 0x4 0x6 84a8: update_npc hide, 0x7 :: 0x30 0x4 0x2 0x7 84ac: update_npc remove_collision, 0x7 :: 0x30 0x4 0x4 0x7 84b0: 0x2f 0x8 0x0 0x0 0xff 0xc 0xc 0x8 84b8: 0x2f 0x8 0x0 0x0 0xff 0xe 0xc 0x8 84c0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x63 - Pravoka Inn 84c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x64 - Pravoka Weapon Shop 84c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x65 - Pravoka Armor Shop 84cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x66 - Pravoka Item Shop 84d0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x67 - Pravoka White Magic 84d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x68 - Pravoka Black Magic 84d8: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 84dc: remove_trigger 0x10 :: 0x2e 0x4 0x10 0x0 84e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x69 - Pravoka Chapel 84e4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6a - Melmond 8c98: 0x1c 0x4 0x0 0x1 8c9c: check_flag_clear_and_jump 0x1e 0x8cac :: 0x2d 0x8 0x1e 0x2 0xac 0x8c 0x0 0x8 8ca4: jump 0x8cbc :: 0xc 0x8 0xff 0xff 0xbc 0x8c 0x0 0x8 8cac: check_flag_clear_and_jump 0x1c 0x8cbc :: 0x2d 0x8 0x1c 0x2 0xbc 0x8c 0x0 0x8 8cb4: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xa5 0x13 0xff 0xff 8cbc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6b - Melmond Inn 8cc0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6c - Melmond Weapon Shop 8cc4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6d - Melmond Armor Shop 8cc8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6e - Melmond White Magic 8ccc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x6f - Melmond Black Magic 8cd0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x70 - Lufenia 9bd8: check_flag_clear_and_jump 0x1e 0x9bf0 :: 0x2d 0x8 0x1e 0x2 0xf0 0x9b 0x0 0x8 9be0: check_flag_set_and_jump 0x1f 0x9bf0 :: 0x2d 0x8 0x1f 0x3 0xf0 0x9b 0x0 0x8 9be8: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0x95 0x13 0xff 0xff 9bf0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x71 - Lufenia White/Black Magic 9bf4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x72 - Caravan 965c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x73 - Caravan Interior 9660: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x74 - Gaia White Magic 2 98c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x75 - Gaia Black Magic 2 98c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x76 - Drawbridge (cutscene) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x77 - Ryukahn Desert (cutscene) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x78 - Earthgift Shrine Entrance f8c: check_flag_clear_and_jump 0x11 0xfa4 :: 0x2d 0x8 0x11 0x2 0xa4 0xf 0x0 0x8 f94: remove_sprite 1 :: 0x14 0x4 0x1 0x0 f98: 0x36 0x4 0x0 0x0 f9c: jump 0xfb8 :: 0xc 0x8 0xff 0xff 0xb8 0xf 0x0 0x8 fa4: 0x6b 0x4 0x1 0x0 fa8: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 fac: 0x1c 0x4 0x1 0x2 fb0: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff fb8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x79 - Hellfire Chasm Entrance 12cc: check_flag_clear_and_jump 0x13 0x12e4 :: 0x2d 0x8 0x13 0x2 0xe4 0x12 0x0 0x8 12d4: remove_sprite 1 :: 0x14 0x4 0x1 0x0 12d8: 0x36 0x4 0x0 0x0 12dc: jump 0x12f8 :: 0xc 0x8 0xff 0xff 0xf8 0x12 0x0 0x8 12e4: 0x6b 0x4 0x1 0x0 12e8: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 12ec: 0x1c 0x4 0x1 0x1 12f0: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff 12f8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7a - Lifespring Grotto Entrance 1bd8: check_flag_clear_and_jump 0x1d 0x1bf0 :: 0x2d 0x8 0x1d 0x2 0xf0 0x1b 0x0 0x8 1be0: remove_sprite 1 :: 0x14 0x4 0x1 0x0 1be4: 0x36 0x4 0x0 0x0 1be8: jump 0x1c04 :: 0xc 0x8 0xff 0xff 0x4 0x1c 0x0 0x8 1bf0: 0x6b 0x4 0x1 0x0 1bf4: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 1bf8: 0x1c 0x4 0x1 0x2 1bfc: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff 1c04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7b - Whisperwind Cove Entrance 1ed0: check_flag_clear_and_jump 0x22 0x1ee8 :: 0x2d 0x8 0x22 0x2 0xe8 0x1e 0x0 0x8 1ed8: remove_sprite 1 :: 0x14 0x4 0x1 0x0 1edc: 0x36 0x4 0x0 0x0 1ee0: jump 0x1efc :: 0xc 0x8 0xff 0xff 0xfc 0x1e 0x0 0x8 1ee8: 0x6b 0x4 0x1 0x0 1eec: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 1ef0: 0x1c 0x4 0x1 0x2 1ef4: 0x18 0x8 0x1 0x1 0xf8 0xff 0xff 0xff 1efc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7c f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7d f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7e f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x7f 35d8: flag_op_0xa_and_jump 0x1 0x35ec :: 0x2d 0x8 0x1 0xa 0xec 0x35 0x0 0x8 35e0: remove_sprite 0 :: 0x14 0x4 0x0 0x0 35e4: 0x77 0x8 0x25 0x38 0x3 0x0 0x2 0x0 35ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x80 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x81 3268: 0x74 0x4 0x2 0xff 326c: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 3270: set_animation_frame 0x1, frame=5 :: 0x1f 0x4 0x1 0x5 3274: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x82 3278: 0x74 0x4 0x2 0xff 327c: set_animation_frame 0x0, frame=1 :: 0x1f 0x4 0x0 0x1 3280: set_animation_frame 0x1, frame=4 :: 0x1f 0x4 0x1 0x4 3284: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x83 683c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x84 3288: 0x74 0x4 0x2 0xff 328c: set_animation_frame 0x0, frame=5 :: 0x1f 0x4 0x0 0x5 3290: set_animation_frame 0x1, frame=2 :: 0x1f 0x4 0x1 0x2 3294: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x85 3298: 0x74 0x4 0x2 0xff 329c: set_animation_frame 0x0, frame=7 :: 0x1f 0x4 0x0 0x7 32a0: set_animation_frame 0x1, frame=3 :: 0x1f 0x4 0x1 0x3 32a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x86 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x87 1180: flag_op_0xa_and_jump 0x0 0x1198 :: 0x2d 0x8 0x0 0xa 0x98 0x11 0x0 0x8 1188: 0x2f 0x8 0xcb 0x23 0xff 0x16 0x24 0x2 1190: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 1194: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1198: flag_op_0xa_and_jump 0x1 0x11b0 :: 0x2d 0x8 0x1 0xa 0xb0 0x11 0x0 0x8 11a0: 0x2f 0x8 0xcb 0x23 0xff 0xa 0x24 0x2 11a8: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 11ac: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 11b0: flag_op_0xa_and_jump 0x2 0x11c8 :: 0x2d 0x8 0x2 0xa 0xc8 0x11 0x0 0x8 11b8: 0x2f 0x8 0xcb 0x23 0xff 0x18 0xd 0x2 11c0: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 11c4: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 11c8: flag_op_0xa_and_jump 0x3 0x11e0 :: 0x2d 0x8 0x3 0xa 0xe0 0x11 0x0 0x8 11d0: 0x2f 0x8 0xcb 0x23 0xff 0x8 0xd 0x2 11d8: update_npc hide, 0x2 :: 0x30 0x4 0x2 0x2 11dc: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 11e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x88 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x89 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8a 4554: 0x93 0x4 0xff 0xff 4558: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8b f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8c 14c0: flag_op_0xa_and_jump 0x0 0x14d8 :: 0x2d 0x8 0x0 0xa 0xd8 0x14 0x0 0x8 14c8: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x10 0x2 14d0: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 14d4: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 14d8: flag_op_0xa_and_jump 0x1 0x14f0 :: 0x2d 0x8 0x1 0xa 0xf0 0x14 0x0 0x8 14e0: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x27 0x2 14e8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 14ec: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 14f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8d 14f4: flag_op_0xa_and_jump 0x0 0x150c :: 0x2d 0x8 0x0 0xa 0xc 0x15 0x0 0x8 14fc: 0x2f 0x8 0xcb 0x23 0xff 0x28 0x19 0x2 1504: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1508: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 150c: flag_op_0xa_and_jump 0x1 0x1524 :: 0x2d 0x8 0x1 0xa 0x24 0x15 0x0 0x8 1514: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x19 0x2 151c: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 1520: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1524: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8e 1614: 0x73 0x8 0x0 0x2 0x24 0x1f 0x26 0x1f 161c: 0x73 0x8 0x1 0x2 0x3e 0x2d 0x41 0x2d 1624: 0x73 0x8 0x2 0x2 0x19 0x1a 0x1d 0x1a 162c: 0x73 0x8 0x3 0x2 0x2e 0x21 0x30 0x21 1634: 0x73 0x8 0x4 0x3 0xf 0x1a 0xf 0x1d 163c: 0x73 0x8 0x5 0x3 0x39 0x22 0x39 0x26 1644: 0x73 0x8 0x6 0x3 0x23 0x21 0x23 0x24 164c: 0x73 0x8 0x7 0x2 0x3c 0x2a 0x40 0x2a 1654: 0x73 0x8 0x8 0x2 0x13 0x22 0x16 0x22 165c: 0x73 0x8 0x9 0x3 0x28 0x1b 0x28 0x1f 1664: 0x73 0x8 0xa 0x2 0x2c 0x28 0x2f 0x28 166c: 0x73 0x8 0xb 0x2 0x43 0x1f 0x46 0x1f 1674: 0x73 0x8 0xc 0x2 0x1e 0x1b 0x20 0x1b 167c: 0x73 0x8 0xd 0x3 0x42 0x20 0x42 0x23 1684: 0x73 0x8 0xe 0x2 0x36 0x2f 0x38 0x2f 168c: 0x73 0x8 0xf 0x2 0x4c 0x19 0x4f 0x19 1694: 0x73 0x8 0x10 0x2 0x1c 0x20 0x1f 0x20 169c: 0x73 0x8 0x11 0x3 0x32 0x2a 0x32 0x2d 16a4: 0x73 0x8 0x12 0x2 0x44 0x30 0x46 0x30 16ac: 0x73 0x8 0x13 0x2 0x12 0x1e 0x15 0x1e 16b4: 0x73 0x8 0x14 0x2 0x17 0x1e 0x19 0x1e 16bc: 0x73 0x8 0x15 0x3 0x33 0x29 0x33 0x2c 16c4: 0x73 0x8 0x16 0x3 0x4a 0x1c 0x4a 0x1f 16cc: 0x73 0x8 0x17 0x3 0x43 0x24 0x43 0x26 16d4: 0x73 0x8 0x18 0x2 0x38 0x30 0x3a 0x30 16dc: 0x73 0x8 0x19 0x3 0x44 0x29 0x44 0x2f 16e4: 0x73 0x8 0x1a 0x2 0x4b 0x1a 0x4d 0x1a 16ec: 0x73 0x8 0x1b 0x2 0x32 0x2b 0x35 0x2b 16f4: 0x73 0x8 0x1c 0x3 0xe 0x19 0xe 0x1c 16fc: 0x73 0x8 0x1d 0x3 0x2d 0x23 0x2d 0x26 1704: 0x73 0x8 0x1e 0x2 0x43 0x27 0x46 0x27 170c: 0x73 0x8 0x1f 0x2 0x29 0x18 0x2d 0x18 1714: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x8f f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x90 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x91 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x92 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x93 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x94 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x95 1998: 0x13 0xc 0xa4 0x24 0x0 0x0 0x0 0xfd 0x1c 0x0 0x29 0x0 19a4: update_npc remove_collision, 0x24 :: 0x30 0x4 0x4 0x24 19a8: set_animation_frame 0x24, frame=4 :: 0x1f 0x4 0x24 0x4 19ac: 0x4e 0x8 0x1 0xff 0xb8 0x19 0x0 0x8 19b4: update_npc hide, 0x24 :: 0x30 0x4 0x2 0x24 19b8: flag_op_0xa_and_jump 0x1 0x19e0 :: 0x2d 0x8 0x1 0xa 0xe0 0x19 0x0 0x8 19c0: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xfd 0x37 0x0 0xf 0x0 19cc: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 19d0: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 19d4: 0x4e 0x8 0x3 0xff 0xe0 0x19 0x0 0x8 19dc: update_npc hide, 0x25 :: 0x30 0x4 0x2 0x25 19e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x96 49f0: 0xa0 0x4 0xff 0xff 49f4: set_animation_frame 0x18, frame=3 :: 0x1f 0x4 0x18 0x3 49f8: set_animation_frame 0x19, frame=4 :: 0x1f 0x4 0x19 0x4 49fc: set_animation_frame 0x1a, frame=6 :: 0x1f 0x4 0x1a 0x6 4a00: set_animation_frame 0x1b, frame=7 :: 0x1f 0x4 0x1b 0x7 4a04: set_animation_frame 0x1c, frame=0 :: 0x1f 0x4 0x1c 0x0 4a08: set_animation_frame 0x1d, frame=0 :: 0x1f 0x4 0x1d 0x0 4a0c: 0xa2 0x10 0xff 0xff 0x1c 0x4a 0x0 0x8 0x7c 0x4a 0x0 0x8 0xd8 0x4a 0x0 0x8 4a1c: flag_op_0xa_and_jump 0x0 0x4a44 :: 0x2d 0x8 0x0 0xa 0x44 0x4a 0x0 0x8 4a24: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4a28: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4a2c: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4a30: remove_trigger 0x2423 :: 0x2e 0x4 0x23 0x24 4a34: remove_trigger 0x2424 :: 0x2e 0x4 0x24 0x24 4a38: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4a3c: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4a44: flag_op_0xa_and_jump 0x1 0x4a60 :: 0x2d 0x8 0x1 0xa 0x60 0x4a 0x0 0x8 4a4c: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4a50: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4a54: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4a58: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4a60: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4a64: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4a68: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4a6c: update_npc hide, 0x1c :: 0x30 0x4 0x2 0x1c 4a70: update_npc remove_collision, 0x1c :: 0x30 0x4 0x4 0x1c 4a74: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4a7c: flag_op_0xa_and_jump 0x0 0x4aa4 :: 0x2d 0x8 0x0 0xa 0xa4 0x4a 0x0 0x8 4a84: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4a88: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4a8c: remove_trigger 0x2423 :: 0x2e 0x4 0x23 0x24 4a90: remove_trigger 0x2424 :: 0x2e 0x4 0x24 0x24 4a94: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4a98: set_animation_frame 0x1d, frame=1 :: 0x1f 0x4 0x1d 0x1 4a9c: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4aa4: flag_op_0xa_and_jump 0x1 0x4ac4 :: 0x2d 0x8 0x1 0xa 0xc4 0x4a 0x0 0x8 4aac: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4ab0: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4ab4: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4ab8: set_animation_frame 0x1d, frame=0 :: 0x1f 0x4 0x1d 0x0 4abc: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4ac4: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4ac8: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4acc: set_animation_frame 0x1d, frame=0 :: 0x1f 0x4 0x1d 0x0 4ad0: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4ad8: flag_op_0xa_and_jump 0x0 0x4b00 :: 0x2d 0x8 0x0 0xa 0x0 0x4b 0x0 0x8 4ae0: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4ae4: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4ae8: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4aec: remove_trigger 0x2423 :: 0x2e 0x4 0x23 0x24 4af0: remove_trigger 0x2424 :: 0x2e 0x4 0x24 0x24 4af4: remove_trigger 0x2425 :: 0x2e 0x4 0x25 0x24 4af8: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4b00: flag_op_0xa_and_jump 0x1 0x4b20 :: 0x2d 0x8 0x1 0xa 0x20 0x4b 0x0 0x8 4b08: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4b0c: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4b10: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4b14: remove_trigger 0x2423 :: 0x2e 0x4 0x23 0x24 4b18: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4b20: remove_trigger 0x2420 :: 0x2e 0x4 0x20 0x24 4b24: remove_trigger 0x2421 :: 0x2e 0x4 0x21 0x24 4b28: remove_trigger 0x2422 :: 0x2e 0x4 0x22 0x24 4b2c: jump 0x4b34 :: 0xc 0x8 0xff 0xff 0x34 0x4b 0x0 0x8 4b34: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x97 1dcc: flag_op_0xa_and_jump 0x0 0x1ddc :: 0x2d 0x8 0x0 0xa 0xdc 0x1d 0x0 0x8 1dd4: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1dd8: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1ddc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x98 1de0: flag_op_0xa_and_jump 0x0 0x1df8 :: 0x2d 0x8 0x0 0xa 0xf8 0x1d 0x0 0x8 1de8: 0x2f 0x8 0xcb 0x23 0xff 0x11 0x10 0x2 1df0: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1df4: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1df8: flag_op_0xa_and_jump 0x1 0x1e10 :: 0x2d 0x8 0x1 0xa 0x10 0x1e 0x0 0x8 1e00: 0x2f 0x8 0xcb 0x23 0xff 0x2d 0x10 0x2 1e08: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 1e0c: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1e10: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x99 5458: 0xad 0x4 0xff 0xff 545c: flag_op_0xa_and_jump 0x5 0x586c :: 0x2d 0x8 0x5 0xa 0x6c 0x58 0x0 0x8 5464: 0x13 0xc 0x4 0x0 0x36 0x24 0x1 0xfd 0xb 0x0 0xa 0x0 5470: 0x13 0xc 0x9 0x1 0x37 0x24 0x1 0xfd 0xc 0x0 0xa 0x0 547c: 0x13 0xc 0x7 0x2 0x38 0x24 0x1 0xfd 0xd 0x0 0xa 0x0 5488: 0x13 0xc 0x6 0x3 0x39 0x24 0x1 0xfd 0xe 0x0 0xa 0x0 5494: 0x13 0xc 0x5 0x4 0x3a 0x24 0x1 0xfd 0xf 0x0 0xa 0x0 54a0: 0x13 0xc 0x6 0x5 0x3b 0x24 0x1 0xfd 0x10 0x0 0xa 0x0 54ac: 0x13 0xc 0x7 0x6 0x3c 0x24 0x1 0xfd 0x11 0x0 0xa 0x0 54b8: 0x13 0xc 0x9 0x7 0x3d 0x24 0x1 0xfd 0x12 0x0 0xa 0x0 54c4: 0x13 0xc 0x4 0x8 0x3e 0x24 0x1 0xfd 0x13 0x0 0xa 0x0 54d0: 0x13 0xc 0x9 0x9 0x3f 0x24 0x1 0xfd 0x14 0x0 0xa 0x0 54dc: 0x13 0xc 0x7 0xa 0x40 0x24 0x1 0xfd 0x15 0x0 0xa 0x0 54e8: 0x13 0xc 0x6 0xb 0x41 0x24 0x1 0xfd 0x16 0x0 0xa 0x0 54f4: 0x13 0xc 0x5 0xc 0x42 0x24 0x1 0xfd 0x17 0x0 0xa 0x0 5500: 0x13 0xc 0x6 0xd 0x43 0x24 0x1 0xfd 0x18 0x0 0xa 0x0 550c: 0x13 0xc 0x7 0xe 0x44 0x24 0x1 0xfd 0x19 0x0 0xa 0x0 5518: 0x13 0xc 0x9 0xf 0x45 0x24 0x1 0xfd 0x1a 0x0 0xa 0x0 5524: 0x13 0xc 0x4 0x10 0x46 0x24 0x1 0xfd 0xb 0x0 0x11 0x0 5530: 0x13 0xc 0x9 0x11 0x47 0x24 0x1 0xfd 0xc 0x0 0x11 0x0 553c: 0x13 0xc 0x7 0x12 0x48 0x24 0x1 0xfd 0xd 0x0 0x11 0x0 5548: 0x13 0xc 0x6 0x13 0x49 0x24 0x1 0xfd 0xe 0x0 0x11 0x0 5554: 0x13 0xc 0x5 0x14 0x4a 0x24 0x1 0xfd 0xf 0x0 0x11 0x0 5560: 0x13 0xc 0x6 0x15 0x4b 0x24 0x1 0xfd 0x10 0x0 0x11 0x0 556c: 0x13 0xc 0x7 0x16 0x4c 0x24 0x1 0xfd 0x11 0x0 0x11 0x0 5578: 0x13 0xc 0x9 0x17 0x4d 0x24 0x1 0xfd 0x12 0x0 0x11 0x0 5584: 0x13 0xc 0x4 0x18 0x4e 0x24 0x1 0xfd 0x13 0x0 0x11 0x0 5590: 0x13 0xc 0x9 0x19 0x4f 0x24 0x1 0xfd 0x14 0x0 0x11 0x0 559c: 0x13 0xc 0x7 0x1a 0x50 0x24 0x1 0xfd 0x15 0x0 0x11 0x0 55a8: 0x13 0xc 0x6 0x1b 0x51 0x24 0x1 0xfd 0x16 0x0 0x11 0x0 55b4: 0x13 0xc 0x5 0x1c 0x52 0x24 0x1 0xfd 0x17 0x0 0x11 0x0 55c0: 0x13 0xc 0x6 0x1d 0x53 0x24 0x1 0xfd 0x18 0x0 0x11 0x0 55cc: 0x13 0xc 0x7 0x1e 0x54 0x24 0x1 0xfd 0x19 0x0 0x11 0x0 55d8: 0x13 0xc 0x9 0x1f 0x55 0x24 0x1 0xfd 0x1a 0x0 0x11 0x0 55e4: 0x73 0x8 0x0 0x3 0xb 0xa 0xb 0xc 55ec: 0x73 0x8 0x1 0x3 0xc 0xa 0xc 0xc 55f4: 0x73 0x8 0x2 0x3 0xd 0xa 0xd 0xc 55fc: 0x73 0x8 0x3 0x3 0xe 0xa 0xe 0xc 5604: 0x73 0x8 0x4 0x3 0xf 0xa 0xf 0xc 560c: 0x73 0x8 0x5 0x3 0x10 0xa 0x10 0xc 5614: 0x73 0x8 0x6 0x3 0x11 0xa 0x11 0xc 561c: 0x73 0x8 0x7 0x3 0x12 0xa 0x12 0xc 5624: 0x73 0x8 0x8 0x3 0x13 0xa 0x13 0xc 562c: 0x73 0x8 0x9 0x3 0x14 0xa 0x14 0xc 5634: 0x73 0x8 0xa 0x3 0x15 0xa 0x15 0xc 563c: 0x73 0x8 0xb 0x3 0x16 0xa 0x16 0xc 5644: 0x73 0x8 0xc 0x3 0x17 0xa 0x17 0xc 564c: 0x73 0x8 0xd 0x3 0x18 0xa 0x18 0xc 5654: 0x73 0x8 0xe 0x3 0x19 0xa 0x19 0xc 565c: 0x73 0x8 0xf 0x3 0x1a 0xa 0x1a 0xc 5664: 0x73 0x8 0x10 0x3 0xb 0xf 0xb 0x11 566c: 0x73 0x8 0x11 0x3 0xc 0xf 0xc 0x11 5674: 0x73 0x8 0x12 0x3 0xd 0xf 0xd 0x11 567c: 0x73 0x8 0x13 0x3 0xe 0xf 0xe 0x11 5684: 0x73 0x8 0x14 0x3 0xf 0xf 0xf 0x11 568c: 0x73 0x8 0x15 0x3 0x10 0xf 0x10 0x11 5694: 0x73 0x8 0x16 0x3 0x11 0xf 0x11 0x11 569c: 0x73 0x8 0x17 0x3 0x12 0xf 0x12 0x11 56a4: 0x73 0x8 0x18 0x3 0x13 0xf 0x13 0x11 56ac: 0x73 0x8 0x19 0x3 0x14 0xf 0x14 0x11 56b4: 0x73 0x8 0x1a 0x3 0x15 0xf 0x15 0x11 56bc: 0x73 0x8 0x1b 0x3 0x16 0xf 0x16 0x11 56c4: 0x73 0x8 0x1c 0x3 0x17 0xf 0x17 0x11 56cc: 0x73 0x8 0x1d 0x3 0x18 0xf 0x18 0x11 56d4: 0x73 0x8 0x1e 0x3 0x19 0xf 0x19 0x11 56dc: 0x73 0x8 0x1f 0x3 0x1a 0xf 0x1a 0x11 56e4: set_npc_pose 0x0, pose=4 :: 0x21 0x4 0x0 0x4 56e8: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 56ec: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 56f0: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 56f4: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 56f8: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 56fc: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 5700: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 5704: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 5708: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 570c: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 5710: set_npc_pose 0xb, pose=4 :: 0x21 0x4 0xb 0x4 5714: set_npc_pose 0xc, pose=4 :: 0x21 0x4 0xc 0x4 5718: set_npc_pose 0xd, pose=4 :: 0x21 0x4 0xd 0x4 571c: set_npc_pose 0xe, pose=4 :: 0x21 0x4 0xe 0x4 5720: set_npc_pose 0xf, pose=4 :: 0x21 0x4 0xf 0x4 5724: set_npc_pose 0x10, pose=4 :: 0x21 0x4 0x10 0x4 5728: set_npc_pose 0x11, pose=4 :: 0x21 0x4 0x11 0x4 572c: set_npc_pose 0x12, pose=4 :: 0x21 0x4 0x12 0x4 5730: set_npc_pose 0x13, pose=4 :: 0x21 0x4 0x13 0x4 5734: set_npc_pose 0x14, pose=4 :: 0x21 0x4 0x14 0x4 5738: set_npc_pose 0x15, pose=4 :: 0x21 0x4 0x15 0x4 573c: set_npc_pose 0x16, pose=4 :: 0x21 0x4 0x16 0x4 5740: set_npc_pose 0x17, pose=4 :: 0x21 0x4 0x17 0x4 5744: set_npc_pose 0x18, pose=4 :: 0x21 0x4 0x18 0x4 5748: set_npc_pose 0x19, pose=4 :: 0x21 0x4 0x19 0x4 574c: set_npc_pose 0x1a, pose=4 :: 0x21 0x4 0x1a 0x4 5750: set_npc_pose 0x1b, pose=4 :: 0x21 0x4 0x1b 0x4 5754: set_npc_pose 0x1c, pose=4 :: 0x21 0x4 0x1c 0x4 5758: set_npc_pose 0x1d, pose=4 :: 0x21 0x4 0x1d 0x4 575c: set_npc_pose 0x1e, pose=4 :: 0x21 0x4 0x1e 0x4 5760: set_npc_pose 0x1f, pose=4 :: 0x21 0x4 0x1f 0x4 5764: update_npc 0x0, 0x0 :: 0x30 0x8 0x0 0x0 0x4 0xff 0xff 0xff 576c: update_npc 0x0, 0x1 :: 0x30 0x8 0x0 0x1 0x4 0xff 0xff 0xff 5774: update_npc 0x0, 0x2 :: 0x30 0x8 0x0 0x2 0x4 0xff 0xff 0xff 577c: update_npc 0x0, 0x3 :: 0x30 0x8 0x0 0x3 0x4 0xff 0xff 0xff 5784: update_npc 0x0, 0x4 :: 0x30 0x8 0x0 0x4 0x4 0xff 0xff 0xff 578c: update_npc 0x0, 0x5 :: 0x30 0x8 0x0 0x5 0x4 0xff 0xff 0xff 5794: update_npc 0x0, 0x6 :: 0x30 0x8 0x0 0x6 0x4 0xff 0xff 0xff 579c: update_npc 0x0, 0x7 :: 0x30 0x8 0x0 0x7 0x4 0xff 0xff 0xff 57a4: update_npc 0x0, 0x8 :: 0x30 0x8 0x0 0x8 0x4 0xff 0xff 0xff 57ac: update_npc 0x0, 0x9 :: 0x30 0x8 0x0 0x9 0x4 0xff 0xff 0xff 57b4: update_npc 0x0, 0xa :: 0x30 0x8 0x0 0xa 0x4 0xff 0xff 0xff 57bc: update_npc 0x0, 0xb :: 0x30 0x8 0x0 0xb 0x4 0xff 0xff 0xff 57c4: update_npc 0x0, 0xc :: 0x30 0x8 0x0 0xc 0x4 0xff 0xff 0xff 57cc: update_npc 0x0, 0xd :: 0x30 0x8 0x0 0xd 0x4 0xff 0xff 0xff 57d4: update_npc 0x0, 0xe :: 0x30 0x8 0x0 0xe 0x4 0xff 0xff 0xff 57dc: update_npc 0x0, 0xf :: 0x30 0x8 0x0 0xf 0x4 0xff 0xff 0xff 57e4: update_npc 0x0, 0x10 :: 0x30 0x8 0x0 0x10 0x4 0xff 0xff 0xff 57ec: update_npc 0x0, 0x11 :: 0x30 0x8 0x0 0x11 0x4 0xff 0xff 0xff 57f4: update_npc 0x0, 0x12 :: 0x30 0x8 0x0 0x12 0x4 0xff 0xff 0xff 57fc: update_npc 0x0, 0x13 :: 0x30 0x8 0x0 0x13 0x4 0xff 0xff 0xff 5804: update_npc 0x0, 0x14 :: 0x30 0x8 0x0 0x14 0x4 0xff 0xff 0xff 580c: update_npc 0x0, 0x15 :: 0x30 0x8 0x0 0x15 0x4 0xff 0xff 0xff 5814: update_npc 0x0, 0x16 :: 0x30 0x8 0x0 0x16 0x4 0xff 0xff 0xff 581c: update_npc 0x0, 0x17 :: 0x30 0x8 0x0 0x17 0x4 0xff 0xff 0xff 5824: update_npc 0x0, 0x18 :: 0x30 0x8 0x0 0x18 0x4 0xff 0xff 0xff 582c: update_npc 0x0, 0x19 :: 0x30 0x8 0x0 0x19 0x4 0xff 0xff 0xff 5834: update_npc 0x0, 0x1a :: 0x30 0x8 0x0 0x1a 0x4 0xff 0xff 0xff 583c: update_npc 0x0, 0x1b :: 0x30 0x8 0x0 0x1b 0x4 0xff 0xff 0xff 5844: update_npc 0x0, 0x1c :: 0x30 0x8 0x0 0x1c 0x4 0xff 0xff 0xff 584c: update_npc 0x0, 0x1d :: 0x30 0x8 0x0 0x1d 0x4 0xff 0xff 0xff 5854: update_npc 0x0, 0x1e :: 0x30 0x8 0x0 0x1e 0x4 0xff 0xff 0xff 585c: update_npc 0x0, 0x1f :: 0x30 0x8 0x0 0x1f 0x4 0xff 0xff 0xff 5864: jump 0x5fcc :: 0xc 0x8 0xff 0xff 0xcc 0x5f 0x0 0x8 586c: flag_op_0xa_and_jump 0x6 0x5b7c :: 0x2d 0x8 0x6 0xa 0x7c 0x5b 0x0 0x8 5874: 0x13 0xc 0x6 0x0 0x56 0x24 0x1 0xfd 0x30 0x0 0x9 0x0 5880: 0x13 0xc 0x6 0x1 0x57 0x24 0x1 0xfd 0x32 0x0 0x9 0x0 588c: 0x13 0xc 0x6 0x2 0x58 0x24 0x1 0xfd 0x34 0x0 0x9 0x0 5898: 0x13 0xc 0x6 0x3 0x59 0x24 0x1 0xfd 0x30 0x0 0xb 0x0 58a4: 0x13 0xc 0x6 0x4 0x5a 0x24 0x1 0xfd 0x34 0x0 0xb 0x0 58b0: 0x13 0xc 0x6 0x5 0x5b 0x24 0x1 0xfd 0x30 0x0 0xd 0x0 58bc: 0x13 0xc 0x6 0x6 0x5c 0x24 0x1 0xfd 0x32 0x0 0xd 0x0 58c8: 0x13 0xc 0x6 0x7 0x5d 0x24 0x1 0xfd 0x34 0x0 0xd 0x0 58d4: 0x13 0xc 0x5 0x8 0x5e 0x24 0x1 0xfd 0x35 0x0 0xb 0x0 58e0: 0x13 0xc 0x5 0x9 0x5f 0x24 0x1 0xfd 0x37 0x0 0xb 0x0 58ec: 0x13 0xc 0x5 0xa 0x60 0x24 0x1 0xfd 0x39 0x0 0xb 0x0 58f8: 0x13 0xc 0x5 0xb 0x61 0x24 0x1 0xfd 0x35 0x0 0xd 0x0 5904: 0x13 0xc 0x5 0xc 0x62 0x24 0x1 0xfd 0x39 0x0 0xd 0x0 5910: 0x13 0xc 0x5 0xd 0x63 0x24 0x1 0xfd 0x35 0x0 0xf 0x0 591c: 0x13 0xc 0x5 0xe 0x64 0x24 0x1 0xfd 0x37 0x0 0xf 0x0 5928: 0x13 0xc 0x5 0xf 0x65 0x24 0x1 0xfd 0x39 0x0 0xf 0x0 5934: 0x13 0xc 0x9 0x10 0x66 0x24 0x1 0xfd 0x3a 0x0 0x9 0x0 5940: 0x13 0xc 0x9 0x11 0x67 0x24 0x1 0xfd 0x3c 0x0 0x9 0x0 594c: 0x13 0xc 0x9 0x12 0x68 0x24 0x1 0xfd 0x3e 0x0 0x9 0x0 5958: 0x13 0xc 0x9 0x13 0x69 0x24 0x1 0xfd 0x3a 0x0 0xb 0x0 5964: 0x13 0xc 0x9 0x14 0x6a 0x24 0x1 0xfd 0x3e 0x0 0xb 0x0 5970: 0x13 0xc 0x9 0x15 0x6b 0x24 0x1 0xfd 0x3a 0x0 0xd 0x0 597c: 0x13 0xc 0x9 0x16 0x6c 0x24 0x1 0xfd 0x3c 0x0 0xd 0x0 5988: 0x13 0xc 0x9 0x17 0x6d 0x24 0x1 0xfd 0x3e 0x0 0xd 0x0 5994: 0x73 0x8 0x0 0x0 0x30 0x9 0x34 0xd 599c: 0x73 0x8 0x1 0x0 0x30 0x9 0x34 0xd 59a4: 0x73 0x8 0x2 0x0 0x30 0x9 0x34 0xd 59ac: 0x73 0x8 0x3 0x0 0x30 0x9 0x34 0xd 59b4: 0x73 0x8 0x4 0x0 0x30 0x9 0x34 0xd 59bc: 0x73 0x8 0x5 0x0 0x30 0x9 0x34 0xd 59c4: 0x73 0x8 0x6 0x0 0x30 0x9 0x34 0xd 59cc: 0x73 0x8 0x7 0x0 0x30 0x9 0x34 0xd 59d4: 0x73 0x8 0x8 0x0 0x35 0xb 0x39 0xf 59dc: 0x73 0x8 0x9 0x0 0x35 0xb 0x39 0xf 59e4: 0x73 0x8 0xa 0x0 0x35 0xb 0x39 0xf 59ec: 0x73 0x8 0xb 0x0 0x35 0xb 0x39 0xf 59f4: 0x73 0x8 0xc 0x0 0x35 0xb 0x39 0xf 59fc: 0x73 0x8 0xd 0x0 0x35 0xb 0x39 0xf 5a04: 0x73 0x8 0xe 0x0 0x35 0xb 0x39 0xf 5a0c: 0x73 0x8 0xf 0x0 0x35 0xb 0x39 0xf 5a14: 0x73 0x8 0x10 0x0 0x3a 0x9 0x3e 0xd 5a1c: 0x73 0x8 0x11 0x0 0x3a 0x9 0x3e 0xd 5a24: 0x73 0x8 0x12 0x0 0x3a 0x9 0x3e 0xd 5a2c: 0x73 0x8 0x13 0x0 0x3a 0x9 0x3e 0xd 5a34: 0x73 0x8 0x14 0x0 0x3a 0x9 0x3e 0xd 5a3c: 0x73 0x8 0x15 0x0 0x3a 0x9 0x3e 0xd 5a44: 0x73 0x8 0x16 0x0 0x3a 0x9 0x3e 0xd 5a4c: 0x73 0x8 0x17 0x0 0x3a 0x9 0x3e 0xd 5a54: set_npc_pose 0x0, pose=4 :: 0x21 0x4 0x0 0x4 5a58: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 5a5c: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 5a60: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 5a64: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 5a68: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 5a6c: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 5a70: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 5a74: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 5a78: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 5a7c: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 5a80: set_npc_pose 0xb, pose=4 :: 0x21 0x4 0xb 0x4 5a84: set_npc_pose 0xc, pose=4 :: 0x21 0x4 0xc 0x4 5a88: set_npc_pose 0xd, pose=4 :: 0x21 0x4 0xd 0x4 5a8c: set_npc_pose 0xe, pose=4 :: 0x21 0x4 0xe 0x4 5a90: set_npc_pose 0xf, pose=4 :: 0x21 0x4 0xf 0x4 5a94: set_npc_pose 0x10, pose=4 :: 0x21 0x4 0x10 0x4 5a98: set_npc_pose 0x11, pose=4 :: 0x21 0x4 0x11 0x4 5a9c: set_npc_pose 0x12, pose=4 :: 0x21 0x4 0x12 0x4 5aa0: set_npc_pose 0x13, pose=4 :: 0x21 0x4 0x13 0x4 5aa4: set_npc_pose 0x14, pose=4 :: 0x21 0x4 0x14 0x4 5aa8: set_npc_pose 0x15, pose=4 :: 0x21 0x4 0x15 0x4 5aac: set_npc_pose 0x16, pose=4 :: 0x21 0x4 0x16 0x4 5ab0: set_npc_pose 0x17, pose=4 :: 0x21 0x4 0x17 0x4 5ab4: update_npc 0x0, 0x0 :: 0x30 0x8 0x0 0x0 0x4 0xff 0xff 0xff 5abc: update_npc 0x0, 0x1 :: 0x30 0x8 0x0 0x1 0x4 0xff 0xff 0xff 5ac4: update_npc 0x0, 0x2 :: 0x30 0x8 0x0 0x2 0x4 0xff 0xff 0xff 5acc: update_npc 0x0, 0x3 :: 0x30 0x8 0x0 0x3 0x4 0xff 0xff 0xff 5ad4: update_npc 0x0, 0x4 :: 0x30 0x8 0x0 0x4 0x4 0xff 0xff 0xff 5adc: update_npc 0x0, 0x5 :: 0x30 0x8 0x0 0x5 0x4 0xff 0xff 0xff 5ae4: update_npc 0x0, 0x6 :: 0x30 0x8 0x0 0x6 0x4 0xff 0xff 0xff 5aec: update_npc 0x0, 0x7 :: 0x30 0x8 0x0 0x7 0x4 0xff 0xff 0xff 5af4: update_npc 0x0, 0x8 :: 0x30 0x8 0x0 0x8 0x4 0xff 0xff 0xff 5afc: update_npc 0x0, 0x9 :: 0x30 0x8 0x0 0x9 0x4 0xff 0xff 0xff 5b04: update_npc 0x0, 0xa :: 0x30 0x8 0x0 0xa 0x4 0xff 0xff 0xff 5b0c: update_npc 0x0, 0xb :: 0x30 0x8 0x0 0xb 0x4 0xff 0xff 0xff 5b14: update_npc 0x0, 0xc :: 0x30 0x8 0x0 0xc 0x4 0xff 0xff 0xff 5b1c: update_npc 0x0, 0xd :: 0x30 0x8 0x0 0xd 0x4 0xff 0xff 0xff 5b24: update_npc 0x0, 0xe :: 0x30 0x8 0x0 0xe 0x4 0xff 0xff 0xff 5b2c: update_npc 0x0, 0xf :: 0x30 0x8 0x0 0xf 0x4 0xff 0xff 0xff 5b34: update_npc 0x0, 0x10 :: 0x30 0x8 0x0 0x10 0x4 0xff 0xff 0xff 5b3c: update_npc 0x0, 0x11 :: 0x30 0x8 0x0 0x11 0x4 0xff 0xff 0xff 5b44: update_npc 0x0, 0x12 :: 0x30 0x8 0x0 0x12 0x4 0xff 0xff 0xff 5b4c: update_npc 0x0, 0x13 :: 0x30 0x8 0x0 0x13 0x4 0xff 0xff 0xff 5b54: update_npc 0x0, 0x14 :: 0x30 0x8 0x0 0x14 0x4 0xff 0xff 0xff 5b5c: update_npc 0x0, 0x15 :: 0x30 0x8 0x0 0x15 0x4 0xff 0xff 0xff 5b64: update_npc 0x0, 0x16 :: 0x30 0x8 0x0 0x16 0x4 0xff 0xff 0xff 5b6c: update_npc 0x0, 0x17 :: 0x30 0x8 0x0 0x17 0x4 0xff 0xff 0xff 5b74: jump 0x5fcc :: 0xc 0x8 0xff 0xff 0xcc 0x5f 0x0 0x8 5b7c: flag_op_0xa_and_jump 0x7 0x5e2c :: 0x2d 0x8 0x7 0xa 0x2c 0x5e 0x0 0x8 5b84: 0x13 0xc 0x8 0x0 0x6e 0x24 0x1 0xfd 0x56 0x0 0x8 0x0 5b90: 0x13 0xc 0x4 0x1 0x6f 0x24 0x1 0xfd 0x57 0x0 0x8 0x0 5b9c: 0x13 0xc 0x9 0x2 0x70 0x24 0x1 0xfd 0x58 0x0 0x8 0x0 5ba8: 0x13 0xc 0x7 0x3 0x71 0x24 0x1 0xfd 0x5a 0x0 0x8 0x0 5bb4: 0x13 0xc 0x6 0x4 0x72 0x24 0x1 0xfd 0x5a 0x0 0x9 0x0 5bc0: 0x13 0xc 0x5 0x5 0x73 0x24 0x1 0xfd 0x5a 0x0 0xa 0x0 5bcc: 0x13 0xc 0x7 0x6 0x74 0x24 0x1 0xfd 0x5a 0x0 0xc 0x0 5bd8: 0x13 0xc 0x8 0x7 0x75 0x24 0x1 0xfd 0x5a 0x0 0xd 0x0 5be4: 0x13 0xc 0x4 0x8 0x76 0x24 0x1 0xfd 0x5a 0x0 0xe 0x0 5bf0: 0x13 0xc 0x9 0x9 0x77 0x24 0x1 0xfd 0x5a 0x0 0x10 0x0 5bfc: 0x13 0xc 0x7 0xa 0x78 0x24 0x1 0xfd 0x5a 0x0 0x11 0x0 5c08: 0x13 0xc 0x6 0xb 0x79 0x24 0x1 0xfd 0x59 0x0 0x11 0x0 5c14: 0x13 0xc 0x5 0xc 0x7a 0x24 0x1 0xfd 0x57 0x0 0x11 0x0 5c20: 0x13 0xc 0x7 0xd 0x7b 0x24 0x1 0xfd 0x56 0x0 0x11 0x0 5c2c: 0x13 0xc 0x8 0xe 0x7c 0x24 0x1 0xfd 0x55 0x0 0x11 0x0 5c38: 0x13 0xc 0x4 0xf 0x7d 0x24 0x1 0xfd 0x55 0x0 0xf 0x0 5c44: 0x13 0xc 0x9 0x10 0x7e 0x24 0x1 0xfd 0x55 0x0 0xe 0x0 5c50: 0x13 0xc 0x7 0x11 0x7f 0x24 0x1 0xfd 0x55 0x0 0xd 0x0 5c5c: 0x13 0xc 0x6 0x12 0x80 0x24 0x1 0xfd 0x55 0x0 0xb 0x0 5c68: 0x13 0xc 0x5 0x13 0x81 0x24 0x1 0xfd 0x55 0x0 0xa 0x0 5c74: 0x13 0xc 0x7 0x14 0x82 0x24 0x1 0xfd 0x55 0x0 0x9 0x0 5c80: 0x73 0x8 0x0 0x0 0x55 0x8 0x5a 0x11 5c88: 0x73 0x8 0x1 0x0 0x55 0x8 0x5a 0x11 5c90: 0x73 0x8 0x2 0x0 0x55 0x8 0x5a 0x11 5c98: 0x73 0x8 0x3 0x0 0x55 0x8 0x5a 0x11 5ca0: 0x73 0x8 0x4 0x0 0x55 0x8 0x5a 0x11 5ca8: 0x73 0x8 0x5 0x0 0x55 0x8 0x5a 0x11 5cb0: 0x73 0x8 0x6 0x0 0x55 0x8 0x5a 0x11 5cb8: 0x73 0x8 0x7 0x0 0x55 0x8 0x5a 0x11 5cc0: 0x73 0x8 0x8 0x0 0x55 0x8 0x5a 0x11 5cc8: 0x73 0x8 0x9 0x0 0x55 0x8 0x5a 0x11 5cd0: 0x73 0x8 0xa 0x0 0x55 0x8 0x5a 0x11 5cd8: 0x73 0x8 0xb 0x0 0x55 0x8 0x5a 0x11 5ce0: 0x73 0x8 0xc 0x0 0x55 0x8 0x5a 0x11 5ce8: 0x73 0x8 0xd 0x0 0x55 0x8 0x5a 0x11 5cf0: 0x73 0x8 0xe 0x0 0x55 0x8 0x5a 0x11 5cf8: 0x73 0x8 0xf 0x0 0x55 0x8 0x5a 0x11 5d00: 0x73 0x8 0x10 0x0 0x55 0x8 0x5a 0x11 5d08: 0x73 0x8 0x11 0x0 0x55 0x8 0x5a 0x11 5d10: 0x73 0x8 0x12 0x0 0x55 0x8 0x5a 0x11 5d18: 0x73 0x8 0x13 0x0 0x55 0x8 0x5a 0x11 5d20: 0x73 0x8 0x14 0x0 0x55 0x8 0x5a 0x11 5d28: set_npc_pose 0x0, pose=4 :: 0x21 0x4 0x0 0x4 5d2c: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 5d30: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 5d34: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 5d38: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 5d3c: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 5d40: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 5d44: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 5d48: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 5d4c: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 5d50: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 5d54: set_npc_pose 0xb, pose=4 :: 0x21 0x4 0xb 0x4 5d58: set_npc_pose 0xc, pose=4 :: 0x21 0x4 0xc 0x4 5d5c: set_npc_pose 0xd, pose=4 :: 0x21 0x4 0xd 0x4 5d60: set_npc_pose 0xe, pose=4 :: 0x21 0x4 0xe 0x4 5d64: set_npc_pose 0xf, pose=4 :: 0x21 0x4 0xf 0x4 5d68: set_npc_pose 0x10, pose=4 :: 0x21 0x4 0x10 0x4 5d6c: set_npc_pose 0x11, pose=4 :: 0x21 0x4 0x11 0x4 5d70: set_npc_pose 0x12, pose=4 :: 0x21 0x4 0x12 0x4 5d74: set_npc_pose 0x13, pose=4 :: 0x21 0x4 0x13 0x4 5d78: set_npc_pose 0x14, pose=4 :: 0x21 0x4 0x14 0x4 5d7c: update_npc 0x0, 0x0 :: 0x30 0x8 0x0 0x0 0x4 0xff 0xff 0xff 5d84: update_npc 0x0, 0x1 :: 0x30 0x8 0x0 0x1 0x4 0xff 0xff 0xff 5d8c: update_npc 0x0, 0x2 :: 0x30 0x8 0x0 0x2 0x4 0xff 0xff 0xff 5d94: update_npc 0x0, 0x3 :: 0x30 0x8 0x0 0x3 0x4 0xff 0xff 0xff 5d9c: update_npc 0x0, 0x4 :: 0x30 0x8 0x0 0x4 0x4 0xff 0xff 0xff 5da4: update_npc 0x0, 0x5 :: 0x30 0x8 0x0 0x5 0x4 0xff 0xff 0xff 5dac: update_npc 0x0, 0x6 :: 0x30 0x8 0x0 0x6 0x4 0xff 0xff 0xff 5db4: update_npc 0x0, 0x7 :: 0x30 0x8 0x0 0x7 0x4 0xff 0xff 0xff 5dbc: update_npc 0x0, 0x8 :: 0x30 0x8 0x0 0x8 0x4 0xff 0xff 0xff 5dc4: update_npc 0x0, 0x9 :: 0x30 0x8 0x0 0x9 0x4 0xff 0xff 0xff 5dcc: update_npc 0x0, 0xa :: 0x30 0x8 0x0 0xa 0x4 0xff 0xff 0xff 5dd4: update_npc 0x0, 0xb :: 0x30 0x8 0x0 0xb 0x4 0xff 0xff 0xff 5ddc: update_npc 0x0, 0xc :: 0x30 0x8 0x0 0xc 0x4 0xff 0xff 0xff 5de4: update_npc 0x0, 0xd :: 0x30 0x8 0x0 0xd 0x4 0xff 0xff 0xff 5dec: update_npc 0x0, 0xe :: 0x30 0x8 0x0 0xe 0x4 0xff 0xff 0xff 5df4: update_npc 0x0, 0xf :: 0x30 0x8 0x0 0xf 0x4 0xff 0xff 0xff 5dfc: update_npc 0x0, 0x10 :: 0x30 0x8 0x0 0x10 0x4 0xff 0xff 0xff 5e04: update_npc 0x0, 0x11 :: 0x30 0x8 0x0 0x11 0x4 0xff 0xff 0xff 5e0c: update_npc 0x0, 0x12 :: 0x30 0x8 0x0 0x12 0x4 0xff 0xff 0xff 5e14: update_npc 0x0, 0x13 :: 0x30 0x8 0x0 0x13 0x4 0xff 0xff 0xff 5e1c: update_npc 0x0, 0x14 :: 0x30 0x8 0x0 0x14 0x4 0xff 0xff 0xff 5e24: jump 0x5fcc :: 0xc 0x8 0xff 0xff 0xcc 0x5f 0x0 0x8 5e2c: flag_op_0xa_and_jump 0x8 0x5fa4 :: 0x2d 0x8 0x8 0xa 0xa4 0x5f 0x0 0x8 5e34: 0x13 0xc 0x8 0x0 0x83 0x24 0x4 0xfd 0x75 0x0 0xa 0x0 5e40: 0x13 0xc 0x4 0x1 0x84 0x24 0x4 0xfd 0x74 0x0 0xb 0x0 5e4c: 0x13 0xc 0x7 0x2 0x85 0x24 0x4 0xfd 0x76 0x0 0xb 0x0 5e58: 0x13 0xc 0x6 0x3 0x86 0x24 0x4 0xfd 0x75 0x0 0xd 0x0 5e64: 0x13 0xc 0x8 0x4 0x87 0x24 0x4 0xfd 0x74 0x0 0xe 0x0 5e70: 0x13 0xc 0x4 0x5 0x88 0x24 0x4 0xfd 0x76 0x0 0xf 0x0 5e7c: 0x13 0xc 0x7 0x6 0x89 0x24 0x4 0xfd 0x75 0x0 0x10 0x0 5e88: 0x13 0xc 0x6 0x7 0x8a 0x24 0x4 0xfd 0x75 0x0 0x12 0x0 5e94: 0x13 0xc 0x6 0x8 0x8b 0x24 0x4 0xfd 0x7c 0x0 0xa 0x0 5ea0: 0x13 0xc 0x8 0x9 0x8c 0x24 0x4 0xfd 0x7b 0x0 0xb 0x0 5eac: 0x13 0xc 0x5 0xa 0x8d 0x24 0x4 0xfd 0x7d 0x0 0xc 0x0 5eb8: 0x13 0xc 0x5 0xb 0x8e 0x24 0x4 0xfd 0x7c 0x0 0xd 0x0 5ec4: 0x13 0xc 0x9 0xc 0x8f 0x24 0x4 0xfd 0x7b 0x0 0xf 0x0 5ed0: 0x13 0xc 0x7 0xd 0x90 0x24 0x4 0xfd 0x7d 0x0 0xf 0x0 5edc: 0x13 0xc 0x4 0xe 0x91 0x24 0x4 0xfd 0x7c 0x0 0x11 0x0 5ee8: update_npc 0x7, 0x0 :: 0x30 0x8 0x7 0x0 0x74 0x9 0x76 0x12 5ef0: update_npc 0x7, 0x1 :: 0x30 0x8 0x7 0x1 0x74 0x9 0x76 0x12 5ef8: update_npc 0x7, 0x2 :: 0x30 0x8 0x7 0x2 0x74 0x9 0x76 0x12 5f00: update_npc 0x7, 0x3 :: 0x30 0x8 0x7 0x3 0x74 0x9 0x76 0x12 5f08: update_npc 0x7, 0x4 :: 0x30 0x8 0x7 0x4 0x74 0x9 0x76 0x12 5f10: update_npc 0x7, 0x5 :: 0x30 0x8 0x7 0x5 0x74 0x9 0x76 0x12 5f18: update_npc 0x7, 0x6 :: 0x30 0x8 0x7 0x6 0x74 0x9 0x76 0x12 5f20: update_npc 0x7, 0x7 :: 0x30 0x8 0x7 0x7 0x74 0x9 0x76 0x12 5f28: update_npc 0x7, 0x8 :: 0x30 0x8 0x7 0x8 0x7b 0x9 0x7d 0x12 5f30: update_npc 0x7, 0x9 :: 0x30 0x8 0x7 0x9 0x7b 0x9 0x7d 0x12 5f38: update_npc 0x7, 0xa :: 0x30 0x8 0x7 0xa 0x7b 0x9 0x7d 0x12 5f40: update_npc 0x7, 0xb :: 0x30 0x8 0x7 0xb 0x7b 0x9 0x7d 0x12 5f48: update_npc 0x7, 0xc :: 0x30 0x8 0x7 0xc 0x7b 0x9 0x7d 0x12 5f50: update_npc 0x7, 0xd :: 0x30 0x8 0x7 0xd 0x7b 0x9 0x7d 0x12 5f58: update_npc 0x7, 0xe :: 0x30 0x8 0x7 0xe 0x7b 0x9 0x7d 0x12 5f60: set_npc_pose 0x0, pose=2 :: 0x21 0x4 0x0 0x2 5f64: set_npc_pose 0x1, pose=3 :: 0x21 0x4 0x1 0x3 5f68: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 5f6c: set_npc_pose 0x3, pose=0 :: 0x21 0x4 0x3 0x0 5f70: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 5f74: set_npc_pose 0x5, pose=2 :: 0x21 0x4 0x5 0x2 5f78: set_npc_pose 0x6, pose=0 :: 0x21 0x4 0x6 0x0 5f7c: set_npc_pose 0x7, pose=3 :: 0x21 0x4 0x7 0x3 5f80: set_npc_pose 0x8, pose=1 :: 0x21 0x4 0x8 0x1 5f84: set_npc_pose 0x9, pose=0 :: 0x21 0x4 0x9 0x0 5f88: set_npc_pose 0xa, pose=2 :: 0x21 0x4 0xa 0x2 5f8c: set_npc_pose 0xb, pose=3 :: 0x21 0x4 0xb 0x3 5f90: set_npc_pose 0xc, pose=0 :: 0x21 0x4 0xc 0x0 5f94: set_npc_pose 0xd, pose=1 :: 0x21 0x4 0xd 0x1 5f98: set_npc_pose 0xe, pose=3 :: 0x21 0x4 0xe 0x3 5f9c: jump 0x5fcc :: 0xc 0x8 0xff 0xff 0xcc 0x5f 0x0 0x8 5fa4: flag_op_0xa_and_jump 0x9 0x5fcc :: 0x2d 0x8 0x9 0xa 0xcc 0x5f 0x0 0x8 5fac: 0x13 0xc 0x4 0x0 0x92 0x24 0x1 0xfd 0xa4 0x0 0x9 0x0 5fb8: set_npc_pose 0x0, pose=4 :: 0x21 0x4 0x0 0x4 5fbc: update_npc 0x0, 0x0 :: 0x30 0x8 0x0 0x0 0x0 0xff 0xff 0xff 5fc4: jump 0x5fcc :: 0xc 0x8 0xff 0xff 0xcc 0x5f 0x0 0x8 5fcc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9a f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9b f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9c f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9d 4798: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9e f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x9f f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa0 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa1 6a60: 0xac 0x4 0xff 0xff 6a64: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa2 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa3 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa4 3fbc: 0x8a 0x4 0xff 0xff 3fc0: 0x8b 0x10 0xff 0xff 0xd0 0x3f 0x0 0x8 0xac 0x40 0x0 0x8 0xb0 0x40 0x0 0x8 3fd0: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 3fd4: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 3fd8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 3fdc: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 3fe0: update_npc hide, 0x2 :: 0x30 0x4 0x2 0x2 3fe4: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 3fe8: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 3fec: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 3ff0: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 3ff4: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 3ff8: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 3ffc: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 4000: update_npc hide, 0x6 :: 0x30 0x4 0x2 0x6 4004: update_npc remove_collision, 0x6 :: 0x30 0x4 0x4 0x6 4008: update_npc hide, 0x7 :: 0x30 0x4 0x2 0x7 400c: update_npc remove_collision, 0x7 :: 0x30 0x4 0x4 0x7 4010: update_npc hide, 0x8 :: 0x30 0x4 0x2 0x8 4014: update_npc remove_collision, 0x8 :: 0x30 0x4 0x4 0x8 4018: update_npc hide, 0x9 :: 0x30 0x4 0x2 0x9 401c: update_npc remove_collision, 0x9 :: 0x30 0x4 0x4 0x9 4020: update_npc hide, 0xa :: 0x30 0x4 0x2 0xa 4024: update_npc remove_collision, 0xa :: 0x30 0x4 0x4 0xa 4028: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb 402c: update_npc remove_collision, 0xb :: 0x30 0x4 0x4 0xb 4030: update_npc hide, 0xc :: 0x30 0x4 0x2 0xc 4034: update_npc remove_collision, 0xc :: 0x30 0x4 0x4 0xc 4038: update_npc hide, 0xd :: 0x30 0x4 0x2 0xd 403c: update_npc remove_collision, 0xd :: 0x30 0x4 0x4 0xd 4040: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe 4044: update_npc remove_collision, 0xe :: 0x30 0x4 0x4 0xe 4048: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf 404c: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf 4050: update_npc hide, 0x10 :: 0x30 0x4 0x2 0x10 4054: update_npc remove_collision, 0x10 :: 0x30 0x4 0x4 0x10 4058: update_npc hide, 0x11 :: 0x30 0x4 0x2 0x11 405c: update_npc remove_collision, 0x11 :: 0x30 0x4 0x4 0x11 4060: update_npc hide, 0x12 :: 0x30 0x4 0x2 0x12 4064: update_npc remove_collision, 0x12 :: 0x30 0x4 0x4 0x12 4068: update_npc hide, 0x13 :: 0x30 0x4 0x2 0x13 406c: update_npc remove_collision, 0x13 :: 0x30 0x4 0x4 0x13 4070: update_npc hide, 0x14 :: 0x30 0x4 0x2 0x14 4074: update_npc remove_collision, 0x14 :: 0x30 0x4 0x4 0x14 4078: update_npc hide, 0x15 :: 0x30 0x4 0x2 0x15 407c: update_npc remove_collision, 0x15 :: 0x30 0x4 0x4 0x15 4080: update_npc hide, 0x16 :: 0x30 0x4 0x2 0x16 4084: update_npc remove_collision, 0x16 :: 0x30 0x4 0x4 0x16 4088: update_npc hide, 0x17 :: 0x30 0x4 0x2 0x17 408c: update_npc remove_collision, 0x17 :: 0x30 0x4 0x4 0x17 4090: update_npc hide, 0x18 :: 0x30 0x4 0x2 0x18 4094: update_npc remove_collision, 0x18 :: 0x30 0x4 0x4 0x18 4098: update_npc hide, 0x19 :: 0x30 0x4 0x2 0x19 409c: update_npc remove_collision, 0x19 :: 0x30 0x4 0x4 0x19 40a0: update_npc hide, 0x1a :: 0x30 0x4 0x2 0x1a 40a4: update_npc remove_collision, 0x1a :: 0x30 0x4 0x4 0x1a 40a8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa5 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa6 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa7 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa8 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xa9 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xaa 20e0: flag_op_0xa_and_jump 0x0 0x20f0 :: 0x2d 0x8 0x0 0xa 0xf0 0x20 0x0 0x8 20e8: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 20ec: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 20f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xab 20f4: flag_op_0xa_and_jump 0x0 0x2104 :: 0x2d 0x8 0x0 0xa 0x4 0x21 0x0 0x8 20fc: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 2100: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2104: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xac 3634: flag_op_0xa_and_jump 0x0 0x3644 :: 0x2d 0x8 0x0 0xa 0x44 0x36 0x0 0x8 363c: 0x45 0x8 0x0 0x2 0x1a 0x0 0x26 0x0 3644: set_animation_frame 0x14, frame=0 :: 0x1f 0x4 0x14 0x0 3648: set_animation_frame 0x15, frame=1 :: 0x1f 0x4 0x15 0x1 364c: set_animation_frame 0x16, frame=2 :: 0x1f 0x4 0x16 0x2 3650: set_animation_frame 0x17, frame=3 :: 0x1f 0x4 0x17 0x3 3654: set_animation_frame 0x18, frame=4 :: 0x1f 0x4 0x18 0x4 3658: set_animation_frame 0x19, frame=5 :: 0x1f 0x4 0x19 0x5 365c: set_animation_frame 0x1a, frame=6 :: 0x1f 0x4 0x1a 0x6 3660: set_animation_frame 0x1b, frame=7 :: 0x1f 0x4 0x1b 0x7 3664: set_animation_frame 0x1c, frame=0 :: 0x1f 0x4 0x1c 0x0 3668: set_animation_frame 0x1d, frame=2 :: 0x1f 0x4 0x1d 0x2 366c: set_animation_frame 0x1e, frame=4 :: 0x1f 0x4 0x1e 0x4 3670: set_animation_frame 0x1f, frame=6 :: 0x1f 0x4 0x1f 0x6 3674: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xad 2108: flag_op_0xa_and_jump 0x0 0x2118 :: 0x2d 0x8 0x0 0xa 0x18 0x21 0x0 0x8 2110: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 2114: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2118: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xae 47b4: update_npc 0x7, 0x1 :: 0x30 0x8 0x7 0x1 0x19 0x13 0x19 0x16 47bc: update_npc 0x7, 0x3 :: 0x30 0x8 0x7 0x3 0xc 0x18 0xc 0x1b 47c4: update_npc 0x7, 0x4 :: 0x30 0x8 0x7 0x4 0x19 0x1a 0x19 0x1d 47cc: update_npc 0x7, 0x5 :: 0x30 0x8 0x7 0x5 0x26 0x17 0x26 0x1a 47d4: update_npc 0x7, 0x6 :: 0x30 0x8 0x7 0x6 0xc 0x1e 0xc 0x21 47dc: update_npc 0x7, 0x7 :: 0x30 0x8 0x7 0x7 0x18 0x23 0x1a 0x23 47e4: update_npc 0x7, 0x8 :: 0x30 0x8 0x7 0x8 0xa 0x30 0xc 0x30 47ec: update_npc 0x7, 0x9 :: 0x30 0x8 0x7 0x9 0x17 0x2f 0x1b 0x2f 47f4: update_npc 0x7, 0xa :: 0x30 0x8 0x7 0xa 0x26 0x30 0x28 0x30 47fc: update_npc 0x7, 0xb :: 0x30 0x8 0x7 0xb 0x19 0x2f 0x19 0x32 4804: update_npc 0x7, 0xc :: 0x30 0x8 0x7 0xc 0x19 0x33 0x19 0x36 480c: update_npc 0x7, 0xd :: 0x30 0x8 0x7 0xd 0x14 0x38 0x16 0x38 4814: update_npc 0x7, 0xe :: 0x30 0x8 0x7 0xe 0x1d 0x38 0x20 0x38 481c: 0x9c 0x4 0xff 0xff 4820: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xaf f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb0 4564: update_npc 0x7, 0x0 :: 0x30 0x8 0x7 0x0 0xb 0x21 0xe 0x21 456c: update_npc 0x7, 0x1 :: 0x30 0x8 0x7 0x1 0xa 0x16 0xc 0x19 4574: update_npc 0x7, 0x2 :: 0x30 0x8 0x7 0x2 0xc 0x11 0xc 0x15 457c: update_npc 0x7, 0x3 :: 0x30 0x8 0x7 0x3 0x6 0x9 0x8 0xb 4584: update_npc 0x7, 0x4 :: 0x30 0x8 0x7 0x4 0x8 0x1a 0x9 0x1d 458c: update_npc 0x7, 0x5 :: 0x30 0x8 0x7 0x5 0x9 0xd 0xb 0x10 4594: update_npc 0x7, 0x6 :: 0x30 0x8 0x7 0x6 0x9 0xb 0xb 0xd 459c: update_npc 0x7, 0x7 :: 0x30 0x8 0x7 0x7 0xc 0x17 0xe 0x1a 45a4: update_npc 0x7, 0x8 :: 0x30 0x8 0x7 0x8 0x12 0x20 0x13 0x21 45ac: update_npc 0x7, 0x9 :: 0x30 0x8 0x7 0x9 0x11 0x20 0x13 0x21 45b4: update_npc 0x7, 0xa :: 0x30 0x8 0x7 0xa 0x6 0x20 0x8 0x21 45bc: update_npc 0x7, 0xb :: 0x30 0x8 0x7 0xb 0x5 0x1d 0x6 0x20 45c4: update_npc 0x7, 0xc :: 0x30 0x8 0x7 0xc 0x4 0xa 0x4 0xf 45cc: update_npc 0x7, 0xd :: 0x30 0x8 0x7 0xd 0x11 0x19 0x13 0x1b 45d4: update_npc 0x7, 0xe :: 0x30 0x8 0x7 0xe 0x15 0x18 0x15 0x1c 45dc: update_npc 0x7, 0xf :: 0x30 0x8 0x7 0xf 0xb 0x6 0xd 0xa 45e4: update_npc 0x7, 0x10 :: 0x30 0x8 0x7 0x10 0x8 0x8 0xb 0xc 45ec: update_npc 0x7, 0x11 :: 0x30 0x8 0x7 0x11 0xa 0x7 0xd 0x13 45f4: update_npc 0x7, 0x12 :: 0x30 0x8 0x7 0x12 0x11 0x18 0x15 0x1c 45fc: update_npc 0x7, 0x13 :: 0x30 0x8 0x7 0x13 0x5 0x1e 0x8 0x21 4604: 0x95 0x4 0xff 0xff 4608: 0x99 0x8 0xff 0xff 0x90 0x47 0x0 0x8 4610: 0x9a 0x4 0x1 0x1 4614: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb1 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb2 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb3 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb4 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb5 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb6 44bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb7 2a54: 0x74 0x4 0x1 0xff 2a58: flag_op_0xa_and_jump 0x0 0x2a68 :: 0x2d 0x8 0x0 0xa 0x68 0x2a 0x0 0x8 2a60: remove_trigger 0x2362 :: 0x2e 0x4 0x62 0x23 2a64: end_event :: 0x0 0x4 0xff 0xff 2a68: 0x18 0x8 0x0 0x1 0xf8 0xff 0xff 0xff 2a70: 0x18 0x8 0x0 0x0 0x8 0x0 0xff 0xff 2a78: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb8 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xb9 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xba f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xbb f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xbc 2388: 0x74 0x4 0x0 0xff 238c: 0x73 0x8 0x0 0x2 0x25 0x1d 0x27 0x1d 2394: flag_op_0xa_and_jump 0x3 0x23a4 :: 0x2d 0x8 0x3 0xa 0xa4 0x23 0x0 0x8 239c: 0x76 0x8 0x53 0x23 0x2a 0x1 0xff 0xff 23a4: flag_op_0xa_and_jump 0x4 0x23b4 :: 0x2d 0x8 0x4 0xa 0xb4 0x23 0x0 0x8 23ac: 0x76 0x8 0x54 0x23 0x2a 0x1 0xff 0xff 23b4: flag_op_0xa_and_jump 0x7 0x23c4 :: 0x2d 0x8 0x7 0xa 0xc4 0x23 0x0 0x8 23bc: 0x76 0x8 0xfa 0x23 0x2a 0x1 0xff 0xff 23c4: flag_op_0xa_and_jump 0x8 0x23d4 :: 0x2d 0x8 0x8 0xa 0xd4 0x23 0x0 0x8 23cc: 0x76 0x8 0xfb 0x23 0x2a 0x1 0xff 0xff 23d4: flag_op_0xa_and_jump 0xb 0x23e4 :: 0x2d 0x8 0xb 0xa 0xe4 0x23 0x0 0x8 23dc: 0x76 0x8 0xfe 0x23 0x2a 0x1 0xff 0xff 23e4: flag_op_0xa_and_jump 0xc 0x23f4 :: 0x2d 0x8 0xc 0xa 0xf4 0x23 0x0 0x8 23ec: 0x76 0x8 0xff 0x23 0x2a 0x1 0xff 0xff 23f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xbd f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xbe f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xbf f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc0 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc1 31fc: 0x74 0x4 0x2 0xff 3200: flag_op_0xb_and_jump 0x0 0x320c :: 0x2d 0x8 0x0 0xb 0xc 0x32 0x0 0x8 3208: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 320c: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 3210: set_animation_frame 0x3, frame=2 :: 0x1f 0x4 0x3 0x2 3214: set_animation_frame 0x4, frame=3 :: 0x1f 0x4 0x4 0x3 3218: set_animation_frame 0x5, frame=4 :: 0x1f 0x4 0x5 0x4 321c: set_animation_frame 0x6, frame=6 :: 0x1f 0x4 0x6 0x6 3220: set_animation_frame 0x7, frame=7 :: 0x1f 0x4 0x7 0x7 3224: set_animation_frame 0x8, frame=8 :: 0x1f 0x4 0x8 0x8 3228: set_animation_frame 0x9, frame=8 :: 0x1f 0x4 0x9 0x8 322c: set_animation_frame 0xa, frame=3 :: 0x1f 0x4 0xa 0x3 3230: set_animation_frame 0xb, frame=4 :: 0x1f 0x4 0xb 0x4 3234: set_animation_frame 0xc, frame=1 :: 0x1f 0x4 0xc 0x1 3238: set_animation_frame 0xd, frame=0 :: 0x1f 0x4 0xd 0x0 323c: set_animation_frame 0xe, frame=2 :: 0x1f 0x4 0xe 0x2 3240: set_animation_frame 0xf, frame=3 :: 0x1f 0x4 0xf 0x3 3244: set_animation_frame 0x10, frame=5 :: 0x1f 0x4 0x10 0x5 3248: set_animation_frame 0x11, frame=6 :: 0x1f 0x4 0x11 0x6 324c: set_animation_frame 0x12, frame=7 :: 0x1f 0x4 0x12 0x7 3250: set_animation_frame 0x13, frame=4 :: 0x1f 0x4 0x13 0x4 3254: set_animation_frame 0x14, frame=2 :: 0x1f 0x4 0x14 0x2 3258: set_animation_frame 0x15, frame=6 :: 0x1f 0x4 0x15 0x6 325c: set_animation_frame 0x16, frame=0 :: 0x1f 0x4 0x16 0x0 3260: set_animation_frame 0x17, frame=2 :: 0x1f 0x4 0x17 0x2 3264: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc2 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc3 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc4 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc5 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc6 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc7 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc8 3cc0: update_npc 0x7, 0x0 :: 0x30 0x8 0x7 0x0 0xa 0x18 0x2b 0x29 3cc8: update_npc 0x7, 0x1 :: 0x30 0x8 0x7 0x1 0xa 0x18 0x2b 0x29 3cd0: update_npc 0x7, 0x2 :: 0x30 0x8 0x7 0x2 0xa 0x18 0x2b 0x29 3cd8: update_npc 0x7, 0x3 :: 0x30 0x8 0x7 0x3 0xa 0x18 0x2b 0x29 3ce0: update_npc 0x7, 0x4 :: 0x30 0x8 0x7 0x4 0xa 0x18 0x2b 0x29 3ce8: update_npc 0x7, 0x5 :: 0x30 0x8 0x7 0x5 0xa 0x18 0x2b 0x29 3cf0: update_npc 0x7, 0x6 :: 0x30 0x8 0x7 0x6 0xa 0x18 0x2b 0x29 3cf8: update_npc 0x7, 0x7 :: 0x30 0x8 0x7 0x7 0xa 0x18 0x2b 0x29 3d00: update_npc 0x7, 0x8 :: 0x30 0x8 0x7 0x8 0xa 0x18 0x2b 0x29 3d08: update_npc 0x7, 0x9 :: 0x30 0x8 0x7 0x9 0xa 0x18 0x2b 0x29 3d10: update_npc 0x7, 0xa :: 0x30 0x8 0x7 0xa 0xa 0x18 0x2b 0x29 3d18: update_npc 0x7, 0xb :: 0x30 0x8 0x7 0xb 0xa 0x18 0x2b 0x29 3d20: update_npc 0x7, 0xc :: 0x30 0x8 0x7 0xc 0xa 0x18 0x2b 0x29 3d28: update_npc 0x7, 0xd :: 0x30 0x8 0x7 0xd 0xa 0x18 0x2b 0x29 3d30: update_npc 0x7, 0xe :: 0x30 0x8 0x7 0xe 0xa 0x18 0x2b 0x29 3d38: update_npc 0x7, 0xf :: 0x30 0x8 0x7 0xf 0xa 0x18 0x2b 0x29 3d40: update_npc 0x7, 0x10 :: 0x30 0x8 0x7 0x10 0xa 0x18 0x2b 0x29 3d48: update_npc 0x7, 0x11 :: 0x30 0x8 0x7 0x11 0xa 0x18 0x2b 0x29 3d50: update_npc 0x7, 0x12 :: 0x30 0x8 0x7 0x12 0xa 0x18 0x2b 0x29 3d58: update_npc 0x7, 0x13 :: 0x30 0x8 0x7 0x13 0xa 0x18 0x2b 0x29 3d60: update_npc 0x7, 0x14 :: 0x30 0x8 0x7 0x14 0xa 0x18 0x2b 0x29 3d68: update_npc 0x7, 0x15 :: 0x30 0x8 0x7 0x15 0xa 0x18 0x2b 0x29 3d70: update_npc 0x7, 0x16 :: 0x30 0x8 0x7 0x16 0xa 0x18 0x2b 0x29 3d78: update_npc 0x7, 0x17 :: 0x30 0x8 0x7 0x17 0xa 0x18 0x2b 0x29 3d80: update_npc 0x7, 0x18 :: 0x30 0x8 0x7 0x18 0xa 0x18 0x2b 0x29 3d88: update_npc 0x7, 0x19 :: 0x30 0x8 0x7 0x19 0xa 0x18 0x2b 0x29 3d90: update_npc 0x7, 0x1a :: 0x30 0x8 0x7 0x1a 0xa 0x18 0x2b 0x29 3d98: update_npc 0x7, 0x1b :: 0x30 0x8 0x7 0x1b 0xa 0x18 0x2b 0x29 3da0: update_npc 0x7, 0x1c :: 0x30 0x8 0x7 0x1c 0xa 0x18 0x2b 0x29 3da8: update_npc 0x7, 0x1d :: 0x30 0x8 0x7 0x1d 0xa 0x18 0x2b 0x29 3db0: 0x80 0x4 0xff 0xff 3db4: 0x87 0x4 0x1 0xff 3db8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xc9 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xca f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xcb f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xcc f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xcd f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xce f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xcf f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xd0 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xd1 68fc: flag_op_0xb_and_jump 0x0 0x6914 :: 0x2d 0x8 0x0 0xb 0x14 0x69 0x0 0x8 6904: 0xa4 0x4 0xff 0xff 6908: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 690c: 0xa8 0x4 0x1 0x0 6910: end_event :: 0x0 0x4 0xff 0xff 6914: flag_op_0xa_and_jump 0x3 0x6928 :: 0x2d 0x8 0x3 0xa 0x28 0x69 0x0 0x8 691c: remove_sprite 0 :: 0x14 0x4 0x0 0x0 6920: 0xa8 0x4 0x1 0x1 6924: end_event :: 0x0 0x4 0xff 0xff 6928: 0xa8 0x4 0x1 0x0 692c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xd2 19e4: 0x13 0xc 0xa4 0x24 0x0 0x0 0x0 0xfd 0xa 0x0 0x43 0x0 19f0: update_npc remove_collision, 0x24 :: 0x30 0x4 0x4 0x24 19f4: set_animation_frame 0x24, frame=4 :: 0x1f 0x4 0x24 0x4 19f8: 0x4e 0x8 0x1 0xff 0x4 0x1a 0x0 0x8 1a00: update_npc hide, 0x24 :: 0x30 0x4 0x2 0x24 1a04: flag_op_0xa_and_jump 0x1 0x1a2c :: 0x2d 0x8 0x1 0xa 0x2c 0x1a 0x0 0x8 1a0c: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xfd 0x5f 0x0 0x24 0x0 1a18: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 1a1c: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 1a20: 0x4e 0x8 0x3 0xff 0x2c 0x1a 0x0 0x8 1a28: update_npc hide, 0x25 :: 0x30 0x4 0x2 0x25 1a2c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xd3 1a30: 0x13 0xc 0xa4 0x24 0x0 0x0 0x0 0xfd 0x2d 0x0 0x2a 0x0 1a3c: update_npc remove_collision, 0x24 :: 0x30 0x4 0x4 0x24 1a40: set_animation_frame 0x24, frame=4 :: 0x1f 0x4 0x24 0x4 1a44: 0x4e 0x8 0x1 0xff 0x50 0x1a 0x0 0x8 1a4c: update_npc hide, 0x24 :: 0x30 0x4 0x2 0x24 1a50: flag_op_0xa_and_jump 0x1 0x1a78 :: 0x2d 0x8 0x1 0xa 0x78 0x1a 0x0 0x8 1a58: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xfd 0x45 0x0 0x39 0x0 1a64: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 1a68: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 1a6c: 0x4e 0x8 0x3 0xff 0x78 0x1a 0x0 0x8 1a74: update_npc hide, 0x25 :: 0x30 0x4 0x2 0x25 1a78: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa0 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa1 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa2 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa3 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa4 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa5 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa6 7954: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff 795c: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x6 0x14 0xff 0xff 0x20 0xff 7964: 0x3f 0x4 0xff 0xff 7968: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 7970: set_flag 0x29 :: 0x2d 0x4 0x29 0x0 7974: 0x61 0x4 0xff 0xff 7978: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x7 0x14 0xff 0xff 0x20 0xff 7980: 0x3f 0x4 0xff 0xff 7984: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa7 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa8 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfa9 f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0xfaa f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1388 - (Normal chest) 789c: jump?(0x0) 0x78d0, 0x78e8 :: 0xd 0xc 0x0 0xff 0xd0 0x78 0x0 0x8 0xe8 0x78 0x0 0x8 78a8: play_sound 0x68 :: 0x11 0x8 0x0 0xff 0x68 0x0 0xff 0xff 78b0: load_text 0xf0 :: 0x5 0x8 0xf0 0x0 0x0 0xff 0xff 0xff \u2530 obtained from the chest! 78b8: show_dialog :: 0x27 0x4 0x0 0xff 78bc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 78c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 78c8: jump 0x78fc :: 0xc 0x8 0xff 0xff 0xfc 0x78 0x0 0x8 78d0: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. 78d8: show_dialog :: 0x27 0x4 0x0 0xff 78dc: close_dialog, wait :: 0x6 0x4 0x1 0xff 78e0: jump 0x78fc :: 0xc 0x8 0xff 0xff 0xfc 0x78 0x0 0x8 78e8: load_text 0xf1 :: 0x5 0x8 0xf1 0x0 0x0 0xff 0xff 0xff You can\u8166t hold any more! 78f0: show_dialog :: 0x27 0x4 0x0 0xff 78f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 78f8: 0xd 0x4 0x1 0xff 78fc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1389 - Cornelia Inn 107a0: 0x2a 0x4 0x1 0xff 107a4: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 107ac: 0x64 0x4 0x1 0xff 107b0: show_dialog :: 0x27 0x4 0x0 0xff 107b4: jump_if_no 0x107fc :: 0x63 0x8 0x0 0xff 0xfc 0x7 0x1 0x8 107bc: 0x2a 0x8 0x3 0xff 0x18 0x8 0x1 0x8 107c4: 0x2a 0x4 0x4 0xff 107c8: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 107d0: 0x64 0x4 0x1 0xff 107d4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 107dc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 107e0: 0x64 0x4 0x0 0xff 107e4: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 107ec: show_dialog :: 0x27 0x4 0x0 0xff 107f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 107f4: jump 0x1083c :: 0xc 0x8 0xff 0xff 0x3c 0x8 0x1 0x8 107fc: 0x64 0x4 0x0 0xff 10800: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 10808: show_dialog :: 0x27 0x4 0x0 0xff 1080c: close_dialog, wait :: 0x6 0x4 0x1 0xff 10810: jump 0x1088c :: 0xc 0x8 0xff 0xff 0x8c 0x8 0x1 0x8 10818: 0x64 0x4 0x0 0xff 1081c: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 10824: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 1082c: show_dialog :: 0x27 0x4 0x0 0xff 10830: close_dialog, wait :: 0x6 0x4 0x1 0xff 10834: jump 0x1088c :: 0xc 0x8 0xff 0xff 0x8c 0x8 0x1 0x8 1083c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 10844: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10848: move_party 0x0, 6, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x3 0x0 0x0 0x0 10850: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10854: face_party Down :: 0x26 0x4 0x0 0xff 10858: wait_frames 38 :: 0x9 0x4 0x26 0x0 1085c: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 10864: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10870: 0x4 0x4 0xff 0xff 10874: 0x3f 0x4 0xff 0xff 10878: load_map 0x3a :: 0x3 0xc 0x1 0x3a 0x13 0x0 0x19 0x0 0x1 0x0 0xff 0xff 10884: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 1088c: end_event :: 0x0 0x4 0xff 0xff 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138a - Chapel priests 1118c: 0x2a 0x4 0x2 0xff 11190: 0x65 0xc 0xff 0xff 0xb4 0x11 0x1 0x8 0x0 0x12 0x1 0x8 1119c: load_text 0x108 :: 0x5 0x8 0x8 0x1 0x0 0xff 0xff 0xff There are none in need of my services. Do not lose heart, brave warriors. 111a4: show_dialog :: 0x27 0x4 0x0 0xff 111a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 111ac: jump 0x11458 :: 0xc 0x8 0xff 0xff 0x58 0x14 0x1 0x8 111b4: load_text 0x109 :: 0x5 0x8 0x9 0x1 0x0 0xff 0xff 0xff You wish to resurrect \u2532? 111bc: show_dialog :: 0x27 0x4 0x0 0xff 111c0: jump_if_no 0x1125c :: 0x63 0x8 0x0 0xff 0x5c 0x12 0x1 0x8 111c8: 0x29 0x8 0x4 0x1 0x0 0xff 0xff 0xff 111d0: show_dialog :: 0x27 0x4 0x0 0xff 111d4: 0x64 0x4 0x1 0xff 111d8: jump_if_no 0x1125c :: 0x63 0x8 0x0 0xff 0x5c 0x12 0x1 0x8 111e0: 0x64 0x4 0x0 0xff 111e4: 0x2a 0x8 0x3 0xff 0x68 0x12 0x1 0x8 111ec: 0x2a 0x4 0x4 0xff 111f0: 0x29 0x8 0x1 0x1 0x0 0xff 0xff 0xff 111f8: jump 0x11280 :: 0xc 0x8 0xff 0xff 0x80 0x12 0x1 0x8 11200: load_text 0x107 :: 0x5 0x8 0x7 0x1 0x0 0xff 0xff 0xff Who would you like to raise? 11208: show_dialog :: 0x27 0x4 0x0 0xff 1120c: 0x66 0x8 0xff 0xff 0x5c 0x12 0x1 0x8 11214: 0x29 0x8 0x4 0x1 0x0 0xff 0xff 0xff 1121c: show_dialog :: 0x27 0x4 0x0 0xff 11220: 0x64 0x4 0x1 0xff 11224: jump_if_no 0x1124c :: 0x63 0x8 0x0 0xff 0x4c 0x12 0x1 0x8 1122c: 0x64 0x4 0x0 0xff 11230: 0x2a 0x8 0x3 0xff 0x68 0x12 0x1 0x8 11238: 0x2a 0x4 0x4 0xff 1123c: 0x29 0x8 0x1 0x1 0x0 0xff 0xff 0xff 11244: jump 0x11280 :: 0xc 0x8 0xff 0xff 0x80 0x12 0x1 0x8 1124c: 0x64 0x4 0x0 0xff 11250: close_dialog, wait :: 0x6 0x4 0x0 0xff 11254: jump 0x11190 :: 0xc 0x8 0xff 0xff 0x90 0x11 0x1 0x8 1125c: close_dialog, wait :: 0x6 0x4 0x0 0xff 11260: jump 0x11458 :: 0xc 0x8 0xff 0xff 0x58 0x14 0x1 0x8 11268: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 11270: show_dialog :: 0x27 0x4 0x0 0xff 11274: close_dialog, wait :: 0x6 0x4 0x1 0xff 11278: jump 0x11458 :: 0xc 0x8 0xff 0xff 0x58 0x14 0x1 0x8 11280: 0x39 0x4 0x3 0xff 11284: show_dialog :: 0x27 0x4 0x0 0xff 11288: close_dialog, wait :: 0x6 0x4 0x1 0xff 1128c: 0x13 0xc 0x4a 0x3 0x0 0x0 0x0 0xff 0xb 0x0 0x3 0x0 11298: 0x13 0xc 0x4a 0x4 0x0 0x0 0x0 0xff 0xd 0x0 0x3 0x0 112a4: 0x1c 0x4 0x3 0x1 112a8: 0x1c 0x4 0x4 0x1 112ac: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x3 0x0 0xff 0xff 112b8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x4 0x0 0xff 0xff 112c4: wait_frames 4 :: 0x9 0x4 0x4 0x0 112c8: play_sound 0x124 :: 0x11 0x8 0x0 0xff 0x24 0x1 0xff 0xff 112d0: 0x19 0x4 0x0 0x8 112d4: wait_frames 3 :: 0x9 0x4 0x3 0x0 112d8: 0x18 0x8 0x3 0x0 0xff 0xff 0xff 0xff 112e0: 0x18 0x8 0x4 0x0 0x1 0x0 0xff 0xff 112e8: 0x19 0x8 0x1 0xff 0xd4 0x12 0x1 0x8 112f0: wait_frames 12 :: 0x9 0x4 0xc 0x0 112f4: 0x19 0x4 0x0 0x8 112f8: wait_frames 3 :: 0x9 0x4 0x3 0x0 112fc: 0x18 0x8 0x3 0x0 0x1 0x0 0xff 0xff 11304: 0x18 0x8 0x4 0x0 0xff 0xff 0xff 0xff 1130c: 0x19 0x8 0x1 0xff 0xf8 0x12 0x1 0x8 11314: 0x4 0x4 0xff 0xff 11318: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0x3 0x0 0xff 0xff 11324: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0x4 0x0 0xff 0xff 11330: 0x19 0x4 0x0 0x38 11334: wait_frames 1 :: 0x9 0x4 0x1 0x0 11338: 0x18 0x8 0x3 0x0 0x1 0x0 0xff 0xff 11340: 0x18 0x8 0x4 0x0 0xff 0xff 0xff 0xff 11348: 0x19 0x8 0x1 0xff 0x34 0x13 0x1 0x8 11350: wait_frames 16 :: 0x9 0x4 0x10 0x0 11354: 0x19 0x4 0x0 0x18 11358: wait_frames 1 :: 0x9 0x4 0x1 0x0 1135c: 0x18 0x8 0x3 0x0 0xff 0xff 0xff 0xff 11364: 0x18 0x8 0x4 0x0 0x1 0x0 0xff 0xff 1136c: 0x19 0x8 0x1 0xff 0x58 0x13 0x1 0x8 11374: 0x4 0x4 0xff 0xff 11378: set_npc_pose 0x3, pose=1 :: 0x21 0x4 0x3 0x1 1137c: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 11380: play_sound 0x11c :: 0x11 0x8 0x0 0xff 0x1c 0x1 0xff 0xff 11388: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1138c: 0x13 0xc 0x49 0x5 0x0 0x0 0x0 0xff 0xb 0x0 0x8 0x0 11398: 0x13 0xc 0x49 0x6 0x0 0x0 0x0 0xff 0xd 0x0 0x8 0x0 113a4: 0x1c 0x4 0x5 0x1 113a8: 0x1c 0x4 0x6 0x1 113ac: set_animation_frame 0x5, frame=1 :: 0x1f 0x4 0x5 0x1 113b0: set_animation_frame 0x6, frame=1 :: 0x1f 0x4 0x6 0x1 113b4: wait_frames 2 :: 0x9 0x4 0x2 0x0 113b8: remove_sprite 3 :: 0x14 0x4 0x3 0x0 113bc: remove_sprite 4 :: 0x14 0x4 0x4 0x0 113c0: wait_frames 10 :: 0x9 0x4 0xa 0x0 113c4: set_animation_frame 0x5, frame=3 :: 0x1f 0x4 0x5 0x3 113c8: set_animation_frame 0x6, frame=2 :: 0x1f 0x4 0x6 0x2 113cc: wait_frames 10 :: 0x9 0x4 0xa 0x0 113d0: set_animation_frame 0x5, frame=0 :: 0x1f 0x4 0x5 0x0 113d4: set_animation_frame 0x6, frame=0 :: 0x1f 0x4 0x6 0x0 113d8: wait_frames 10 :: 0x9 0x4 0xa 0x0 113dc: set_animation_frame 0x5, frame=2 :: 0x1f 0x4 0x5 0x2 113e0: set_animation_frame 0x6, frame=3 :: 0x1f 0x4 0x6 0x3 113e4: wait_frames 21 :: 0x9 0x4 0x15 0x0 113e8: set_animation_frame 0x5, frame=4 :: 0x1f 0x4 0x5 0x4 113ec: set_animation_frame 0x6, frame=5 :: 0x1f 0x4 0x6 0x5 113f0: wait_frames 21 :: 0x9 0x4 0x15 0x0 113f4: set_animation_frame 0x5, frame=6 :: 0x1f 0x4 0x5 0x6 113f8: set_animation_frame 0x6, frame=7 :: 0x1f 0x4 0x6 0x7 113fc: play_sound 0x11b :: 0x11 0x8 0x0 0xff 0x1b 0x1 0xff 0xff 11404: 0x23 0xc 0xff 0xff 0x78 0x0 0x58 0x0 0xb5 0x0 0x88 0x1 11410: fade_out map time=5, amount=24 :: 0x1b 0x8 0x2 0x5 0xff 0x0 0x18 0xff 11418: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 11420: play_sound 0x11a :: 0x11 0x8 0x0 0xff 0x1a 0x1 0xff 0xff 11428: 0x19 0x4 0x0 0x40 1142c: nop :: 0x1 0x4 0xff 0xff 11430: 0x18 0x8 0x5 0x1 0xfe 0xff 0xff 0xff 11438: 0x18 0x8 0x6 0x1 0xfe 0xff 0xff 0xff 11440: 0x19 0x8 0x1 0xff 0x2c 0x14 0x1 0x8 11448: remove_sprite 5 :: 0x14 0x4 0x5 0x0 1144c: remove_sprite 6 :: 0x14 0x4 0x6 0x0 11450: fade_out map time=5, amount=24 :: 0x1b 0x8 0x3 0x5 0xff 0x0 0x18 0xff 11458: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138b - Confronting Garland (and Sarah rescue?) a290: 0x60 0x4 0x0 0xff a294: load_text 0x130 :: 0x5 0x8 0x30 0x1 0x0 0xff 0xff 0xff Garland: The king will have no choice but to exchange the kingdom for his daughter\u8166s life. Cornelia will be mine! a29c: show_dialog :: 0x27 0x4 0x0 0xff a2a0: close_dialog, wait :: 0x6 0x4 0x1 0xff a2a4: wait_frames 35 :: 0x9 0x4 0x23 0x0 a2a8: set_animation_frame 0x5, frame=6 :: 0x1f 0x4 0x5 0x6 a2ac: wait_frames 10 :: 0x9 0x4 0xa 0x0 a2b0: set_animation_frame 0x5, frame=0 :: 0x1f 0x4 0x5 0x0 a2b4: wait_frames 20 :: 0x9 0x4 0x14 0x0 a2b8: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff a2c0: 0x23 0xc 0xff 0x5 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 a2cc: wait_frames 120 :: 0x9 0x4 0x78 0x0 a2d0: load_text 0x131 :: 0x5 0x8 0x31 0x1 0x0 0xff 0xff 0xff Who\u8166s there!? Hmph. The king\u8166s lapdogs. Do you have any idea who you\u8166re messing with? You really think you have what it takes to cross swords with ME? Very well... I, Garland, will knock you all down!! a2d8: show_dialog :: 0x27 0x4 0x0 0xff a2dc: close_dialog, wait :: 0x6 0x4 0x1 0xff a2e0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a2e4: begin_battle 0x0 :: 0x2b 0x4 0x0 0xff a2e8: remove_sprite 5 :: 0x14 0x4 0x5 0x0 a2ec: hide_leader :: 0x16 0x4 0x0 0xff a2f0: load_sprite 0x0, (38, 29) :: 0x12 0xc 0x0 0x0 0x2 0xff 0x26 0x0 0x1d 0x0 0xff 0xff a2fc: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 a300: move_party 0x1, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x1 0x1 0x0 0x0 0x0 a308: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a30c: set_flag 0x1 :: 0x2d 0x4 0x1 0x0 a310: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff a318: wait_frames 35 :: 0x9 0x4 0x23 0x0 a31c: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 a324: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a328: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a32c: load_sprite 0x1, (38, 29) :: 0x12 0xc 0x1 0x0 0x2 0xff 0x26 0x0 0x1d 0x0 0xff 0xff a338: load_sprite 0x3, (38, 29) :: 0x12 0xc 0x3 0x0 0x2 0xff 0x26 0x0 0x1d 0x0 0xff 0xff a344: load_sprite 0x2, (38, 29) :: 0x12 0xc 0x2 0x0 0x2 0xff 0x26 0x0 0x1d 0x0 0xff 0xff a350: 0x20 0x4 0x21 0xff a354: 0x20 0x4 0x22 0xff a358: 0x20 0x4 0x23 0xff a35c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff a368: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff a374: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff a380: 0x4 0x4 0xff 0xff a384: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 a388: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 a38c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 a390: wait_frames 35 :: 0x9 0x4 0x23 0x0 a394: set_npc_pose 0x20, pose=1 :: 0x21 0x4 0x20 0x1 a398: set_npc_pose 0x21, pose=1 :: 0x21 0x4 0x21 0x1 a39c: set_npc_pose 0x22, pose=1 :: 0x21 0x4 0x22 0x1 a3a0: set_npc_pose 0x23, pose=1 :: 0x21 0x4 0x23 0x1 a3a4: 0x20 0x4 0x20 0xff a3a8: 0x20 0x4 0x21 0xff a3ac: 0x20 0x4 0x22 0xff a3b0: 0x20 0x4 0x23 0xff a3b4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff a3c0: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff a3cc: 0x4 0x4 0xff 0xff a3d0: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff a3dc: 0x4 0x4 0xff 0xff a3e0: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff a3ec: 0x4 0x4 0xff 0xff a3f0: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 a3f4: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 a3f8: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 a3fc: 0x20 0x4 0x23 0xff a400: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff a40c: 0x4 0x4 0xff 0xff a410: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 a414: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a418: 0x20 0x4 0x6 0xff a41c: set_animation_frame 0x6, frame=8 :: 0x1f 0x4 0x6 0x8 a420: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a424: set_animation_frame 0x6, frame=9 :: 0x1f 0x4 0x6 0x9 a428: wait_frames 15 :: 0x9 0x4 0xf 0x0 a42c: set_animation_frame 0x6, frame=8 :: 0x1f 0x4 0x6 0x8 a430: wait_frames 15 :: 0x9 0x4 0xf 0x0 a434: set_animation_frame 0x6, frame=10 :: 0x1f 0x4 0x6 0xa a438: wait_frames 15 :: 0x9 0x4 0xf 0x0 a43c: set_animation_frame 0x6, frame=8 :: 0x1f 0x4 0x6 0x8 a440: wait_frames 35 :: 0x9 0x4 0x23 0x0 a444: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff a44c: 0x23 0xc 0xff 0x6 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 a458: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a45c: set_animation_frame 0x6, frame=0 :: 0x1f 0x4 0x6 0x0 a460: wait_frames 35 :: 0x9 0x4 0x23 0x0 a464: load_text 0x132 :: 0x5 0x8 0x32 0x1 0x0 0xff 0xff 0xff You...you\u8166ve come to rescue me? I don\u8166t know how I can ever thank you... I am Sarah, princess of Cornelia. That\u8166s the first time anyone\u8166s ever defeated Garland. You must allow me to show my gratitude. Please, accompany me to Castle Cornelia. a46c: show_dialog :: 0x27 0x4 0x0 0xff a470: close_dialog, wait :: 0x6 0x4 0x1 0xff a474: wait_frames 40 :: 0x9 0x4 0x28 0x0 a478: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 a47c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 a480: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 a484: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 a488: wait_frames 35 :: 0x9 0x4 0x23 0x0 a48c: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 a490: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 a494: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 a498: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 a49c: wait_frames 40 :: 0x9 0x4 0x28 0x0 a4a0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 a4a4: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 a4a8: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 a4ac: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 a4b0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a4b4: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff a4bc: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff a4c4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a4c8: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a4d0: load_map 0x39 :: 0x3 0xc 0x1 0x39 0x14 0x0 0x8 0x0 0x0 0x1 0xff 0xff a4dc: hide_leader :: 0x16 0x4 0x0 0xff a4e0: load_sprite 0x0, (20, 9) :: 0x12 0xc 0x0 0x0 0x2 0xff 0x14 0x0 0x9 0x0 0xff 0xff a4ec: load_sprite 0x1, (19, 10) :: 0x12 0xc 0x1 0x0 0x2 0xff 0x13 0x0 0xa 0x0 0xff 0xff a4f8: load_sprite 0x2, (20, 10) :: 0x12 0xc 0x2 0x0 0x2 0xff 0x14 0x0 0xa 0x0 0xff 0xff a504: load_sprite 0x3, (21, 10) :: 0x12 0xc 0x3 0x0 0x2 0xff 0x15 0x0 0xa 0x0 0xff 0xff a510: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 a514: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 a518: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 a51c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 a520: move_party 0x4, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x4 0x1 0x0 0x0 0x0 a528: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a52c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a530: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff a538: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a53c: set_animation_frame 0x2, frame=8 :: 0x1f 0x4 0x2 0x8 a540: wait_frames 40 :: 0x9 0x4 0x28 0x0 a544: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 a548: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a54c: load_text 0x120 :: 0x5 0x8 0x20 0x1 0x0 0xff 0xff 0xff The King: Thank you for returning my daughter to my side. There can be no doubt that you are the Warriors of Light from Lukahn\u8166s prophecy! You should hear the prophecy in its entirety. Ahem. If I may... \u8168When darkness veils the world, four Warriors of Light shall come. \u8168If they cannot gather the shards of light, the darkness will consume all. \u8168The four Crystals will never shine again...\u8168 Now, I hear that a Crystal can be found on the continent to our north. Restoring light to the Crystals is our only hope of ridding the world of the monsters which plague it! a554: show_dialog :: 0x27 0x4 0x0 0xff a558: close_dialog, wait :: 0x6 0x4 0x1 0xff a55c: load_text 0x127 :: 0x5 0x8 0x27 0x1 0x0 0xff 0xff 0xff I will have the bridge to the north rebuilt, as I promised. I pray that you succeed in restoring light to the four Crystals\u815dand to the world. a564: show_dialog :: 0x27 0x4 0x0 0xff a568: close_dialog, wait :: 0x6 0x4 0x1 0xff a56c: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff a574: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff a57c: play_sound 0x20 :: 0x11 0x8 0x0 0xff 0x20 0x0 0xff 0xff a584: wait_frames 120 :: 0x9 0x4 0x78 0x0 a588: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff a590: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff a598: 0x20 0x4 0x21 0xff a59c: 0x20 0x4 0x23 0xff a5a0: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff a5ac: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff a5b8: 0x4 0x4 0xff 0xff a5bc: 0x20 0x4 0x22 0xff a5c0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff a5cc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff a5d8: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff a5e4: 0x4 0x4 0xff 0xff a5e8: remove_sprite 33 :: 0x14 0x4 0x1 0x1 a5ec: remove_sprite 34 :: 0x14 0x4 0x2 0x1 a5f0: remove_sprite 35 :: 0x14 0x4 0x3 0x1 a5f4: move_party 0x0, 2, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x0 0x0 0x0 0x0 a5fc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a600: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a604: face_party Up :: 0x26 0x4 0x1 0xff a608: show_leader :: 0x16 0x4 0x1 0xff a60c: remove_sprite 32 :: 0x14 0x4 0x0 0x1 a610: update_npc 0x1, 0x2 :: 0x30 0x8 0x1 0x2 0x5c 0x1f 0xff 0xff a618: set_flag 0x2 :: 0x2d 0x4 0x2 0x0 a61c: 0x6a 0x8 0xff 0x7f 0xff 0xff 0xff 0xff a624: 0x6a 0x8 0xe 0x0 0x0 0xff 0xff 0xff a62c: 0x6a 0x8 0x0 0x0 0x38 0xff 0xff 0xff a634: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138c - (For Cornelian soldiers who teleport you to the King) a030: load_text 0x110 :: 0x5 0x8 0x10 0x1 0x0 0xff 0xff 0xff The king is searching for the prophesied Warriors of Light. Th-those crystals! You must see the king at once! a038: show_dialog :: 0x27 0x4 0x0 0xff a03c: close_dialog, wait :: 0x6 0x4 0x1 0xff a040: 0x46 0x8 0x3a 0xff 0x60 0xa0 0x0 0x8 a048: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a04c: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff a054: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a058: jump 0xa064 :: 0xc 0x8 0xff 0xff 0x64 0xa0 0x0 0x8 a060: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a064: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff a06c: 0x46 0x8 0x3a 0xff 0x94 0xa0 0x0 0x8 a074: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a07c: 0x6a 0x8 0xff 0x7f 0xff 0xff 0xff 0xff a084: 0x6a 0x8 0xe 0x0 0x0 0xff 0xff 0xff a08c: 0x6a 0x8 0x0 0x0 0x38 0xff 0xff 0xff a094: load_map 0x39 :: 0x3 0xc 0x1 0x39 0x14 0x0 0x8 0x0 0x0 0x1 0xff 0xff a0a0: hide_leader :: 0x16 0x4 0x0 0xff a0a4: load_sprite 0x0, (20, 9) :: 0x12 0xc 0x0 0x0 0x1 0xff 0x14 0x0 0x9 0x0 0xff 0xff a0b0: load_sprite 0x1, (19, 10) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x13 0x0 0xa 0x0 0xff 0xff a0bc: load_sprite 0x2, (20, 10) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x14 0x0 0xa 0x0 0xff 0xff a0c8: load_sprite 0x3, (21, 10) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x15 0x0 0xa 0x0 0xff 0xff a0d4: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 a0d8: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 a0dc: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 a0e0: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 a0e4: move_party 0x4, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x4 0x1 0x0 0x0 0x0 a0ec: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a0f0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a0f4: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff a0fc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a100: load_text 0x121 :: 0x5 0x8 0x21 0x1 0x0 0xff 0xff 0xff The King: Welcome, travelers. I am told you carry crystals. Is this true? a108: show_dialog :: 0x27 0x4 0x0 0xff a10c: close_dialog, wait :: 0x6 0x4 0x1 0xff a110: wait_frames 40 :: 0x9 0x4 0x28 0x0 a114: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c a118: set_animation_frame 0x21, frame=28 :: 0x1f 0x4 0x21 0x1c a11c: set_animation_frame 0x22, frame=28 :: 0x1f 0x4 0x22 0x1c a120: set_animation_frame 0x23, frame=28 :: 0x1f 0x4 0x23 0x1c a124: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb0 0x0 0x88 0x1 a130: 0x23 0xc 0xff 0x21 0x4 0x0 0xf0 0xff 0xb1 0x0 0x88 0x1 a13c: 0x23 0xc 0xff 0x22 0x4 0x0 0xf0 0xff 0xb2 0x0 0x88 0x1 a148: 0x23 0xc 0xff 0x23 0x4 0x0 0xf0 0xff 0xb3 0x0 0x88 0x1 a154: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a158: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a15c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 a160: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 a164: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 a168: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 a16c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a170: load_text 0x122 :: 0x5 0x8 0x22 0x1 0x0 0xff 0xff 0xff It\u8166s just as Lukahn\u8166s prophecy foretold: \u8168When darkness veils the world, four Warriors of Light shall come.\u8168 a178: show_dialog :: 0x27 0x4 0x0 0xff a17c: close_dialog, wait :: 0x6 0x4 0x1 0xff a180: wait_frames 40 :: 0x9 0x4 0x28 0x0 a184: set_animation_frame 0x2, frame=8 :: 0x1f 0x4 0x2 0x8 a188: wait_frames 40 :: 0x9 0x4 0x28 0x0 a18c: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 a190: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a194: set_npc_pose 0x4, pose=3 :: 0x21 0x4 0x4 0x3 a198: wait_frames 40 :: 0x9 0x4 0x28 0x0 a19c: load_text 0x123 :: 0x5 0x8 0x23 0x1 0x0 0xff 0xff 0xff Chancellor: Your Majesty, we cannot be certain that these are the warriors foretold by the prophecy. a1a4: show_dialog :: 0x27 0x4 0x0 0xff a1a8: close_dialog, wait :: 0x6 0x4 0x1 0xff a1ac: wait_frames 40 :: 0x9 0x4 0x28 0x0 a1b0: set_animation_frame 0x2, frame=8 :: 0x1f 0x4 0x2 0x8 a1b4: wait_frames 40 :: 0x9 0x4 0x28 0x0 a1b8: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 a1bc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a1c0: load_text 0x124 :: 0x5 0x8 0x24 0x1 0x0 0xff 0xff 0xff The King: Yet they stand before us with the crystals. I cannot dismiss this as mere coincidence. Crystal bearers, there is a task I would ask of you. Will you not rescue my daughter, Sarah? a1c8: show_dialog :: 0x27 0x4 0x0 0xff a1cc: close_dialog, wait :: 0x6 0x4 0x1 0xff a1d0: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 a1d4: wait_frames 40 :: 0x9 0x4 0x28 0x0 a1d8: load_text 0x125 :: 0x5 0x8 0x25 0x1 0x0 0xff 0xff 0xff Chancellor: Garland, a knight once in His Majesty\u8166s service, has abducted Princess Sarah. I ask for your aid in the name of His Majesty, the king of Cornelia. Garland has taken refuge in the Chaos Shrine, which lies to our north. Of course, we did attempt to save the princess ourselves... But Garland is the finest swordsman in the kingdom. We have none who can match him. a1e0: show_dialog :: 0x27 0x4 0x0 0xff a1e4: close_dialog, wait :: 0x6 0x4 0x1 0xff a1e8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a1ec: set_animation_frame 0x2, frame=8 :: 0x1f 0x4 0x2 0x8 a1f0: wait_frames 40 :: 0x9 0x4 0x28 0x0 a1f4: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 a1f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a1fc: load_text 0x126 :: 0x5 0x8 0x26 0x1 0x0 0xff 0xff 0xff The King: I have heard that you wish to journey to the continent to our north. The bridge leading north was lost long ago, making passage impossible. If you can rescue Sarah, I will have the bridge rebuilt as a sign of my gratitude. Go now, Warriors of Light, and do not fail me! a204: show_dialog :: 0x27 0x4 0x0 0xff a208: close_dialog, wait :: 0x6 0x4 0x1 0xff a20c: move_party 0x0, 2, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x0 0x0 0x0 0x0 a214: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a218: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a21c: 0x20 0x4 0x21 0xff a220: 0x20 0x4 0x23 0xff a224: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff a230: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff a23c: 0x4 0x4 0xff 0xff a240: 0x20 0x4 0x22 0xff a244: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff a250: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff a25c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff a268: 0x4 0x4 0xff 0xff a26c: face_party Up :: 0x26 0x4 0x1 0xff a270: show_leader :: 0x16 0x4 0x1 0xff a274: remove_sprite 33 :: 0x14 0x4 0x1 0x1 a278: remove_sprite 34 :: 0x14 0x4 0x2 0x1 a27c: remove_sprite 35 :: 0x14 0x4 0x3 0x1 a280: remove_sprite 32 :: 0x14 0x4 0x0 0x1 a284: set_flag 0x28 :: 0x2d 0x4 0x28 0x0 a288: 0x36 0x4 0x8c 0x13 a28c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138d - Adamantite obtaining f0b4: face_party Down :: 0x26 0x4 0x0 0xff f0b8: hide_leader :: 0x16 0x4 0x0 0xff f0bc: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff f0c4: wait_frames 10 :: 0x9 0x4 0xa 0x0 f0c8: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 f0cc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 f0d0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f0d4: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff f0dc: wait_frames 40 :: 0x9 0x4 0x28 0x0 f0e0: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 f0e4: nop :: 0x1 0x4 0xff 0xff f0e8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff f0f0: load_text 0x10f :: 0x5 0x8 0xf 0x1 0x0 0xff 0xff 0xff You obtain adamantite. f0f8: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff f100: show_dialog :: 0x27 0x4 0x0 0xff f104: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff f10c: close_dialog, wait :: 0x6 0x4 0x1 0xff f110: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff f118: show_leader :: 0x16 0x4 0x1 0xff f11c: remove_sprite 32 :: 0x14 0x4 0x0 0x1 f120: set_flag 0x21 :: 0x2d 0x4 0x21 0x0 f124: give_item 0x6 :: 0x37 0x4 0x0 0x6 f128: nop :: 0x1 0x4 0xff 0xff f12c: remove_trigger 0x138d :: 0x2e 0x4 0x8d 0x13 f130: jump 0xf138 :: 0xc 0x8 0xff 0xff 0x38 0xf1 0x0 0x8 f138: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138e - Airship rises from Ryukahn Desert d358: check_flag_clear_and_jump 0x14 0xd394 :: 0x2d 0x8 0x14 0x2 0x94 0xd3 0x0 0x8 d360: fade_in screen time=10, amount=32 :: 0x1b 0x8 0x0 0xa 0xff 0xff 0x20 0xff d368: load_map 0x77 :: 0x3 0xc 0x1 0x77 0x8 0x0 0x5 0x0 0x0 0x0 0xff 0xff d374: 0x48 0x8 0xff 0xff 0x98 0xd3 0x0 0x8 d37c: set_flag 0x15 :: 0x2d 0x4 0x15 0x0 d380: load_map 0x0 :: 0x3 0xc 0x1 0x0 0xd4 0x0 0xea 0x0 0x0 0x0 0xff 0xff d38c: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff d394: end_event :: 0x0 0x4 0xff 0xff d398: 0x13 0xc 0x57 0xf 0x0 0x0 0x0 0xff 0x8 0x0 0x5 0x0 d3a4: 0x1c 0x4 0xf 0x2 d3a8: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf d3ac: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf d3b0: load_sprite 0x0, (8, 11) :: 0x12 0xc 0x0 0x0 0x3 0xff 0x8 0x0 0xb 0x0 0xff 0xff d3bc: hide_leader :: 0x16 0x4 0x0 0xff d3c0: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3c4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x5 0xa 0xff 0xff 0x20 0xff d3cc: 0xb 0xc 0x6 0x3 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff d3d8: 0x4 0x4 0xff 0xff d3dc: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3e0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d3e4: wait_frames 8 :: 0x9 0x4 0x8 0x0 d3e8: load_sprite 0x1, (8, 5) :: 0x12 0xc 0x1 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d3f4: load_sprite 0x2, (8, 5) :: 0x12 0xc 0x2 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d400: load_sprite 0x3, (8, 5) :: 0x12 0xc 0x3 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d40c: 0x1c 0x4 0x21 0x1 d410: 0x1c 0x4 0x22 0x1 d414: 0x1c 0x4 0x23 0x1 d418: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff d424: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff d430: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d43c: 0x4 0x4 0xff 0xff d440: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff d44c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff d458: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d464: 0x4 0x4 0xff 0xff d468: wait_frames 4 :: 0x9 0x4 0x4 0x0 d46c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d470: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d474: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d478: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d47c: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 d480: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 d484: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 d488: wait_frames 40 :: 0x9 0x4 0x28 0x0 d48c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d490: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d494: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d498: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d49c: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff d4a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d4a8: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 d4ac: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 d4b0: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 d4b4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d4b8: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf d4bc: update_npc 0x5, 0xf :: 0x30 0x4 0x5 0xf d4c0: wait_frames 20 :: 0x9 0x4 0x14 0x0 d4c4: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0xf 0x0 0xff 0xff d4d0: 0x4 0x4 0xff 0xff d4d4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff d4dc: play_sound 0xa1 :: 0x11 0x8 0x0 0xff 0xa1 0x0 0xff 0xff d4e4: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d4ec: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d4f4: wait_frames 15 :: 0x9 0x4 0xf 0x0 d4f8: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d500: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d508: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d510: wait_frames 8 :: 0x9 0x4 0x8 0x0 d514: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d51c: remove_sprite 15 :: 0x14 0x4 0xf 0x0 d520: wait_frames 8 :: 0x9 0x4 0x8 0x0 d524: 0x67 0x4 0x1 0xff d528: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d52c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d530: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d534: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d538: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff d540: wait_frames 16 :: 0x9 0x4 0x10 0x0 d544: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d548: set_animation_frame 0x21, frame=33 :: 0x1f 0x4 0x21 0x21 d54c: set_animation_frame 0x22, frame=33 :: 0x1f 0x4 0x22 0x21 d550: set_animation_frame 0x23, frame=33 :: 0x1f 0x4 0x23 0x21 d554: wait_frames 16 :: 0x9 0x4 0x10 0x0 d558: load_text 0x270 :: 0x5 0x8 0x70 0x2 0x0 0xff 0xff 0xff You obtain an airship. d560: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d568: show_dialog :: 0x27 0x4 0x0 0xff d56c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d574: close_dialog, wait :: 0x6 0x4 0x1 0xff d578: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d57c: 0x20 0x4 0x21 0xff d580: 0x20 0x4 0x22 0xff d584: 0x20 0x4 0x23 0xff d588: wait_frames 4 :: 0x9 0x4 0x4 0x0 d58c: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff d598: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5a4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5b0: 0x4 0x4 0xff 0xff d5b4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff d5c0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5cc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5d8: 0x4 0x4 0xff 0xff d5dc: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d5e0: remove_sprite 33 :: 0x14 0x4 0x1 0x1 d5e4: remove_sprite 34 :: 0x14 0x4 0x2 0x1 d5e8: remove_sprite 35 :: 0x14 0x4 0x3 0x1 d5ec: face_party Down :: 0x26 0x4 0x0 0xff d5f0: show_leader :: 0x16 0x4 0x1 0xff d5f4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d5f8: resume_music :: 0x11 0x8 0x4 0xff 0x8 0x0 0xff 0xff d600: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d608: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x138f - Fairy gets Oxyale e350: load_text 0x1c1 :: 0x5 0x8 0xc1 0x1 0x0 0xff 0xff 0xff You\u8166re the ones who rescued me from that bottle! I\u8166m sorry about running away, but I was just so scared... I\u8166ll get you some oxyale from the bottom of the spring to make up for it, okay? e358: show_dialog :: 0x27 0x4 0x0 0xff e35c: close_dialog, wait :: 0x6 0x4 0x1 0xff e360: 0x13 0xc 0x4a 0xf 0x0 0x0 0x0 0xff 0x33 0x0 0x11 0x0 e36c: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf e370: 0x1c 0x4 0xf 0x1 e374: nop :: 0x1 0x4 0xff 0xff e378: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb e37c: play_sound 0x95 :: 0x11 0x8 0x0 0xff 0x95 0x0 0xff 0xff e384: 0x19 0x4 0x0 0x42 e388: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff e390: wait_frames 2 :: 0x9 0x4 0x2 0x0 e394: 0x19 0x8 0x1 0xff 0x88 0xe3 0x0 0x8 e39c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e3a0: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e3a8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e3ac: 0x18 0x8 0xf 0x0 0xfe 0xff 0xff 0xff e3b4: wait_frames 15 :: 0x9 0x4 0xf 0x0 e3b8: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e3c0: 0x19 0x4 0x0 0xf e3c4: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff e3cc: wait_frames 3 :: 0x9 0x4 0x3 0x0 e3d0: 0x19 0x8 0x1 0xff 0xc4 0xe3 0x0 0x8 e3d8: 0x19 0x4 0x0 0xa e3dc: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff e3e4: wait_frames 2 :: 0x9 0x4 0x2 0x0 e3e8: 0x19 0x8 0x1 0xff 0xdc 0xe3 0x0 0x8 e3f0: 0x19 0x4 0x0 0x10 e3f4: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff e3fc: wait_frames 1 :: 0x9 0x4 0x1 0x0 e400: 0x19 0x8 0x1 0xff 0xf4 0xe3 0x0 0x8 e408: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf e40c: 0x13 0xc 0xc6 0x10 0x0 0x0 0x0 0xff 0x33 0x0 0xf 0x0 e418: update_npc remove_collision, 0x10 :: 0x30 0x4 0x4 0x10 e41c: 0x1c 0x4 0x10 0x1 e420: nop :: 0x1 0x4 0xff 0xff e424: wait_frames 18 :: 0x9 0x4 0x12 0x0 e428: remove_sprite 16 :: 0x14 0x4 0x10 0x0 e42c: wait_frames 90 :: 0x9 0x4 0x5a 0x0 e430: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf e434: nop :: 0x1 0x4 0xff 0xff e438: play_sound 0x96 :: 0x11 0x8 0x0 0xff 0x96 0x0 0xff 0xff e440: 0x13 0xc 0xc6 0x10 0x0 0x0 0x0 0xff 0x33 0x0 0xf 0x0 e44c: update_npc remove_collision, 0x10 :: 0x30 0x4 0x4 0x10 e450: 0x1c 0x4 0x10 0x1 e454: nop :: 0x1 0x4 0xff 0xff e458: 0x19 0x4 0x0 0x12 e45c: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff e464: wait_frames 1 :: 0x9 0x4 0x1 0x0 e468: 0x19 0x8 0x1 0xff 0x5c 0xe4 0x0 0x8 e470: remove_sprite 16 :: 0x14 0x4 0x10 0x0 e474: 0x19 0x4 0x0 0xc e478: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff e480: wait_frames 2 :: 0x9 0x4 0x2 0x0 e484: 0x19 0x8 0x1 0xff 0x78 0xe4 0x0 0x8 e48c: 0x19 0x4 0x0 0xd e490: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff e498: wait_frames 3 :: 0x9 0x4 0x3 0x0 e49c: 0x19 0x8 0x1 0xff 0x90 0xe4 0x0 0x8 e4a4: wait_frames 35 :: 0x9 0x4 0x23 0x0 e4a8: 0x19 0x4 0x0 0x40 e4ac: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff e4b4: wait_frames 2 :: 0x9 0x4 0x2 0x0 e4b8: 0x19 0x8 0x1 0xff 0xac 0xe4 0x0 0x8 e4c0: remove_sprite 15 :: 0x14 0x4 0xf 0x0 e4c4: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb e4c8: update_npc 0x5, 0xb :: 0x30 0x4 0x5 0xb e4cc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e4d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff e4d8: hide_leader :: 0x16 0x4 0x0 0xff e4dc: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c e4e0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 e4e4: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 e4e8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e4ec: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 e4f0: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff e4f8: wait_frames 40 :: 0x9 0x4 0x28 0x0 e4fc: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 e500: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff e508: load_text 0x1c0 :: 0x5 0x8 0xc0 0x1 0x0 0xff 0xff 0xff You obtain oxyale. e510: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff e518: show_dialog :: 0x27 0x4 0x0 0xff e51c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff e524: close_dialog, wait :: 0x6 0x4 0x1 0xff e528: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff e530: show_leader :: 0x16 0x4 0x1 0xff e534: remove_sprite 32 :: 0x14 0x4 0x0 0x1 e538: face_party Up :: 0x26 0x4 0x1 0xff e53c: load_text 0x1c2 :: 0x5 0x8 0xc2 0x1 0x0 0xff 0xff 0xff Air will flow out of that water for as long as you have it! e544: show_dialog :: 0x27 0x4 0x0 0xff e548: close_dialog, wait :: 0x6 0x4 0x1 0xff e54c: set_flag 0x1a :: 0x2d 0x4 0x1a 0x0 e550: give_item 0xf :: 0x37 0x4 0x0 0xf e554: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0xf4 0x1f 0xff 0xff e55c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1390 - Confronting Astos b584: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff b58c: hide_leader :: 0x16 0x4 0x0 0xff b590: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 b594: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 b59c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b5a0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b5a4: 0x60 0x4 0x0 0xff b5a8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5ac: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5b0: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b5b4: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5b8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5bc: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5c0: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b5c4: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5c8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5cc: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5d0: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b5d4: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5d8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5dc: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5e0: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b5e4: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5e8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5ec: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5f0: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b5f4: wait_frames 7 :: 0x9 0x4 0x7 0x0 b5f8: set_animation_frame 0x0, frame=8 :: 0x1f 0x4 0x0 0x8 b5fc: wait_frames 7 :: 0x9 0x4 0x7 0x0 b600: set_animation_frame 0x0, frame=9 :: 0x1f 0x4 0x0 0x9 b604: wait_frames 40 :: 0x9 0x4 0x28 0x0 b608: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 b60c: load_text 0x1f0 :: 0x5 0x8 0xf0 0x1 0x0 0xff 0xff 0xff The King: Muwahaha! You fools fell right into my trap! I AM Astos, king of the dark elves! b614: show_dialog :: 0x27 0x4 0x0 0xff b618: close_dialog, wait :: 0x6 0x4 0x1 0xff b61c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b620: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff b628: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 b634: 0x20 0x4 0x20 0xff b638: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x20 0x1 0xff 0xff b644: load_sprite 0x1, (25, 15) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x19 0x0 0xf 0x0 0xff 0xff b650: load_sprite 0x3, (25, 15) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x19 0x0 0xf 0x0 0xff 0xff b65c: load_sprite 0x2, (25, 15) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x19 0x0 0xf 0x0 0xff 0xff b668: 0x20 0x4 0x21 0xff b66c: 0x20 0x4 0x22 0xff b670: 0x20 0x4 0x23 0xff b674: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff b680: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff b68c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff b698: 0x4 0x4 0xff 0xff b69c: wait_frames 20 :: 0x9 0x4 0x14 0x0 b6a0: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 b6a4: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 b6a8: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 b6ac: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 b6b0: wait_frames 35 :: 0x9 0x4 0x23 0x0 b6b4: 0x19 0x4 0x0 0x2 b6b8: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 b6bc: wait_frames 6 :: 0x9 0x4 0x6 0x0 b6c0: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 b6c4: wait_frames 6 :: 0x9 0x4 0x6 0x0 b6c8: 0x19 0x8 0x1 0xff 0xb8 0xb6 0x0 0x8 b6d0: 0x19 0x4 0x0 0x4 b6d4: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 b6d8: wait_frames 4 :: 0x9 0x4 0x4 0x0 b6dc: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 b6e0: wait_frames 4 :: 0x9 0x4 0x4 0x0 b6e4: 0x19 0x8 0x1 0xff 0xd4 0xb6 0x0 0x8 b6ec: 0x19 0x4 0x0 0x6 b6f0: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 b6f4: wait_frames 2 :: 0x9 0x4 0x2 0x0 b6f8: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 b6fc: wait_frames 2 :: 0x9 0x4 0x2 0x0 b700: 0x19 0x8 0x1 0xff 0xf0 0xb6 0x0 0x8 b708: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 b70c: 0x13 0xc 0x48 0x7 0x88 0x1f 0x0 0xff 0x19 0x0 0xd 0x0 b718: update_npc hide, 0x7 :: 0x30 0x4 0x2 0x7 b71c: 0xaa 0x4 0x5 0x7 b720: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b724: load_text 0x1f1 :: 0x5 0x8 0xf1 0x1 0x0 0xff 0xff 0xff Astos: With the combined power of the crown you now hold and the crystal eye I already possess... I will become the TRUE elf king! b72c: show_dialog :: 0x27 0x4 0x0 0xff b730: close_dialog, wait :: 0x6 0x4 0x1 0xff b734: wait_frames 35 :: 0x9 0x4 0x23 0x0 b738: load_text 0x1f2 :: 0x5 0x8 0xf2 0x1 0x0 0xff 0xff 0xff It is useless to resist me! I can take what is mine by sheer force! b740: show_dialog :: 0x27 0x4 0x0 0xff b744: close_dialog, wait :: 0x6 0x4 0x1 0xff b748: wait_frames 35 :: 0x9 0x4 0x23 0x0 b74c: 0x20 0x4 0x7 0xff b750: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x7 0x0 0xff 0xff b75c: begin_battle 0x2 :: 0x2b 0x4 0x2 0xff b760: remove_sprite 7 :: 0x14 0x4 0x7 0x0 b764: remove_sprite 0 :: 0x14 0x4 0x0 0x0 b768: hide_leader :: 0x16 0x4 0x0 0xff b76c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 b770: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 b774: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 b778: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 b77c: set_flag 0x7 :: 0x2d 0x4 0x7 0x0 b780: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff b788: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b78c: 0x20 0x4 0x21 0xff b790: 0x20 0x4 0x22 0xff b794: 0x20 0x4 0x23 0xff b798: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff b7a4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff b7b0: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff b7bc: 0x4 0x4 0xff 0xff b7c0: remove_sprite 33 :: 0x14 0x4 0x1 0x1 b7c4: remove_sprite 34 :: 0x14 0x4 0x2 0x1 b7c8: remove_sprite 35 :: 0x14 0x4 0x3 0x1 b7cc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b7d0: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b7d4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b7d8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b7dc: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff b7e4: wait_frames 40 :: 0x9 0x4 0x28 0x0 b7e8: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b7ec: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff b7f4: load_text 0x1f3 :: 0x5 0x8 0xf3 0x1 0x0 0xff 0xff 0xff You obtain the crystal eye. b7fc: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff b804: show_dialog :: 0x27 0x4 0x0 0xff b808: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff b810: close_dialog, wait :: 0x6 0x4 0x1 0xff b814: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff b81c: give_item 0x2 :: 0x37 0x4 0x0 0x2 b820: move_party 0x0, 2, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x0 0x0 0x0 0x0 b828: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b82c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b830: face_party Down :: 0x26 0x4 0x0 0xff b834: show_leader :: 0x16 0x4 0x1 0xff b838: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b83c: wait_frames 10 :: 0x9 0x4 0xa 0x0 b840: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1391 - Giving Crystal Eye to Matoya b448: load_text 0x214 :: 0x5 0x8 0x14 0x2 0x0 0xff 0xff 0xff Matoya: Oh, what\u8166s this? My crystal eye? Give it here! Don\u8166t worry, I have something to give you in exchange. Take this potion. It\u8166s the most amazing potion in my entire collection! b450: show_dialog :: 0x27 0x4 0x0 0xff b454: close_dialog, wait :: 0x6 0x4 0x1 0xff b458: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b460: hide_leader :: 0x16 0x4 0x0 0xff b464: wait_frames 10 :: 0x9 0x4 0xa 0x0 b468: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b46c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b470: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b474: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff b47c: wait_frames 40 :: 0x9 0x4 0x28 0x0 b480: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b484: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff b48c: load_text 0x216 :: 0x5 0x8 0x16 0x2 0x0 0xff 0xff 0xff You obtain jolt tonic. b494: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff b49c: show_dialog :: 0x27 0x4 0x0 0xff b4a0: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff b4a8: close_dialog, wait :: 0x6 0x4 0x1 0xff b4ac: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff b4b4: show_leader :: 0x16 0x4 0x1 0xff b4b8: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b4bc: set_flag 0x8 :: 0x2d 0x4 0x8 0x0 b4c0: remove_item 0x2 :: 0x37 0x4 0x1 0x2 b4c4: give_item 0x3 :: 0x37 0x4 0x0 0x3 b4c8: 0x60 0x4 0x0 0xff b4cc: load_text 0x215 :: 0x5 0x8 0x15 0x2 0x0 0xff 0xff 0xff Ahh! I can see! I can see again! b4d4: show_dialog :: 0x27 0x4 0x0 0xff b4d8: close_dialog, wait :: 0x6 0x4 0x1 0xff b4dc: update_npc 0x1, 0x4 :: 0x30 0x8 0x1 0x4 0xa4 0x1f 0xff 0xff b4e4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1392 - Bridge rebuilding scene(?) a748: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff a750: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff a758: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a75c: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a764: load_map 0x0 :: 0x3 0xc 0x1 0x0 0x91 0x0 0x99 0x0 0x1 0x0 0xff 0xff a770: hide_leader :: 0x16 0x4 0x0 0xff a774: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff a77c: wait_frames 40 :: 0x9 0x4 0x28 0x0 a780: move_party 0x0, 7, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x7 0x0 0x1 0x0 0x0 0x0 a788: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a78c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a790: set_flag 0x3 :: 0x2d 0x4 0x3 0x0 a794: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff a79c: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff a7a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a7a8: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a7b0: load_map 0x76 :: 0x3 0xc 0x1 0x76 0x7 0x0 0xd 0x0 0x1 0x0 0xff 0xff a7bc: hide_leader :: 0x16 0x4 0x0 0xff a7c0: 0x1c 0x4 0x1 0x1 a7c4: 0x1c 0x4 0x2 0x1 a7c8: 0x1c 0x4 0x3 0x1 a7cc: 0x1c 0x4 0x4 0x1 a7d0: 0x1c 0x4 0x5 0x1 a7d4: 0x1c 0x4 0x6 0x1 a7d8: 0x1c 0x4 0x7 0x1 a7dc: 0x1c 0x4 0x8 0x1 a7e0: 0x1c 0x4 0x9 0x1 a7e4: 0x1c 0x4 0xa 0x1 a7e8: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 a7ec: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 a7f0: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 a7f4: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 a7f8: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 a7fc: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 a800: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 a804: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 a808: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 a80c: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 a810: 0x20 0x4 0x0 0xff a814: 0x20 0x4 0x1 0xff a818: 0x20 0x4 0x2 0xff a81c: 0x20 0x4 0x3 0xff a820: 0x20 0x4 0x4 0xff a824: 0x20 0x4 0x5 0xff a828: 0x20 0x4 0x6 0xff a82c: 0x20 0x4 0x7 0xff a830: 0x20 0x4 0x8 0xff a834: 0x20 0x4 0x9 0xff a838: 0x20 0x4 0xa 0xff a83c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff a844: play_sound 0x8f :: 0x11 0x8 0x0 0xff 0x8f 0x0 0xff 0xff a84c: 0x60 0x4 0x0 0xff a850: wait_frames 40 :: 0x9 0x4 0x28 0x0 a854: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 a85c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a860: 0xb 0xc 0x5 0x4 0x1 0x0 0x0 0x0 0x0 0x0 0xff 0xff a86c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a870: 0x4 0x4 0xff 0xff a874: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 a878: wait_frames 20 :: 0x9 0x4 0x14 0x0 a87c: set_animation_frame 0x0, frame=12 :: 0x1f 0x4 0x0 0xc a880: wait_frames 10 :: 0x9 0x4 0xa 0x0 a884: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 a888: wait_frames 20 :: 0x9 0x4 0x14 0x0 a88c: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 a890: wait_frames 20 :: 0x9 0x4 0x14 0x0 a894: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 a898: wait_frames 20 :: 0x9 0x4 0x14 0x0 a89c: set_animation_frame 0x0, frame=13 :: 0x1f 0x4 0x0 0xd a8a0: wait_frames 10 :: 0x9 0x4 0xa 0x0 a8a4: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 a8a8: wait_frames 20 :: 0x9 0x4 0x14 0x0 a8ac: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 a8b0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a8b4: load_text 0x260 :: 0x5 0x8 0x60 0x2 0x0 0xff 0xff 0xff Orders from His Majesty. We\u8166re to do our part to fulfill Lukahn\u8166s prophecy! a8bc: show_dialog :: 0x27 0x4 0x0 0xff a8c0: wait_frames 120 :: 0x9 0x4 0x78 0x0 a8c4: close_dialog, wait :: 0x6 0x4 0x1 0xff a8c8: 0x11 0x8 0xe 0xff 0xff 0xff 0xff 0xff a8d0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 a8d4: play_sound 0x90 :: 0x11 0x8 0x0 0xff 0x90 0x0 0xff 0xff a8dc: update_npc 0x9, 0x1 :: 0x30 0x8 0x9 0x1 0x4 0xff 0xff 0xff a8e4: update_npc 0x9, 0x2 :: 0x30 0x8 0x9 0x2 0x4 0xff 0xff 0xff a8ec: update_npc 0x9, 0x3 :: 0x30 0x8 0x9 0x3 0x4 0xff 0xff 0xff a8f4: update_npc 0x9, 0x4 :: 0x30 0x8 0x9 0x4 0x4 0xff 0xff 0xff a8fc: update_npc 0x9, 0x5 :: 0x30 0x8 0x9 0x5 0x4 0xff 0xff 0xff a904: update_npc 0x9, 0x6 :: 0x30 0x8 0x9 0x6 0x4 0xff 0xff 0xff a90c: update_npc 0x9, 0x7 :: 0x30 0x8 0x9 0x7 0x4 0xff 0xff 0xff a914: update_npc 0x9, 0x8 :: 0x30 0x8 0x9 0x8 0x4 0xff 0xff 0xff a91c: update_npc 0x9, 0x9 :: 0x30 0x8 0x9 0x9 0x4 0xff 0xff 0xff a924: set_npc_pose 0x1, pose=1 :: 0x21 0x4 0x1 0x1 a928: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 a92c: set_npc_pose 0x3, pose=1 :: 0x21 0x4 0x3 0x1 a930: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 a934: set_npc_pose 0x5, pose=1 :: 0x21 0x4 0x5 0x1 a938: set_npc_pose 0x6, pose=1 :: 0x21 0x4 0x6 0x1 a93c: set_npc_pose 0x7, pose=1 :: 0x21 0x4 0x7 0x1 a940: set_npc_pose 0x8, pose=1 :: 0x21 0x4 0x8 0x1 a944: set_npc_pose 0x9, pose=1 :: 0x21 0x4 0x9 0x1 a948: set_npc_pose 0xa, pose=1 :: 0x21 0x4 0xa 0x1 a94c: 0x20 0x4 0x0 0xff a950: 0x1c 0x4 0x1 0x1 a954: 0x1c 0x4 0x2 0x1 a958: 0x1c 0x4 0x3 0x1 a95c: 0x1c 0x4 0x4 0x1 a960: 0x1c 0x4 0x5 0x1 a964: 0x1c 0x4 0x6 0x1 a968: 0x1c 0x4 0x7 0x1 a96c: 0x1c 0x4 0x8 0x1 a970: 0x1c 0x4 0x9 0x1 a974: 0x1c 0x4 0xa 0x1 a978: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 a97c: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 a980: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 a984: update_npc remove_collision, 0x4 :: 0x30 0x4 0x4 0x4 a988: update_npc remove_collision, 0x5 :: 0x30 0x4 0x4 0x5 a98c: update_npc remove_collision, 0x6 :: 0x30 0x4 0x4 0x6 a990: update_npc remove_collision, 0x7 :: 0x30 0x4 0x4 0x7 a994: update_npc remove_collision, 0x8 :: 0x30 0x4 0x4 0x8 a998: update_npc remove_collision, 0x9 :: 0x30 0x4 0x4 0x9 a99c: update_npc remove_collision, 0xa :: 0x30 0x4 0x4 0xa a9a0: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x1 0x0 0xff 0xff a9ac: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x2 0x0 0xff 0xff a9b8: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x3 0x0 0xff 0xff a9c4: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0x4 0x0 0xff 0xff a9d0: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x5 0x0 0xff 0xff a9dc: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x6 0x0 0xff 0xff a9e8: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x7 0x0 0xff 0xff a9f4: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x8 0x0 0xff 0xff aa00: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x9 0x0 0xff 0xff aa0c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xa 0x0 0xff 0xff aa18: 0x4 0x4 0xff 0xff aa1c: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 aa20: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 aa24: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 aa28: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 aa2c: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 aa30: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 aa34: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 aa38: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 aa3c: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 aa40: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 aa44: wait_frames 60 :: 0x9 0x4 0x3c 0x0 aa48: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 aa50: wait_for_party_movement :: 0x3b 0x4 0xff 0xff aa54: wait_for_party_movement :: 0x3b 0x4 0xff 0xff aa58: 0x62 0x4 0x0 0xff aa5c: wait_frames 120 :: 0x9 0x4 0x78 0x0 aa60: set_npc_pose 0x1, pose=0 :: 0x21 0x4 0x1 0x0 aa64: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 aa68: set_npc_pose 0x3, pose=1 :: 0x21 0x4 0x3 0x1 aa6c: set_npc_pose 0x4, pose=2 :: 0x21 0x4 0x4 0x2 aa70: set_npc_pose 0x5, pose=3 :: 0x21 0x4 0x5 0x3 aa74: set_npc_pose 0x6, pose=3 :: 0x21 0x4 0x6 0x3 aa78: set_npc_pose 0x7, pose=1 :: 0x21 0x4 0x7 0x1 aa7c: set_npc_pose 0x8, pose=1 :: 0x21 0x4 0x8 0x1 aa80: set_npc_pose 0x9, pose=3 :: 0x21 0x4 0x9 0x3 aa84: set_npc_pose 0xa, pose=0 :: 0x21 0x4 0xa 0x0 aa88: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x1 0x0 0xff 0xff aa94: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x2 0x0 0xff 0xff aaa0: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x3 0x0 0xff 0xff aaac: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0x4 0x0 0xff 0xff aab8: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x5 0x0 0xff 0xff aac4: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x6 0x0 0xff 0xff aad0: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x7 0x0 0xff 0xff aadc: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x8 0x0 0xff 0xff aae8: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x9 0x0 0xff 0xff aaf4: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xa 0x0 0xff 0xff ab00: 0x4 0x4 0xff 0xff ab04: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 ab08: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 ab0c: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 ab10: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 ab14: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 ab18: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 ab1c: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 ab20: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 ab24: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 ab28: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 ab2c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ab30: set_npc_pose 0x1, pose=0 :: 0x21 0x4 0x1 0x0 ab34: set_npc_pose 0x2, pose=0 :: 0x21 0x4 0x2 0x0 ab38: set_npc_pose 0x3, pose=0 :: 0x21 0x4 0x3 0x0 ab3c: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 ab40: set_npc_pose 0x5, pose=0 :: 0x21 0x4 0x5 0x0 ab44: set_npc_pose 0x6, pose=0 :: 0x21 0x4 0x6 0x0 ab48: set_npc_pose 0x7, pose=3 :: 0x21 0x4 0x7 0x3 ab4c: set_npc_pose 0x8, pose=0 :: 0x21 0x4 0x8 0x0 ab50: set_npc_pose 0x9, pose=0 :: 0x21 0x4 0x9 0x0 ab54: set_npc_pose 0xa, pose=3 :: 0x21 0x4 0xa 0x3 ab58: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x1 0x0 0xff 0xff ab64: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x2 0x0 0xff 0xff ab70: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x3 0x0 0xff 0xff ab7c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x4 0x0 0xff 0xff ab88: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x5 0x0 0xff 0xff ab94: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x6 0x0 0xff 0xff aba0: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0x7 0x0 0xff 0xff abac: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x8 0x0 0xff 0xff abb8: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x9 0x0 0xff 0xff abc4: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0xa 0x0 0xff 0xff abd0: 0x4 0x4 0xff 0xff abd4: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 abd8: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 abdc: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 abe0: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 abe4: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 abe8: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 abec: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 abf0: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 abf4: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 abf8: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 abfc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ac00: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 ac08: wait_for_party_movement :: 0x3b 0x4 0xff 0xff ac0c: 0x4 0x4 0xff 0xff ac10: 0x62 0x4 0x1 0xff ac14: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ac18: set_npc_pose 0x1, pose=0 :: 0x21 0x4 0x1 0x0 ac1c: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 ac20: set_npc_pose 0x3, pose=0 :: 0x21 0x4 0x3 0x0 ac24: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 ac28: set_npc_pose 0x5, pose=3 :: 0x21 0x4 0x5 0x3 ac2c: set_npc_pose 0x6, pose=3 :: 0x21 0x4 0x6 0x3 ac30: set_npc_pose 0x7, pose=0 :: 0x21 0x4 0x7 0x0 ac34: set_npc_pose 0x8, pose=0 :: 0x21 0x4 0x8 0x0 ac38: set_npc_pose 0x9, pose=0 :: 0x21 0x4 0x9 0x0 ac3c: set_npc_pose 0xa, pose=3 :: 0x21 0x4 0xa 0x3 ac40: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x1 0x0 0xff 0xff ac4c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x2 0x0 0xff 0xff ac58: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x3 0x0 0xff 0xff ac64: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x4 0x0 0xff 0xff ac70: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x5 0x0 0xff 0xff ac7c: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0x6 0x0 0xff 0xff ac88: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x7 0x0 0xff 0xff ac94: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x8 0x0 0xff 0xff aca0: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x9 0x0 0xff 0xff acac: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xa 0x0 0xff 0xff acb8: 0x4 0x4 0xff 0xff acbc: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 acc0: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 acc4: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 acc8: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 accc: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 acd0: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 acd4: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 acd8: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 acdc: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 ace0: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 ace4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ace8: 0x62 0x4 0x2 0xff acec: wait_frames 40 :: 0x9 0x4 0x28 0x0 acf0: set_npc_pose 0x1, pose=0 :: 0x21 0x4 0x1 0x0 acf4: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 acf8: set_npc_pose 0x3, pose=3 :: 0x21 0x4 0x3 0x3 acfc: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 ad00: set_npc_pose 0x5, pose=0 :: 0x21 0x4 0x5 0x0 ad04: set_npc_pose 0x6, pose=0 :: 0x21 0x4 0x6 0x0 ad08: set_npc_pose 0x7, pose=0 :: 0x21 0x4 0x7 0x0 ad0c: set_npc_pose 0x8, pose=1 :: 0x21 0x4 0x8 0x1 ad10: set_npc_pose 0x9, pose=3 :: 0x21 0x4 0x9 0x3 ad14: set_npc_pose 0xa, pose=0 :: 0x21 0x4 0xa 0x0 ad18: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x1 0x0 0xff 0xff ad24: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x2 0x0 0xff 0xff ad30: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x3 0x0 0xff 0xff ad3c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x4 0x0 0xff 0xff ad48: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x5 0x0 0xff 0xff ad54: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x6 0x0 0xff 0xff ad60: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x7 0x0 0xff 0xff ad6c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x8 0x0 0xff 0xff ad78: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x9 0x0 0xff 0xff ad84: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0xa 0x0 0xff 0xff ad90: 0x4 0x4 0xff 0xff ad94: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 ad98: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 ad9c: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 ada0: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 ada4: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 ada8: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 adac: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 adb0: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 adb4: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 adb8: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 adbc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 adc0: 0x62 0x4 0x3 0xff adc4: wait_frames 35 :: 0x9 0x4 0x23 0x0 adc8: set_flag 0x3 :: 0x2d 0x4 0x3 0x0 adcc: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff add4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 add8: load_map 0x76 :: 0x3 0xc 0x1 0x76 0x16 0x0 0xc 0x0 0x1 0x0 0xff 0xff ade4: hide_leader :: 0x16 0x4 0x0 0xff ade8: 0x45 0x8 0x1 0x0 0x15 0x0 0x7 0x0 adf0: 0x45 0x8 0x2 0x0 0x14 0x0 0xa 0x0 adf8: 0x45 0x8 0x3 0x0 0x16 0x0 0x8 0x0 ae00: 0x45 0x8 0x4 0x0 0x17 0x0 0x8 0x0 ae08: 0x45 0x8 0x5 0x0 0x18 0x0 0x9 0x0 ae10: 0x45 0x8 0x6 0x0 0x15 0x0 0x5 0x0 ae18: 0x45 0x8 0x7 0x0 0x15 0x0 0x6 0x0 ae20: 0x45 0x8 0x8 0x0 0x17 0x0 0x5 0x0 ae28: 0x45 0x8 0x9 0x0 0x17 0x0 0x6 0x0 ae30: 0x45 0x8 0xa 0x0 0x16 0x0 0x5 0x0 ae38: 0x45 0x8 0x0 0x1 0x16 0x0 0xd 0x0 ae40: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ae44: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff ae4c: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 ae50: set_npc_pose 0x2, pose=4 :: 0x21 0x4 0x2 0x4 ae54: set_npc_pose 0x3, pose=4 :: 0x21 0x4 0x3 0x4 ae58: set_npc_pose 0x4, pose=4 :: 0x21 0x4 0x4 0x4 ae5c: set_npc_pose 0x5, pose=4 :: 0x21 0x4 0x5 0x4 ae60: set_npc_pose 0x6, pose=4 :: 0x21 0x4 0x6 0x4 ae64: set_npc_pose 0x7, pose=4 :: 0x21 0x4 0x7 0x4 ae68: set_npc_pose 0x8, pose=4 :: 0x21 0x4 0x8 0x4 ae6c: set_npc_pose 0x9, pose=4 :: 0x21 0x4 0x9 0x4 ae70: set_npc_pose 0xa, pose=4 :: 0x21 0x4 0xa 0x4 ae74: 0x20 0x4 0x1 0xff ae78: 0x20 0x4 0x2 0xff ae7c: 0x20 0x4 0x3 0xff ae80: 0x20 0x4 0x4 0xff ae84: 0x20 0x4 0x5 0xff ae88: 0x20 0x4 0x6 0xff ae8c: 0x20 0x4 0x7 0xff ae90: 0x20 0x4 0x8 0xff ae94: 0x20 0x4 0x9 0xff ae98: 0x20 0x4 0xa 0xff ae9c: wait_frames 120 :: 0x9 0x4 0x78 0x0 aea0: 0x11 0x8 0xf 0xff 0x4 0x0 0xff 0xff aea8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff aeb0: 0x20 0x4 0x1 0xff aeb4: 0x20 0x4 0x2 0xff aeb8: 0x20 0x4 0x3 0xff aebc: 0x20 0x4 0x4 0xff aec0: 0x20 0x4 0x5 0xff aec4: 0x20 0x4 0x6 0xff aec8: 0x20 0x4 0x7 0xff aecc: 0x20 0x4 0x8 0xff aed0: 0x20 0x4 0x9 0xff aed4: 0x20 0x4 0xa 0xff aed8: set_npc_pose 0x1, pose=0 :: 0x21 0x4 0x1 0x0 aedc: set_npc_pose 0x2, pose=0 :: 0x21 0x4 0x2 0x0 aee0: set_npc_pose 0x3, pose=0 :: 0x21 0x4 0x3 0x0 aee4: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 aee8: set_npc_pose 0x5, pose=0 :: 0x21 0x4 0x5 0x0 aeec: set_npc_pose 0x6, pose=0 :: 0x21 0x4 0x6 0x0 aef0: set_npc_pose 0x7, pose=0 :: 0x21 0x4 0x7 0x0 aef4: set_npc_pose 0x8, pose=0 :: 0x21 0x4 0x8 0x0 aef8: set_npc_pose 0x9, pose=0 :: 0x21 0x4 0x9 0x0 aefc: set_npc_pose 0xa, pose=0 :: 0x21 0x4 0xa 0x0 af00: wait_frames 60 :: 0x9 0x4 0x3c 0x0 af04: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x1 0x0 0xff 0xff af10: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0x2 0x0 0xff 0xff af1c: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x5 0x0 0xff 0xff af28: 0x4 0x4 0xff 0xff af2c: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x1 0x0 0xff 0xff af38: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x2 0x0 0xff 0xff af44: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x5 0x0 0xff 0xff af50: 0x4 0x4 0xff 0xff af54: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 af58: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x1 0x0 0xff 0xff af64: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x3 0x0 0xff 0xff af70: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x5 0x0 0xff 0xff af7c: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x4 0x0 0xff 0xff af88: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x7 0x0 0xff 0xff af94: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x9 0x0 0xff 0xff afa0: 0x4 0x4 0xff 0xff afa4: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 afa8: set_animation_frame 0x5, frame=0 :: 0x1f 0x4 0x5 0x0 afac: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x3 0x0 0xff 0xff afb8: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x7 0x0 0xff 0xff afc4: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x6 0x0 0xff 0xff afd0: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x4 0x0 0xff 0xff afdc: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x9 0x0 0xff 0xff afe8: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x8 0x0 0xff 0xff aff4: 0x4 0x4 0xff 0xff aff8: set_animation_frame 0x3, frame=0 :: 0x1f 0x4 0x3 0x0 affc: set_animation_frame 0x4, frame=0 :: 0x1f 0x4 0x4 0x0 b000: set_animation_frame 0x7, frame=0 :: 0x1f 0x4 0x7 0x0 b004: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x6 0x0 0xff 0xff b010: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x9 0x0 0xff 0xff b01c: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x8 0x0 0xff 0xff b028: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0xa 0x0 0xff 0xff b034: 0x4 0x4 0xff 0xff b038: set_animation_frame 0x9, frame=0 :: 0x1f 0x4 0x9 0x0 b03c: set_animation_frame 0x6, frame=0 :: 0x1f 0x4 0x6 0x0 b040: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x8 0x0 0xff 0xff b04c: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0xa 0x0 0xff 0xff b058: 0x4 0x4 0xff 0xff b05c: set_animation_frame 0x8, frame=0 :: 0x1f 0x4 0x8 0x0 b060: 0xb 0xc 0x1 0x4 0x2 0x0 0x0 0x0 0xa 0x0 0xff 0xff b06c: 0x4 0x4 0xff 0xff b070: set_animation_frame 0xa, frame=0 :: 0x1f 0x4 0xa 0x0 b074: load_text 0x265 :: 0x5 0x8 0x65 0x2 0x1 0xff 0xff 0xff What does this bridge have to do with the prophecy? b07c: show_dialog :: 0x27 0x4 0x0 0xff b080: wait_frames 120 :: 0x9 0x4 0x78 0x0 b084: close_dialog, wait :: 0x6 0x4 0x1 0xff b088: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b08c: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 b090: wait_frames 20 :: 0x9 0x4 0x14 0x0 b094: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 b098: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b09c: set_animation_frame 0x0, frame=11 :: 0x1f 0x4 0x0 0xb b0a0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b0a4: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 b0a8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b0ac: set_animation_frame 0x0, frame=11 :: 0x1f 0x4 0x0 0xb b0b0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b0b4: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 b0b8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b0bc: load_text 0x266 :: 0x5 0x8 0x66 0x2 0x1 0xff 0xff 0xff The four Warriors of Light are here... They\u8166re here in Cornelia! b0c4: show_dialog :: 0x27 0x4 0x0 0xff b0c8: wait_frames 120 :: 0x9 0x4 0x78 0x0 b0cc: close_dialog, wait :: 0x6 0x4 0x1 0xff b0d0: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff b0d8: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff b0e0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b0e4: show_leader :: 0x16 0x4 0x1 0xff b0e8: face_party Down :: 0x26 0x4 0x0 0xff b0ec: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff b0f4: load_map 0x38 :: 0x3 0xc 0x1 0x38 0x1a 0x0 0x29 0x0 0x1 0x0 0xff 0xff b100: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff b108: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1393 - Nerrick uses Nitro Powder bafc: hide_leader :: 0x16 0x4 0x0 0xff bb00: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff bb08: 0x1c 0x4 0x20 0x1 bb0c: 0x11 0x8 0xe 0xff 0x85 0x0 0xff 0xff bb14: jump_by_dir up=0xbb24, right=0xbb30, left=0xbb3c :: 0x42 0x10 0xff 0xff 0x24 0xbb 0x0 0x8 0x30 0xbb 0x0 0x8 0x3c 0xbb 0x0 0x8 bb24: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 bb28: jump 0xbb40 :: 0xc 0x8 0xff 0xff 0x40 0xbb 0x0 0x8 bb30: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 bb34: jump 0xbb40 :: 0xc 0x8 0xff 0xff 0x40 0xbb 0x0 0x8 bb3c: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 bb40: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff bb48: nop :: 0x1 0x4 0xff 0xff bb4c: 0x23 0xc 0xff 0xb 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 bb58: wait_frames 60 :: 0x9 0x4 0x3c 0x0 bb5c: load_text 0x1e0 :: 0x5 0x8 0xe0 0x1 0x0 0xff 0xff 0xff Nerrick: Nitro pouder! The explosive force in this pouder will hae mah canal open in noo time flat! Ah owe ye, kids! bb64: show_dialog :: 0x27 0x4 0x0 0xff bb68: close_dialog, wait :: 0x6 0x4 0x1 0xff bb6c: wait_frames 16 :: 0x9 0x4 0x10 0x0 bb70: set_animation_frame 0xb, frame=4 :: 0x1f 0x4 0xb 0x4 bb74: wait_frames 6 :: 0x9 0x4 0x6 0x0 bb78: set_animation_frame 0xb, frame=2 :: 0x1f 0x4 0xb 0x2 bb7c: wait_frames 6 :: 0x9 0x4 0x6 0x0 bb80: set_animation_frame 0xb, frame=6 :: 0x1f 0x4 0xb 0x6 bb84: wait_frames 6 :: 0x9 0x4 0x6 0x0 bb88: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 bb8c: wait_frames 10 :: 0x9 0x4 0xa 0x0 bb90: set_animation_frame 0xb, frame=8 :: 0x1f 0x4 0xb 0x8 bb94: nop :: 0x1 0x4 0xff 0xff bb98: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff bba4: 0x4 0x4 0xff 0xff bba8: wait_frames 10 :: 0x9 0x4 0xa 0x0 bbac: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bbb8: 0x4 0x4 0xff 0xff bbbc: wait_frames 10 :: 0x9 0x4 0xa 0x0 bbc0: 0x60 0x4 0x0 0xff bbc4: 0x20 0x4 0xb 0xff bbc8: nop :: 0x1 0x4 0xff 0xff bbcc: jump_by_dir up=0xbbdc, right=0xbc60, left=0xbcf4 :: 0x42 0x10 0xff 0xff 0xdc 0xbb 0x0 0x8 0x60 0xbc 0x0 0x8 0xf4 0xbc 0x0 0x8 bbdc: 0xb 0xc 0x2 0x3 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff bbe8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 bbec: 0x4 0x4 0xff 0xff bbf0: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bbfc: 0x4 0x4 0xff 0xff bc00: move_party 0x3, 2, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x3 0x3 0x0 0x0 0x0 bc08: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc14: 0x4 0x4 0xff 0xff bc18: move_party 0x3, 5, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x5 0x3 0x0 0x0 0x0 0x0 bc20: 0x20 0x4 0x20 0xff bc24: 0xb 0xc 0x2 0x3 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff bc30: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc3c: 0x4 0x4 0xff 0xff bc40: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff bc4c: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc58: jump 0xbd6c :: 0xc 0x8 0xff 0xff 0x6c 0xbd 0x0 0x8 bc60: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc6c: 0x4 0x4 0xff 0xff bc70: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 bc74: 0xb 0xc 0x2 0x3 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc80: 0x4 0x4 0xff 0xff bc84: move_party 0x3, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x3 0x0 0x0 0x0 bc8c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bc98: 0x4 0x4 0xff 0xff bc9c: move_party 0x3, 6, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x3 0x0 0x0 0x0 0x0 bca4: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bcb0: 0x4 0x4 0xff 0xff bcb4: 0x20 0x4 0x20 0xff bcb8: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff bcc4: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bcd0: 0x4 0x4 0xff 0xff bcd4: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff bce0: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bcec: jump 0xbd6c :: 0xc 0x8 0xff 0xff 0x6c 0xbd 0x0 0x8 bcf4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff bd00: 0x4 0x4 0xff 0xff bd04: move_party 0x3, 3, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x3 0x3 0x3 0x0 0x0 0x0 bd0c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff bd18: 0x4 0x4 0xff 0xff bd1c: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bd28: 0x4 0x4 0xff 0xff bd2c: move_party 0x3, 6, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x3 0x0 0x0 0x0 0x0 bd34: 0x20 0x4 0x20 0xff bd38: 0xb 0xc 0x3 0x3 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff bd44: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bd50: 0x4 0x4 0xff 0xff bd54: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff bd60: 0xb 0xc 0x3 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bd6c: 0x4 0x4 0xff 0xff bd70: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 bd74: load_sprite 0x1, (24, 55) :: 0x12 0xc 0x1 0x0 0x2 0xff 0x18 0x0 0x37 0x0 0xff 0xff bd80: load_sprite 0x2, (24, 55) :: 0x12 0xc 0x2 0x0 0x2 0xff 0x18 0x0 0x37 0x0 0xff 0xff bd8c: load_sprite 0x3, (24, 55) :: 0x12 0xc 0x3 0x0 0x2 0xff 0x18 0x0 0x37 0x0 0xff 0xff bd98: 0x1c 0x4 0x21 0x1 bd9c: 0x1c 0x4 0x22 0x1 bda0: 0x1c 0x4 0x23 0x1 bda4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff bdb0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff bdbc: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff bdc8: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff bdd4: 0x4 0x4 0xff 0xff bdd8: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 bddc: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 bde0: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 bde4: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 bde8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff bdec: wait_frames 50 :: 0x9 0x4 0x32 0x0 bdf0: set_animation_frame 0xb, frame=6 :: 0x1f 0x4 0xb 0x6 bdf4: wait_frames 28 :: 0x9 0x4 0x1c 0x0 bdf8: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 bdfc: wait_frames 50 :: 0x9 0x4 0x32 0x0 be00: 0x19 0x4 0x0 0x3 be04: set_animation_frame 0xb, frame=9 :: 0x1f 0x4 0xb 0x9 be08: wait_frames 18 :: 0x9 0x4 0x12 0x0 be0c: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 be10: wait_frames 18 :: 0x9 0x4 0x12 0x0 be14: 0x19 0x8 0x1 0xff 0x4 0xbe 0x0 0x8 be1c: wait_frames 22 :: 0x9 0x4 0x16 0x0 be20: load_text 0x1e4 :: 0x5 0x8 0xe4 0x1 0x0 0xff 0xff 0xff Thare we go! be28: show_dialog :: 0x27 0x4 0x0 0xff be2c: close_dialog, wait :: 0x6 0x4 0x1 0xff be30: nop :: 0x1 0x4 0xff 0xff be34: 0x20 0x4 0xb 0xff be38: wait_frames 2 :: 0x9 0x4 0x2 0x0 be3c: 0xb 0xc 0x1 0x1 0x2 0x0 0x0 0x0 0xb 0x0 0xff 0xff be48: wait_frames 16 :: 0x9 0x4 0x10 0x0 be4c: load_text 0x1e1 :: 0x5 0x8 0xe1 0x1 0x0 0xff 0xff 0xff Nou we can bluiter this rock tae smithereens! be54: show_dialog :: 0x27 0x4 0x0 0xff be58: 0x4 0x4 0xff 0xff be5c: set_animation_frame 0xb, frame=4 :: 0x1f 0x4 0xb 0x4 be60: close_dialog, wait :: 0x6 0x4 0x1 0xff be64: 0x20 0x4 0xb 0xff be68: move_party 0x0, 3, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x3 0x0 0x1 0x0 0x0 0x0 be70: 0xb 0xc 0x4 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff be7c: 0x4 0x4 0xff 0xff be80: set_animation_frame 0xb, frame=2 :: 0x1f 0x4 0xb 0x2 be84: wait_for_party_movement :: 0x3b 0x4 0xff 0xff be88: nop :: 0x1 0x4 0xff 0xff be8c: load_text 0x1e5 :: 0x5 0x8 0xe5 0x1 0x0 0xff 0xff 0xff What are ye aw standin\u8166 aroon for? That pouder\u8166s set tae blaw! Unless ye plan on goin wi it, ye\u8166d better gie oot whilst ye can! be94: show_dialog :: 0x27 0x4 0x0 0xff be98: close_dialog, wait :: 0x6 0x4 0x1 0xff be9c: nop :: 0x1 0x4 0xff 0xff bea0: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff bea8: nop :: 0x1 0x4 0xff 0xff beac: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 beb8: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 bec4: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 bed0: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 bedc: wait_frames 48 :: 0x9 0x4 0x30 0x0 bee0: 0x20 0x4 0x21 0xff bee4: 0x20 0x4 0x22 0xff bee8: 0x20 0x4 0x23 0xff beec: wait_frames 8 :: 0x9 0x4 0x8 0x0 bef0: move_party 0x3, 11, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0xb 0x3 0x1 0x0 0x0 0x0 bef8: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff bf04: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff bf10: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff bf1c: 0x4 0x4 0xff 0xff bf20: remove_sprite 33 :: 0x14 0x4 0x1 0x1 bf24: remove_sprite 34 :: 0x14 0x4 0x2 0x1 bf28: remove_sprite 35 :: 0x14 0x4 0x3 0x1 bf2c: wait_frames 4 :: 0x9 0x4 0x4 0x0 bf30: 0x20 0x4 0x20 0xff bf34: 0x20 0x4 0xb 0xff bf38: 0xb 0xc 0x3 0x4 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff bf44: 0xb 0xc 0x3 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff bf50: 0x4 0x4 0xff 0xff bf54: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff bf60: 0xb 0xc 0x2 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff bf6c: 0x4 0x4 0xff 0xff bf70: 0xb 0xc 0x3 0x4 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff bf7c: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0xb 0x0 0xff 0xff bf88: 0x4 0x4 0xff 0xff bf8c: 0xb 0xc 0x2 0x4 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff bf98: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0xb 0x0 0xff 0xff bfa4: 0x4 0x4 0xff 0xff bfa8: 0xb 0xc 0x6 0x4 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff bfb4: 0xb 0xc 0x6 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff bfc0: 0x4 0x4 0xff 0xff bfc4: 0xb 0xc 0x2 0x4 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff bfd0: 0xb 0xc 0x2 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff bfdc: 0x4 0x4 0xff 0xff bfe0: 0xb 0xc 0x2 0x4 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff bfec: 0xb 0xc 0x2 0x4 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff bff8: 0x4 0x4 0xff 0xff bffc: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 c000: set_animation_frame 0xb, frame=6 :: 0x1f 0x4 0xb 0x6 c004: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c008: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c010: wait_frames 20 :: 0x9 0x4 0x14 0x0 c014: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff c01c: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c028: wait_frames 20 :: 0x9 0x4 0x14 0x0 c02c: 0x19 0x4 0x0 0x2 c030: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c038: wait_frames 20 :: 0x9 0x4 0x14 0x0 c03c: 0x19 0x8 0x1 0xff 0x30 0xc0 0x0 0x8 c044: 0x19 0x4 0x0 0x4 c048: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c050: wait_frames 20 :: 0x9 0x4 0x14 0x0 c054: 0x19 0x8 0x1 0xff 0x48 0xc0 0x0 0x8 c05c: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff c068: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff c074: 0x19 0x4 0x0 0x3 c078: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 c080: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c084: wait_frames 2 :: 0x9 0x4 0x2 0x0 c088: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 c090: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c094: wait_frames 2 :: 0x9 0x4 0x2 0x0 c098: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c0a0: 0x19 0x8 0x1 0xff 0x78 0xc0 0x0 0x8 c0a8: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff c0b4: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff c0c0: 0x19 0x4 0x0 0x5 c0c4: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 c0cc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c0d0: wait_frames 2 :: 0x9 0x4 0x2 0x0 c0d4: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 c0dc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c0e0: wait_frames 2 :: 0x9 0x4 0x2 0x0 c0e4: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c0ec: 0x19 0x8 0x1 0xff 0xc4 0xc0 0x0 0x8 c0f4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff c0fc: fade_music :: 0x11 0x8 0x5 0xff 0x10 0x0 0xff 0xff c104: 0x19 0x4 0x0 0xa c108: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 c110: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c114: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 c11c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c120: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff c128: 0x19 0x8 0x1 0xff 0x8 0xc1 0x0 0x8 c130: 0x3f 0x4 0xff 0xff c134: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff c13c: 0x11 0x8 0xc 0xff 0xff 0xff 0xff 0xff c144: load_map 0x0 :: 0x3 0xc 0x1 0x0 0x5f 0x0 0x95 0x0 0x0 0x0 0xff 0xff c150: hide_leader :: 0x16 0x4 0x0 0xff c154: fade_out screen time=6, amount=32 :: 0x1b 0x8 0x5 0x6 0xff 0xff 0x20 0xff c15c: move_party 0x3, 8, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x8 0x3 0x0 0x0 0x0 0x0 c164: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c168: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c16c: play_sound 0x137 :: 0x11 0x8 0x0 0xff 0x37 0x1 0xff 0xff c174: 0x19 0x4 0x0 0xa c178: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 c180: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c184: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 c18c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c190: 0x19 0x8 0x1 0xff 0x78 0xc1 0x0 0x8 c198: 0x11 0x8 0xf 0xff 0x4 0x0 0xff 0xff c1a0: fade_out screen time=5, amount=32 :: 0x1b 0x8 0x4 0x5 0xff 0xff 0x20 0xff c1a8: 0x19 0x4 0x0 0xa c1ac: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 c1b4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c1b8: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 c1c0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c1c4: 0x19 0x8 0x1 0xff 0xac 0xc1 0x0 0x8 c1cc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c1d0: set_flag 0xb :: 0x2d 0x4 0xb 0x0 c1d4: 0x3f 0x4 0xff 0xff c1d8: 0x67 0x4 0x0 0xff c1dc: load_map 0x0 :: 0x3 0xc 0x1 0x0 0x5f 0x0 0x9d 0x0 0x0 0x0 0xff 0xff c1e8: hide_leader :: 0x16 0x4 0x0 0xff c1ec: fade_out screen time=5, amount=32 :: 0x1b 0x8 0x5 0x5 0xff 0xff 0x20 0xff c1f4: wait_frames 8 :: 0x9 0x4 0x8 0x0 c1f8: play_sound 0x136 :: 0x11 0x8 0x0 0xff 0x36 0x1 0xff 0xff c200: 0x23 0xc 0xff 0xff 0x78 0x0 0x54 0x0 0xb6 0x0 0x88 0x1 c20c: wait_frames 272 :: 0x9 0x4 0x10 0x1 c210: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff c218: load_map 0x57 :: 0x3 0xc 0x1 0x57 0x18 0x0 0x2c 0x0 0x1 0x0 0xff 0xff c224: hide_leader :: 0x16 0x4 0x0 0xff c228: 0x11 0x8 0xd 0xff 0xff 0xff 0xff 0xff c230: resume_music :: 0x11 0x8 0x4 0xff 0xc 0x0 0xff 0xff c238: fade_out screen time=6, amount=32 :: 0x1b 0x8 0x5 0x6 0xff 0xff 0x20 0xff c240: 0x34 0x4 0xff 0xff c244: load_sprite 0x0, (25, 44) :: 0x12 0xc 0x0 0x0 0x2 0xff 0x19 0x0 0x2c 0x0 0xff 0xff c250: 0x1c 0x4 0x20 0x1 c254: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb c258: update_npc 0x5, 0xb :: 0x30 0x4 0x5 0xb c25c: 0x45 0x8 0xb 0x3 0x1b 0x0 0x2c 0x0 c264: wait_frames 4 :: 0x9 0x4 0x4 0x0 c268: 0x20 0x4 0x20 0xff c26c: 0x20 0x4 0xb 0xff c270: move_party 0x0, 1, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x2 0x0 0x0 0x0 c278: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff c284: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0xb 0x0 0xff 0xff c290: 0x4 0x4 0xff 0xff c294: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff c2a0: 0xb 0xc 0x2 0x4 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff c2ac: 0x4 0x4 0xff 0xff c2b0: move_party 0x0, 9, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x9 0x0 0x0 0x0 0x0 0x0 c2b8: 0xb 0xc 0x6 0x4 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff c2c4: 0xb 0xc 0x6 0x4 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff c2d0: 0x4 0x4 0xff 0xff c2d4: 0xb 0xc 0x2 0x4 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff c2e0: 0xb 0xc 0x2 0x4 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff c2ec: 0x4 0x4 0xff 0xff c2f0: 0xb 0xc 0x3 0x4 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff c2fc: 0xb 0xc 0x3 0x4 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff c308: 0x4 0x4 0xff 0xff c30c: 0xb 0xc 0x1 0x4 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff c318: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff c324: 0x4 0x4 0xff 0xff c328: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 c32c: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff c338: 0x4 0x4 0xff 0xff c33c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 c340: wait_frames 56 :: 0x9 0x4 0x38 0x0 c344: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff c34c: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff c354: play_sound 0x20 :: 0x11 0x8 0x0 0xff 0x20 0x0 0xff 0xff c35c: set_animation_frame 0xb, frame=4 :: 0x1f 0x4 0xb 0x4 c360: wait_frames 8 :: 0x9 0x4 0x8 0x0 c364: set_animation_frame 0xb, frame=2 :: 0x1f 0x4 0xb 0x2 c368: wait_frames 8 :: 0x9 0x4 0x8 0x0 c36c: set_animation_frame 0xb, frame=6 :: 0x1f 0x4 0xb 0x6 c370: wait_frames 8 :: 0x9 0x4 0x8 0x0 c374: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 c378: wait_frames 12 :: 0x9 0x4 0xc 0x0 c37c: set_animation_frame 0xb, frame=8 :: 0x1f 0x4 0xb 0x8 c380: wait_frames 2 :: 0x9 0x4 0x2 0x0 c384: 0xb 0xc 0x1 0x4 0x1 0x0 0x0 0x0 0xb 0x0 0xff 0xff c390: 0x4 0x4 0xff 0xff c394: wait_frames 12 :: 0x9 0x4 0xc 0x0 c398: 0xb 0xc 0x1 0x4 0x0 0x0 0x0 0x0 0xb 0x0 0xff 0xff c3a4: 0x4 0x4 0xff 0xff c3a8: wait_frames 12 :: 0x9 0x4 0xc 0x0 c3ac: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c3b4: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff c3bc: wait_frames 50 :: 0x9 0x4 0x32 0x0 c3c0: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 c3c4: set_animation_frame 0xb, frame=4 :: 0x1f 0x4 0xb 0x4 c3c8: wait_frames 32 :: 0x9 0x4 0x20 0x0 c3cc: load_text 0x1e8 :: 0x5 0x8 0xe8 0x1 0x0 0xff 0xff 0xff Ah canna wait tae see what lies oot there ayunt that canal! c3d4: show_dialog :: 0x27 0x4 0x0 0xff c3d8: close_dialog, wait :: 0x6 0x4 0x1 0xff c3dc: wait_frames 10 :: 0x9 0x4 0xa 0x0 c3e0: 0x20 0x4 0xb 0xff c3e4: 0xb 0xc 0x7 0x3 0x3 0x0 0x0 0x0 0xb 0x0 0xff 0xff c3f0: 0x4 0x4 0xff 0xff c3f4: remove_sprite 11 :: 0x14 0x4 0xb 0x0 c3f8: wait_frames 24 :: 0x9 0x4 0x18 0x0 c3fc: remove_trigger 0x1393 :: 0x2e 0x4 0x93 0x13 c400: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c404: face_party Left :: 0x26 0x4 0x3 0xff c408: show_leader :: 0x16 0x4 0x1 0xff c40c: remove_item 0x5 :: 0x37 0x4 0x1 0x5 c410: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1394 - Receive Canoe cb70: 0x60 0x4 0x1 0xff cb74: load_text 0x1b0 :: 0x5 0x8 0xb0 0x1 0x0 0xff 0xff 0xff Well done, Warriors of Light. You have defeated the Fiend of Earth and restored the Crystal\u8166s light. Sadly, this has drawn the notice of the Fiend of Fire, who was not to have stirred for another two hundred years. Take this canoe, and go face the Fiend in Mount Gulg! cb7c: show_dialog :: 0x27 0x4 0x0 0xff cb80: close_dialog, wait :: 0x6 0x4 0x1 0xff cb84: face_party Down :: 0x26 0x4 0x0 0xff cb88: hide_leader :: 0x16 0x4 0x0 0xff cb8c: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff cb94: wait_frames 10 :: 0x9 0x4 0xa 0x0 cb98: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 cb9c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 cba0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cba4: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff cbac: wait_frames 40 :: 0x9 0x4 0x28 0x0 cbb0: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 cbb4: nop :: 0x1 0x4 0xff 0xff cbb8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff cbc0: load_text 0x1b1 :: 0x5 0x8 0xb1 0x1 0x0 0xff 0xff 0xff You obtain a canoe. cbc8: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff cbd0: show_dialog :: 0x27 0x4 0x0 0xff cbd4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff cbdc: close_dialog, wait :: 0x6 0x4 0x1 0xff cbe0: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff cbe8: show_leader :: 0x16 0x4 0x1 0xff cbec: remove_sprite 32 :: 0x14 0x4 0x0 0x1 cbf0: 0x60 0x4 0x0 0xff cbf4: give_item 0x10 :: 0x37 0x4 0x0 0x10 cbf8: set_flag 0x12 :: 0x2d 0x4 0x12 0x0 cbfc: update_npc 0x1, 0xc :: 0x30 0x8 0x1 0xc 0xe2 0x1f 0xff 0xff cc04: nop :: 0x1 0x4 0xff 0xff cc08: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1395 - Receive Chime eefc: 0x60 0x4 0x1 0xff ef00: load_text 0xcd :: 0x5 0x8 0xcd 0x0 0x0 0xff 0xff 0xff Before you leave, legendary warriors, take this chime with you. It will grant you passage into the Mirage Tower. ef08: show_dialog :: 0x27 0x4 0x0 0xff ef0c: close_dialog, wait :: 0x6 0x4 0x1 0xff ef10: face_party Down :: 0x26 0x4 0x0 0xff ef14: hide_leader :: 0x16 0x4 0x0 0xff ef18: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff ef20: wait_frames 10 :: 0x9 0x4 0xa 0x0 ef24: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 ef28: wait_frames 30 :: 0x9 0x4 0x1e 0x0 ef2c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 ef30: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff ef38: wait_frames 40 :: 0x9 0x4 0x28 0x0 ef3c: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 ef40: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff ef48: load_text 0x240 :: 0x5 0x8 0x40 0x2 0x0 0xff 0xff 0xff You obtain the chime. ef50: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff ef58: show_dialog :: 0x27 0x4 0x0 0xff ef5c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff ef64: close_dialog, wait :: 0x6 0x4 0x1 0xff ef68: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff ef70: show_leader :: 0x16 0x4 0x1 0xff ef74: remove_sprite 32 :: 0x14 0x4 0x0 0x1 ef78: 0x60 0x4 0x0 0xff ef7c: set_flag 0x1f :: 0x2d 0x4 0x1f 0x0 ef80: give_item 0xb :: 0x37 0x4 0x0 0xb ef84: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0xf0 0x1f 0xff 0xff ef8c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1396 - Class change! d9e4: 0x60 0x4 0x0 0xff d9e8: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff d9f0: hide_leader :: 0x16 0x4 0x0 0xff d9f4: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 d9f8: nop :: 0x1 0x4 0xff 0xff d9fc: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 da04: wait_for_party_movement :: 0x3b 0x4 0xff 0xff da08: wait_for_party_movement :: 0x3b 0x4 0xff 0xff da0c: load_text 0x1d0 :: 0x5 0x8 0xd0 0x1 0x0 0xff 0xff 0xff Bahamut: Long has it been since men of courage stood before me. Your bravery would seem worthy of consideration. da14: show_dialog :: 0x27 0x4 0x0 0xff da18: close_dialog, wait :: 0x6 0x4 0x1 0xff da1c: wait_frames 40 :: 0x9 0x4 0x28 0x0 da20: wait_frames 60 :: 0x9 0x4 0x3c 0x0 da24: 0xb 0xc 0x1 0x2 0x0 0x0 0x0 0x0 0x20 0x1 0xff 0xff da30: 0x4 0x4 0xff 0xff da34: load_sprite 0x1, (14, 7) :: 0x12 0xc 0x1 0x0 0x1 0xff 0xe 0x0 0x7 0x0 0xff 0xff da40: load_sprite 0x3, (14, 7) :: 0x12 0xc 0x3 0x0 0x1 0xff 0xe 0x0 0x7 0x0 0xff 0xff da4c: load_sprite 0x2, (14, 7) :: 0x12 0xc 0x2 0x0 0x1 0xff 0xe 0x0 0x7 0x0 0xff 0xff da58: 0x20 0x4 0x21 0xff da5c: 0x20 0x4 0x22 0xff da60: 0x20 0x4 0x23 0xff da64: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff da70: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff da7c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff da88: 0x4 0x4 0xff 0xff da8c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 da90: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 da94: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 da98: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 da9c: wait_frames 35 :: 0x9 0x4 0x23 0x0 daa0: load_text 0x1d1 :: 0x5 0x8 0xd1 0x1 0x0 0xff 0xff 0xff The rat\u8166s tail you carry is a fitting token of courage and strength... daa8: show_dialog :: 0x27 0x4 0x0 0xff daac: close_dialog, wait :: 0x6 0x4 0x1 0xff dab0: wait_frames 40 :: 0x9 0x4 0x28 0x0 dab4: set_npc_pose 0x2, pose=1 :: 0x21 0x4 0x2 0x1 dab8: load_text 0x1d2 :: 0x5 0x8 0xd2 0x1 0x0 0xff 0xff 0xff So be it... I shall honor you with titles befitting your valor. dac0: show_dialog :: 0x27 0x4 0x0 0xff dac4: close_dialog, wait :: 0x6 0x4 0x1 0xff dac8: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff dad0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 dad4: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 dadc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff dae0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff dae4: set_animation_frame 0x2, frame=3 :: 0x1f 0x4 0x2 0x3 dae8: play_sound 0x88 :: 0x11 0x8 0x0 0xff 0x88 0x0 0xff 0xff daf0: 0x23 0xc 0xff 0x2 0xee 0xff 0xf3 0xff 0xb9 0x0 0x88 0x1 dafc: 0x23 0xc 0xff 0x2 0x14 0x0 0xef 0xff 0xba 0x0 0x88 0x1 db08: wait_frames 10 :: 0x9 0x4 0xa 0x0 db0c: 0x23 0xc 0xff 0x2 0xec 0xff 0xef 0xff 0xba 0x0 0x88 0x1 db18: 0x23 0xc 0xff 0x2 0x12 0x0 0xf3 0xff 0xb9 0x0 0x88 0x1 db24: wait_frames 50 :: 0x9 0x4 0x32 0x0 db28: play_sound 0x89 :: 0x11 0x8 0x0 0xff 0x89 0x0 0xff 0xff db30: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 db3c: 0x23 0xc 0xff 0x20 0xfc 0xff 0x0 0x0 0xba 0x0 0x80 0x2 db48: 0x23 0xc 0xff 0x20 0x80 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 db54: 0x23 0xc 0xff 0x20 0x7c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 db60: 0x50 0x8 0x1e 0x0 0x2 0xff 0xff 0xff db68: 0x23 0xc 0xff 0x20 0x20 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 db74: 0x23 0xc 0xff 0x20 0x1c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 db80: 0x50 0x8 0x1e 0x0 0x2 0xff 0xff 0xff db88: 0x23 0xc 0xff 0x20 0xa0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 db94: 0x23 0xc 0xff 0x20 0x9c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dba0: 0x50 0x8 0x1e 0x0 0x2 0xff 0xff 0xff dba8: 0x23 0xc 0xff 0x20 0xd0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dbb4: 0x23 0xc 0xff 0x20 0xcc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dbc0: 0x50 0x8 0x16 0x0 0x2 0xff 0xff 0xff dbc8: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 dbd4: fade_out player time=36, amount=24 :: 0x1b 0x8 0x6 0x24 0x0 0x71 0x18 0xff dbdc: 0x50 0x8 0x8 0x0 0x2 0xff 0xff 0xff dbe4: 0x23 0xc 0xff 0x20 0x60 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dbf0: 0x23 0xc 0xff 0x20 0x5c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dbfc: 0x50 0x8 0x18 0x0 0x2 0xff 0xff 0xff dc04: 0x23 0xc 0xff 0x21 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 dc10: 0x50 0x8 0x6 0x0 0x2 0xff 0xff 0xff dc18: 0x23 0xc 0xff 0x20 0xc0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dc24: 0x23 0xc 0xff 0x20 0xbc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dc30: 0x50 0x8 0x12 0x0 0x2 0xff 0xff 0xff dc38: 0x23 0xc 0xff 0x22 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 dc44: 0x50 0x8 0xc 0x0 0x2 0xff 0xff 0xff dc4c: 0x23 0xc 0xff 0x20 0x70 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dc58: 0x23 0xc 0xff 0x20 0x6c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dc64: 0x50 0x8 0x14 0x0 0x3 0xff 0xff 0xff dc6c: 0x23 0xc 0xff 0x23 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 dc78: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dc84: 0x23 0xc 0xff 0x20 0xfc 0xff 0x0 0x0 0xba 0x0 0x80 0x2 dc90: 0x23 0xc 0xff 0x20 0x50 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dc9c: 0x23 0xc 0xff 0x20 0x4c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dca8: 0x50 0x8 0x14 0x0 0x3 0xff 0xff 0xff dcb0: 0x23 0xc 0xff 0x20 0xa0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dcbc: 0x23 0xc 0xff 0x20 0x9c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dcc8: 0x50 0x8 0x14 0x0 0x3 0xff 0xff 0xff dcd0: 0x23 0xc 0xff 0x20 0x40 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dcdc: 0x23 0xc 0xff 0x20 0x3c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dce8: 0x23 0xc 0xff 0x20 0x90 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dcf4: 0x23 0xc 0xff 0x20 0x8c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd00: 0x50 0x8 0xa 0x0 0x3 0xff 0xff 0xff dd08: 0x23 0xc 0xff 0x20 0xe0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dd14: 0x23 0xc 0xff 0x20 0xdc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd20: 0x50 0x8 0xa 0x0 0x3 0xff 0xff 0xff dd28: 0x23 0xc 0xff 0x20 0x80 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dd34: 0x23 0xc 0xff 0x20 0x7c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd40: 0x23 0xc 0xff 0x20 0xd0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dd4c: 0x23 0xc 0xff 0x20 0xcc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd58: 0x50 0x8 0xa 0x0 0x3 0xff 0xff 0xff dd60: 0x23 0xc 0xff 0x20 0x30 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dd6c: 0x23 0xc 0xff 0x20 0x2c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd78: 0x50 0x8 0xa 0x0 0x3 0xff 0xff 0xff dd80: 0x23 0xc 0xff 0x20 0xc0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dd8c: 0x23 0xc 0xff 0x20 0xbc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dd98: 0x23 0xc 0xff 0x20 0x60 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dda4: 0x23 0xc 0xff 0x20 0x5c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 ddb0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff ddb8: 0x23 0xc 0xff 0x20 0x10 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 ddc4: 0x23 0xc 0xff 0x20 0xc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 ddd0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff ddd8: 0x23 0xc 0xff 0x20 0x40 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dde4: 0x23 0xc 0xff 0x20 0x3c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 ddf0: 0x23 0xc 0xff 0x20 0x90 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 ddfc: 0x23 0xc 0xff 0x20 0x8c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 de08: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff de10: 0x23 0xc 0xff 0x20 0xe0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 de1c: 0x23 0xc 0xff 0x20 0xdc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 de28: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff de30: 0x23 0xc 0xff 0x20 0x80 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 de3c: 0x23 0xc 0xff 0x20 0x7c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 de48: 0x23 0xc 0xff 0x20 0xd0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 de54: 0x23 0xc 0xff 0x20 0xcc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 de60: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff de68: 0x23 0xc 0xff 0x20 0x30 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 de74: 0x23 0xc 0xff 0x20 0x2c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 de80: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff de88: 0x23 0xc 0xff 0x20 0xc0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 de94: 0x23 0xc 0xff 0x20 0xbc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dea0: 0x23 0xc 0xff 0x20 0x60 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 deac: 0x23 0xc 0xff 0x20 0x5c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 deb8: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff dec0: 0x23 0xc 0xff 0x20 0x10 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 decc: 0x23 0xc 0xff 0x20 0xc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 ded8: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff dee0: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 deec: 0x23 0xc 0xff 0x20 0xfc 0xff 0x0 0x0 0xba 0x0 0x80 0x2 def8: 0x23 0xc 0xff 0x20 0x50 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df04: 0x23 0xc 0xff 0x20 0x4c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 df10: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff df18: 0x23 0xc 0xff 0x20 0xa0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df24: 0x23 0xc 0xff 0x20 0x9c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 df30: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff df38: 0x23 0xc 0xff 0x20 0x80 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df44: 0x23 0xc 0xff 0x20 0x7c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 df50: 0x23 0xc 0xff 0x20 0xd0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df5c: 0x23 0xc 0xff 0x20 0xcc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 df68: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff df70: 0x23 0xc 0xff 0x20 0x30 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df7c: 0x23 0xc 0xff 0x20 0x2c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 df88: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff df90: 0x23 0xc 0xff 0x20 0xc0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 df9c: 0x23 0xc 0xff 0x20 0xbc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dfa8: 0x23 0xc 0xff 0x20 0x60 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dfb4: 0x23 0xc 0xff 0x20 0x5c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dfc0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff dfc8: 0x23 0xc 0xff 0x20 0x10 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dfd4: 0x23 0xc 0xff 0x20 0xc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 dfe0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff dfe8: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 dff4: 0x23 0xc 0xff 0x20 0xfc 0xff 0x0 0x0 0xba 0x0 0x80 0x2 e000: 0x23 0xc 0xff 0x20 0x50 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e00c: 0x23 0xc 0xff 0x20 0x4c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e018: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e020: 0x23 0xc 0xff 0x20 0xa0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e02c: 0x23 0xc 0xff 0x20 0x9c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e038: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e040: play_sound 0x12f :: 0x11 0x8 0x0 0xff 0x2f 0x1 0xff 0xff e048: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x6 0x3 0xff 0xff 0x20 0xff e050: 0x23 0xc 0xff 0x20 0x80 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e05c: 0x23 0xc 0xff 0x20 0x7c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e068: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e070: 0x23 0xc 0xff 0x20 0xd0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e07c: 0x23 0xc 0xff 0x20 0xcc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e088: 0x23 0xc 0xff 0x20 0x30 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e094: 0x23 0xc 0xff 0x20 0x2c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e0a0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e0a8: 0x23 0xc 0xff 0x20 0xc0 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e0b4: 0x23 0xc 0xff 0x20 0xbc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e0c0: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e0c8: 0x23 0xc 0xff 0x20 0x60 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e0d4: 0x23 0xc 0xff 0x20 0x5c 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e0e0: 0x23 0xc 0xff 0x20 0x10 0x0 0x0 0x0 0xb9 0x0 0x80 0x2 e0ec: 0x23 0xc 0xff 0x20 0xc 0x0 0x0 0x0 0xba 0x0 0x80 0x2 e0f8: 0x50 0x8 0xa 0x0 0x4 0xff 0xff 0xff e100: wait_frames 15 :: 0x9 0x4 0xf 0x0 e104: 0x3d 0x4 0xff 0xff e108: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e114: 0x23 0xc 0xff 0x21 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e120: 0x23 0xc 0xff 0x22 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e12c: 0x23 0xc 0xff 0x23 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e138: fade_out screen time=2, amount=8 :: 0x1b 0x8 0x7 0x2 0xff 0xff 0x8 0xff e140: 0x50 0x8 0x10 0x0 0x4 0xff 0xff 0xff e148: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e154: 0x23 0xc 0xff 0x21 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e160: 0x23 0xc 0xff 0x22 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e16c: 0x23 0xc 0xff 0x23 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e178: fade_out all_but_player time=6, amount=32 :: 0x1b 0x8 0x7 0x6 0xff 0x8e 0x20 0xff e180: 0x50 0x8 0x32 0x0 0x4 0xff 0xff 0xff e188: 0x23 0xc 0xff 0x20 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e194: 0x23 0xc 0xff 0x21 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e1a0: 0x23 0xc 0xff 0x22 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e1ac: 0x23 0xc 0xff 0x23 0x0 0x0 0x0 0x0 0xbb 0x0 0x88 0x1 e1b8: fade_out player time=8, amount=32 :: 0x1b 0x8 0x3 0x8 0x0 0x71 0x20 0xff e1c0: set_flag 0x18 :: 0x2d 0x4 0x18 0x0 e1c4: update_npc 0x1, 0x2 :: 0x30 0x8 0x1 0x2 0x68 0x1f 0xff 0xff e1cc: remove_item 0xc :: 0x37 0x4 0x1 0xc e1d0: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 e1d4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e1d8: set_npc_pose 0x2, pose=0 :: 0x21 0x4 0x2 0x0 e1dc: 0x20 0x4 0x2 0xff e1e0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e1e4: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 e1e8: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 e1ec: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 e1f0: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 e1f4: wait_frames 8 :: 0x9 0x4 0x8 0x0 e1f8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 e1fc: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 e200: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 e204: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 e208: wait_frames 8 :: 0x9 0x4 0x8 0x0 e20c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 e210: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 e214: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 e218: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 e21c: wait_frames 8 :: 0x9 0x4 0x8 0x0 e220: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 e224: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 e228: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 e22c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 e230: wait_frames 8 :: 0x9 0x4 0x8 0x0 e234: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 e238: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 e23c: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 e240: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 e244: wait_frames 8 :: 0x9 0x4 0x8 0x0 e248: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 e24c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 e250: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 e254: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 e258: wait_frames 8 :: 0x9 0x4 0x8 0x0 e25c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 e260: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 e264: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 e268: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 e26c: wait_frames 8 :: 0x9 0x4 0x8 0x0 e270: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 e274: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 e278: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 e27c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 e280: wait_frames 8 :: 0x9 0x4 0x8 0x0 e284: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 e288: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 e28c: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 e290: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 e294: wait_frames 8 :: 0x9 0x4 0x8 0x0 e298: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 e29c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 e2a0: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 e2a4: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 e2a8: wait_frames 32 :: 0x9 0x4 0x20 0x0 e2ac: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a e2b0: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a e2b4: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a e2b8: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a e2bc: play_sound 0x20 :: 0x11 0x8 0x0 0xff 0x20 0x0 0xff 0xff e2c4: wait_frames 120 :: 0x9 0x4 0x78 0x0 e2c8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff e2d0: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff e2d8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 e2dc: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 e2e0: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 e2e4: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 e2e8: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 e2ec: wait_frames 40 :: 0x9 0x4 0x28 0x0 e2f0: 0x20 0x4 0x20 0xff e2f4: 0x20 0x4 0x21 0xff e2f8: 0x20 0x4 0x22 0xff e2fc: 0x20 0x4 0x23 0xff e300: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff e30c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff e318: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff e324: 0x4 0x4 0xff 0xff e328: remove_sprite 33 :: 0x14 0x4 0x1 0x1 e32c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 e330: remove_sprite 35 :: 0x14 0x4 0x3 0x1 e334: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 e33c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e340: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e344: show_leader :: 0x16 0x4 0x1 0xff e348: remove_sprite 32 :: 0x14 0x4 0x0 0x1 e34c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1397 - (Use Cottage) 10520: 0x4e 0x8 0x0 0xff 0x40 0x5 0x1 0x8 10528: hide_leader :: 0x16 0x4 0x0 0xff 1052c: 0x13 0x8 0x63 0xf 0x0 0x0 0x0 0xfe 10534: 0x1c 0x4 0xf 0x1 10538: jump 0x105e8 :: 0xc 0x8 0xff 0xff 0xe8 0x5 0x1 0x8 10540: 0x4e 0x8 0x1 0xff 0x98 0x5 0x1 0x8 10548: hide_leader :: 0x16 0x4 0x0 0xff 1054c: 0x13 0x8 0xa5 0xf 0x0 0x0 0x0 0xfe 10554: 0x1c 0x4 0xf 0x1 10558: jump_by_dir up=0x10574, right=0x10580, left=0x1058c :: 0x42 0x10 0xff 0xff 0x74 0x5 0x1 0x8 0x80 0x5 0x1 0x8 0x8c 0x5 0x1 0x8 10568: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 1056c: jump 0x10590 :: 0xc 0x8 0xff 0xff 0x90 0x5 0x1 0x8 10574: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 10578: jump 0x10590 :: 0xc 0x8 0xff 0xff 0x90 0x5 0x1 0x8 10580: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 10584: jump 0x10590 :: 0xc 0x8 0xff 0xff 0x90 0x5 0x1 0x8 1058c: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 10590: jump 0x105e8 :: 0xc 0x8 0xff 0xff 0xe8 0x5 0x1 0x8 10598: 0x4e 0x8 0x2 0xff 0xe8 0x5 0x1 0x8 105a0: hide_leader :: 0x16 0x4 0x0 0xff 105a4: 0x13 0x8 0xa2 0xf 0x0 0x0 0x0 0xfe 105ac: 0x1c 0x4 0xf 0x1 105b0: jump_by_dir up=0x105cc, right=0x105d8, left=0x105e4 :: 0x42 0x10 0xff 0xff 0xcc 0x5 0x1 0x8 0xd8 0x5 0x1 0x8 0xe4 0x5 0x1 0x8 105c0: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 105c4: jump 0x105e8 :: 0xc 0x8 0xff 0xff 0xe8 0x5 0x1 0x8 105cc: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 105d0: jump 0x105e8 :: 0xc 0x8 0xff 0xff 0xe8 0x5 0x1 0x8 105d8: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 105dc: jump 0x105e8 :: 0xc 0x8 0xff 0xff 0xe8 0x5 0x1 0x8 105e4: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 105e8: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 105f0: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 105f8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10600: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10608: fade_in ??0x7fff?? time=18, amount=32 :: 0x1b 0x8 0x0 0x12 0xff 0x7f 0x20 0xff 10610: fade_in ??0x8000?? time=12, amount=32 :: 0x1b 0x8 0x0 0xc 0x0 0x80 0x20 0xff 10618: 0x39 0x4 0x2 0x1 1061c: 0x4e 0x8 0x3 0xff 0x2c 0x6 0x1 0x8 10624: jump 0x10634 :: 0xc 0x8 0xff 0xff 0x34 0x6 0x1 0x8 1062c: remove_sprite 15 :: 0x14 0x4 0xf 0x0 10630: show_leader :: 0x16 0x4 0x1 0xff 10634: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 1063c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10644: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 1064c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1398 - Crown chest Invalid address: -0x8000000 b4e8: jump?(0x0) 0xb570, -0x8000000 :: 0xd 0xc 0x0 0xff 0x70 0xb5 0x0 0x8 0x0 0x0 0x0 0x0 b4f4: face_party Down :: 0x26 0x4 0x0 0xff b4f8: hide_leader :: 0x16 0x4 0x0 0xff b4fc: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b504: wait_frames 10 :: 0x9 0x4 0xa 0x0 b508: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b50c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b510: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b514: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff b51c: wait_frames 40 :: 0x9 0x4 0x28 0x0 b520: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b524: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff b52c: load_text 0x10b :: 0x5 0x8 0xb 0x1 0x0 0xff 0xff 0xff You obtain the crown. b534: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff b53c: show_dialog :: 0x27 0x4 0x0 0xff b540: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff b548: close_dialog, wait :: 0x6 0x4 0x1 0xff b54c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff b554: show_leader :: 0x16 0x4 0x1 0xff b558: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b55c: set_flag 0x6 :: 0x2d 0x4 0x6 0x0 b560: give_item 0x1 :: 0x37 0x4 0x0 0x1 b564: remove_trigger 0x1398 :: 0x2e 0x4 0x98 0x13 b568: jump 0xb580 :: 0xc 0x8 0xff 0xff 0x80 0xb5 0x0 0x8 b570: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. b578: show_dialog :: 0x27 0x4 0x0 0xff b57c: close_dialog, wait :: 0x6 0x4 0x1 0xff b580: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1399 - Feed Star Ruby to Giant c5d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff c5d8: hide_leader :: 0x16 0x4 0x0 0xff c5dc: nop :: 0x1 0x4 0xff 0xff c5e0: 0x60 0x4 0x0 0xff c5e4: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 c5e8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 c5ec: play_sound 0x92 :: 0x11 0x8 0x0 0xff 0x92 0x0 0xff 0xff c5f4: nop :: 0x1 0x4 0xff 0xff c5f8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c600: load_text 0x217 :: 0x5 0x8 0x17 0x2 0x0 0xff 0xff 0xff You have star ruby!? Give me star ruby and I let you pass! c608: show_dialog :: 0x27 0x4 0x0 0xff c60c: close_dialog, wait :: 0x6 0x4 0x1 0xff c610: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f c614: wait_frames 10 :: 0x9 0x4 0xa 0x0 c618: 0x13 0xc 0x58 0xf 0x0 0x0 0x0 0xff 0x10 0x0 0xc 0x0 c624: 0x19 0x4 0x0 0x8 c628: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff c630: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff c638: wait_frames 4 :: 0x9 0x4 0x4 0x0 c63c: 0x19 0x8 0x1 0xff 0x28 0xc6 0x0 0x8 c644: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c648: play_sound 0x126 :: 0x11 0x8 0x0 0xff 0x26 0x1 0xff 0xff c650: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c654: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 c658: remove_sprite 15 :: 0x14 0x4 0xf 0x0 c65c: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 c660: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff c668: wait_frames 40 :: 0x9 0x4 0x28 0x0 c66c: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff c674: wait_frames 40 :: 0x9 0x4 0x28 0x0 c678: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff c680: wait_frames 40 :: 0x9 0x4 0x28 0x0 c684: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff c68c: wait_frames 75 :: 0x9 0x4 0x4b 0x0 c690: play_sound 0x92 :: 0x11 0x8 0x0 0xff 0x92 0x0 0xff 0xff c698: wait_frames 75 :: 0x9 0x4 0x4b 0x0 c69c: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 c6a0: wait_frames 40 :: 0x9 0x4 0x28 0x0 c6a4: load_text 0x218 :: 0x5 0x8 0x18 0x2 0x0 0xff 0xff 0xff *crunch* *munch* Mmmm! Nothing tastier than rubies! c6ac: show_dialog :: 0x27 0x4 0x0 0xff c6b0: close_dialog, wait :: 0x6 0x4 0x1 0xff c6b4: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 c6b8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c6bc: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 c6c0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c6c4: 0x20 0x4 0x0 0xff c6c8: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 c6cc: 0x19 0x4 0x0 0x6 c6d0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x0 0x0 0xff 0xff c6dc: wait_frames 4 :: 0x9 0x4 0x4 0x0 c6e0: play_sound 0x86 :: 0x11 0x8 0x0 0xff 0x86 0x0 0xff 0xff c6e8: 0x4 0x4 0xff 0xff c6ec: 0x19 0x8 0x1 0xff 0xd0 0xc6 0x0 0x8 c6f4: remove_sprite 0 :: 0x14 0x4 0x0 0x0 c6f8: remove_item 0x8 :: 0x37 0x4 0x1 0x8 c6fc: set_flag 0xe :: 0x2d 0x4 0xe 0x0 c700: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 c704: wait_frames 16 :: 0x9 0x4 0x10 0x0 c708: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 c70c: wait_frames 36 :: 0x9 0x4 0x24 0x0 c710: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 c714: wait_frames 26 :: 0x9 0x4 0x1a 0x0 c718: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 c71c: show_leader :: 0x16 0x4 0x1 0xff c720: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c724: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139a - Give Jolt Tonic to Healer b844: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b84c: hide_leader :: 0x16 0x4 0x0 0xff b850: nop :: 0x1 0x4 0xff 0xff b854: jump_by_dir up=0xb878, right=0xb88c, left=0xb8a0 :: 0x42 0x10 0xff 0xff 0x78 0xb8 0x0 0x8 0x8c 0xb8 0x0 0x8 0xa0 0xb8 0x0 0x8 b864: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b868: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b86c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b870: jump 0xb8ac :: 0xc 0x8 0xff 0xff 0xac 0xb8 0x0 0x8 b878: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c b87c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b880: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 b884: jump 0xb8ac :: 0xc 0x8 0xff 0xff 0xac 0xb8 0x0 0x8 b88c: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 b890: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b894: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 b898: jump 0xb8ac :: 0xc 0x8 0xff 0xff 0xac 0xb8 0x0 0x8 b8a0: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f b8a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b8a8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 b8ac: load_text 0x150 :: 0x5 0x8 0x50 0x1 0x0 0xff 0xff 0xff Healer: This jolt tonic may be just what we need to break the curse and awaken the prince! I will try it at once! b8b4: show_dialog :: 0x27 0x4 0x0 0xff b8b8: close_dialog, wait :: 0x6 0x4 0x1 0xff b8bc: wait_frames 20 :: 0x9 0x4 0x14 0x0 b8c0: remove_item 0x3 :: 0x37 0x4 0x1 0x3 b8c4: 0x60 0x4 0x0 0xff b8c8: set_npc_pose 0x6, pose=3 :: 0x21 0x4 0x6 0x3 b8cc: wait_frames 20 :: 0x9 0x4 0x14 0x0 b8d0: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x2 0x14 0xff 0xff 0x20 0xff b8d8: play_sound 0x8d :: 0x11 0x8 0x0 0xff 0x8d 0x0 0xff 0xff b8e0: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x3 0x14 0xff 0xff 0x20 0xff b8e8: wait_frames 20 :: 0x9 0x4 0x14 0x0 b8ec: set_animation_frame 0x7, frame=0 :: 0x1f 0x4 0x7 0x0 b8f0: set_animation_frame 0x7, frame=8 :: 0x1f 0x4 0x7 0x8 b8f4: load_text 0x151 :: 0x5 0x8 0x51 0x1 0x0 0xff 0xff 0xff Healer: Your Highness? Your Highness! b8fc: show_dialog :: 0x27 0x4 0x0 0xff b900: close_dialog, wait :: 0x6 0x4 0x1 0xff b904: set_animation_frame 0x7, frame=8 :: 0x1f 0x4 0x7 0x8 b908: wait_frames 40 :: 0x9 0x4 0x28 0x0 b90c: set_animation_frame 0x7, frame=0 :: 0x1f 0x4 0x7 0x0 b910: wait_frames 40 :: 0x9 0x4 0x28 0x0 b914: set_animation_frame 0x7, frame=8 :: 0x1f 0x4 0x7 0x8 b918: wait_frames 40 :: 0x9 0x4 0x28 0x0 b91c: set_animation_frame 0x7, frame=0 :: 0x1f 0x4 0x7 0x0 b920: load_text 0x152 :: 0x5 0x8 0x52 0x1 0x0 0xff 0xff 0xff The Prince: I was having...a terrible nightmare... Am I still...dreaming? b928: show_dialog :: 0x27 0x4 0x0 0xff b92c: close_dialog, wait :: 0x6 0x4 0x1 0xff b930: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b934: 0x20 0x4 0x7 0xff b938: set_npc_pose 0x7, pose=2 :: 0x21 0x4 0x7 0x2 b93c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b940: load_text 0x153 :: 0x5 0x8 0x53 0x1 0x0 0xff 0xff 0xff You...you\u8166re the legendary warriors! Something tells me I\u8166m not dreaming... I shall follow the legend as it has been told to me and my forefathers. The time for me to pass on the mystic key to its rightful owners has come at last. b948: show_dialog :: 0x27 0x4 0x0 0xff b94c: close_dialog, wait :: 0x6 0x4 0x1 0xff b950: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b954: wait_frames 10 :: 0x9 0x4 0xa 0x0 b958: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b95c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b960: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b964: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff b96c: wait_frames 40 :: 0x9 0x4 0x28 0x0 b970: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b974: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff b97c: load_text 0x154 :: 0x5 0x8 0x54 0x1 0x0 0xff 0xff 0xff You obtain the mystic key. b984: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff b98c: show_dialog :: 0x27 0x4 0x0 0xff b990: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff b998: close_dialog, wait :: 0x6 0x4 0x1 0xff b99c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff b9a4: show_leader :: 0x16 0x4 0x1 0xff b9a8: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b9ac: give_item 0x4 :: 0x37 0x4 0x0 0x4 b9b0: remove_trigger 0x1f4a :: 0x2e 0x4 0x4a 0x1f b9b4: remove_trigger 0x23cd :: 0x2e 0x4 0xcd 0x23 b9b8: set_flag 0x9 :: 0x2d 0x4 0x9 0x0 b9bc: update_npc 0x1, 0x6 :: 0x30 0x8 0x1 0x6 0x82 0x1f 0xff 0xff b9c4: set_npc_pose 0x7, pose=0 :: 0x21 0x4 0x7 0x0 b9c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139b - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139c - Pause, slow white fadein/out c7bc: face_party Up :: 0x26 0x4 0x1 0xff c7c0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff c7c8: hide_leader :: 0x16 0x4 0x0 0xff c7cc: nop :: 0x1 0x4 0xff 0xff c7d0: wait_frames 50 :: 0x9 0x4 0x32 0x0 c7d4: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c c7d8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c7dc: play_sound 0x8c :: 0x11 0x8 0x0 0xff 0x8c 0x0 0xff 0xff c7e4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x2 0xa 0xff 0xff 0x20 0xff c7ec: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 c7f0: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe c7f4: update_npc remove_collision, 0xe :: 0x30 0x4 0x4 0xe c7f8: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x3 0xa 0xff 0xff 0x20 0xff c800: set_flag 0x10 :: 0x2d 0x4 0x10 0x0 c804: show_leader :: 0x16 0x4 0x1 0xff c808: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c80c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139d - Give Adamantite to Smyth f514: 0x60 0x4 0x0 0xff f518: 0x13 0xc 0x4c 0xd 0x0 0x0 0x0 0xff 0x12 0x0 0x7 0x0 f524: update_npc remove_collision, 0xd :: 0x30 0x4 0x4 0xd f528: 0x1c 0x4 0xd 0x1 f52c: update_npc hide, 0xd :: 0x30 0x4 0x2 0xd f530: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff f538: nop :: 0x1 0x4 0xff 0xff f53c: 0x23 0xc 0xff 0x4 0x6 0x0 0xf2 0xff 0xb4 0x0 0x88 0x1 f548: wait_frames 50 :: 0x9 0x4 0x32 0x0 f54c: jump_by_dir up=0xf55c, right=0xf578, left=0xf578 :: 0x42 0x10 0xff 0xff 0x5c 0xf5 0x0 0x8 0x78 0xf5 0x0 0x8 0x78 0xf5 0x0 0x8 f55c: face_party Left :: 0x26 0x4 0x3 0xff f560: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff f568: hide_leader :: 0x16 0x4 0x0 0xff f56c: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 f570: jump 0xf59c :: 0xc 0x8 0xff 0xff 0x9c 0xf5 0x0 0x8 f578: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 f580: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f584: move_party 0x0, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x3 0x0 0x0 0x0 f58c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f590: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff f598: hide_leader :: 0x16 0x4 0x0 0xff f59c: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f f5a0: 0x13 0xc 0x59 0xc 0x0 0x0 0x0 0xff 0x11 0x0 0x7 0x0 f5ac: update_npc remove_collision, 0xc :: 0x30 0x4 0x4 0xc f5b0: 0x1c 0x4 0xc 0x1 f5b4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f5b8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 f5bc: wait_frames 20 :: 0x9 0x4 0x14 0x0 f5c0: 0x20 0x4 0x20 0xff f5c4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x1 0xff 0xff f5d0: move_party 0x0, 1, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x2 0x0 0x0 0x0 f5d8: set_animation_frame 0x4, frame=6 :: 0x1f 0x4 0x4 0x6 f5dc: wait_frames 40 :: 0x9 0x4 0x28 0x0 f5e0: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 f5e4: wait_frames 40 :: 0x9 0x4 0x28 0x0 f5e8: set_animation_frame 0x4, frame=6 :: 0x1f 0x4 0x4 0x6 f5ec: wait_frames 40 :: 0x9 0x4 0x28 0x0 f5f0: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 f5f4: wait_frames 40 :: 0x9 0x4 0x28 0x0 f5f8: 0x20 0x4 0x4 0xff f5fc: nop :: 0x1 0x4 0xff 0xff f600: 0x20 0x4 0x4 0xff f604: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x4 0x0 0xff 0xff f610: 0x4 0x4 0xff 0xff f614: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 f618: set_animation_frame 0x4, frame=6 :: 0x1f 0x4 0x4 0x6 f61c: load_text 0x1e9 :: 0x5 0x8 0xe9 0x1 0x0 0xff 0xff 0xff Smyth: Is this...adamantite!? f624: show_dialog :: 0x27 0x4 0x0 0xff f628: close_dialog, wait :: 0x6 0x4 0x1 0xff f62c: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 f630: 0x8 0x8 0x4 0xff 0x10 0x0 0xff 0xff f638: wait_frames 8 :: 0x9 0x4 0x8 0x0 f63c: set_animation_frame 0x4, frame=6 :: 0x1f 0x4 0x4 0x6 f640: wait_frames 8 :: 0x9 0x4 0x8 0x0 f644: set_animation_frame 0x4, frame=2 :: 0x1f 0x4 0x4 0x2 f648: wait_frames 8 :: 0x9 0x4 0x8 0x0 f64c: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 f650: wait_frames 8 :: 0x9 0x4 0x8 0x0 f654: set_animation_frame 0x4, frame=0 :: 0x1f 0x4 0x4 0x0 f658: wait_frames 8 :: 0x9 0x4 0x8 0x0 f65c: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 f660: load_text 0x1ea :: 0x5 0x8 0xea 0x1 0x0 0xff 0xff 0xff Awricht! Ah\u8166ll uise this tae make ye the finest sword ye\u8166ll e\u8166er wield! f668: show_dialog :: 0x27 0x4 0x0 0xff f66c: close_dialog, wait :: 0x6 0x4 0x1 0xff f670: update_npc 0x3, 0xd :: 0x30 0x4 0x3 0xd f674: 0x19 0x4 0x0 0x3 f678: set_animation_frame 0x4, frame=8 :: 0x1f 0x4 0x4 0x8 f67c: set_animation_frame 0xd, frame=0 :: 0x1f 0x4 0xd 0x0 f680: wait_frames 40 :: 0x9 0x4 0x28 0x0 f684: play_sound 0x9c :: 0x11 0x8 0x0 0xff 0x9c 0x0 0xff 0xff f68c: set_animation_frame 0x4, frame=9 :: 0x1f 0x4 0x4 0x9 f690: set_animation_frame 0xd, frame=1 :: 0x1f 0x4 0xd 0x1 f694: wait_frames 40 :: 0x9 0x4 0x28 0x0 f698: 0x19 0x8 0x1 0xff 0x78 0xf6 0x0 0x8 f6a0: remove_sprite 12 :: 0x14 0x4 0xc 0x0 f6a4: 0x13 0xc 0x5a 0xe 0x0 0x0 0x0 0xff 0x11 0x0 0x7 0x0 f6b0: 0x1c 0x4 0xe 0x1 f6b4: 0x19 0x4 0x0 0x2 f6b8: set_animation_frame 0x4, frame=8 :: 0x1f 0x4 0x4 0x8 f6bc: set_animation_frame 0xd, frame=0 :: 0x1f 0x4 0xd 0x0 f6c0: wait_frames 40 :: 0x9 0x4 0x28 0x0 f6c4: play_sound 0x9c :: 0x11 0x8 0x0 0xff 0x9c 0x0 0xff 0xff f6cc: set_animation_frame 0x4, frame=9 :: 0x1f 0x4 0x4 0x9 f6d0: set_animation_frame 0xd, frame=1 :: 0x1f 0x4 0xd 0x1 f6d4: wait_frames 40 :: 0x9 0x4 0x28 0x0 f6d8: 0x19 0x8 0x1 0xff 0xb8 0xf6 0x0 0x8 f6e0: remove_sprite 13 :: 0x14 0x4 0xd 0x0 f6e4: load_text 0x1eb :: 0x5 0x8 0xeb 0x1 0x0 0xff 0xff 0xff Duin! In aw ma years Ah\u8166ve ne\u8166er crafted a finer sword! f6ec: show_dialog :: 0x27 0x4 0x0 0xff f6f0: close_dialog, wait :: 0x6 0x4 0x1 0xff f6f4: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 f6f8: load_text 0x1ec :: 0x5 0x8 0xec 0x1 0x0 0xff 0xff 0xff Go on, take her. She\u8166s yours! f700: show_dialog :: 0x27 0x4 0x0 0xff f704: close_dialog, wait :: 0x6 0x4 0x1 0xff f708: 0x20 0x4 0x4 0xff f70c: 0xb 0xc 0x1 0x2 0x1 0x0 0x0 0x0 0x4 0x0 0xff 0xff f718: wait_frames 30 :: 0x9 0x4 0x1e 0x0 f71c: 0x20 0x4 0x20 0xff f720: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff f72c: move_party 0x0, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x3 0x0 0x0 0x0 f734: 0x4 0x4 0xff 0xff f738: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 f73c: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f f740: 0xb 0xc 0x1 0x1 0x2 0x0 0x0 0x0 0xe 0x1 0xff 0xff f74c: 0x4 0x4 0xff 0xff f750: remove_sprite 14 :: 0x14 0x4 0xe 0x0 f754: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 f758: wait_frames 30 :: 0x9 0x4 0x1e 0x0 f75c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f760: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff f768: wait_frames 40 :: 0x9 0x4 0x28 0x0 f76c: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 f770: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff f778: load_text 0x1ed :: 0x5 0x8 0xed 0x1 0x0 0xff 0xff 0xff You obtain Excalibur. f780: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff f788: show_dialog :: 0x27 0x4 0x0 0xff f78c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff f794: close_dialog, wait :: 0x6 0x4 0x1 0xff f798: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff f7a0: show_leader :: 0x16 0x4 0x1 0xff f7a4: remove_sprite 32 :: 0x14 0x4 0x0 0x1 f7a8: set_flag 0x23 :: 0x2d 0x4 0x23 0x0 f7ac: give_item 0x11 :: 0x37 0x4 0x0 0x11 f7b0: remove_item 0x6 :: 0x37 0x4 0x1 0x6 f7b4: update_npc 0x1, 0x4 :: 0x30 0x8 0x1 0x4 0x90 0x1f 0xff 0xff f7bc: 0x20 0x4 0x4 0xff f7c0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139e - Fairy released from bottle d60c: check_flag_clear_and_jump 0x2a 0xd898 :: 0x2d 0x8 0x2a 0x2 0x98 0xd8 0x0 0x8 d614: face_party Down :: 0x26 0x4 0x0 0xff d618: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff d620: hide_leader :: 0x16 0x4 0x0 0xff d624: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff d62c: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff d634: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d638: wait_frames 20 :: 0x9 0x4 0x14 0x0 d63c: 0x13 0x8 0x4a 0xf 0x0 0x0 0x0 0xfe d644: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf d648: 0x1c 0x4 0xf 0x1 d64c: play_sound 0x8a :: 0x11 0x8 0x0 0xff 0x8a 0x0 0xff 0xff d654: 0x19 0x4 0x0 0xa d658: 0x18 0x8 0xf 0x1 0xfe 0xff 0xff 0xff d660: wait_frames 4 :: 0x9 0x4 0x4 0x0 d664: 0x19 0x8 0x1 0xff 0x58 0xd6 0x0 0x8 d66c: 0x19 0x4 0x0 0x3 d670: 0x18 0x8 0xf 0x0 0xfe 0xff 0xff 0xff d678: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff d680: wait_frames 3 :: 0x9 0x4 0x3 0x0 d684: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff d68c: wait_frames 3 :: 0x9 0x4 0x3 0x0 d690: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff d698: 0x18 0x8 0xf 0x1 0x2 0x0 0xff 0xff d6a0: wait_frames 3 :: 0x9 0x4 0x3 0x0 d6a4: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff d6ac: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff d6b4: wait_frames 3 :: 0x9 0x4 0x3 0x0 d6b8: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff d6c0: 0x19 0x8 0x1 0xff 0x70 0xd6 0x0 0x8 d6c8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d6cc: 0x19 0x4 0x0 0x4 d6d0: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff d6d8: wait_frames 5 :: 0x9 0x4 0x5 0x0 d6dc: 0x19 0x8 0x1 0xff 0xd0 0xd6 0x0 0x8 d6e4: set_animation_frame 0x20, frame=17 :: 0x1f 0x4 0x20 0x11 d6e8: 0x19 0x4 0x0 0x3 d6ec: 0x18 0x8 0xf 0x0 0xfe 0xff 0xff 0xff d6f4: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff d6fc: wait_frames 4 :: 0x9 0x4 0x4 0x0 d700: 0x19 0x8 0x1 0xff 0xec 0xd6 0x0 0x8 d708: 0x19 0x4 0x0 0x4 d70c: 0x18 0x8 0xf 0x0 0xfe 0xff 0xff 0xff d714: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff d71c: wait_frames 3 :: 0x9 0x4 0x3 0x0 d720: 0x19 0x8 0x1 0xff 0xc 0xd7 0x0 0x8 d728: 0x19 0x4 0x0 0x4 d72c: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff d734: 0x18 0x8 0xf 0x1 0x3 0x0 0xff 0xff d73c: wait_frames 5 :: 0x9 0x4 0x5 0x0 d740: 0x19 0x8 0x1 0xff 0x2c 0xd7 0x0 0x8 d748: 0x19 0x4 0x0 0x8 d74c: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff d754: 0x18 0x8 0xf 0x1 0x1 0x0 0xff 0xff d75c: wait_frames 5 :: 0x9 0x4 0x5 0x0 d760: 0x19 0x8 0x1 0xff 0x4c 0xd7 0x0 0x8 d768: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d76c: 0x19 0x4 0x0 0x14 d770: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff d778: wait_frames 4 :: 0x9 0x4 0x4 0x0 d77c: 0x19 0x8 0x1 0xff 0x70 0xd7 0x0 0x8 d784: 0x19 0x4 0x0 0x4 d788: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff d790: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff d798: wait_frames 4 :: 0x9 0x4 0x4 0x0 d79c: 0x19 0x8 0x1 0xff 0x88 0xd7 0x0 0x8 d7a4: 0x19 0x4 0x0 0x6 d7a8: 0x18 0x8 0xf 0x0 0x2 0x0 0xff 0xff d7b0: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff d7b8: wait_frames 4 :: 0x9 0x4 0x4 0x0 d7bc: 0x19 0x8 0x1 0xff 0xa8 0xd7 0x0 0x8 d7c4: 0x19 0x4 0x0 0x3 d7c8: 0x18 0x8 0xf 0x0 0x2 0x0 0xff 0xff d7d0: 0x18 0x8 0xf 0x1 0xfe 0xff 0xff 0xff d7d8: wait_frames 4 :: 0x9 0x4 0x4 0x0 d7dc: 0x19 0x8 0x1 0xff 0xc8 0xd7 0x0 0x8 d7e4: 0x19 0x4 0x0 0x8 d7e8: 0x18 0x8 0xf 0x0 0x3 0x0 0xff 0xff d7f0: 0x18 0x8 0xf 0x1 0xfe 0xff 0xff 0xff d7f8: wait_frames 3 :: 0x9 0x4 0x3 0x0 d7fc: 0x19 0x8 0x1 0xff 0xe8 0xd7 0x0 0x8 d804: set_animation_frame 0x20, frame=18 :: 0x1f 0x4 0x20 0x12 d808: 0x19 0x4 0x0 0x3 d80c: 0x18 0x8 0xf 0x0 0x3 0x0 0xff 0xff d814: 0x18 0x8 0xf 0x1 0xfd 0xff 0xff 0xff d81c: wait_frames 3 :: 0x9 0x4 0x3 0x0 d820: 0x19 0x8 0x1 0xff 0xc 0xd8 0x0 0x8 d828: 0x19 0x4 0x0 0xe d82c: 0x18 0x8 0xf 0x0 0x3 0x0 0xff 0xff d834: 0x18 0x8 0xf 0x1 0xfc 0xff 0xff 0xff d83c: nop :: 0x1 0x4 0xff 0xff d840: nop :: 0x1 0x4 0xff 0xff d844: 0x19 0x8 0x1 0xff 0x2c 0xd8 0x0 0x8 d84c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d850: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d854: remove_sprite 15 :: 0x14 0x4 0xf 0x0 d858: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d860: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb d864: update_npc 0x5, 0xb :: 0x30 0x4 0x5 0xb d868: nop :: 0x1 0x4 0xff 0xff d86c: update_npc 0x1, 0xb :: 0x30 0x8 0x1 0xb 0x8f 0x13 0xff 0xff d874: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d87c: show_leader :: 0x16 0x4 0x1 0xff d880: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d884: resume_music :: 0x11 0x8 0x4 0xff 0x8 0x0 0xff 0xff d88c: 0x36 0x4 0x9e 0x13 d890: set_flag 0x19 :: 0x2d 0x4 0x19 0x0 d894: remove_item 0xe :: 0x37 0x4 0x1 0xe d898: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x139f - Levistone obtaining cfb8: face_party Down :: 0x26 0x4 0x0 0xff cfbc: hide_leader :: 0x16 0x4 0x0 0xff cfc0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff cfc8: wait_frames 10 :: 0x9 0x4 0xa 0x0 cfcc: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 cfd0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 cfd4: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cfd8: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff cfe0: wait_frames 40 :: 0x9 0x4 0x28 0x0 cfe4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 cfe8: nop :: 0x1 0x4 0xff 0xff cfec: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff cff4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff cffc: load_text 0x10c :: 0x5 0x8 0xc 0x1 0x0 0xff 0xff 0xff You obtain a levistone. d004: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d00c: show_dialog :: 0x27 0x4 0x0 0xff d010: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d018: close_dialog, wait :: 0x6 0x4 0x1 0xff d01c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff d024: show_leader :: 0x16 0x4 0x1 0xff d028: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d02c: set_flag 0x14 :: 0x2d 0x4 0x14 0x0 d030: give_item 0xa :: 0x37 0x4 0x0 0xa d034: nop :: 0x1 0x4 0xff 0xff d038: remove_trigger 0x139f :: 0x2e 0x4 0x9f 0x13 d03c: jump 0xd044 :: 0xc 0x8 0xff 0xff 0x44 0xd0 0x0 0x8 d044: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a0 - Unlock Black Crystal f7c4: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff f7cc: hide_leader :: 0x16 0x4 0x0 0xff f7d0: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 f7d4: nop :: 0x1 0x4 0xff 0xff f7d8: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 f7e0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f7e4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f7e8: load_sprite 0x1, (38, 28) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x26 0x0 0x1c 0x0 0xff 0xff f7f4: load_sprite 0x3, (38, 28) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x26 0x0 0x1c 0x0 0xff 0xff f800: load_sprite 0x2, (38, 28) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x26 0x0 0x1c 0x0 0xff 0xff f80c: 0x20 0x4 0x21 0xff f810: 0x20 0x4 0x22 0xff f814: 0x20 0x4 0x23 0xff f818: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff f824: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff f830: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff f83c: 0x4 0x4 0xff 0xff f840: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 f844: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 f848: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 f84c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 f850: wait_frames 35 :: 0x9 0x4 0x23 0x0 f854: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 f858: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 f85c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f860: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f864: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f868: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 f86c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 f870: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 f874: wait_frames 35 :: 0x9 0x4 0x23 0x0 f878: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 f87c: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 f880: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 f884: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 f888: wait_frames 40 :: 0x9 0x4 0x28 0x0 f88c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f890: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 f894: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 f898: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 f89c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f8a0: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 f8a4: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 f8a8: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 f8ac: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 f8b0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 f8b4: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c f8b8: set_animation_frame 0x21, frame=28 :: 0x1f 0x4 0x21 0x1c f8bc: set_animation_frame 0x22, frame=28 :: 0x1f 0x4 0x22 0x1c f8c0: set_animation_frame 0x23, frame=28 :: 0x1f 0x4 0x23 0x1c f8c4: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb0 0x0 0x88 0x1 f8d0: 0x23 0xc 0xff 0x21 0x4 0x0 0xf0 0xff 0xb1 0x0 0x88 0x1 f8dc: 0x23 0xc 0xff 0x22 0x4 0x0 0xf0 0xff 0xb2 0x0 0x88 0x1 f8e8: 0x23 0xc 0xff 0x23 0x4 0x0 0xf0 0xff 0xb3 0x0 0x88 0x1 f8f4: wait_frames 120 :: 0x9 0x4 0x78 0x0 f8f8: load_text 0x21 :: 0x5 0x8 0x21 0x0 0x0 0xff 0xff 0xff You focus the light of the four shining crystals\u815dfire, earth, water, and wind\u815don the Black Crystal. The flow of time surges and space begins to warp! Just one step forward, and you will travel back two thousand years in time! f900: show_dialog :: 0x27 0x4 0x0 0xff f904: close_dialog, wait :: 0x6 0x4 0x1 0xff f908: wait_frames 16 :: 0x9 0x4 0x10 0x0 f90c: 0xab 0x4 0x1 0x7 f910: update_npc hide, 0x7 :: 0x30 0x4 0x2 0x7 f914: update_npc remove_collision, 0x7 :: 0x30 0x4 0x4 0x7 f918: set_flag 0x24 :: 0x2d 0x4 0x24 0x0 f91c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f920: wait_frames 40 :: 0x9 0x4 0x28 0x0 f924: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f928: 0x20 0x4 0x20 0xff f92c: 0x20 0x4 0x21 0xff f930: 0x20 0x4 0x22 0xff f934: 0x20 0x4 0x23 0xff f938: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff f944: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff f950: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff f95c: 0x4 0x4 0xff 0xff f960: remove_sprite 33 :: 0x14 0x4 0x1 0x1 f964: remove_sprite 34 :: 0x14 0x4 0x2 0x1 f968: remove_sprite 35 :: 0x14 0x4 0x3 0x1 f96c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 f974: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f978: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f97c: face_party Up :: 0x26 0x4 0x1 0xff f980: show_leader :: 0x16 0x4 0x1 0xff f984: remove_sprite 32 :: 0x14 0x4 0x0 0x1 f988: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a1 - Sub Engineer fades away... e560: load_text 0x170 :: 0x5 0x8 0x70 0x1 0x0 0xff 0xff 0xff You...you have oxyale. e568: show_dialog :: 0x27 0x4 0x0 0xff e56c: 0x10 0x4 0x1 0x0 e570: set_animation_frame 0xb, frame=0 :: 0x1f 0x4 0xb 0x0 e574: 0x29 0x8 0x71 0x1 0x1 0xff 0xff 0xff e57c: show_dialog :: 0x27 0x4 0x0 0xff e580: 0x10 0x4 0x1 0x0 e584: set_animation_frame 0xb, frame=3 :: 0x1f 0x4 0xb 0x3 e588: 0x29 0x8 0x72 0x1 0x1 0xff 0xff 0xff e590: show_dialog :: 0x27 0x4 0x0 0xff e594: 0x10 0x4 0x1 0x0 e598: close_dialog, wait :: 0x6 0x4 0x1 0xff e59c: 0x19 0x4 0x0 0x10 e5a0: 0x18 0x8 0xb 0x0 0x1 0x0 0xff 0xff e5a8: 0x18 0x8 0xb 0x1 0xff 0xff 0xff 0xff e5b0: wait_frames 10 :: 0x9 0x4 0xa 0x0 e5b4: 0x19 0x8 0x1 0xff 0xa0 0xe5 0x0 0x8 e5bc: move_party 0x3, 1, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x2 0x0 0x0 0x0 e5c4: 0x7a 0x8 0xb 0x0 0x0 0x1 0x30 0x0 e5cc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e5d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff e5d8: hide_leader :: 0x16 0x4 0x0 0xff e5dc: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 e5e0: nop :: 0x1 0x4 0xff 0xff e5e4: play_sound 0x121 :: 0x11 0x8 0x0 0xff 0x21 0x1 0xff 0xff e5ec: 0x79 0x4 0xb 0xdc e5f0: set_animation_frame 0x20, frame=22 :: 0x1f 0x4 0x20 0x16 e5f4: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 e5f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 e5fc: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 e600: show_leader :: 0x16 0x4 0x1 0xff e604: remove_sprite 32 :: 0x14 0x4 0x0 0x1 e608: remove_trigger 0x13a1 :: 0x2e 0x4 0xa1 0x13 e60c: set_flag 0x1b :: 0x2d 0x4 0x1b 0x0 e610: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a2 - Barrel submarine (Onrac) e614: 0x60 0x4 0x0 0xff e618: load_text 0x173 :: 0x5 0x8 0x73 0x1 0x0 0xff 0xff 0xff Do you want to get in the barrel? e620: show_dialog :: 0x27 0x4 0x0 0xff e624: jump_if_no 0xe8bc :: 0x63 0x8 0x0 0xff 0xbc 0xe8 0x0 0x8 e62c: close_dialog, wait :: 0x6 0x4 0x0 0xff e630: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e634: jump_by_dir up=0xe654, right=0xe664, left=0xe674 :: 0x42 0x10 0xff 0xff 0x54 0xe6 0x0 0x8 0x64 0xe6 0x0 0x8 0x74 0xe6 0x0 0x8 e644: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 e64c: jump 0xe674 :: 0xc 0x8 0xff 0xff 0x74 0xe6 0x0 0x8 e654: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 e65c: jump 0xe674 :: 0xc 0x8 0xff 0xff 0x74 0xe6 0x0 0x8 e664: move_party 0x0, 1, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x2 0x0 0x0 0x0 e66c: jump 0xe674 :: 0xc 0x8 0xff 0xff 0x74 0xe6 0x0 0x8 e674: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e678: wait_frames 10 :: 0x9 0x4 0xa 0x0 e67c: hide_leader :: 0x16 0x4 0x0 0xff e680: wait_frames 40 :: 0x9 0x4 0x28 0x0 e684: 0x19 0x4 0x0 0xa e688: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e690: wait_frames 4 :: 0x9 0x4 0x4 0x0 e694: 0x19 0x8 0x1 0xff 0x88 0xe6 0x0 0x8 e69c: play_sound 0x8b :: 0x11 0x8 0x0 0xff 0x8b 0x0 0xff 0xff e6a4: 0x19 0x4 0x0 0x5 e6a8: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e6b0: wait_frames 4 :: 0x9 0x4 0x4 0x0 e6b4: 0x19 0x8 0x1 0xff 0xa8 0xe6 0x0 0x8 e6bc: set_animation_frame 0xf, frame=1 :: 0x1f 0x4 0xf 0x1 e6c0: 0x19 0x4 0x0 0x3 e6c4: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e6cc: wait_frames 4 :: 0x9 0x4 0x4 0x0 e6d0: 0x19 0x8 0x1 0xff 0xc4 0xe6 0x0 0x8 e6d8: set_animation_frame 0xf, frame=2 :: 0x1f 0x4 0xf 0x2 e6dc: 0x19 0x4 0x0 0x3 e6e0: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e6e8: wait_frames 4 :: 0x9 0x4 0x4 0x0 e6ec: 0x19 0x8 0x1 0xff 0xe0 0xe6 0x0 0x8 e6f4: set_animation_frame 0xf, frame=3 :: 0x1f 0x4 0xf 0x3 e6f8: 0x19 0x4 0x0 0x3 e6fc: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e704: wait_frames 4 :: 0x9 0x4 0x4 0x0 e708: 0x19 0x8 0x1 0xff 0xfc 0xe6 0x0 0x8 e710: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x6 0x8 0xff 0xff 0x20 0xff e718: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff e720: set_animation_frame 0xf, frame=4 :: 0x1f 0x4 0xf 0x4 e724: 0x19 0x4 0x0 0x3 e728: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e730: wait_frames 4 :: 0x9 0x4 0x4 0x0 e734: 0x19 0x8 0x1 0xff 0x28 0xe7 0x0 0x8 e73c: set_animation_frame 0xf, frame=5 :: 0x1f 0x4 0xf 0x5 e740: 0x19 0x4 0x0 0x3 e744: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff e74c: wait_frames 4 :: 0x9 0x4 0x4 0x0 e750: 0x19 0x8 0x1 0xff 0x44 0xe7 0x0 0x8 e758: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf e75c: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf e760: 0x3f 0x4 0xff 0xff e764: jump_by_dir up=0xe784, right=0xe794, left=0xe7a4 :: 0x42 0x10 0xff 0xff 0x84 0xe7 0x0 0x8 0x94 0xe7 0x0 0x8 0xa4 0xe7 0x0 0x8 e774: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 e77c: jump 0xe7a4 :: 0xc 0x8 0xff 0xff 0xa4 0xe7 0x0 0x8 e784: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 e78c: jump 0xe7a4 :: 0xc 0x8 0xff 0xff 0xa4 0xe7 0x0 0x8 e794: move_party 0x0, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x3 0x0 0x0 0x0 e79c: jump 0xe7a4 :: 0xc 0x8 0xff 0xff 0xa4 0xe7 0x0 0x8 e7a4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff e7ac: 0x67 0x4 0x3 0xff e7b0: wait_frames 16 :: 0x9 0x4 0x10 0x0 e7b4: load_map 0x19 :: 0x3 0xc 0x1 0x19 0x1e 0x0 0x3c 0x0 0x1 0x0 0xff 0xff e7c0: hide_leader :: 0x16 0x4 0x0 0xff e7c4: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 e7c8: 0x18 0x8 0x0 0x1 0x20 0x0 0xff 0xff e7d0: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x5 0x8 0xff 0xff 0x20 0xff e7d8: wait_frames 48 :: 0x9 0x4 0x30 0x0 e7dc: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 e7e0: play_sound 0x8b :: 0x11 0x8 0x0 0xff 0x8b 0x0 0xff 0xff e7e8: set_animation_frame 0x0, frame=5 :: 0x1f 0x4 0x0 0x5 e7ec: 0x19 0x4 0x0 0x3 e7f0: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e7f8: wait_frames 4 :: 0x9 0x4 0x4 0x0 e7fc: 0x19 0x8 0x1 0xff 0xf0 0xe7 0x0 0x8 e804: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 e808: 0x19 0x4 0x0 0x3 e80c: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e814: wait_frames 4 :: 0x9 0x4 0x4 0x0 e818: 0x19 0x8 0x1 0xff 0xc 0xe8 0x0 0x8 e820: set_animation_frame 0x0, frame=3 :: 0x1f 0x4 0x0 0x3 e824: 0x19 0x4 0x0 0x3 e828: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e830: wait_frames 4 :: 0x9 0x4 0x4 0x0 e834: 0x19 0x8 0x1 0xff 0x28 0xe8 0x0 0x8 e83c: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 e840: 0x19 0x4 0x0 0x3 e844: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e84c: wait_frames 4 :: 0x9 0x4 0x4 0x0 e850: 0x19 0x8 0x1 0xff 0x44 0xe8 0x0 0x8 e858: set_animation_frame 0x0, frame=1 :: 0x1f 0x4 0x0 0x1 e85c: 0x19 0x4 0x0 0x3 e860: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e868: wait_frames 4 :: 0x9 0x4 0x4 0x0 e86c: 0x19 0x8 0x1 0xff 0x60 0xe8 0x0 0x8 e874: 0x20 0x4 0x0 0xff e878: 0x19 0x4 0x0 0x11 e87c: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff e884: wait_frames 4 :: 0x9 0x4 0x4 0x0 e888: 0x19 0x8 0x1 0xff 0x7c 0xe8 0x0 0x8 e890: wait_frames 32 :: 0x9 0x4 0x20 0x0 e894: show_leader :: 0x16 0x4 0x1 0xff e898: face_party Up :: 0x26 0x4 0x1 0xff e89c: wait_frames 12 :: 0x9 0x4 0xc 0x0 e8a0: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 e8a8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e8ac: 0x6a 0x8 0x6 0x0 0x11 0xff 0xff 0xff e8b4: jump 0xe8c0 :: 0xc 0x8 0xff 0xff 0xc0 0xe8 0x0 0x8 e8bc: close_dialog, wait :: 0x6 0x4 0x0 0xff e8c0: wait_frames 8 :: 0x9 0x4 0x8 0x0 e8c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a3 - Confronting Kraken 1c4c: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1c54: load_map 0x7a :: 0x3 0xc 0x1 0x7a 0xb 0x0 0xb 0x0 0x1 0x0 0xff 0xff 1c60: hide_leader :: 0x16 0x4 0x0 0xff 1c64: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1c6c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1c70: 0x19 0x4 0x0 0x4 1c74: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1c7c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1c80: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1c88: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1c8c: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1c94: 0x19 0x8 0x1 0xff 0x74 0x1c 0x0 0x8 1c9c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1ca0: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 1ca8: 0x19 0x4 0x0 0x6 1cac: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1cb4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1cb8: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1cc0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1cc4: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1ccc: 0x19 0x8 0x1 0xff 0xac 0x1c 0x0 0x8 1cd4: 0xb 0xc 0x3 0x4 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 1ce0: 0x4 0x4 0xff 0xff 1ce4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1ce8: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 1cec: wait_frames 30 :: 0x9 0x4 0x1e 0x0 1cf0: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 1cf4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 1cf8: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 1cfc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 1d00: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 1d04: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1d08: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 1d10: 0x19 0x4 0x0 0x6 1d14: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1d1c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1d20: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1d28: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1d2c: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1d34: 0x19 0x8 0x1 0xff 0x14 0x1d 0x0 0x8 1d3c: 0x20 0x4 0x1 0xff 1d40: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 1d44: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1d48: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 1d4c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1d50: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 1d58: 0x23 0xc 0xff 0x0 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 1d64: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1d68: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 1d70: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1d78: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1d80: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1d88: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1d90: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 1d98: 0x68 0x4 0x2 0x1 1d9c: fade_out map time=1, amount=32 :: 0x1b 0x8 0x1 0x1 0xff 0x0 0x20 0xff 1da4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1da8: set_flag 0x1d :: 0x2d 0x4 0x1d 0x0 1dac: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1db4: load_map 0x17 :: 0x3 0xc 0x1 0x17 0x14 0x0 0xb 0x0 0x0 0x0 0xff 0xff 1dc0: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1dc8: end_event :: 0x0 0x4 0xff 0xff ebac: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff ebb4: hide_leader :: 0x16 0x4 0x0 0xff ebb8: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 ebbc: nop :: 0x1 0x4 0xff 0xff ebc0: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 ebc8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff ebcc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff ebd0: load_text 0x180 :: 0x5 0x8 0x80 0x1 0x0 0xff 0xff 0xff Hmph. You humans do impress... I would not have thought to see you here. ebd8: show_dialog :: 0x27 0x4 0x0 0xff ebdc: close_dialog, wait :: 0x6 0x4 0x1 0xff ebe0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ebe4: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff ebec: nop :: 0x1 0x4 0xff 0xff ebf0: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ebfc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ec00: 0x19 0x4 0x0 0x4 ec04: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff ec0c: wait_frames 8 :: 0x9 0x4 0x8 0x0 ec10: 0x19 0x8 0x1 0xff 0x4 0xec 0x0 0x8 ec18: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ec1c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 ec20: 0xaa 0x4 0x2 0x3 ec24: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ec28: load_text 0x181 :: 0x5 0x8 0x81 0x1 0x0 0xff 0xff 0xff But do you really think you can defeat the Fiend of Water here in my own domain? Fools! These dark depths shall be your tomb! ec30: show_dialog :: 0x27 0x4 0x0 0xff ec34: close_dialog, wait :: 0x6 0x4 0x1 0xff ec38: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ec3c: begin_battle 0x6 :: 0x2b 0x4 0x6 0xff ec40: nop :: 0x1 0x4 0xff 0xff ec44: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 ec48: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 ec4c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 ec50: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 ec54: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff ec5c: wait_frames 120 :: 0x9 0x4 0x78 0x0 ec60: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 ec68: wait_for_party_movement :: 0x3b 0x4 0xff 0xff ec6c: 0x20 0x4 0x20 0xff ec70: 0xb 0xc 0x1 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff ec7c: 0x4 0x4 0xff 0xff ec80: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 ec84: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ec88: load_sprite 0x1, (20, 11) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x14 0x0 0xb 0x0 0xff 0xff ec94: load_sprite 0x3, (20, 11) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x14 0x0 0xb 0x0 0xff 0xff eca0: load_sprite 0x2, (20, 11) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x14 0x0 0xb 0x0 0xff 0xff ecac: 0x20 0x4 0x21 0xff ecb0: 0x20 0x4 0x22 0xff ecb4: 0x20 0x4 0x23 0xff ecb8: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff ecc4: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff ecd0: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff ecdc: 0x4 0x4 0xff 0xff ece0: wait_frames 20 :: 0x9 0x4 0x14 0x0 ece4: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 ece8: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 ecec: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 ecf0: wait_frames 35 :: 0x9 0x4 0x23 0x0 ecf4: 0x60 0x4 0x0 0xff ecf8: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff ed00: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c ed04: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb0 0x0 0x88 0x1 ed10: wait_frames 120 :: 0x9 0x4 0x78 0x0 ed14: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff ed1c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff ed24: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff ed2c: play_sound 0x9d :: 0x11 0x8 0x0 0xff 0x9d 0x0 0xff 0xff ed34: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff ed3c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ed40: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff ed48: nop :: 0x1 0x4 0xff 0xff ed4c: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ed58: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ed64: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ed70: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ed7c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ed80: play_sound 0x9e :: 0x11 0x8 0x0 0xff 0x9e 0x0 0xff 0xff ed88: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 ed8c: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 ed90: wait_frames 20 :: 0x9 0x4 0x14 0x0 ed94: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 ed98: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 ed9c: wait_frames 10 :: 0x9 0x4 0xa 0x0 eda0: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 eda4: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 eda8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 edac: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 edb0: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 edb4: wait_frames 10 :: 0x9 0x4 0xa 0x0 edb8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 edbc: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 edc0: wait_frames 40 :: 0x9 0x4 0x28 0x0 edc4: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 edc8: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 edcc: wait_frames 10 :: 0x9 0x4 0xa 0x0 edd0: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 edd4: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 edd8: wait_frames 50 :: 0x9 0x4 0x32 0x0 eddc: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 ede0: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 ede4: wait_frames 10 :: 0x9 0x4 0xa 0x0 ede8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 edec: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 edf0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 edf4: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 edf8: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 edfc: wait_frames 10 :: 0x9 0x4 0xa 0x0 ee00: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 ee04: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 ee08: play_sound 0x9f :: 0x11 0x8 0x0 0xff 0x9f 0x0 0xff 0xff ee10: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff ee18: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ee1c: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff ee24: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ee28: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff ee30: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 ee34: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 ee38: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 ee3c: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 ee40: wait_frames 40 :: 0x9 0x4 0x28 0x0 ee44: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 ee48: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 ee4c: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 ee50: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 ee54: wait_frames 40 :: 0x9 0x4 0x28 0x0 ee58: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 ee5c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 ee60: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 ee64: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 ee68: wait_frames 40 :: 0x9 0x4 0x28 0x0 ee6c: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 ee70: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 ee74: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 ee78: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 ee7c: wait_frames 40 :: 0x9 0x4 0x28 0x0 ee80: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 ee84: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 ee88: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 ee8c: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 ee90: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ee94: 0x60 0x4 0x0 0xff ee98: 0x20 0x4 0x21 0xff ee9c: 0x20 0x4 0x22 0xff eea0: 0x20 0x4 0x23 0xff eea4: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff eeb0: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff eebc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff eec8: wait_frames 40 :: 0x9 0x4 0x28 0x0 eecc: remove_sprite 33 :: 0x14 0x4 0x1 0x1 eed0: remove_sprite 34 :: 0x14 0x4 0x2 0x1 eed4: remove_sprite 35 :: 0x14 0x4 0x3 0x1 eed8: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 eee0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff eee4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff eee8: show_leader :: 0x16 0x4 0x1 0xff eeec: remove_sprite 32 :: 0x14 0x4 0x0 0x1 eef0: 0x48 0x8 0xff 0xff 0x4c 0x1c 0x0 0x8 eef8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a4 - Confronting Chaos fa68: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff fa70: hide_leader :: 0x16 0x4 0x0 0xff fa74: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 fa78: nop :: 0x1 0x4 0xff 0xff fa7c: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 fa84: wait_for_party_movement :: 0x3b 0x4 0xff 0xff fa88: wait_for_party_movement :: 0x3b 0x4 0xff 0xff fa8c: load_text 0x190 :: 0x5 0x8 0x90 0x1 0x0 0xff 0xff 0xff Do you remember me? I was once known as a knight of Cornelia. fa94: show_dialog :: 0x27 0x4 0x0 0xff fa98: close_dialog, wait :: 0x6 0x4 0x1 0xff fa9c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 faa0: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff faa8: nop :: 0x1 0x4 0xff 0xff faac: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 fab8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fabc: 0x20 0x4 0x20 0xff fac0: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x20 0x1 0xff 0xff facc: 0x4 0x4 0xff 0xff fad0: load_sprite 0x1, (27, 25) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x1b 0x0 0x19 0x0 0xff 0xff fadc: load_sprite 0x3, (27, 25) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x1b 0x0 0x19 0x0 0xff 0xff fae8: load_sprite 0x2, (27, 25) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x1b 0x0 0x19 0x0 0xff 0xff faf4: 0x20 0x4 0x21 0xff faf8: 0x20 0x4 0x22 0xff fafc: 0x20 0x4 0x23 0xff fb00: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff fb0c: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff fb18: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff fb24: 0x4 0x4 0xff 0xff fb28: set_npc_pose 0x21, pose=1 :: 0x21 0x4 0x21 0x1 fb2c: set_npc_pose 0x22, pose=1 :: 0x21 0x4 0x22 0x1 fb30: set_npc_pose 0x23, pose=1 :: 0x21 0x4 0x23 0x1 fb34: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 fb38: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 fb3c: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 fb40: wait_frames 35 :: 0x9 0x4 0x23 0x0 fb44: 0x20 0x4 0x23 0xff fb48: 0x20 0x4 0x22 0xff fb4c: 0x20 0x4 0x21 0xff fb50: 0x20 0x4 0x20 0xff fb54: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0x23 0x1 0xff 0xff fb60: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0x22 0x1 0xff 0xff fb6c: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0x21 0x1 0xff 0xff fb78: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0x20 0x1 0xff 0xff fb84: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0x0 0x0 0xff 0xff fb90: move_party 0x3, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x0 0x0 0x0 0x0 fb98: wait_for_party_movement :: 0x3b 0x4 0xff 0xff fb9c: load_text 0x191 :: 0x5 0x8 0x91 0x1 0x0 0xff 0xff 0xff Two thousand years from now...you killed me. I am Garland. fba4: show_dialog :: 0x27 0x4 0x0 0xff fba8: close_dialog, wait :: 0x6 0x4 0x1 0xff fbac: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fbb0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff fbb4: load_text 0x192 :: 0x5 0x8 0x92 0x1 0x0 0xff 0xff 0xff Oh, you did defeat me then. But the four great forces saved me by sending me back through time! fbbc: show_dialog :: 0x27 0x4 0x0 0xff fbc0: close_dialog, wait :: 0x6 0x4 0x1 0xff fbc4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fbc8: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff fbd0: nop :: 0x1 0x4 0xff 0xff fbd4: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 fbe0: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 fbec: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 fbf8: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 fc04: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fc08: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 fc0c: wait_frames 20 :: 0x9 0x4 0x14 0x0 fc10: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 fc14: wait_frames 40 :: 0x9 0x4 0x28 0x0 fc18: load_text 0x193 :: 0x5 0x8 0x93 0x1 0x0 0xff 0xff 0xff Once here, I sent the four Fiends into the future... fc20: show_dialog :: 0x27 0x4 0x0 0xff fc24: close_dialog, wait :: 0x6 0x4 0x1 0xff fc28: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fc2c: load_text 0x194 :: 0x5 0x8 0x94 0x1 0x0 0xff 0xff 0xff ...where they shall once again use the four great forces to send me into the past! fc34: show_dialog :: 0x27 0x4 0x0 0xff fc38: close_dialog, wait :: 0x6 0x4 0x1 0xff fc3c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fc40: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 fc44: wait_frames 20 :: 0x9 0x4 0x14 0x0 fc48: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 fc4c: wait_frames 40 :: 0x9 0x4 0x28 0x0 fc50: load_text 0x195 :: 0x5 0x8 0x95 0x1 0x0 0xff 0xff 0xff In two thousand years, I will remember none of this. fc58: show_dialog :: 0x27 0x4 0x0 0xff fc5c: close_dialog, wait :: 0x6 0x4 0x1 0xff fc60: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff fc68: wait_frames 10 :: 0x9 0x4 0xa 0x0 fc6c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff fc74: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fc78: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 fc7c: 0xaa 0x4 0x4 0x5 fc80: wait_frames 7 :: 0x9 0x4 0x7 0x0 fc84: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fc88: wait_frames 40 :: 0x9 0x4 0x28 0x0 fc8c: load_text 0x196 :: 0x5 0x8 0x96 0x1 0x0 0xff 0xff 0xff But I will be reborn again here. So even as you die again and again, I shall return! Born again into this endless circle that I have created! fc94: show_dialog :: 0x27 0x4 0x0 0xff fc98: close_dialog, wait :: 0x6 0x4 0x1 0xff fc9c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fca0: 0x11 0x8 0xc 0xff 0xff 0xff 0xff 0xff fca8: begin_battle 0x8 :: 0x2b 0x4 0x8 0xff fcac: set_flag 0x26 :: 0x2d 0x4 0x26 0x0 fcb0: remove_trigger 0x13a4 :: 0x2e 0x4 0xa4 0x13 fcb4: 0x6c 0x4 0xff 0xff fcb8: 0x6e 0x4 0xff 0xff fcbc: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff fcc4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 fcc8: 0x11 0x8 0xd 0xff 0xff 0xff 0xff 0xff fcd0: play_music 0x2 :: 0x11 0x8 0x1 0xff 0x2 0x0 0xff 0xff fcd8: 0x11 0x8 0xc 0xff 0xff 0xff 0xff 0xff fce0: 0x6f 0x4 0xff 0xff fce4: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff fcec: load_map 0x76 :: 0x3 0xc 0x1 0x76 0x16 0x0 0xd 0x0 0x0 0x0 0xff 0xff fcf8: 0x34 0x4 0xff 0xff fcfc: 0x71 0x4 0xff 0xff fd00: hide_leader :: 0x16 0x4 0x0 0xff fd04: remove_sprite 0 :: 0x14 0x4 0x0 0x0 fd08: 0x1c 0x4 0x1 0x1 fd0c: 0x45 0x8 0x1 0x1 0x17 0x0 0xc 0x0 fd14: set_animation_frame 0x1, frame=2 :: 0x1f 0x4 0x1 0x2 fd18: 0x1c 0x4 0x2 0x1 fd1c: 0x45 0x8 0x2 0x0 0x12 0x0 0x11 0x0 fd24: set_animation_frame 0x2, frame=0 :: 0x1f 0x4 0x2 0x0 fd28: 0x1c 0x4 0x3 0x1 fd2c: 0x45 0x8 0x3 0x0 0x1a 0x0 0x11 0x0 fd34: set_animation_frame 0x3, frame=1 :: 0x1f 0x4 0x3 0x1 fd38: remove_sprite 4 :: 0x14 0x4 0x4 0x0 fd3c: remove_sprite 5 :: 0x14 0x4 0x5 0x0 fd40: remove_sprite 6 :: 0x14 0x4 0x6 0x0 fd44: remove_sprite 7 :: 0x14 0x4 0x7 0x0 fd48: remove_sprite 8 :: 0x14 0x4 0x8 0x0 fd4c: remove_sprite 9 :: 0x14 0x4 0x9 0x0 fd50: remove_sprite 10 :: 0x14 0x4 0xa 0x0 fd54: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff fd5c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 fd60: 0x70 0x4 0x0 0xff fd64: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff fd6c: load_map 0x62 :: 0x3 0xc 0x1 0x62 0x1b 0x0 0x11 0x0 0x0 0x0 0xff 0xff fd78: 0x34 0x4 0xff 0xff fd7c: 0x71 0x4 0xff 0xff fd80: hide_leader :: 0x16 0x4 0x0 0xff fd84: remove_sprite 0 :: 0x14 0x4 0x0 0x0 fd88: remove_sprite 1 :: 0x14 0x4 0x1 0x0 fd8c: remove_sprite 2 :: 0x14 0x4 0x2 0x0 fd90: remove_sprite 3 :: 0x14 0x4 0x3 0x0 fd94: remove_sprite 4 :: 0x14 0x4 0x4 0x0 fd98: remove_sprite 5 :: 0x14 0x4 0x5 0x0 fd9c: remove_sprite 6 :: 0x14 0x4 0x6 0x0 fda0: remove_sprite 7 :: 0x14 0x4 0x7 0x0 fda4: remove_sprite 8 :: 0x14 0x4 0x8 0x0 fda8: remove_sprite 9 :: 0x14 0x4 0x9 0x0 fdac: 0x13 0xc 0x45 0x0 0x0 0x0 0x0 0xff 0x1b 0x0 0x13 0x0 fdb8: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 fdbc: 0x13 0xc 0x27 0x1 0x0 0x0 0x0 0xff 0x20 0x0 0x10 0x0 fdc8: set_animation_frame 0x1, frame=7 :: 0x1f 0x4 0x1 0x7 fdcc: 0x13 0xc 0x28 0x2 0x0 0x0 0x0 0xff 0x15 0x0 0x14 0x0 fdd8: set_animation_frame 0x2, frame=4 :: 0x1f 0x4 0x2 0x4 fddc: 0x13 0xc 0x27 0x3 0x0 0x0 0x0 0xff 0x16 0x0 0x14 0x0 fde8: set_animation_frame 0x3, frame=6 :: 0x1f 0x4 0x3 0x6 fdec: 0x13 0xc 0x4 0x4 0x0 0x0 0x0 0xff 0x19 0x0 0xe 0x0 fdf8: set_animation_frame 0x4, frame=1 :: 0x1f 0x4 0x4 0x1 fdfc: 0x13 0xc 0x4 0x5 0x0 0x0 0x0 0xff 0x1f 0x0 0x10 0x0 fe08: set_animation_frame 0x5, frame=7 :: 0x1f 0x4 0x5 0x7 fe0c: 0x13 0xc 0x17 0x6 0x0 0x0 0x0 0xff 0x1c 0x0 0x10 0x0 fe18: set_animation_frame 0x6, frame=7 :: 0x1f 0x4 0x6 0x7 fe1c: 0x13 0xc 0x17 0x7 0x0 0x0 0x0 0xff 0x15 0x0 0x15 0x0 fe28: set_animation_frame 0x7, frame=2 :: 0x1f 0x4 0x7 0x2 fe2c: 0x13 0xc 0x1 0x8 0x0 0x0 0x0 0xff 0x1a 0x0 0x10 0x0 fe38: set_animation_frame 0x8, frame=5 :: 0x1f 0x4 0x8 0x5 fe3c: 0x13 0xc 0x2 0x9 0x0 0x0 0x0 0xff 0x1c 0x0 0x13 0x0 fe48: set_animation_frame 0x9, frame=6 :: 0x1f 0x4 0x9 0x6 fe4c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff fe54: wait_frames 30 :: 0x9 0x4 0x1e 0x0 fe58: 0x70 0x4 0x1 0xff fe5c: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff fe64: load_map 0x6 :: 0x3 0xc 0x1 0x6 0x1b 0x0 0x23 0x0 0x1 0x0 0xff 0xff fe70: 0x34 0x4 0xff 0xff fe74: 0x71 0x4 0xff 0xff fe78: hide_leader :: 0x16 0x4 0x0 0xff fe7c: set_animation_frame 0x0, frame=7 :: 0x1f 0x4 0x0 0x7 fe80: set_animation_frame 0x1, frame=4 :: 0x1f 0x4 0x1 0x4 fe84: 0x45 0x8 0x2 0x1 0x1a 0x0 0x24 0x0 fe8c: set_animation_frame 0x2, frame=3 :: 0x1f 0x4 0x2 0x3 fe90: 0x45 0x8 0x3 0x1 0x19 0x0 0x25 0x0 fe98: set_animation_frame 0x3, frame=2 :: 0x1f 0x4 0x3 0x2 fe9c: 0x45 0x8 0x4 0x1 0x1d 0x0 0x26 0x0 fea4: set_animation_frame 0x4, frame=3 :: 0x1f 0x4 0x4 0x3 fea8: remove_sprite 5 :: 0x14 0x4 0x5 0x0 feac: update_npc 0xa, 0x6 :: 0x30 0x4 0xa 0x6 feb0: 0x45 0x8 0x6 0x0 0x1c 0x0 0x1f 0x0 feb8: set_animation_frame 0x6, frame=1 :: 0x1f 0x4 0x6 0x1 febc: update_npc 0xa, 0x7 :: 0x30 0x4 0xa 0x7 fec0: 0x45 0x8 0x7 0x0 0x1b 0x0 0x20 0x0 fec8: set_animation_frame 0x7, frame=0 :: 0x1f 0x4 0x7 0x0 fecc: 0x13 0xc 0x3c 0x8 0x0 0x0 0x0 0xff 0x1b 0x0 0x23 0x0 fed8: set_animation_frame 0x8, frame=2 :: 0x1f 0x4 0x8 0x2 fedc: 0x13 0xc 0x19 0x9 0x0 0x0 0x0 0xff 0x1c 0x0 0x24 0x0 fee8: set_animation_frame 0x9, frame=3 :: 0x1f 0x4 0x9 0x3 feec: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff fef4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 fef8: 0x70 0x4 0x2 0xff fefc: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff ff04: load_map 0x58 :: 0x3 0xc 0x1 0x58 0x22 0x0 0x19 0x0 0x1 0x0 0xff 0xff ff10: 0x34 0x4 0xff 0xff ff14: 0x71 0x4 0xff 0xff ff18: hide_leader :: 0x16 0x4 0x0 0xff ff1c: remove_sprite 0 :: 0x14 0x4 0x0 0x0 ff20: remove_sprite 1 :: 0x14 0x4 0x1 0x0 ff24: remove_sprite 2 :: 0x14 0x4 0x2 0x0 ff28: remove_sprite 3 :: 0x14 0x4 0x3 0x0 ff2c: remove_sprite 4 :: 0x14 0x4 0x4 0x0 ff30: remove_sprite 5 :: 0x14 0x4 0x5 0x0 ff34: remove_sprite 6 :: 0x14 0x4 0x6 0x0 ff38: remove_sprite 7 :: 0x14 0x4 0x7 0x0 ff3c: 0x13 0xc 0xe 0x0 0x0 0x0 0x0 0xff 0x21 0x0 0x17 0x0 ff48: set_animation_frame 0x0, frame=10 :: 0x1f 0x4 0x0 0xa ff4c: 0x13 0xc 0xd 0x1 0x0 0x0 0x0 0xff 0x25 0x0 0x18 0x0 ff58: set_animation_frame 0x1, frame=3 :: 0x1f 0x4 0x1 0x3 ff5c: 0x13 0xc 0xd 0x2 0x0 0x0 0x0 0xff 0x23 0x0 0x19 0x0 ff68: set_animation_frame 0x2, frame=7 :: 0x1f 0x4 0x2 0x7 ff6c: 0x13 0xc 0xd 0x3 0x0 0x0 0x0 0xff 0x1e 0x0 0x1b 0x0 ff78: set_animation_frame 0x3, frame=5 :: 0x1f 0x4 0x3 0x5 ff7c: 0x13 0xc 0xd 0x4 0x0 0x0 0x0 0xff 0x25 0x0 0x1b 0x0 ff88: set_animation_frame 0x4, frame=1 :: 0x1f 0x4 0x4 0x1 ff8c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff ff94: wait_frames 30 :: 0x9 0x4 0x1e 0x0 ff98: 0x70 0x4 0x3 0xff ff9c: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff ffa4: load_map 0x11 :: 0x3 0xc 0x1 0x11 0x39 0x0 0x25 0x0 0x1 0x0 0xff 0xff ffb0: 0x34 0x4 0xff 0xff ffb4: 0x71 0x4 0xff 0xff ffb8: hide_leader :: 0x16 0x4 0x0 0xff ffbc: remove_sprite 0 :: 0x14 0x4 0x0 0x0 ffc0: remove_sprite 1 :: 0x14 0x4 0x1 0x0 ffc4: remove_sprite 2 :: 0x14 0x4 0x2 0x0 ffc8: remove_sprite 3 :: 0x14 0x4 0x3 0x0 ffcc: remove_sprite 4 :: 0x14 0x4 0x4 0x0 ffd0: remove_sprite 5 :: 0x14 0x4 0x5 0x0 ffd4: remove_sprite 6 :: 0x14 0x4 0x6 0x0 ffd8: remove_sprite 7 :: 0x14 0x4 0x7 0x0 ffdc: remove_sprite 8 :: 0x14 0x4 0x8 0x0 ffe0: remove_sprite 9 :: 0x14 0x4 0x9 0x0 ffe4: remove_sprite 10 :: 0x14 0x4 0xa 0x0 ffe8: remove_sprite 11 :: 0x14 0x4 0xb 0x0 ffec: remove_sprite 12 :: 0x14 0x4 0xc 0x0 fff0: remove_sprite 13 :: 0x14 0x4 0xd 0x0 fff4: remove_sprite 14 :: 0x14 0x4 0xe 0x0 fff8: remove_sprite 15 :: 0x14 0x4 0xf 0x0 fffc: 0x13 0xc 0x20 0x0 0x0 0x0 0x0 0xff 0x3c 0x0 0x23 0x0 10008: set_animation_frame 0x0, frame=1 :: 0x1f 0x4 0x0 0x1 1000c: 0x13 0xc 0x20 0x1 0x0 0x0 0x0 0xff 0x3a 0x0 0x24 0x0 10018: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 1001c: 0x13 0xc 0x20 0x2 0x0 0x0 0x0 0xff 0x3c 0x0 0x25 0x0 10028: set_animation_frame 0x2, frame=4 :: 0x1f 0x4 0x2 0x4 1002c: 0x13 0xc 0x20 0x3 0x0 0x0 0x0 0xff 0x3b 0x0 0x26 0x0 10038: set_animation_frame 0x3, frame=5 :: 0x1f 0x4 0x3 0x5 1003c: 0x13 0xc 0x20 0x4 0x0 0x0 0x0 0xff 0x3b 0x0 0x27 0x0 10048: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 1004c: 0x13 0xc 0x20 0x5 0x0 0x0 0x0 0xff 0x3d 0x0 0x27 0x0 10058: set_animation_frame 0x5, frame=5 :: 0x1f 0x4 0x5 0x5 1005c: 0x13 0xc 0x20 0x6 0x0 0x0 0x0 0xff 0x3a 0x0 0x28 0x0 10068: set_animation_frame 0x6, frame=2 :: 0x1f 0x4 0x6 0x2 1006c: 0x13 0xc 0x20 0x7 0x0 0x0 0x0 0xff 0x3b 0x0 0x29 0x0 10078: set_animation_frame 0x7, frame=3 :: 0x1f 0x4 0x7 0x3 1007c: 0x13 0xc 0xc 0x8 0x0 0x0 0x0 0xff 0x39 0x0 0x26 0x0 10088: set_animation_frame 0x8, frame=4 :: 0x1f 0x4 0x8 0x4 1008c: 0x13 0xc 0x5b 0x9 0x0 0x0 0x0 0xff 0x3a 0x0 0x25 0x0 10098: set_animation_frame 0x9, frame=1 :: 0x1f 0x4 0x9 0x1 1009c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff 100a4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 100a8: 0x70 0x4 0x4 0xff 100ac: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff 100b4: load_map 0x39 :: 0x3 0xc 0x1 0x39 0x14 0x0 0x8 0x0 0x0 0x0 0xff 0xff 100c0: 0x34 0x4 0xff 0xff 100c4: 0x71 0x4 0xff 0xff 100c8: hide_leader :: 0x16 0x4 0x0 0xff 100cc: remove_sprite 0 :: 0x14 0x4 0x0 0x0 100d0: remove_sprite 1 :: 0x14 0x4 0x1 0x0 100d4: remove_sprite 2 :: 0x14 0x4 0x2 0x0 100d8: remove_sprite 3 :: 0x14 0x4 0x3 0x0 100dc: remove_sprite 4 :: 0x14 0x4 0x4 0x0 100e0: 0x13 0xc 0x22 0x0 0x0 0x0 0x0 0xff 0x14 0x0 0x7 0x0 100ec: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 100f0: 0x13 0xc 0x3e 0x1 0x0 0x0 0x0 0xff 0x15 0x0 0x7 0x0 100fc: set_animation_frame 0x1, frame=0 :: 0x1f 0x4 0x1 0x0 10100: 0x13 0xc 0x0 0x2 0x0 0x0 0x0 0xff 0x14 0x0 0x9 0x0 1010c: set_animation_frame 0x2, frame=13 :: 0x1f 0x4 0x2 0xd 10110: 0x13 0xc 0x3d 0x3 0x0 0x0 0x0 0xff 0x16 0x0 0x9 0x0 1011c: set_animation_frame 0x3, frame=6 :: 0x1f 0x4 0x3 0x6 10120: 0x13 0xc 0x5c 0x4 0x0 0x0 0x0 0xff 0x12 0x0 0x9 0x0 1012c: set_animation_frame 0x4, frame=4 :: 0x1f 0x4 0x4 0x4 10130: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x1 0x3 0xff 0xff 0x20 0xff 10138: wait_frames 30 :: 0x9 0x4 0x1e 0x0 1013c: 0x70 0x4 0x5 0xff 10140: fade_in screen time=3, amount=32 :: 0x1b 0x8 0x0 0x3 0xff 0xff 0x20 0xff 10148: 0x6d 0x4 0xff 0xff 1014c: 0x34 0x4 0xff 0xff 10150: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff 10158: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 10160: 0x72 0x4 0xff 0xff 10164: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a5 - Unne deciphers Rosetta Stone d048: 0x60 0x4 0x1 0xff d04c: wait_frames 50 :: 0x9 0x4 0x32 0x0 d050: load_text 0x230 :: 0x5 0x8 0x30 0x2 0x0 0xff 0xff 0xff Unne: Just a moment. Let me see that tablet... d058: show_dialog :: 0x27 0x4 0x0 0xff d05c: close_dialog, wait :: 0x6 0x4 0x1 0xff d060: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff d068: hide_leader :: 0x16 0x4 0x0 0xff d06c: jump_by_dir up=0xd090, right=0xd0a4, left=0xd0b8 :: 0x42 0x10 0xff 0xff 0x90 0xd0 0x0 0x8 0xa4 0xd0 0x0 0x8 0xb8 0xd0 0x0 0x8 d07c: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d080: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d084: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d088: jump 0xd0c4 :: 0xc 0x8 0xff 0xff 0xc4 0xd0 0x0 0x8 d090: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c d094: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d098: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 d09c: jump 0xd0c4 :: 0xc 0x8 0xff 0xff 0xc4 0xd0 0x0 0x8 d0a4: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 d0a8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d0ac: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 d0b0: jump 0xd0c4 :: 0xc 0x8 0xff 0xff 0xc4 0xd0 0x0 0x8 d0b8: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f d0bc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d0c0: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 d0c4: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d0cc: wait_frames 35 :: 0x9 0x4 0x23 0x0 d0d0: load_text 0x231 :: 0x5 0x8 0x31 0x2 0x0 0xff 0xff 0xff This...this is the Rosetta Stone! d0d8: show_dialog :: 0x27 0x4 0x0 0xff d0dc: close_dialog, wait :: 0x6 0x4 0x1 0xff d0e0: 0x8 0x8 0x0 0xfe 0x5 0x0 0xff 0xff d0e8: wait_frames 35 :: 0x9 0x4 0x23 0x0 d0ec: 0x8 0x8 0x0 0xfe 0x5 0x0 0xff 0xff d0f4: wait_frames 35 :: 0x9 0x4 0x23 0x0 d0f8: load_text 0x232 :: 0x5 0x8 0x32 0x2 0x0 0xff 0xff 0xff This makes it possible to decipher Lufenian! d100: show_dialog :: 0x27 0x4 0x0 0xff d104: close_dialog, wait :: 0x6 0x4 0x1 0xff d108: 0x60 0x4 0x0 0xff d10c: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 d110: wait_frames 40 :: 0x9 0x4 0x28 0x0 d114: set_animation_frame 0x0, frame=1 :: 0x1f 0x4 0x0 0x1 d118: wait_frames 20 :: 0x9 0x4 0x14 0x0 d11c: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 d120: wait_frames 20 :: 0x9 0x4 0x14 0x0 d124: set_animation_frame 0x0, frame=5 :: 0x1f 0x4 0x0 0x5 d128: wait_frames 40 :: 0x9 0x4 0x28 0x0 d12c: 0x60 0x4 0x1 0xff d130: load_text 0x233 :: 0x5 0x8 0x33 0x2 0x0 0xff 0xff 0xff Hmm... Yes, of course! THAT\u8166S what that was! It all makes sense! d138: show_dialog :: 0x27 0x4 0x0 0xff d13c: close_dialog, wait :: 0x6 0x4 0x1 0xff d140: 0x60 0x4 0x0 0xff d144: wait_frames 20 :: 0x9 0x4 0x14 0x0 d148: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 d14c: wait_frames 40 :: 0x9 0x4 0x28 0x0 d150: set_animation_frame 0x0, frame=3 :: 0x1f 0x4 0x0 0x3 d154: wait_frames 20 :: 0x9 0x4 0x14 0x0 d158: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 d15c: wait_frames 20 :: 0x9 0x4 0x14 0x0 d160: set_animation_frame 0x0, frame=7 :: 0x1f 0x4 0x0 0x7 d164: wait_frames 40 :: 0x9 0x4 0x28 0x0 d168: jump_by_dir up=0xd184, right=0xd190, left=0xd19c :: 0x42 0x10 0xff 0xff 0x84 0xd1 0x0 0x8 0x90 0xd1 0x0 0x8 0x9c 0xd1 0x0 0x8 d178: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 d17c: jump 0xd1a0 :: 0xc 0x8 0xff 0xff 0xa0 0xd1 0x0 0x8 d184: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 d188: jump 0xd1a0 :: 0xc 0x8 0xff 0xff 0xa0 0xd1 0x0 0x8 d190: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 d194: jump 0xd1a0 :: 0xc 0x8 0xff 0xff 0xa0 0xd1 0x0 0x8 d19c: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 d1a0: 0x60 0x4 0x1 0xff d1a4: wait_frames 8 :: 0x9 0x4 0x8 0x0 d1a8: load_text 0x234 :: 0x5 0x8 0x34 0x2 0x0 0xff 0xff 0xff Here, allow me to express my gratitude by teaching you Lufenian. d1b0: show_dialog :: 0x27 0x4 0x0 0xff d1b4: close_dialog, wait :: 0x6 0x4 0x1 0xff d1b8: jump_by_dir up=0xd21c, right=0xd270, left=0xd2c4 :: 0x42 0x10 0xff 0xff 0x1c 0xd2 0x0 0x8 0x70 0xd2 0x0 0x8 0xc4 0xd2 0x0 0x8 d1c8: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d1d0: wait_frames 50 :: 0x9 0x4 0x32 0x0 d1d4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d1d8: wait_frames 40 :: 0x9 0x4 0x28 0x0 d1dc: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d1e0: wait_frames 20 :: 0x9 0x4 0x14 0x0 d1e4: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d1ec: wait_frames 35 :: 0x9 0x4 0x23 0x0 d1f0: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d1f8: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d1fc: wait_frames 40 :: 0x9 0x4 0x28 0x0 d200: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d204: wait_frames 20 :: 0x9 0x4 0x14 0x0 d208: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d20c: wait_frames 40 :: 0x9 0x4 0x28 0x0 d210: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d214: jump 0xd310 :: 0xc 0x8 0xff 0xff 0x10 0xd3 0x0 0x8 d21c: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d224: wait_frames 50 :: 0x9 0x4 0x32 0x0 d228: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c d22c: wait_frames 40 :: 0x9 0x4 0x28 0x0 d230: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 d234: wait_frames 20 :: 0x9 0x4 0x14 0x0 d238: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d240: wait_frames 35 :: 0x9 0x4 0x23 0x0 d244: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d24c: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c d250: wait_frames 40 :: 0x9 0x4 0x28 0x0 d254: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 d258: wait_frames 20 :: 0x9 0x4 0x14 0x0 d25c: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c d260: wait_frames 40 :: 0x9 0x4 0x28 0x0 d264: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 d268: jump 0xd310 :: 0xc 0x8 0xff 0xff 0x10 0xd3 0x0 0x8 d270: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d278: wait_frames 50 :: 0x9 0x4 0x32 0x0 d27c: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 d280: wait_frames 40 :: 0x9 0x4 0x28 0x0 d284: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 d288: wait_frames 20 :: 0x9 0x4 0x14 0x0 d28c: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d294: wait_frames 35 :: 0x9 0x4 0x23 0x0 d298: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d2a0: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 d2a4: wait_frames 40 :: 0x9 0x4 0x28 0x0 d2a8: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 d2ac: wait_frames 20 :: 0x9 0x4 0x14 0x0 d2b0: set_animation_frame 0x20, frame=35 :: 0x1f 0x4 0x20 0x23 d2b4: wait_frames 40 :: 0x9 0x4 0x28 0x0 d2b8: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 d2bc: jump 0xd310 :: 0xc 0x8 0xff 0xff 0x10 0xd3 0x0 0x8 d2c4: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d2cc: wait_frames 50 :: 0x9 0x4 0x32 0x0 d2d0: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f d2d4: wait_frames 40 :: 0x9 0x4 0x28 0x0 d2d8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 d2dc: wait_frames 20 :: 0x9 0x4 0x14 0x0 d2e0: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d2e8: wait_frames 35 :: 0x9 0x4 0x23 0x0 d2ec: 0x8 0x8 0x0 0xff 0xa 0x0 0xff 0xff d2f4: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f d2f8: wait_frames 40 :: 0x9 0x4 0x28 0x0 d2fc: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 d300: wait_frames 20 :: 0x9 0x4 0x14 0x0 d304: set_animation_frame 0x20, frame=31 :: 0x1f 0x4 0x20 0x1f d308: wait_frames 40 :: 0x9 0x4 0x28 0x0 d30c: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 d310: wait_frames 40 :: 0x9 0x4 0x28 0x0 d314: load_text 0x235 :: 0x5 0x8 0x35 0x2 0x0 0xff 0xff 0xff There! Now you can speak Lufenian, too! d31c: show_dialog :: 0x27 0x4 0x0 0xff d320: close_dialog, wait :: 0x6 0x4 0x1 0xff d324: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d328: wait_frames 40 :: 0x9 0x4 0x28 0x0 d32c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d330: wait_frames 40 :: 0x9 0x4 0x28 0x0 d334: show_leader :: 0x16 0x4 0x1 0xff d338: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d33c: 0x60 0x4 0x0 0xff d340: 0x20 0x4 0x0 0xff d344: set_flag 0x1e :: 0x2d 0x4 0x1e 0x0 d348: remove_item 0x7 :: 0x37 0x4 0x1 0x7 d34c: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xb3 0x1f 0xff 0xff d354: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a6 - Flying Fortress's Observation Window f13c: load_text 0xf9 :: 0x5 0x8 0xf9 0x0 0x0 0xff 0xff 0xff The observation window looks out upon the world. The four forces of fire, earth, water, and wind appear as a mist converging on a single point... ...a point at the center of the four Altars. This must be the location of the Chaos Shrine! f144: show_dialog :: 0x27 0x4 0x0 0xff f148: close_dialog, wait :: 0x6 0x4 0x1 0xff f14c: fade_in screen time=12, amount=32 :: 0x1b 0x8 0x0 0xc 0xff 0xff 0x20 0xff f154: 0x67 0x4 0x4 0xff f158: fade_out screen time=12, amount=32 :: 0x1b 0x8 0x1 0xc 0xff 0xff 0x20 0xff f160: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a7 - Receive Lute a638: set_flag 0x4 :: 0x2d 0x4 0x4 0x0 a63c: 0x60 0x4 0x1 0xff a640: jump 0xa6b8 :: 0xc 0x8 0xff 0xff 0xb8 0xa6 0x0 0x8 a648: set_flag 0x4 :: 0x2d 0x4 0x4 0x0 a64c: 0x60 0x4 0x1 0xff a650: load_text 0x129 :: 0x5 0x8 0x29 0x1 0x0 0xff 0xff 0xff Sarah: Wait just a moment! a658: show_dialog :: 0x27 0x4 0x0 0xff a65c: close_dialog, wait :: 0x6 0x4 0x1 0xff a660: jump_by_dir up=0xa670, right=0xa688, left=0xa688 :: 0x42 0x10 0xff 0xff 0x70 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 a670: face_party Left :: 0x26 0x4 0x3 0xff a674: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a678: face_party Up :: 0x26 0x4 0x1 0xff a67c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a680: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a688: face_party Up :: 0x26 0x4 0x1 0xff a68c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a690: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a698: move_party 0x3, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x1 0x0 0x0 0x0 a6a0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6a4: move_party 0x3, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x3 0x0 0x0 0x0 a6ac: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6b0: face_party Up :: 0x26 0x4 0x1 0xff a6b4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6b8: load_text 0x6 :: 0x5 0x8 0x6 0x0 0x0 0xff 0xff 0xff Sarah: This lute has been entrusted to the princesses of Cornelia for many generations. When he abducted me, Garland took this lute as well. I want you to have it. It may aid you in your journey. a6c0: show_dialog :: 0x27 0x4 0x0 0xff a6c4: close_dialog, wait :: 0x6 0x4 0x1 0xff a6c8: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6cc: face_party Down :: 0x26 0x4 0x0 0xff a6d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff a6d8: hide_leader :: 0x16 0x4 0x0 0xff a6dc: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6e0: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 a6e4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6e8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 a6ec: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff a6f4: wait_frames 40 :: 0x9 0x4 0x28 0x0 a6f8: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 a6fc: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a704: load_text 0x10a :: 0x5 0x8 0xa 0x1 0x0 0xff 0xff 0xff You obtain the lute. a70c: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff a714: show_dialog :: 0x27 0x4 0x0 0xff a718: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff a720: close_dialog, wait :: 0x6 0x4 0x1 0xff a724: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff a72c: show_leader :: 0x16 0x4 0x1 0xff a730: remove_sprite 32 :: 0x14 0x4 0x0 0x1 a734: give_item 0x0 :: 0x37 0x4 0x0 0x0 a738: nop :: 0x1 0x4 0xff 0xff a73c: 0x60 0x4 0x0 0xff a740: remove_trigger 0x13cb :: 0x2e 0x4 0xcb 0x13 a744: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a8 - Confronting Marilith 1340: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1348: load_map 0x79 :: 0x3 0xc 0x1 0x79 0xb 0x0 0x8 0x0 0x1 0x0 0xff 0xff 1354: hide_leader :: 0x16 0x4 0x0 0xff 1358: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1360: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1364: 0x19 0x4 0x0 0x4 1368: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1370: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1374: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 137c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1380: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1388: 0x19 0x8 0x1 0xff 0x68 0x13 0x0 0x8 1390: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1394: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 139c: 0x19 0x4 0x0 0x6 13a0: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 13a8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 13ac: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 13b4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 13b8: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 13c0: 0x19 0x8 0x1 0xff 0xa0 0x13 0x0 0x8 13c8: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 13d4: 0x4 0x4 0xff 0xff 13d8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 13dc: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 13e0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 13e4: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 13e8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 13ec: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 13f0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 13f4: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 13f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 13fc: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 1404: 0x19 0x4 0x0 0x6 1408: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1410: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1414: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 141c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1420: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1428: 0x19 0x8 0x1 0xff 0x8 0x14 0x0 0x8 1430: 0x20 0x4 0x1 0xff 1434: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 1438: wait_frames 60 :: 0x9 0x4 0x3c 0x0 143c: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 1440: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1444: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 144c: 0x23 0xc 0xff 0x0 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 1458: wait_frames 60 :: 0x9 0x4 0x3c 0x0 145c: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 1464: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 146c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1474: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 147c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1484: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 148c: 0x68 0x4 0x2 0x1 1490: fade_out map time=1, amount=32 :: 0x1b 0x8 0x1 0x1 0xff 0x0 0x20 0xff 1498: wait_frames 60 :: 0x9 0x4 0x3c 0x0 149c: set_flag 0x13 :: 0x2d 0x4 0x13 0x0 14a0: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 14a8: load_map 0x2e :: 0x3 0xc 0x1 0x2e 0xc 0x0 0x39 0x0 0x0 0x0 0xff 0xff 14b4: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 14bc: end_event :: 0x0 0x4 0xff 0xff cc0c: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff cc14: hide_leader :: 0x16 0x4 0x0 0xff cc18: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 cc1c: nop :: 0x1 0x4 0xff 0xff cc20: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 cc28: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cc2c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cc30: check_flag_clear_and_jump 0x22 0xcc70 :: 0x2d 0x8 0x22 0x2 0x70 0xcc 0x0 0x8 cc38: check_flag_clear_and_jump 0x1d 0xcc58 :: 0x2d 0x8 0x1d 0x2 0x58 0xcc 0x0 0x8 cc40: load_text 0x1a2 :: 0x5 0x8 0xa2 0x1 0x0 0xff 0xff 0xff So you are the ones who defeated the three Fiends of Earth, Water, and Wind and roused Marilith from her slumber... cc48: show_dialog :: 0x27 0x4 0x0 0xff cc4c: close_dialog, wait :: 0x6 0x4 0x1 0xff cc50: jump 0xcca0 :: 0xc 0x8 0xff 0xff 0xa0 0xcc 0x0 0x8 cc58: load_text 0x1a3 :: 0x5 0x8 0xa3 0x1 0x0 0xff 0xff 0xff So you are the ones who defeated the Fiends of Earth and Wind and roused Marilith from her slumber... cc60: show_dialog :: 0x27 0x4 0x0 0xff cc64: close_dialog, wait :: 0x6 0x4 0x1 0xff cc68: jump 0xcca0 :: 0xc 0x8 0xff 0xff 0xa0 0xcc 0x0 0x8 cc70: check_flag_clear_and_jump 0x1d 0xcc90 :: 0x2d 0x8 0x1d 0x2 0x90 0xcc 0x0 0x8 cc78: load_text 0x1a4 :: 0x5 0x8 0xa4 0x1 0x0 0xff 0xff 0xff So you are the ones who defeated the Fiends of Earth and Water and roused Marilith from her slumber... cc80: show_dialog :: 0x27 0x4 0x0 0xff cc84: close_dialog, wait :: 0x6 0x4 0x1 0xff cc88: jump 0xcca0 :: 0xc 0x8 0xff 0xff 0xa0 0xcc 0x0 0x8 cc90: load_text 0x1a0 :: 0x5 0x8 0xa0 0x1 0x0 0xff 0xff 0xff So you are the ones who defeated the Fiend of Earth and roused Marilith from her slumber... cc98: show_dialog :: 0x27 0x4 0x0 0xff cc9c: close_dialog, wait :: 0x6 0x4 0x1 0xff cca0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cca4: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff ccac: nop :: 0x1 0x4 0xff 0xff ccb0: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ccbc: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ccc0: 0x19 0x4 0x0 0x4 ccc4: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff cccc: wait_frames 8 :: 0x9 0x4 0x8 0x0 ccd0: 0x19 0x8 0x1 0xff 0xc4 0xcc 0x0 0x8 ccd8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ccdc: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 cce0: 0xaa 0x4 0x1 0x1 cce4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cce8: load_text 0x1a1 :: 0x5 0x8 0xa1 0x1 0x0 0xff 0xff 0xff The power of the burning flame is mine and mine alone! Those who would oppose me shall burn in hellfire! ccf0: show_dialog :: 0x27 0x4 0x0 0xff ccf4: close_dialog, wait :: 0x6 0x4 0x1 0xff ccf8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ccfc: begin_battle 0x5 :: 0x2b 0x4 0x5 0xff cd00: nop :: 0x1 0x4 0xff 0xff cd04: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 cd08: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 cd0c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 cd10: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 cd14: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff cd1c: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 cd24: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cd28: 0x20 0x4 0x20 0xff cd2c: 0xb 0xc 0x1 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff cd38: 0x4 0x4 0xff 0xff cd3c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 cd40: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cd44: load_sprite 0x1, (12, 57) :: 0x12 0xc 0x1 0x0 0x1 0xff 0xc 0x0 0x39 0x0 0xff 0xff cd50: load_sprite 0x3, (12, 57) :: 0x12 0xc 0x3 0x0 0x1 0xff 0xc 0x0 0x39 0x0 0xff 0xff cd5c: load_sprite 0x2, (12, 57) :: 0x12 0xc 0x2 0x0 0x1 0xff 0xc 0x0 0x39 0x0 0xff 0xff cd68: 0x20 0x4 0x21 0xff cd6c: 0x20 0x4 0x22 0xff cd70: 0x20 0x4 0x23 0xff cd74: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff cd80: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff cd8c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff cd98: 0x4 0x4 0xff 0xff cd9c: wait_frames 20 :: 0x9 0x4 0x14 0x0 cda0: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 cda4: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 cda8: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 cdac: wait_frames 35 :: 0x9 0x4 0x23 0x0 cdb0: 0x60 0x4 0x0 0xff cdb4: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff cdbc: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c cdc0: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb1 0x0 0x88 0x1 cdcc: wait_frames 120 :: 0x9 0x4 0x78 0x0 cdd0: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff cdd8: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff cde0: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff cde8: play_sound 0x9d :: 0x11 0x8 0x0 0xff 0x9d 0x0 0xff 0xff cdf0: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff cdf8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cdfc: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff ce04: nop :: 0x1 0x4 0xff 0xff ce08: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ce14: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ce20: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ce2c: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 ce38: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ce3c: play_sound 0x9e :: 0x11 0x8 0x0 0xff 0x9e 0x0 0xff 0xff ce44: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 ce48: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 ce4c: wait_frames 20 :: 0x9 0x4 0x14 0x0 ce50: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 ce54: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 ce58: wait_frames 10 :: 0x9 0x4 0xa 0x0 ce5c: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 ce60: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 ce64: wait_frames 30 :: 0x9 0x4 0x1e 0x0 ce68: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 ce6c: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 ce70: wait_frames 10 :: 0x9 0x4 0xa 0x0 ce74: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 ce78: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 ce7c: wait_frames 40 :: 0x9 0x4 0x28 0x0 ce80: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 ce84: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 ce88: wait_frames 10 :: 0x9 0x4 0xa 0x0 ce8c: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 ce90: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 ce94: wait_frames 50 :: 0x9 0x4 0x32 0x0 ce98: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 ce9c: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 cea0: wait_frames 10 :: 0x9 0x4 0xa 0x0 cea4: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 cea8: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 ceac: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ceb0: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 ceb4: update_npc hide, 0x5 :: 0x30 0x4 0x2 0x5 ceb8: wait_frames 10 :: 0x9 0x4 0xa 0x0 cebc: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 cec0: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 cec4: play_sound 0x9f :: 0x11 0x8 0x0 0xff 0x9f 0x0 0xff 0xff cecc: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff ced4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ced8: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff cee0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cee4: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff ceec: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cef0: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 cef4: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cef8: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cefc: wait_frames 40 :: 0x9 0x4 0x28 0x0 cf00: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 cf04: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 cf08: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 cf0c: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 cf10: wait_frames 40 :: 0x9 0x4 0x28 0x0 cf14: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cf18: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 cf1c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cf20: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cf24: wait_frames 40 :: 0x9 0x4 0x28 0x0 cf28: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 cf2c: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 cf30: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 cf34: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 cf38: wait_frames 40 :: 0x9 0x4 0x28 0x0 cf3c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cf40: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 cf44: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cf48: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cf4c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cf50: 0x60 0x4 0x0 0xff cf54: 0x20 0x4 0x21 0xff cf58: 0x20 0x4 0x22 0xff cf5c: 0x20 0x4 0x23 0xff cf60: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff cf6c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff cf78: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff cf84: wait_frames 40 :: 0x9 0x4 0x28 0x0 cf88: remove_sprite 33 :: 0x14 0x4 0x1 0x1 cf8c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 cf90: remove_sprite 35 :: 0x14 0x4 0x3 0x1 cf94: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 cf9c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cfa0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cfa4: show_leader :: 0x16 0x4 0x1 0xff cfa8: remove_sprite 32 :: 0x14 0x4 0x0 0x1 cfac: 0x48 0x8 0xff 0xff 0x40 0x13 0x0 0x8 cfb4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13a9 - Matoya's Plight b10c: set_flag 0x27 :: 0x2d 0x4 0x27 0x0 b110: wait_frames 40 :: 0x9 0x4 0x28 0x0 b114: play_sound 0x84 :: 0x11 0x8 0x0 0xff 0x84 0x0 0xff 0xff b11c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b120: load_text 0x210 :: 0x5 0x8 0x10 0x2 0x0 0xff 0xff 0xff Matoya: *thump* Ouch! b128: show_dialog :: 0x27 0x4 0x0 0xff b12c: close_dialog, wait :: 0x6 0x4 0x1 0xff b130: set_npc_pose 0x4, pose=2 :: 0x21 0x4 0x4 0x2 b134: move_party 0x0, 6, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x1 0x0 0x0 0x0 b13c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b140: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b148: hide_leader :: 0x16 0x4 0x0 0xff b14c: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 b154: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b158: 0xb 0xc 0x1 0x1 0x2 0x0 0x0 0x0 0x4 0x0 0xff 0xff b164: 0x4 0x4 0xff 0xff b168: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b16c: wait_frames 45 :: 0x9 0x4 0x2d 0x0 b170: set_npc_pose 0x4, pose=2 :: 0x21 0x4 0x4 0x2 b174: wait_frames 45 :: 0x9 0x4 0x2d 0x0 b178: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 b17c: wait_frames 10 :: 0x9 0x4 0xa 0x0 b180: load_text 0x211 :: 0x5 0x8 0x11 0x2 0x0 0xff 0xff 0xff My eye...my eye! b188: show_dialog :: 0x27 0x4 0x0 0xff b18c: close_dialog, wait :: 0x6 0x4 0x1 0xff b190: 0xb 0xc 0x1 0x1 0x3 0x0 0x0 0x0 0x4 0x0 0xff 0xff b19c: 0x4 0x4 0xff 0xff b1a0: play_sound 0x84 :: 0x11 0x8 0x0 0xff 0x84 0x0 0xff 0xff b1a8: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b1ac: wait_frames 10 :: 0x9 0x4 0xa 0x0 b1b0: set_npc_pose 0x4, pose=2 :: 0x21 0x4 0x4 0x2 b1b4: wait_frames 10 :: 0x9 0x4 0xa 0x0 b1b8: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 b1bc: wait_frames 10 :: 0x9 0x4 0xa 0x0 b1c0: set_npc_pose 0x4, pose=3 :: 0x21 0x4 0x4 0x3 b1c4: wait_frames 10 :: 0x9 0x4 0xa 0x0 b1c8: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b1cc: load_text 0x210 :: 0x5 0x8 0x10 0x2 0x0 0xff 0xff 0xff Matoya: *thump* Ouch! b1d4: show_dialog :: 0x27 0x4 0x0 0xff b1d8: close_dialog, wait :: 0x6 0x4 0x1 0xff b1dc: 0xb 0xc 0x1 0x1 0x3 0x0 0x0 0x0 0x4 0x0 0xff 0xff b1e8: 0x4 0x4 0xff 0xff b1ec: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b1f0: wait_frames 45 :: 0x9 0x4 0x2d 0x0 b1f4: set_npc_pose 0x4, pose=3 :: 0x21 0x4 0x4 0x3 b1f8: wait_frames 45 :: 0x9 0x4 0x2d 0x0 b1fc: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 b200: wait_frames 10 :: 0x9 0x4 0xa 0x0 b204: load_text 0x212 :: 0x5 0x8 0x12 0x2 0x0 0xff 0xff 0xff I can\u8166t see a blasted thing without my crystal eye! b20c: show_dialog :: 0x27 0x4 0x0 0xff b210: close_dialog, wait :: 0x6 0x4 0x1 0xff b214: 0xb 0xc 0x1 0x1 0x2 0x0 0x0 0x0 0x4 0x0 0xff 0xff b220: 0x4 0x4 0xff 0xff b224: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b228: wait_frames 10 :: 0x9 0x4 0xa 0x0 b22c: set_npc_pose 0x4, pose=2 :: 0x21 0x4 0x4 0x2 b230: wait_frames 10 :: 0x9 0x4 0xa 0x0 b234: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 b238: wait_frames 10 :: 0x9 0x4 0xa 0x0 b23c: set_npc_pose 0x4, pose=3 :: 0x21 0x4 0x4 0x3 b240: wait_frames 10 :: 0x9 0x4 0xa 0x0 b244: set_npc_pose 0x4, pose=1 :: 0x21 0x4 0x4 0x1 b248: load_text 0x213 :: 0x5 0x8 0x13 0x2 0x0 0xff 0xff 0xff Who could have stolen it from me? b250: show_dialog :: 0x27 0x4 0x0 0xff b254: close_dialog, wait :: 0x6 0x4 0x1 0xff b258: move_party 0x0, 2, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x0 0x0 0x0 0x0 b260: wait_for_party_movement :: 0x3b 0x4 0xff 0xff b264: face_party Up :: 0x26 0x4 0x1 0xff b268: show_leader :: 0x16 0x4 0x1 0xff b26c: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b270: set_npc_pose 0x4, pose=0 :: 0x21 0x4 0x4 0x0 b274: 0x36 0x4 0xa9 0x13 b278: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13aa - Rat Tail chest Invalid address: -0x8000000 d940: jump?(0x0) 0xd9d0, -0x8000000 :: 0xd 0xc 0x0 0xff 0xd0 0xd9 0x0 0x8 0x0 0x0 0x0 0x0 d94c: face_party Down :: 0x26 0x4 0x0 0xff d950: hide_leader :: 0x16 0x4 0x0 0xff d954: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff d95c: wait_frames 10 :: 0x9 0x4 0xa 0x0 d960: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d964: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d968: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d96c: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff d974: wait_frames 40 :: 0x9 0x4 0x28 0x0 d978: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d97c: nop :: 0x1 0x4 0xff 0xff d980: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff d988: load_text 0x10d :: 0x5 0x8 0xd 0x1 0x0 0xff 0xff 0xff You obtain a rat\u8166s tail. d990: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d998: show_dialog :: 0x27 0x4 0x0 0xff d99c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d9a4: close_dialog, wait :: 0x6 0x4 0x1 0xff d9a8: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff d9b0: show_leader :: 0x16 0x4 0x1 0xff d9b4: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d9b8: set_flag 0x17 :: 0x2d 0x4 0x17 0x0 d9bc: give_item 0xc :: 0x37 0x4 0x0 0xc d9c0: nop :: 0x1 0x4 0xff 0xff d9c4: remove_trigger 0x13aa :: 0x2e 0x4 0xaa 0x13 d9c8: jump 0xd9e0 :: 0xc 0x8 0xff 0xff 0xe0 0xd9 0x0 0x8 d9d0: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. d9d8: show_dialog :: 0x27 0x4 0x0 0xff d9dc: close_dialog, wait :: 0x6 0x4 0x1 0xff d9e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ab - Lute breaks seal f98c: jump_by_dir up=0xf9a0, right=0xf99c, left=0xf99c :: 0x42 0x10 0xff 0xff 0xa0 0xf9 0x0 0x8 0x9c 0xf9 0x0 0x8 0x9c 0xf9 0x0 0x8 f99c: end_event :: 0x0 0x4 0xff 0xff f9a0: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff f9a8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff f9b0: fade_in map time=8, amount=20 :: 0x1b 0x8 0x0 0x8 0xff 0x0 0x14 0xff f9b8: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff f9c0: hide_leader :: 0x16 0x4 0x0 0xff f9c4: play_sound 0x1c :: 0x11 0x8 0x0 0xff 0x1c 0x0 0xff 0xff f9cc: 0x19 0x4 0x0 0xe f9d0: set_animation_frame 0x20, frame=20 :: 0x1f 0x4 0x20 0x14 f9d4: wait_frames 24 :: 0x9 0x4 0x18 0x0 f9d8: set_animation_frame 0x20, frame=21 :: 0x1f 0x4 0x20 0x15 f9dc: wait_frames 24 :: 0x9 0x4 0x18 0x0 f9e0: 0x19 0x8 0x1 0xff 0xd0 0xf9 0x0 0x8 f9e8: fade_out map time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0x0 0x20 0xff f9f0: 0x11 0x8 0xf 0xff 0x4 0x0 0xff 0xff f9f8: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x2 0x8 0xff 0xff 0x20 0xff fa00: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff fa08: wait_frames 8 :: 0x9 0x4 0x8 0x0 fa0c: play_sound 0xcf :: 0x11 0x8 0x0 0xff 0xcf 0x0 0xff 0xff fa14: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 fa18: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 fa1c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff fa24: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 fa28: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x3 0x8 0xff 0xff 0x20 0xff fa30: wait_frames 12 :: 0x9 0x4 0xc 0x0 fa34: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 fa38: wait_frames 40 :: 0x9 0x4 0x28 0x0 fa3c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 fa40: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff fa48: wait_frames 40 :: 0x9 0x4 0x28 0x0 fa4c: show_leader :: 0x16 0x4 0x1 0xff fa50: remove_sprite 32 :: 0x14 0x4 0x0 0x1 fa54: face_party Right :: 0x26 0x4 0x2 0xff fa58: wait_frames 12 :: 0x9 0x4 0xc 0x0 fa5c: face_party Up :: 0x26 0x4 0x1 0xff fa60: set_flag 0x25 :: 0x2d 0x4 0x25 0x0 fa64: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ac - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ad - Nitro Powder chest Invalid address: -0x8000000 b9cc: jump?(0x0) 0xba54, -0x8000000 :: 0xd 0xc 0x0 0xff 0x54 0xba 0x0 0x8 0x0 0x0 0x0 0x0 b9d8: face_party Down :: 0x26 0x4 0x0 0xff b9dc: hide_leader :: 0x16 0x4 0x0 0xff b9e0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b9e8: wait_frames 10 :: 0x9 0x4 0xa 0x0 b9ec: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b9f0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b9f4: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b9f8: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff ba00: wait_frames 40 :: 0x9 0x4 0x28 0x0 ba04: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 ba08: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff ba10: load_text 0x128 :: 0x5 0x8 0x28 0x1 0x0 0xff 0xff 0xff You obtain nitro powder. ba18: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff ba20: show_dialog :: 0x27 0x4 0x0 0xff ba24: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff ba2c: close_dialog, wait :: 0x6 0x4 0x1 0xff ba30: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff ba38: show_leader :: 0x16 0x4 0x1 0xff ba3c: remove_sprite 32 :: 0x14 0x4 0x0 0x1 ba40: set_flag 0xa :: 0x2d 0x4 0xa 0x0 ba44: give_item 0x5 :: 0x37 0x4 0x0 0x5 ba48: remove_trigger 0x13ad :: 0x2e 0x4 0xad 0x13 ba4c: jump 0xba64 :: 0xc 0x8 0xff 0xff 0x64 0xba 0x0 0x8 ba54: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. ba5c: show_dialog :: 0x27 0x4 0x0 0xff ba60: close_dialog, wait :: 0x6 0x4 0x1 0xff ba64: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ae - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13af - Citadel of Trials greeter d89c: load_text 0x2d :: 0x5 0x8 0x2d 0x0 0x0 0xff 0xff 0xff You come bearing the crown, I see. Your fortitude cannot be questioned, indeed not... Very well, I shall grant you the right to undergo the trials. Go now. Sit upon the throne. Your courage will be put to the test. If true courage dwells within you, you will find proof of it here. d8a4: show_dialog :: 0x27 0x4 0x0 0xff d8a8: close_dialog, wait :: 0x6 0x4 0x1 0xff d8ac: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d8b0: 0xab 0x4 0x0 0x0 d8b4: remove_sprite 0 :: 0x14 0x4 0x0 0x0 d8b8: remove_trigger 0x13af :: 0x2e 0x4 0xaf 0x13 d8bc: wait_frames 50 :: 0x9 0x4 0x32 0x0 d8c0: jump_by_dir up=0xd8e0, right=0xd8f0, left=0xd900 :: 0x42 0x10 0xff 0xff 0xe0 0xd8 0x0 0x8 0xf0 0xd8 0x0 0x8 0x0 0xd9 0x0 0x8 d8d0: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 d8d8: jump 0xd908 :: 0xc 0x8 0xff 0xff 0x8 0xd9 0x0 0x8 d8e0: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 d8e8: jump 0xd908 :: 0xc 0x8 0xff 0xff 0x8 0xd9 0x0 0x8 d8f0: move_party 0x0, 1, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x2 0x0 0x0 0x0 d8f8: jump 0xd908 :: 0xc 0x8 0xff 0xff 0x8 0xd9 0x0 0x8 d900: move_party 0x0, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x3 0x0 0x0 0x0 d908: wait_for_party_movement :: 0x3b 0x4 0xff 0xff d90c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d910: face_party Down :: 0x26 0x4 0x0 0xff d914: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff d91c: hide_leader :: 0x16 0x4 0x0 0xff d920: wait_frames 10 :: 0x9 0x4 0xa 0x0 d924: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d928: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d92c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d930: show_leader :: 0x16 0x4 0x1 0xff d934: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d938: set_flag 0x16 :: 0x2d 0x4 0x16 0x0 d93c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b0 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b1 - "Lali-Ho!" Dwarf ba68: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff ba70: hide_leader :: 0x16 0x4 0x0 0xff ba74: jump_by_dir up=0xba90, right=0xba9c, left=0xbaa8 :: 0x42 0x10 0xff 0xff 0x90 0xba 0x0 0x8 0x9c 0xba 0x0 0x8 0xa8 0xba 0x0 0x8 ba84: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 ba88: jump 0xbaac :: 0xc 0x8 0xff 0xff 0xac 0xba 0x0 0x8 ba90: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 ba94: jump 0xbaac :: 0xc 0x8 0xff 0xff 0xac 0xba 0x0 0x8 ba9c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 baa0: jump 0xbaac :: 0xc 0x8 0xff 0xff 0xac 0xba 0x0 0x8 baa8: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 baac: load_text 0x77 :: 0x5 0x8 0x77 0x0 0x0 0xff 0xff 0xff Lali-ho! bab4: show_dialog :: 0x27 0x4 0x0 0xff bab8: close_dialog, wait :: 0x6 0x4 0x1 0xff babc: wait_frames 2 :: 0x9 0x4 0x2 0x0 bac0: set_npc_pose 0x0, pose=0 :: 0x21 0x4 0x0 0x0 bac4: 0x8 0x8 0x0 0xff 0x10 0x0 0xff 0xff bacc: wait_frames 8 :: 0x9 0x4 0x8 0x0 bad0: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 bad4: wait_frames 8 :: 0x9 0x4 0x8 0x0 bad8: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 badc: wait_frames 8 :: 0x9 0x4 0x8 0x0 bae0: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 bae4: wait_frames 8 :: 0x9 0x4 0x8 0x0 bae8: set_animation_frame 0x0, frame=0 :: 0x1f 0x4 0x0 0x0 baec: 0x20 0x4 0x0 0xff baf0: show_leader :: 0x16 0x4 0x1 0xff baf4: remove_sprite 32 :: 0x14 0x4 0x0 0x1 baf8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b2 - Barrel Submarine (Sunken Shrine) e8bc: close_dialog, wait :: 0x6 0x4 0x0 0xff e8c0: wait_frames 8 :: 0x9 0x4 0x8 0x0 e8c4: end_event :: 0x0 0x4 0xff 0xff e8c8: 0x60 0x4 0x0 0xff e8cc: load_text 0x173 :: 0x5 0x8 0x73 0x1 0x0 0xff 0xff 0xff Do you want to get in the barrel? e8d4: show_dialog :: 0x27 0x4 0x0 0xff e8d8: jump_if_no 0xe8bc :: 0x63 0x8 0x0 0xff 0xbc 0xe8 0x0 0x8 e8e0: close_dialog, wait :: 0x6 0x4 0x0 0xff e8e4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 e8e8: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 e8f0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff e8f4: wait_frames 10 :: 0x9 0x4 0xa 0x0 e8f8: hide_leader :: 0x16 0x4 0x0 0xff e8fc: wait_frames 40 :: 0x9 0x4 0x28 0x0 e900: 0x19 0x4 0x0 0xa e904: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e90c: wait_frames 4 :: 0x9 0x4 0x4 0x0 e910: 0x19 0x8 0x1 0xff 0x4 0xe9 0x0 0x8 e918: play_sound 0x8b :: 0x11 0x8 0x0 0xff 0x8b 0x0 0xff 0xff e920: 0x19 0x4 0x0 0x5 e924: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e92c: wait_frames 4 :: 0x9 0x4 0x4 0x0 e930: 0x19 0x8 0x1 0xff 0x24 0xe9 0x0 0x8 e938: set_animation_frame 0x0, frame=1 :: 0x1f 0x4 0x0 0x1 e93c: 0x19 0x4 0x0 0x3 e940: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e948: wait_frames 4 :: 0x9 0x4 0x4 0x0 e94c: 0x19 0x8 0x1 0xff 0x40 0xe9 0x0 0x8 e954: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 e958: 0x19 0x4 0x0 0x3 e95c: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e964: wait_frames 4 :: 0x9 0x4 0x4 0x0 e968: 0x19 0x8 0x1 0xff 0x5c 0xe9 0x0 0x8 e970: set_animation_frame 0x0, frame=3 :: 0x1f 0x4 0x0 0x3 e974: 0x19 0x4 0x0 0x3 e978: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e980: wait_frames 4 :: 0x9 0x4 0x4 0x0 e984: 0x19 0x8 0x1 0xff 0x78 0xe9 0x0 0x8 e98c: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x4 0x8 0xff 0xff 0x20 0xff e994: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff e99c: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 e9a0: 0x19 0x4 0x0 0x3 e9a4: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e9ac: wait_frames 4 :: 0x9 0x4 0x4 0x0 e9b0: 0x19 0x8 0x1 0xff 0xa4 0xe9 0x0 0x8 e9b8: set_animation_frame 0x0, frame=5 :: 0x1f 0x4 0x0 0x5 e9bc: 0x19 0x4 0x0 0x3 e9c0: 0x18 0x8 0x0 0x1 0x1 0x0 0xff 0xff e9c8: wait_frames 4 :: 0x9 0x4 0x4 0x0 e9cc: 0x19 0x8 0x1 0xff 0xc0 0xe9 0x0 0x8 e9d4: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 e9d8: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 e9dc: 0x3f 0x4 0xff 0xff e9e0: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 e9e8: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff e9f0: 0x67 0x4 0x2 0xff e9f4: wait_frames 16 :: 0x9 0x4 0x10 0x0 e9f8: load_map 0x11 :: 0x3 0xc 0x1 0x11 0x38 0x0 0x25 0x0 0x0 0x0 0xff 0xff ea04: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf ea08: 0x18 0x8 0xf 0x0 0x20 0x0 0xff 0xff ea10: hide_leader :: 0x16 0x4 0x0 0xff ea14: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x7 0x8 0xff 0xff 0x20 0xff ea1c: wait_frames 48 :: 0x9 0x4 0x30 0x0 ea20: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf ea24: play_sound 0x8b :: 0x11 0x8 0x0 0xff 0x8b 0x0 0xff 0xff ea2c: set_animation_frame 0xf, frame=5 :: 0x1f 0x4 0xf 0x5 ea30: 0x19 0x4 0x0 0x3 ea34: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff ea3c: wait_frames 4 :: 0x9 0x4 0x4 0x0 ea40: 0x19 0x8 0x1 0xff 0x34 0xea 0x0 0x8 ea48: set_animation_frame 0xf, frame=4 :: 0x1f 0x4 0xf 0x4 ea4c: 0x19 0x4 0x0 0x3 ea50: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff ea58: wait_frames 4 :: 0x9 0x4 0x4 0x0 ea5c: 0x19 0x8 0x1 0xff 0x50 0xea 0x0 0x8 ea64: set_animation_frame 0xf, frame=3 :: 0x1f 0x4 0xf 0x3 ea68: 0x19 0x4 0x0 0x3 ea6c: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff ea74: wait_frames 4 :: 0x9 0x4 0x4 0x0 ea78: 0x19 0x8 0x1 0xff 0x6c 0xea 0x0 0x8 ea80: set_animation_frame 0xf, frame=2 :: 0x1f 0x4 0xf 0x2 ea84: 0x19 0x4 0x0 0x3 ea88: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff ea90: wait_frames 4 :: 0x9 0x4 0x4 0x0 ea94: 0x19 0x8 0x1 0xff 0x88 0xea 0x0 0x8 ea9c: set_animation_frame 0xf, frame=1 :: 0x1f 0x4 0xf 0x1 eaa0: 0x19 0x4 0x0 0x3 eaa4: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff eaac: wait_frames 4 :: 0x9 0x4 0x4 0x0 eab0: 0x19 0x8 0x1 0xff 0xa4 0xea 0x0 0x8 eab8: 0x20 0x4 0xf 0xff eabc: 0x19 0x4 0x0 0x11 eac0: 0x18 0x8 0xf 0x0 0xff 0xff 0xff 0xff eac8: wait_frames 4 :: 0x9 0x4 0x4 0x0 eacc: 0x19 0x8 0x1 0xff 0xc0 0xea 0x0 0x8 ead4: wait_frames 32 :: 0x9 0x4 0x20 0x0 ead8: show_leader :: 0x16 0x4 0x1 0xff eadc: face_party Left :: 0x26 0x4 0x3 0xff eae0: wait_frames 12 :: 0x9 0x4 0xc 0x0 eae4: move_party 0x0, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x3 0x0 0x0 0x0 eaec: wait_for_party_movement :: 0x3b 0x4 0xff 0xff eaf0: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff eaf8: jump 0xeb04 :: 0xc 0x8 0xff 0xff 0x4 0xeb 0x0 0x8 eb00: close_dialog, wait :: 0x6 0x4 0x0 0xff eb04: wait_frames 8 :: 0x9 0x4 0x8 0x0 eb08: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b3 - Confronting Lich 1000: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1008: load_map 0x78 :: 0x3 0xc 0x1 0x78 0xb 0x0 0x8 0x0 0x1 0x0 0xff 0xff 1014: hide_leader :: 0x16 0x4 0x0 0xff 1018: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1020: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1024: 0x19 0x4 0x0 0x4 1028: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1030: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1034: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 103c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1040: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1048: 0x19 0x8 0x1 0xff 0x28 0x10 0x0 0x8 1050: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1054: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 105c: 0x19 0x4 0x0 0x6 1060: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1068: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 106c: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1074: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1078: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1080: 0x19 0x8 0x1 0xff 0x60 0x10 0x0 0x8 1088: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 1094: 0x4 0x4 0xff 0xff 1098: wait_frames 60 :: 0x9 0x4 0x3c 0x0 109c: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 10a0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10a4: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 10a8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10ac: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 10b0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10b4: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 10b8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 10bc: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 10c4: 0x19 0x4 0x0 0x6 10c8: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 10d0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10d4: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 10dc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10e0: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 10e8: 0x19 0x8 0x1 0xff 0xc8 0x10 0x0 0x8 10f0: 0x20 0x4 0x1 0xff 10f4: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 10f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 10fc: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 1100: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1104: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 110c: 0x23 0xc 0xff 0x0 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 1118: wait_frames 60 :: 0x9 0x4 0x3c 0x0 111c: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 1124: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 112c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1134: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 113c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 1144: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 114c: 0x68 0x4 0x2 0x1 1150: fade_out map time=1, amount=32 :: 0x1b 0x8 0x1 0x1 0xff 0x0 0x20 0xff 1158: wait_frames 60 :: 0x9 0x4 0x3c 0x0 115c: set_flag 0x11 :: 0x2d 0x4 0x11 0x0 1160: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1168: load_map 0x5 :: 0x3 0xc 0x1 0x5 0xd 0x0 0x1d 0x0 0x0 0x0 0xff 0xff 1174: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 117c: end_event :: 0x0 0x4 0xff 0xff c810: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff c818: hide_leader :: 0x16 0x4 0x0 0xff c81c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 c820: nop :: 0x1 0x4 0xff 0xff c824: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 c82c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c830: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c834: load_text 0x145 :: 0x5 0x8 0x45 0x1 0x0 0xff 0xff 0xff Who speaks to me? c83c: show_dialog :: 0x27 0x4 0x0 0xff c840: close_dialog, wait :: 0x6 0x4 0x1 0xff c844: wait_frames 40 :: 0x9 0x4 0x28 0x0 c848: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff c850: nop :: 0x1 0x4 0xff 0xff c854: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c860: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c864: 0x19 0x4 0x0 0x4 c868: 0x18 0x8 0xa 0x1 0xff 0xff 0xff 0xff c870: wait_frames 8 :: 0x9 0x4 0x8 0x0 c874: 0x19 0x8 0x1 0xff 0x68 0xc8 0x0 0x8 c87c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c880: update_npc hide, 0xa :: 0x30 0x4 0x2 0xa c884: 0xaa 0x4 0x0 0xc c888: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c88c: load_text 0x143 :: 0x5 0x8 0x43 0x1 0x0 0xff 0xff 0xff I am he who feeds on the power of earth. c894: show_dialog :: 0x27 0x4 0x0 0xff c898: close_dialog, wait :: 0x6 0x4 0x1 0xff c89c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c8a0: load_text 0x144 :: 0x5 0x8 0x44 0x1 0x0 0xff 0xff 0xff I will not be disturbed by mortal men. I am the lich...Fiend of Earth! c8a8: show_dialog :: 0x27 0x4 0x0 0xff c8ac: close_dialog, wait :: 0x6 0x4 0x1 0xff c8b0: wait_frames 20 :: 0x9 0x4 0x14 0x0 c8b4: begin_battle 0x4 :: 0x2b 0x4 0x4 0xff c8b8: update_npc hide, 0xc :: 0x30 0x4 0x2 0xc c8bc: update_npc remove_collision, 0xc :: 0x30 0x4 0x4 0xc c8c0: update_npc hide, 0xa :: 0x30 0x4 0x2 0xa c8c4: update_npc remove_collision, 0xa :: 0x30 0x4 0x4 0xa c8c8: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff c8d0: wait_frames 120 :: 0x9 0x4 0x78 0x0 c8d4: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 c8dc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c8e0: 0x20 0x4 0x20 0xff c8e4: 0xb 0xc 0x1 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff c8f0: 0x4 0x4 0xff 0xff c8f4: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 c8f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c8fc: load_sprite 0x1, (13, 29) :: 0x12 0xc 0x1 0x0 0x1 0xff 0xd 0x0 0x1d 0x0 0xff 0xff c908: load_sprite 0x3, (13, 29) :: 0x12 0xc 0x3 0x0 0x1 0xff 0xd 0x0 0x1d 0x0 0xff 0xff c914: load_sprite 0x2, (13, 29) :: 0x12 0xc 0x2 0x0 0x1 0xff 0xd 0x0 0x1d 0x0 0xff 0xff c920: 0x20 0x4 0x21 0xff c924: 0x20 0x4 0x22 0xff c928: 0x20 0x4 0x23 0xff c92c: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff c938: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff c944: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff c950: 0x4 0x4 0xff 0xff c954: wait_frames 20 :: 0x9 0x4 0x14 0x0 c958: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 c95c: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 c960: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 c964: wait_frames 35 :: 0x9 0x4 0x23 0x0 c968: 0x60 0x4 0x0 0xff c96c: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff c974: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c c978: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb3 0x0 0x88 0x1 c984: wait_frames 120 :: 0x9 0x4 0x78 0x0 c988: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff c990: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff c998: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c9a0: play_sound 0x9d :: 0x11 0x8 0x0 0xff 0x9d 0x0 0xff 0xff c9a8: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff c9b0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c9b4: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff c9bc: nop :: 0x1 0x4 0xff 0xff c9c0: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c9cc: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c9d8: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c9e4: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 c9f0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c9f4: play_sound 0x9e :: 0x11 0x8 0x0 0xff 0x9e 0x0 0xff 0xff c9fc: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca00: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca04: wait_frames 20 :: 0x9 0x4 0x14 0x0 ca08: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe ca0c: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb ca10: wait_frames 10 :: 0x9 0x4 0xa 0x0 ca14: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca18: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca1c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 ca20: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe ca24: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb ca28: wait_frames 10 :: 0x9 0x4 0xa 0x0 ca2c: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca30: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca34: wait_frames 40 :: 0x9 0x4 0x28 0x0 ca38: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe ca3c: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb ca40: wait_frames 10 :: 0x9 0x4 0xa 0x0 ca44: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca48: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca4c: wait_frames 50 :: 0x9 0x4 0x32 0x0 ca50: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe ca54: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb ca58: wait_frames 10 :: 0x9 0x4 0xa 0x0 ca5c: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca60: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca64: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ca68: update_npc hide, 0xe :: 0x30 0x4 0x2 0xe ca6c: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb ca70: wait_frames 10 :: 0x9 0x4 0xa 0x0 ca74: update_npc hide, 0xb :: 0x30 0x4 0x2 0xb ca78: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe ca7c: play_sound 0x9f :: 0x11 0x8 0x0 0xff 0x9f 0x0 0xff 0xff ca84: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff ca8c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ca90: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff ca98: wait_frames 60 :: 0x9 0x4 0x3c 0x0 ca9c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff caa4: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 caa8: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 caac: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cab0: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cab4: wait_frames 40 :: 0x9 0x4 0x28 0x0 cab8: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 cabc: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 cac0: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 cac4: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 cac8: wait_frames 40 :: 0x9 0x4 0x28 0x0 cacc: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 cad0: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 cad4: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cad8: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cadc: wait_frames 40 :: 0x9 0x4 0x28 0x0 cae0: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 cae4: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 cae8: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 caec: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 caf0: wait_frames 40 :: 0x9 0x4 0x28 0x0 caf4: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 caf8: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 cafc: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 cb00: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 cb04: wait_frames 60 :: 0x9 0x4 0x3c 0x0 cb08: 0x60 0x4 0x0 0xff cb0c: 0x20 0x4 0x21 0xff cb10: 0x20 0x4 0x22 0xff cb14: 0x20 0x4 0x23 0xff cb18: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff cb24: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff cb30: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff cb3c: wait_frames 40 :: 0x9 0x4 0x28 0x0 cb40: remove_sprite 33 :: 0x14 0x4 0x1 0x1 cb44: remove_sprite 34 :: 0x14 0x4 0x2 0x1 cb48: remove_sprite 35 :: 0x14 0x4 0x3 0x1 cb4c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 cb54: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cb58: wait_for_party_movement :: 0x3b 0x4 0xff 0xff cb5c: show_leader :: 0x16 0x4 0x1 0xff cb60: remove_sprite 32 :: 0x14 0x4 0x0 0x1 cb64: 0x48 0x8 0xff 0xff 0x0 0x10 0x0 0x8 cb6c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b4 - Rosetta Stone chest Invalid address: -0x8000000 eb0c: jump?(0x0) 0xeb98, -0x8000000 :: 0xd 0xc 0x0 0xff 0x98 0xeb 0x0 0x8 0x0 0x0 0x0 0x0 eb18: face_party Down :: 0x26 0x4 0x0 0xff eb1c: hide_leader :: 0x16 0x4 0x0 0xff eb20: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff eb28: wait_frames 10 :: 0x9 0x4 0xa 0x0 eb2c: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 eb30: wait_frames 30 :: 0x9 0x4 0x1e 0x0 eb34: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 eb38: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff eb40: wait_frames 40 :: 0x9 0x4 0x28 0x0 eb44: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 eb48: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff eb50: load_text 0x10e :: 0x5 0x8 0xe 0x1 0x0 0xff 0xff 0xff You obtain the Rosetta Stone. eb58: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff eb60: show_dialog :: 0x27 0x4 0x0 0xff eb64: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff eb6c: close_dialog, wait :: 0x6 0x4 0x1 0xff eb70: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff eb78: show_leader :: 0x16 0x4 0x1 0xff eb7c: remove_sprite 32 :: 0x14 0x4 0x0 0x1 eb80: set_flag 0x1c :: 0x2d 0x4 0x1c 0x0 eb84: give_item 0x7 :: 0x37 0x4 0x0 0x7 eb88: nop :: 0x1 0x4 0xff 0xff eb8c: remove_trigger 0x13b4 :: 0x2e 0x4 0xb4 0x13 eb90: jump 0xeba8 :: 0xc 0x8 0xff 0xff 0xa8 0xeb 0x0 0x8 eb98: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. eba0: show_dialog :: 0x27 0x4 0x0 0xff eba4: close_dialog, wait :: 0x6 0x4 0x1 0xff eba8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b5 - Confronting Bikke b27c: 0x60 0x4 0x0 0xff b280: load_text 0x8 :: 0x5 0x8 0x8 0x0 0x0 0xff 0xff 0xff Bikke: Ye\u8166ve got cannon balls of steel to be takin\u8166 on the great pirate Bikke! Keelhaul \u8166em, boys! b288: show_dialog :: 0x27 0x4 0x0 0xff b28c: close_dialog, wait :: 0x6 0x4 0x1 0xff b290: 0x1c 0x4 0x8 0x1 b294: 0x1c 0x4 0x9 0x1 b298: 0x8 0x8 0x8 0xfc 0x4 0x0 0xff 0xff b2a0: 0x8 0x8 0x9 0xfc 0x4 0x0 0xff 0xff b2a8: wait_frames 24 :: 0x9 0x4 0x18 0x0 b2ac: load_text 0x221 :: 0x5 0x8 0x21 0x2 0x0 0xff 0xff 0xff Aye-aye, Cap\u8166n! We\u8166ll make their bones go crunch! b2b4: show_dialog :: 0x27 0x4 0x0 0xff b2b8: close_dialog, wait :: 0x6 0x4 0x1 0xff b2bc: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x8 0x0 0xff 0xff b2c8: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x9 0x0 0xff 0xff b2d4: 0x4 0x4 0xff 0xff b2d8: set_npc_pose 0x8, pose=2 :: 0x21 0x4 0x8 0x2 b2dc: set_npc_pose 0x9, pose=3 :: 0x21 0x4 0x9 0x3 b2e0: wait_frames 4 :: 0x9 0x4 0x4 0x0 b2e4: begin_battle 0x1 :: 0x2b 0x4 0x1 0xff b2e8: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff b2f0: 0x19 0x4 0x0 0x3 b2f4: update_npc hide, 0x8 :: 0x30 0x4 0x2 0x8 b2f8: update_npc hide, 0x9 :: 0x30 0x4 0x2 0x9 b2fc: wait_frames 20 :: 0x9 0x4 0x14 0x0 b300: update_npc 0x3, 0x8 :: 0x30 0x4 0x3 0x8 b304: update_npc 0x3, 0x9 :: 0x30 0x4 0x3 0x9 b308: wait_frames 20 :: 0x9 0x4 0x14 0x0 b30c: 0x19 0x8 0x1 0xff 0xf4 0xb2 0x0 0x8 b314: play_sound 0xa6 :: 0x11 0x8 0x0 0xff 0xa6 0x0 0xff 0xff b31c: set_animation_frame 0x8, frame=8 :: 0x1f 0x4 0x8 0x8 b320: set_npc_pose 0x2, pose=3 :: 0x21 0x4 0x2 0x3 b324: wait_frames 1 :: 0x9 0x4 0x1 0x0 b328: 0x19 0x4 0x0 0x3 b32c: update_npc hide, 0x8 :: 0x30 0x4 0x2 0x8 b330: update_npc hide, 0x9 :: 0x30 0x4 0x2 0x9 b334: wait_frames 10 :: 0x9 0x4 0xa 0x0 b338: update_npc 0x3, 0x8 :: 0x30 0x4 0x3 0x8 b33c: update_npc 0x3, 0x9 :: 0x30 0x4 0x3 0x9 b340: wait_frames 10 :: 0x9 0x4 0xa 0x0 b344: 0x19 0x8 0x1 0xff 0x2c 0xb3 0x0 0x8 b34c: play_sound 0xa6 :: 0x11 0x8 0x0 0xff 0xa6 0x0 0xff 0xff b354: set_animation_frame 0x9, frame=8 :: 0x1f 0x4 0x9 0x8 b358: set_npc_pose 0x2, pose=2 :: 0x21 0x4 0x2 0x2 b35c: wait_frames 1 :: 0x9 0x4 0x1 0x0 b360: 0x19 0x4 0x0 0x6 b364: update_npc hide, 0x8 :: 0x30 0x4 0x2 0x8 b368: update_npc hide, 0x9 :: 0x30 0x4 0x2 0x9 b36c: wait_frames 3 :: 0x9 0x4 0x3 0x0 b370: update_npc 0x3, 0x8 :: 0x30 0x4 0x3 0x8 b374: update_npc 0x3, 0x9 :: 0x30 0x4 0x3 0x9 b378: wait_frames 3 :: 0x9 0x4 0x3 0x0 b37c: 0x19 0x8 0x1 0xff 0x64 0xb3 0x0 0x8 b384: set_npc_pose 0x2, pose=0 :: 0x21 0x4 0x2 0x0 b388: remove_sprite 8 :: 0x14 0x4 0x8 0x0 b38c: remove_sprite 9 :: 0x14 0x4 0x9 0x0 b390: wait_frames 60 :: 0x9 0x4 0x3c 0x0 b394: load_text 0x222 :: 0x5 0x8 0x22 0x2 0x0 0xff 0xff 0xff Bikke: I be most sorry, young masters. I\u8166ll be makin\u8166 no more fuss, I swear. I want ye to take me ship fer yer troubles. Can ye find it in yer heart to fergive an old pirate? b39c: show_dialog :: 0x27 0x4 0x0 0xff b3a0: close_dialog, wait :: 0x6 0x4 0x1 0xff b3a4: set_flag 0x5 :: 0x2d 0x4 0x5 0x0 b3a8: face_party Down :: 0x26 0x4 0x0 0xff b3ac: hide_leader :: 0x16 0x4 0x0 0xff b3b0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff b3b8: wait_frames 10 :: 0x9 0x4 0xa 0x0 b3bc: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 b3c0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 b3c4: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 b3c8: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff b3d0: wait_frames 40 :: 0x9 0x4 0x28 0x0 b3d4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 b3d8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff b3e0: load_text 0x224 :: 0x5 0x8 0x24 0x2 0x0 0xff 0xff 0xff You obtain a ship. b3e8: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff b3f0: show_dialog :: 0x27 0x4 0x0 0xff b3f4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff b3fc: close_dialog, wait :: 0x6 0x4 0x1 0xff b400: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff b408: face_party Up :: 0x26 0x4 0x1 0xff b40c: show_leader :: 0x16 0x4 0x1 0xff b410: remove_sprite 32 :: 0x14 0x4 0x0 0x1 b414: update_npc 0x1, 0x2 :: 0x30 0x8 0x1 0x2 0xc4 0x1f 0xff 0xff b41c: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 b420: update_npc 0x5, 0x3 :: 0x30 0x4 0x5 0x3 b424: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 b428: update_npc 0x5, 0x4 :: 0x30 0x4 0x5 0x4 b42c: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 b430: update_npc 0x5, 0x5 :: 0x30 0x4 0x5 0x5 b434: update_npc 0x3, 0x6 :: 0x30 0x4 0x3 0x6 b438: update_npc 0x5, 0x6 :: 0x30 0x4 0x5 0x6 b43c: update_npc 0x3, 0x7 :: 0x30 0x4 0x3 0x7 b440: update_npc 0x5, 0x7 :: 0x30 0x4 0x5 0x7 b444: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b6 - (Using Sleeping Bag) 102c0: 0x4e 0x8 0x0 0xff 0xe0 0x2 0x1 0x8 102c8: hide_leader :: 0x16 0x4 0x0 0xff 102cc: 0x13 0x8 0x61 0xf 0x0 0x0 0x0 0xfe 102d4: 0x1c 0x4 0xf 0x1 102d8: jump 0x10388 :: 0xc 0x8 0xff 0xff 0x88 0x3 0x1 0x8 102e0: 0x4e 0x8 0x1 0xff 0x38 0x3 0x1 0x8 102e8: hide_leader :: 0x16 0x4 0x0 0xff 102ec: 0x13 0x8 0xa5 0xf 0x0 0x0 0x0 0xfe 102f4: 0x1c 0x4 0xf 0x1 102f8: jump_by_dir up=0x10314, right=0x10320, left=0x1032c :: 0x42 0x10 0xff 0xff 0x14 0x3 0x1 0x8 0x20 0x3 0x1 0x8 0x2c 0x3 0x1 0x8 10308: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 1030c: jump 0x10330 :: 0xc 0x8 0xff 0xff 0x30 0x3 0x1 0x8 10314: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 10318: jump 0x10330 :: 0xc 0x8 0xff 0xff 0x30 0x3 0x1 0x8 10320: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 10324: jump 0x10330 :: 0xc 0x8 0xff 0xff 0x30 0x3 0x1 0x8 1032c: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 10330: jump 0x10388 :: 0xc 0x8 0xff 0xff 0x88 0x3 0x1 0x8 10338: 0x4e 0x8 0x2 0xff 0x88 0x3 0x1 0x8 10340: hide_leader :: 0x16 0x4 0x0 0xff 10344: 0x13 0x8 0xa2 0xf 0x0 0x0 0x0 0xfe 1034c: 0x1c 0x4 0xf 0x1 10350: jump_by_dir up=0x1036c, right=0x10378, left=0x10384 :: 0x42 0x10 0xff 0xff 0x6c 0x3 0x1 0x8 0x78 0x3 0x1 0x8 0x84 0x3 0x1 0x8 10360: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 10364: jump 0x10388 :: 0xc 0x8 0xff 0xff 0x88 0x3 0x1 0x8 1036c: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 10370: jump 0x10388 :: 0xc 0x8 0xff 0xff 0x88 0x3 0x1 0x8 10378: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 1037c: jump 0x10388 :: 0xc 0x8 0xff 0xff 0x88 0x3 0x1 0x8 10384: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 10388: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 10390: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10398: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 103a0: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 103a8: fade_in ??0x7fff?? time=18, amount=32 :: 0x1b 0x8 0x0 0x12 0xff 0x7f 0x20 0xff 103b0: fade_in ??0x8000?? time=12, amount=32 :: 0x1b 0x8 0x0 0xc 0x0 0x80 0x20 0xff 103b8: 0x39 0x4 0x2 0x3 103bc: 0x4e 0x8 0x3 0xff 0xcc 0x3 0x1 0x8 103c4: jump 0x103d4 :: 0xc 0x8 0xff 0xff 0xd4 0x3 0x1 0x8 103cc: remove_sprite 15 :: 0x14 0x4 0xf 0x0 103d0: show_leader :: 0x16 0x4 0x1 0xff 103d4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 103dc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 103e4: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 103ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b7 - Star Ruby chest Invalid address: -0x8000000 c530: jump?(0x0) 0xc5bc, -0x8000000 :: 0xd 0xc 0x0 0xff 0xbc 0xc5 0x0 0x8 0x0 0x0 0x0 0x0 c53c: face_party Down :: 0x26 0x4 0x0 0xff c540: hide_leader :: 0x16 0x4 0x0 0xff c544: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff c54c: wait_frames 10 :: 0x9 0x4 0xa 0x0 c550: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 c554: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c558: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 c55c: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff c564: wait_frames 40 :: 0x9 0x4 0x28 0x0 c568: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 c56c: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff c574: load_text 0x142 :: 0x5 0x8 0x42 0x1 0x0 0xff 0xff 0xff You obtain the Star Ruby. c57c: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff c584: show_dialog :: 0x27 0x4 0x0 0xff c588: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c590: close_dialog, wait :: 0x6 0x4 0x1 0xff c594: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff c59c: show_leader :: 0x16 0x4 0x1 0xff c5a0: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c5a4: set_flag 0xd :: 0x2d 0x4 0xd 0x0 c5a8: give_item 0x8 :: 0x37 0x4 0x0 0x8 c5ac: nop :: 0x1 0x4 0xff 0xff c5b0: remove_trigger 0x13b7 :: 0x2e 0x4 0xb7 0x13 c5b4: jump 0xc5cc :: 0xc 0x8 0xff 0xff 0xcc 0xc5 0x0 0x8 c5bc: load_text 0xf2 :: 0x5 0x8 0xf2 0x0 0x0 0xff 0xff 0xff The chest is empty. c5c4: show_dialog :: 0x27 0x4 0x0 0xff c5c8: close_dialog, wait :: 0x6 0x4 0x1 0xff c5cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b8 - Receive Earth Rod c728: load_text 0x219 :: 0x5 0x8 0x19 0x2 0x0 0xff 0xff 0xff Sadda: So you are the ones who defeated the vampire, eh? But he was only a servant... The beast corrupting the Earth Crystal lurks far deeper within the cavern. Here. Take this staff with you and use it behind the vampire\u8166s chamber! c730: show_dialog :: 0x27 0x4 0x0 0xff c734: close_dialog, wait :: 0x6 0x4 0x1 0xff c738: face_party Down :: 0x26 0x4 0x0 0xff c73c: hide_leader :: 0x16 0x4 0x0 0xff c740: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff c748: wait_frames 10 :: 0x9 0x4 0xa 0x0 c74c: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 c750: wait_frames 30 :: 0x9 0x4 0x1e 0x0 c754: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 c758: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff c760: wait_frames 40 :: 0x9 0x4 0x28 0x0 c764: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 c768: nop :: 0x1 0x4 0xff 0xff c76c: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff c774: load_text 0x21a :: 0x5 0x8 0x1a 0x2 0x0 0xff 0xff 0xff You obtain the earth rod. c77c: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff c784: show_dialog :: 0x27 0x4 0x0 0xff c788: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c790: close_dialog, wait :: 0x6 0x4 0x1 0xff c794: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff c79c: show_leader :: 0x16 0x4 0x1 0xff c7a0: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c7a4: give_item 0x9 :: 0x37 0x4 0x0 0x9 c7a8: set_flag 0xf :: 0x2d 0x4 0xf 0x0 c7ac: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0x61 0x1f 0xff 0xff c7b4: nop :: 0x1 0x4 0xff 0xff c7b8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13b9 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ba - (Using Tent) 103f0: 0x4e 0x8 0x0 0xff 0x10 0x4 0x1 0x8 103f8: hide_leader :: 0x16 0x4 0x0 0xff 103fc: 0x13 0x8 0x62 0xf 0x0 0x0 0x0 0xfe 10404: 0x1c 0x4 0xf 0x1 10408: jump 0x104b8 :: 0xc 0x8 0xff 0xff 0xb8 0x4 0x1 0x8 10410: 0x4e 0x8 0x1 0xff 0x68 0x4 0x1 0x8 10418: hide_leader :: 0x16 0x4 0x0 0xff 1041c: 0x13 0x8 0xa5 0xf 0x0 0x0 0x0 0xfe 10424: 0x1c 0x4 0xf 0x1 10428: jump_by_dir up=0x10444, right=0x10450, left=0x1045c :: 0x42 0x10 0xff 0xff 0x44 0x4 0x1 0x8 0x50 0x4 0x1 0x8 0x5c 0x4 0x1 0x8 10438: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 1043c: jump 0x10460 :: 0xc 0x8 0xff 0xff 0x60 0x4 0x1 0x8 10444: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 10448: jump 0x10460 :: 0xc 0x8 0xff 0xff 0x60 0x4 0x1 0x8 10450: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 10454: jump 0x10460 :: 0xc 0x8 0xff 0xff 0x60 0x4 0x1 0x8 1045c: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 10460: jump 0x104b8 :: 0xc 0x8 0xff 0xff 0xb8 0x4 0x1 0x8 10468: 0x4e 0x8 0x2 0xff 0xb8 0x4 0x1 0x8 10470: hide_leader :: 0x16 0x4 0x0 0xff 10474: 0x13 0x8 0xa2 0xf 0x0 0x0 0x0 0xfe 1047c: 0x1c 0x4 0xf 0x1 10480: jump_by_dir up=0x1049c, right=0x104a8, left=0x104b4 :: 0x42 0x10 0xff 0xff 0x9c 0x4 0x1 0x8 0xa8 0x4 0x1 0x8 0xb4 0x4 0x1 0x8 10490: set_npc_pose 0xf, pose=0 :: 0x21 0x4 0xf 0x0 10494: jump 0x104b8 :: 0xc 0x8 0xff 0xff 0xb8 0x4 0x1 0x8 1049c: set_npc_pose 0xf, pose=1 :: 0x21 0x4 0xf 0x1 104a0: jump 0x104b8 :: 0xc 0x8 0xff 0xff 0xb8 0x4 0x1 0x8 104a8: set_npc_pose 0xf, pose=2 :: 0x21 0x4 0xf 0x2 104ac: jump 0x104b8 :: 0xc 0x8 0xff 0xff 0xb8 0x4 0x1 0x8 104b4: set_npc_pose 0xf, pose=3 :: 0x21 0x4 0xf 0x3 104b8: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 104c0: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 104c8: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 104d0: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 104d8: fade_in ??0x7fff?? time=18, amount=32 :: 0x1b 0x8 0x0 0x12 0xff 0x7f 0x20 0xff 104e0: fade_in ??0x8000?? time=12, amount=32 :: 0x1b 0x8 0x0 0xc 0x0 0x80 0x20 0xff 104e8: 0x39 0x4 0x2 0x2 104ec: 0x4e 0x8 0x3 0xff 0xfc 0x4 0x1 0x8 104f4: jump 0x10504 :: 0xc 0x8 0xff 0xff 0x4 0x5 0x1 0x8 104fc: remove_sprite 15 :: 0x14 0x4 0xf 0x0 10500: show_leader :: 0x16 0x4 0x1 0xff 10504: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 1050c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10514: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 1051c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13bb - Confronting Tiamat 1f60: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 1f68: load_map 0x7b :: 0x3 0xc 0x1 0x7b 0xb 0x0 0xa 0x0 0x1 0x0 0xff 0xff 1f74: hide_leader :: 0x16 0x4 0x0 0xff 1f78: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1f80: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1f84: 0x19 0x4 0x0 0x4 1f88: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1f90: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1f94: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1f9c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1fa0: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1fa8: 0x19 0x8 0x1 0xff 0x88 0x1f 0x0 0x8 1fb0: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1fb4: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 1fbc: 0x19 0x4 0x0 0x6 1fc0: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 1fc8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1fcc: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 1fd4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 1fd8: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 1fe0: 0x19 0x8 0x1 0xff 0xc0 0x1f 0x0 0x8 1fe8: 0xb 0xc 0x2 0x4 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 1ff4: 0x4 0x4 0xff 0xff 1ff8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 1ffc: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 2000: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2004: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 2008: wait_frames 30 :: 0x9 0x4 0x1e 0x0 200c: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 2010: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2014: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 2018: wait_frames 60 :: 0x9 0x4 0x3c 0x0 201c: 0x8 0x8 0x0 0xfc 0x8 0x0 0xff 0xff 2024: 0x19 0x4 0x0 0x6 2028: move_party 0x2, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x0 0x0 0x0 0x0 2030: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2034: move_party 0x2, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x2 0x1 0x0 0x0 0x0 203c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2040: play_sound 0x77 :: 0x11 0x8 0x0 0xff 0x77 0x0 0xff 0xff 2048: 0x19 0x8 0x1 0xff 0x28 0x20 0x0 0x8 2050: 0x20 0x4 0x1 0xff 2054: set_npc_pose 0x1, pose=4 :: 0x21 0x4 0x1 0x4 2058: wait_frames 60 :: 0x9 0x4 0x3c 0x0 205c: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 2060: wait_frames 60 :: 0x9 0x4 0x3c 0x0 2064: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 206c: 0x23 0xc 0xff 0x0 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2078: wait_frames 60 :: 0x9 0x4 0x3c 0x0 207c: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 2084: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 208c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 2094: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 209c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 20a4: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 20ac: 0x68 0x4 0x2 0x1 20b0: fade_out map time=1, amount=32 :: 0x1b 0x8 0x1 0x1 0xff 0x0 0x20 0xff 20b8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 20bc: set_flag 0x22 :: 0x2d 0x4 0x22 0x0 20c0: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff 20c8: load_map 0x60 :: 0x3 0xc 0x1 0x60 0x10 0x0 0xe 0x0 0x1 0x0 0xff 0xff 20d4: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 20dc: end_event :: 0x0 0x4 0xff 0xff f164: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff f16c: hide_leader :: 0x16 0x4 0x0 0xff f170: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 f174: nop :: 0x1 0x4 0xff 0xff f178: move_party 0x0, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x1 0x0 0x0 0x0 f180: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f184: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f188: check_flag_clear_and_jump 0x13 0xf1c8 :: 0x2d 0x8 0x13 0x2 0xc8 0xf1 0x0 0x8 f190: check_flag_clear_and_jump 0x1d 0xf1b0 :: 0x2d 0x8 0x1d 0x2 0xb0 0xf1 0x0 0x8 f198: load_text 0x200 :: 0x5 0x8 0x0 0x2 0x0 0xff 0xff 0xff The lich, Marilith, the kraken... You have defeated three Fiends and reached my lofty perch. f1a0: show_dialog :: 0x27 0x4 0x0 0xff f1a4: close_dialog, wait :: 0x6 0x4 0x1 0xff f1a8: jump 0xf1f8 :: 0xc 0x8 0xff 0xff 0xf8 0xf1 0x0 0x8 f1b0: load_text 0x202 :: 0x5 0x8 0x2 0x2 0x0 0xff 0xff 0xff The lich, Marilith... You have defeated two Fiends and reached my lofty perch. f1b8: show_dialog :: 0x27 0x4 0x0 0xff f1bc: close_dialog, wait :: 0x6 0x4 0x1 0xff f1c0: jump 0xf1f8 :: 0xc 0x8 0xff 0xff 0xf8 0xf1 0x0 0x8 f1c8: check_flag_clear_and_jump 0x1d 0xf1e8 :: 0x2d 0x8 0x1d 0x2 0xe8 0xf1 0x0 0x8 f1d0: load_text 0x203 :: 0x5 0x8 0x3 0x2 0x0 0xff 0xff 0xff The lich, the kraken... You have defeated two Fiends and reached my lofty perch. f1d8: show_dialog :: 0x27 0x4 0x0 0xff f1dc: close_dialog, wait :: 0x6 0x4 0x1 0xff f1e0: jump 0xf1f8 :: 0xc 0x8 0xff 0xff 0xf8 0xf1 0x0 0x8 f1e8: load_text 0x204 :: 0x5 0x8 0x4 0x2 0x0 0xff 0xff 0xff You have defeated the lich and reached my lofty perch. f1f0: show_dialog :: 0x27 0x4 0x0 0xff f1f4: close_dialog, wait :: 0x6 0x4 0x1 0xff f1f8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f1fc: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff f204: nop :: 0x1 0x4 0xff 0xff f208: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 f214: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f218: 0x19 0x4 0x0 0x4 f21c: 0x18 0x8 0x0 0x1 0xff 0xff 0xff 0xff f224: wait_frames 8 :: 0x9 0x4 0x8 0x0 f228: 0x19 0x8 0x1 0xff 0x1c 0xf2 0x0 0x8 f230: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f234: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 f238: 0xaa 0x4 0x3 0x3 f23c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f240: load_text 0x201 :: 0x5 0x8 0x1 0x2 0x0 0xff 0xff 0xff More the better... May the image of Tiamat, the Fiend of Wind, be the last to burn in your eyes! f248: show_dialog :: 0x27 0x4 0x0 0xff f24c: close_dialog, wait :: 0x6 0x4 0x1 0xff f250: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f254: begin_battle 0x7 :: 0x2b 0x4 0x7 0xff f258: nop :: 0x1 0x4 0xff 0xff f25c: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 f260: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 f264: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 f268: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 f26c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff f274: wait_frames 120 :: 0x9 0x4 0x78 0x0 f278: move_party 0x0, 3, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x3 0x0 0x1 0x0 0x0 0x0 f280: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f284: 0x20 0x4 0x20 0xff f288: 0xb 0xc 0x3 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff f294: 0x4 0x4 0xff 0xff f298: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 f29c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f2a0: load_sprite 0x1, (16, 12) :: 0x12 0xc 0x1 0x0 0x1 0xff 0x10 0x0 0xc 0x0 0xff 0xff f2ac: load_sprite 0x3, (16, 12) :: 0x12 0xc 0x3 0x0 0x1 0xff 0x10 0x0 0xc 0x0 0xff 0xff f2b8: load_sprite 0x2, (16, 12) :: 0x12 0xc 0x2 0x0 0x1 0xff 0x10 0x0 0xc 0x0 0xff 0xff f2c4: 0x20 0x4 0x21 0xff f2c8: 0x20 0x4 0x22 0xff f2cc: 0x20 0x4 0x23 0xff f2d0: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff f2dc: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff f2e8: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff f2f4: 0x4 0x4 0xff 0xff f2f8: wait_frames 20 :: 0x9 0x4 0x14 0x0 f2fc: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 f300: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 f304: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 f308: wait_frames 35 :: 0x9 0x4 0x23 0x0 f30c: 0x60 0x4 0x0 0xff f310: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff f318: set_animation_frame 0x20, frame=28 :: 0x1f 0x4 0x20 0x1c f31c: 0x23 0xc 0xff 0x20 0x4 0x0 0xf0 0xff 0xb2 0x0 0x88 0x1 f328: wait_frames 120 :: 0x9 0x4 0x78 0x0 f32c: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff f334: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff f33c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff f344: play_sound 0x9d :: 0x11 0x8 0x0 0xff 0x9d 0x0 0xff 0xff f34c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff f354: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f358: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff f360: nop :: 0x1 0x4 0xff 0xff f364: 0x23 0xc 0xff 0x20 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 f370: 0x23 0xc 0xff 0x21 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 f37c: 0x23 0xc 0xff 0x22 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 f388: 0x23 0xc 0xff 0x23 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 f394: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f398: play_sound 0x9e :: 0x11 0x8 0x0 0xff 0x9e 0x0 0xff 0xff f3a0: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f3a4: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f3a8: wait_frames 20 :: 0x9 0x4 0x14 0x0 f3ac: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 f3b0: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 f3b4: wait_frames 10 :: 0x9 0x4 0xa 0x0 f3b8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f3bc: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f3c0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 f3c4: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 f3c8: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 f3cc: wait_frames 10 :: 0x9 0x4 0xa 0x0 f3d0: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f3d4: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f3d8: wait_frames 40 :: 0x9 0x4 0x28 0x0 f3dc: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 f3e0: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 f3e4: wait_frames 10 :: 0x9 0x4 0xa 0x0 f3e8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f3ec: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f3f0: wait_frames 50 :: 0x9 0x4 0x32 0x0 f3f4: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 f3f8: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 f3fc: wait_frames 10 :: 0x9 0x4 0xa 0x0 f400: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f404: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f408: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f40c: update_npc hide, 0x4 :: 0x30 0x4 0x2 0x4 f410: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 f414: wait_frames 10 :: 0x9 0x4 0xa 0x0 f418: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 f41c: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 f420: play_sound 0x9f :: 0x11 0x8 0x0 0xff 0x9f 0x0 0xff 0xff f428: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff f430: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f434: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff f43c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f440: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff f448: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f44c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 f450: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 f454: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 f458: wait_frames 40 :: 0x9 0x4 0x28 0x0 f45c: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 f460: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 f464: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 f468: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 f46c: wait_frames 40 :: 0x9 0x4 0x28 0x0 f470: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f474: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 f478: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 f47c: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 f480: wait_frames 40 :: 0x9 0x4 0x28 0x0 f484: set_animation_frame 0x20, frame=24 :: 0x1f 0x4 0x20 0x18 f488: set_animation_frame 0x21, frame=24 :: 0x1f 0x4 0x21 0x18 f48c: set_animation_frame 0x22, frame=24 :: 0x1f 0x4 0x22 0x18 f490: set_animation_frame 0x23, frame=24 :: 0x1f 0x4 0x23 0x18 f494: wait_frames 40 :: 0x9 0x4 0x28 0x0 f498: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f49c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 f4a0: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 f4a4: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 f4a8: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f4ac: 0x60 0x4 0x0 0xff f4b0: 0x20 0x4 0x21 0xff f4b4: 0x20 0x4 0x22 0xff f4b8: 0x20 0x4 0x23 0xff f4bc: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff f4c8: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff f4d4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff f4e0: wait_frames 40 :: 0x9 0x4 0x28 0x0 f4e4: remove_sprite 33 :: 0x14 0x4 0x1 0x1 f4e8: remove_sprite 34 :: 0x14 0x4 0x2 0x1 f4ec: remove_sprite 35 :: 0x14 0x4 0x3 0x1 f4f0: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 f4f8: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f4fc: wait_for_party_movement :: 0x3b 0x4 0xff 0xff f500: show_leader :: 0x16 0x4 0x1 0xff f504: remove_sprite 32 :: 0x14 0x4 0x0 0x1 f508: 0x48 0x8 0xff 0xff 0x60 0x1f 0x0 0x8 f510: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13bc - Confronting Vampire c414: 0x60 0x4 0x0 0xff c418: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x1 0xff 0xff 0xff c420: hide_leader :: 0x16 0x4 0x0 0xff c424: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 c428: nop :: 0x1 0x4 0xff 0xff c42c: load_text 0x140 :: 0x5 0x8 0x40 0x1 0x0 0xff 0xff 0xff Vampire: All things in this vorld are destined to end in death... The seal cannot be broken, and so the earth shall rot. c434: show_dialog :: 0x27 0x4 0x0 0xff c438: close_dialog, wait :: 0x6 0x4 0x1 0xff c43c: wait_frames 40 :: 0x9 0x4 0x28 0x0 c440: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0xd 0x1 0xff 0xff c44c: move_party 0x0, 2, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x1 0x0 0x0 0x0 c454: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c458: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c45c: play_sound 0x92 :: 0x11 0x8 0x0 0xff 0x92 0x0 0xff 0xff c464: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff c46c: wait_frames 10 :: 0x9 0x4 0xa 0x0 c470: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff c478: wait_frames 20 :: 0x9 0x4 0x14 0x0 c47c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c484: play_sound 0x10d :: 0x11 0x8 0x0 0xff 0xd 0x1 0xff 0xff c48c: set_animation_frame 0xd, frame=4 :: 0x1f 0x4 0xd 0x4 c490: wait_frames 10 :: 0x9 0x4 0xa 0x0 c494: set_animation_frame 0xd, frame=5 :: 0x1f 0x4 0xd 0x5 c498: wait_frames 10 :: 0x9 0x4 0xa 0x0 c49c: set_animation_frame 0xd, frame=6 :: 0x1f 0x4 0xd 0x6 c4a0: wait_frames 10 :: 0x9 0x4 0xa 0x0 c4a4: set_animation_frame 0xd, frame=7 :: 0x1f 0x4 0xd 0x7 c4a8: wait_frames 10 :: 0x9 0x4 0xa 0x0 c4ac: set_animation_frame 0xd, frame=8 :: 0x1f 0x4 0xd 0x8 c4b0: wait_frames 10 :: 0x9 0x4 0xa 0x0 c4b4: set_animation_frame 0xd, frame=9 :: 0x1f 0x4 0xd 0x9 c4b8: set_npc_pose 0xd, pose=2 :: 0x21 0x4 0xd 0x2 c4bc: 0x20 0x4 0xd 0xff c4c0: update_npc 0x9, 0xd :: 0x30 0x8 0x9 0xd 0x2 0xff 0xff 0xff c4c8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff c4d0: wait_frames 10 :: 0x9 0x4 0xa 0x0 c4d4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c4d8: load_text 0x141 :: 0x5 0x8 0x41 0x1 0x0 0xff 0xff 0xff Vampire: You cannot alter destiny. Mere mortals cannot kill the undying! c4e0: show_dialog :: 0x27 0x4 0x0 0xff c4e4: close_dialog, wait :: 0x6 0x4 0x1 0xff c4e8: wait_frames 40 :: 0x9 0x4 0x28 0x0 c4ec: begin_battle 0x3 :: 0x2b 0x4 0x3 0xff c4f0: nop :: 0x1 0x4 0xff 0xff c4f4: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 c4f8: update_npc hide, 0xd :: 0x30 0x4 0x2 0xd c4fc: update_npc remove_collision, 0xd :: 0x30 0x4 0x4 0xd c500: set_flag 0xc :: 0x2d 0x4 0xc 0x0 c504: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff c50c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 c510: move_party 0x0, 2, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x2 0x0 0x0 0x0 0x0 0x0 c518: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c51c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff c520: face_party Up :: 0x26 0x4 0x1 0xff c524: show_leader :: 0x16 0x4 0x1 0xff c528: remove_sprite 32 :: 0x14 0x4 0x0 0x1 c52c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13bd - Robot gives Warp Cube ef90: 0x60 0x4 0x1 0xff ef94: load_text 0x27 :: 0x5 0x8 0x27 0x0 0x0 0xff 0xff 0xff ...I have BEEN waiting... ...take this CUBE... ...TIAmat...flying fortress... ...please... ef9c: show_dialog :: 0x27 0x4 0x0 0xff efa0: close_dialog, wait :: 0x6 0x4 0x1 0xff efa4: face_party Down :: 0x26 0x4 0x0 0xff efa8: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff efb0: hide_leader :: 0x16 0x4 0x0 0xff efb4: wait_frames 10 :: 0x9 0x4 0xa 0x0 efb8: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 efbc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 efc0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 efc4: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff efcc: wait_frames 40 :: 0x9 0x4 0x28 0x0 efd0: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 efd4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff efdc: load_text 0x241 :: 0x5 0x8 0x41 0x2 0x0 0xff 0xff 0xff You obtain the warp cube. efe4: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff efec: show_dialog :: 0x27 0x4 0x0 0xff eff0: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff eff8: close_dialog, wait :: 0x6 0x4 0x1 0xff effc: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff f004: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 f008: 0x13 0x8 0x4d 0xd 0x0 0x0 0x0 0x0 f010: update_npc remove_collision, 0xd :: 0x30 0x4 0x4 0xd f014: 0x1c 0x4 0xd 0x1 f018: update_npc hide, 0xd :: 0x30 0x4 0x2 0xd f01c: 0x13 0x8 0x2b 0xe 0x0 0x0 0x0 0x0 f024: set_animation_frame 0xe, frame=0 :: 0x1f 0x4 0xe 0x0 f028: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 f02c: set_animation_frame 0xe, frame=0 :: 0x1f 0x4 0xe 0x0 f030: wait_frames 20 :: 0x9 0x4 0x14 0x0 f034: set_animation_frame 0xe, frame=1 :: 0x1f 0x4 0xe 0x1 f038: wait_frames 20 :: 0x9 0x4 0x14 0x0 f03c: 0x19 0x4 0x0 0x5 f040: set_animation_frame 0xe, frame=0 :: 0x1f 0x4 0xe 0x0 f044: wait_frames 8 :: 0x9 0x4 0x8 0x0 f048: set_animation_frame 0xe, frame=1 :: 0x1f 0x4 0xe 0x1 f04c: wait_frames 8 :: 0x9 0x4 0x8 0x0 f050: 0x19 0x8 0x1 0xff 0x40 0xf0 0x0 0x8 f058: set_animation_frame 0xe, frame=0 :: 0x1f 0x4 0xe 0x0 f05c: update_npc 0x3, 0xd :: 0x30 0x4 0x3 0xd f060: play_sound 0xd9 :: 0x11 0x8 0x0 0xff 0xd9 0x0 0xff 0xff f068: wait_frames 60 :: 0x9 0x4 0x3c 0x0 f06c: update_npc hide, 0xd :: 0x30 0x4 0x2 0xd f070: show_leader :: 0x16 0x4 0x1 0xff f074: remove_sprite 32 :: 0x14 0x4 0x0 0x1 f078: 0x4d 0x4 0xff 0xff f07c: wait_frames 40 :: 0x9 0x4 0x28 0x0 f080: remove_sprite 13 :: 0x14 0x4 0xd 0x0 f084: load_text 0x28 :: 0x5 0x8 0x28 0x0 0x0 0xff 0xff 0xff *buzz* *whirr* f08c: show_dialog :: 0x27 0x4 0x0 0xff f090: close_dialog, wait :: 0x6 0x4 0x1 0xff f094: remove_sprite 14 :: 0x14 0x4 0xe 0x0 f098: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 f09c: set_flag 0x20 :: 0x2d 0x4 0x20 0x0 f0a0: give_item 0xd :: 0x37 0x4 0x0 0xd f0a4: update_npc 0x1, 0x0 :: 0x30 0x8 0x1 0x0 0xf 0x20 0xff 0xff f0ac: 0x60 0x4 0x0 0xff f0b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13be - Pravoka Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 10c00: 0x2a 0x4 0x1 0xff 10c04: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 10c0c: 0x64 0x4 0x1 0xff 10c10: show_dialog :: 0x27 0x4 0x0 0xff 10c14: jump_if_no 0x10c5c :: 0x63 0x8 0x0 0xff 0x5c 0xc 0x1 0x8 10c1c: 0x2a 0x8 0x3 0xff 0x78 0xc 0x1 0x8 10c24: 0x2a 0x4 0x4 0xff 10c28: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 10c30: 0x64 0x4 0x1 0xff 10c34: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10c3c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10c40: 0x64 0x4 0x0 0xff 10c44: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 10c4c: show_dialog :: 0x27 0x4 0x0 0xff 10c50: close_dialog, wait :: 0x6 0x4 0x1 0xff 10c54: jump 0x10c9c :: 0xc 0x8 0xff 0xff 0x9c 0xc 0x1 0x8 10c5c: 0x64 0x4 0x0 0xff 10c60: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 10c68: show_dialog :: 0x27 0x4 0x0 0xff 10c6c: close_dialog, wait :: 0x6 0x4 0x1 0xff 10c70: jump 0x10cec :: 0xc 0x8 0xff 0xff 0xec 0xc 0x1 0x8 10c78: 0x64 0x4 0x0 0xff 10c7c: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 10c84: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 10c8c: show_dialog :: 0x27 0x4 0x0 0xff 10c90: close_dialog, wait :: 0x6 0x4 0x1 0xff 10c94: jump 0x10cec :: 0xc 0x8 0xff 0xff 0xec 0xc 0x1 0x8 10c9c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 10ca4: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10ca8: move_party 0x0, 7, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x7 0x0 0x3 0x0 0x0 0x0 10cb0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10cb4: face_party Down :: 0x26 0x4 0x0 0xff 10cb8: wait_frames 38 :: 0x9 0x4 0x26 0x0 10cbc: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 10cc4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10cd0: 0x4 0x4 0xff 0xff 10cd4: 0x3f 0x4 0xff 0xff 10cd8: load_map 0x62 :: 0x3 0xc 0x1 0x62 0x1b 0x0 0xa 0x0 0x1 0x0 0xff 0xff 10ce4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 10cec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13bf - Elfheim Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 10cf0: 0x2a 0x4 0x1 0xff 10cf4: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 10cfc: 0x64 0x4 0x1 0xff 10d00: show_dialog :: 0x27 0x4 0x0 0xff 10d04: jump_if_no 0x10d4c :: 0x63 0x8 0x0 0xff 0x4c 0xd 0x1 0x8 10d0c: 0x2a 0x8 0x3 0xff 0x68 0xd 0x1 0x8 10d14: 0x2a 0x4 0x4 0xff 10d18: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 10d20: 0x64 0x4 0x1 0xff 10d24: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10d2c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10d30: 0x64 0x4 0x0 0xff 10d34: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 10d3c: show_dialog :: 0x27 0x4 0x0 0xff 10d40: close_dialog, wait :: 0x6 0x4 0x1 0xff 10d44: jump 0x10d88 :: 0xc 0x8 0xff 0xff 0x88 0xd 0x1 0x8 10d4c: 0x64 0x4 0x0 0xff 10d50: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 10d58: show_dialog :: 0x27 0x4 0x0 0xff 10d5c: close_dialog, wait :: 0x6 0x4 0x1 0xff 10d60: jump 0x10dd8 :: 0xc 0x8 0xff 0xff 0xd8 0xd 0x1 0x8 10d68: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 10d70: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 10d78: show_dialog :: 0x27 0x4 0x0 0xff 10d7c: close_dialog, wait :: 0x6 0x4 0x1 0xff 10d80: jump 0x10dd8 :: 0xc 0x8 0xff 0xff 0xd8 0xd 0x1 0x8 10d88: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 10d90: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10d94: move_party 0x0, 7, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x7 0x0 0x2 0x0 0x0 0x0 10d9c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10da0: face_party Down :: 0x26 0x4 0x0 0xff 10da4: wait_frames 38 :: 0x9 0x4 0x26 0x0 10da8: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 10db0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10dbc: 0x4 0x4 0xff 0xff 10dc0: 0x3f 0x4 0xff 0xff 10dc4: load_map 0x7 :: 0x3 0xc 0x1 0x7 0x2e 0x0 0x1c 0x0 0x1 0x0 0xff 0xff 10dd0: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 10dd8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c0 - Melmond Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 10ddc: 0x2a 0x4 0x1 0xff 10de0: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 10de8: 0x64 0x4 0x1 0xff 10dec: show_dialog :: 0x27 0x4 0x0 0xff 10df0: jump_if_no 0x10e38 :: 0x63 0x8 0x0 0xff 0x38 0xe 0x1 0x8 10df8: 0x2a 0x8 0x3 0xff 0x54 0xe 0x1 0x8 10e00: 0x2a 0x4 0x4 0xff 10e04: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 10e0c: 0x64 0x4 0x1 0xff 10e10: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10e18: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10e1c: 0x64 0x4 0x0 0xff 10e20: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 10e28: show_dialog :: 0x27 0x4 0x0 0xff 10e2c: close_dialog, wait :: 0x6 0x4 0x1 0xff 10e30: jump 0x10e74 :: 0xc 0x8 0xff 0xff 0x74 0xe 0x1 0x8 10e38: 0x64 0x4 0x0 0xff 10e3c: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 10e44: show_dialog :: 0x27 0x4 0x0 0xff 10e48: close_dialog, wait :: 0x6 0x4 0x1 0xff 10e4c: jump 0x10ec4 :: 0xc 0x8 0xff 0xff 0xc4 0xe 0x1 0x8 10e54: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 10e5c: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 10e64: show_dialog :: 0x27 0x4 0x0 0xff 10e68: close_dialog, wait :: 0x6 0x4 0x1 0xff 10e6c: jump 0x10ec4 :: 0xc 0x8 0xff 0xff 0xc4 0xe 0x1 0x8 10e74: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 10e7c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10e80: move_party 0x0, 6, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x3 0x0 0x0 0x0 10e88: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10e8c: face_party Down :: 0x26 0x4 0x0 0xff 10e90: wait_frames 38 :: 0x9 0x4 0x26 0x0 10e94: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 10e9c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ea8: 0x4 0x4 0xff 0xff 10eac: 0x3f 0x4 0xff 0xff 10eb0: load_map 0x6a :: 0x3 0xc 0x1 0x6a 0x11 0x0 0x14 0x0 0x1 0x0 0xff 0xff 10ebc: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 10ec4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c1 - Crescent Lake Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 10ec8: 0x2a 0x4 0x1 0xff 10ecc: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 10ed4: 0x64 0x4 0x1 0xff 10ed8: show_dialog :: 0x27 0x4 0x0 0xff 10edc: jump_if_no 0x10f24 :: 0x63 0x8 0x0 0xff 0x24 0xf 0x1 0x8 10ee4: 0x2a 0x8 0x3 0xff 0x40 0xf 0x1 0x8 10eec: 0x2a 0x4 0x4 0xff 10ef0: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 10ef8: 0x64 0x4 0x1 0xff 10efc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10f04: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10f08: 0x64 0x4 0x0 0xff 10f0c: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 10f14: show_dialog :: 0x27 0x4 0x0 0xff 10f18: close_dialog, wait :: 0x6 0x4 0x1 0xff 10f1c: jump 0x10f60 :: 0xc 0x8 0xff 0xff 0x60 0xf 0x1 0x8 10f24: 0x64 0x4 0x0 0xff 10f28: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 10f30: show_dialog :: 0x27 0x4 0x0 0xff 10f34: close_dialog, wait :: 0x6 0x4 0x1 0xff 10f38: jump 0x10fb0 :: 0xc 0x8 0xff 0xff 0xb0 0xf 0x1 0x8 10f40: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 10f48: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 10f50: show_dialog :: 0x27 0x4 0x0 0xff 10f54: close_dialog, wait :: 0x6 0x4 0x1 0xff 10f58: jump 0x10fb0 :: 0xc 0x8 0xff 0xff 0xb0 0xf 0x1 0x8 10f60: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 10f68: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10f6c: move_party 0x0, 6, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x3 0x0 0x0 0x0 10f74: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 10f78: face_party Down :: 0x26 0x4 0x0 0xff 10f7c: wait_frames 38 :: 0x9 0x4 0x26 0x0 10f80: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 10f88: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10f94: 0x4 0x4 0xff 0xff 10f98: 0x3f 0x4 0xff 0xff 10f9c: load_map 0x2f :: 0x3 0xc 0x1 0x2f 0x13 0x0 0x1e 0x0 0x1 0x0 0xff 0xff 10fa8: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 10fb0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c2 - Onrac Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 10cec: end_event :: 0x0 0x4 0xff 0xff 10fb4: 0x2a 0x4 0x1 0xff 10fb8: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 10fc0: 0x64 0x4 0x1 0xff 10fc4: show_dialog :: 0x27 0x4 0x0 0xff 10fc8: jump_if_no 0x11010 :: 0x63 0x8 0x0 0xff 0x10 0x10 0x1 0x8 10fd0: 0x2a 0x8 0x3 0xff 0x2c 0x10 0x1 0x8 10fd8: 0x2a 0x4 0x4 0xff 10fdc: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 10fe4: 0x64 0x4 0x1 0xff 10fe8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10ff0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10ff4: 0x64 0x4 0x0 0xff 10ff8: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 11000: show_dialog :: 0x27 0x4 0x0 0xff 11004: close_dialog, wait :: 0x6 0x4 0x1 0xff 11008: jump 0x1104c :: 0xc 0x8 0xff 0xff 0x4c 0x10 0x1 0x8 11010: 0x64 0x4 0x0 0xff 11014: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 1101c: show_dialog :: 0x27 0x4 0x0 0xff 11020: close_dialog, wait :: 0x6 0x4 0x1 0xff 11024: jump 0x10cec :: 0xc 0x8 0xff 0xff 0xec 0xc 0x1 0x8 1102c: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 11034: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 1103c: show_dialog :: 0x27 0x4 0x0 0xff 11040: close_dialog, wait :: 0x6 0x4 0x1 0xff 11044: jump 0x1109c :: 0xc 0x8 0xff 0xff 0x9c 0x10 0x1 0x8 1104c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 11054: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 11058: move_party 0x0, 7, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x7 0x0 0x3 0x0 0x0 0x0 11060: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 11064: face_party Down :: 0x26 0x4 0x0 0xff 11068: wait_frames 38 :: 0x9 0x4 0x26 0x0 1106c: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 11074: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 11080: 0x4 0x4 0xff 0xff 11084: 0x3f 0x4 0xff 0xff 11088: load_map 0x11 :: 0x3 0xc 0x1 0x11 0xf 0x0 0x1c 0x0 0x1 0x0 0xff 0xff 11094: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 1109c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c3 - Gaia Inn 10890: 0x6a 0x8 0xff 0xff 0xff 0xff 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff 110a0: 0x2a 0x4 0x1 0xff 110a4: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 110ac: 0x64 0x4 0x1 0xff 110b0: show_dialog :: 0x27 0x4 0x0 0xff 110b4: jump_if_no 0x110fc :: 0x63 0x8 0x0 0xff 0xfc 0x10 0x1 0x8 110bc: 0x2a 0x8 0x3 0xff 0x18 0x11 0x1 0x8 110c4: 0x2a 0x4 0x4 0xff 110c8: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 110d0: 0x64 0x4 0x1 0xff 110d4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 110dc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 110e0: 0x64 0x4 0x0 0xff 110e4: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 110ec: show_dialog :: 0x27 0x4 0x0 0xff 110f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 110f4: jump 0x11138 :: 0xc 0x8 0xff 0xff 0x38 0x11 0x1 0x8 110fc: 0x64 0x4 0x0 0xff 11100: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 11108: show_dialog :: 0x27 0x4 0x0 0xff 1110c: close_dialog, wait :: 0x6 0x4 0x1 0xff 11110: jump 0x11188 :: 0xc 0x8 0xff 0xff 0x88 0x11 0x1 0x8 11118: play_sound 0x66 :: 0x11 0x8 0x0 0xff 0x66 0x0 0xff 0xff 11120: 0x29 0x8 0x6 0x1 0x0 0xff 0xff 0xff 11128: show_dialog :: 0x27 0x4 0x0 0xff 1112c: close_dialog, wait :: 0x6 0x4 0x1 0xff 11130: jump 0x11188 :: 0xc 0x8 0xff 0xff 0x88 0x11 0x1 0x8 11138: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 11140: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 11144: move_party 0x0, 6, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x3 0x0 0x0 0x0 1114c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 11150: face_party Down :: 0x26 0x4 0x0 0xff 11154: wait_frames 38 :: 0x9 0x4 0x26 0x0 11158: 0x48 0x8 0xff 0xff 0x90 0x8 0x1 0x8 11160: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 1116c: 0x4 0x4 0xff 0xff 11170: 0x3f 0x4 0xff 0xff 11174: load_map 0x47 :: 0x3 0xc 0x1 0x47 0x23 0x0 0x32 0x0 0x1 0x0 0xff 0xff 11180: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 11188: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c4 - (Warp event) 10650: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff 10658: wait_frames 35 :: 0x9 0x4 0x23 0x0 1065c: 0x48 0x8 0xff 0xff 0x70 0x6 0x1 0x8 10664: wait_frames 35 :: 0x9 0x4 0x23 0x0 10668: 0x49 0x4 0x0 0xff 1066c: end_event :: 0x0 0x4 0xff 0xff 10670: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff 10678: wait_frames 35 :: 0x9 0x4 0x23 0x0 1067c: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 10684: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1068c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10694: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1069c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 106a4: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 106ac: 0x68 0x4 0x2 0xff 106b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c5 - (Exit event) 106ec: fade_out screen time=4, amount=32 :: 0x1b 0x8 0x3 0x4 0xff 0xff 0x20 0xff 106f4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 106f8: 0x48 0x8 0xff 0xff 0xc 0x7 0x1 0x8 10700: wait_frames 60 :: 0x9 0x4 0x3c 0x0 10704: 0x2 0x4 0xff 0xff 10708: end_event :: 0x0 0x4 0xff 0xff 1070c: fade_music :: 0x11 0x8 0x5 0xff 0xa 0x0 0xff 0xff 10714: wait_frames 20 :: 0x9 0x4 0x14 0x0 10718: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 10720: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10728: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10730: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10738: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10740: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 10748: 0x68 0x4 0x3 0xff 1074c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c6 - Mirage Tower/Flying Fort warp 10670: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff 10678: wait_frames 35 :: 0x9 0x4 0x23 0x0 1067c: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 10684: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1068c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10694: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 1069c: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 106a4: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 106ac: 0x68 0x4 0x2 0xff 106b0: end_event :: 0x0 0x4 0xff 0xff 106b4: wait_frames 35 :: 0x9 0x4 0x23 0x0 106b8: 0x48 0x8 0xff 0xff 0x70 0x6 0x1 0x8 106c0: wait_frames 35 :: 0x9 0x4 0x23 0x0 106c4: 0x4c 0x4 0xff 0xff 106c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c7 - Warp out with effects 1070c: fade_music :: 0x11 0x8 0x5 0xff 0xa 0x0 0xff 0xff 10714: wait_frames 20 :: 0x9 0x4 0x14 0x0 10718: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 10720: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10728: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10730: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10738: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10740: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 10748: 0x68 0x4 0x3 0xff 1074c: end_event :: 0x0 0x4 0xff 0xff 10750: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10754: 0x48 0x8 0xff 0xff 0xc 0x7 0x1 0x8 1075c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 10760: 0x4c 0x4 0xff 0xff 10764: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c8 - Citadel of Trials teleporter effect 106cc: 0x68 0x4 0x0 0xff 106d0: wait_frames 35 :: 0x9 0x4 0x23 0x0 106d4: 0x4c 0x4 0xff 0xff 106d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13c9 - Flying Fortress teleporter effect 106dc: 0x68 0x4 0x1 0xff 106e0: wait_frames 35 :: 0x9 0x4 0x23 0x0 106e4: 0x4c 0x4 0xff 0xff 106e8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13ca - Ice Cave pit effect 10168: 0x13 0x8 0xb7 0xf 0x0 0x0 0x0 0xfe 10170: 0x1c 0x4 0xf 0x3 10174: play_sound 0x97 :: 0x11 0x8 0x0 0xff 0x97 0x0 0xff 0xff 1017c: wait_frames 20 :: 0x9 0x4 0x14 0x0 10180: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff 10188: hide_leader :: 0x16 0x4 0x0 0xff 1018c: jump_by_dir up=0x101e4, right=0x1022c, left=0x10274 :: 0x42 0x10 0xff 0xff 0xe4 0x1 0x1 0x8 0x2c 0x2 0x1 0x8 0x74 0x2 0x1 0x8 1019c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 101a0: wait_frames 3 :: 0x9 0x4 0x3 0x0 101a4: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 101ac: wait_frames 3 :: 0x9 0x4 0x3 0x0 101b0: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 101b4: wait_frames 3 :: 0x9 0x4 0x3 0x0 101b8: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 101c0: wait_frames 3 :: 0x9 0x4 0x3 0x0 101c4: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 101c8: wait_frames 3 :: 0x9 0x4 0x3 0x0 101cc: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 101d4: wait_frames 3 :: 0x9 0x4 0x3 0x0 101d8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 101dc: jump 0x102b4 :: 0xc 0x8 0xff 0xff 0xb4 0x2 0x1 0x8 101e4: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 101e8: wait_frames 3 :: 0x9 0x4 0x3 0x0 101ec: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 101f4: wait_frames 3 :: 0x9 0x4 0x3 0x0 101f8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 101fc: wait_frames 3 :: 0x9 0x4 0x3 0x0 10200: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 10208: wait_frames 3 :: 0x9 0x4 0x3 0x0 1020c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10210: wait_frames 3 :: 0x9 0x4 0x3 0x0 10214: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 1021c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10220: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10224: jump 0x102b4 :: 0xc 0x8 0xff 0xff 0xb4 0x2 0x1 0x8 1022c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10230: wait_frames 3 :: 0x9 0x4 0x3 0x0 10234: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 1023c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10240: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10244: wait_frames 3 :: 0x9 0x4 0x3 0x0 10248: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 10250: wait_frames 3 :: 0x9 0x4 0x3 0x0 10254: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10258: wait_frames 3 :: 0x9 0x4 0x3 0x0 1025c: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 10264: wait_frames 3 :: 0x9 0x4 0x3 0x0 10268: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 1026c: jump 0x102b4 :: 0xc 0x8 0xff 0xff 0xb4 0x2 0x1 0x8 10274: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10278: wait_frames 3 :: 0x9 0x4 0x3 0x0 1027c: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 10284: wait_frames 3 :: 0x9 0x4 0x3 0x0 10288: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 1028c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10290: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 10298: wait_frames 3 :: 0x9 0x4 0x3 0x0 1029c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 102a0: wait_frames 3 :: 0x9 0x4 0x3 0x0 102a4: 0x18 0x8 0x20 0x1 0x1 0x0 0xff 0xff 102ac: wait_frames 3 :: 0x9 0x4 0x3 0x0 102b0: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 102b4: update_npc hide, 0x20 :: 0x30 0x4 0x2 0x20 102b8: 0x4c 0x4 0xff 0xff 102bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13cb - Sarah stops you leaving to give Lute a648: set_flag 0x4 :: 0x2d 0x4 0x4 0x0 a64c: 0x60 0x4 0x1 0xff a650: load_text 0x129 :: 0x5 0x8 0x29 0x1 0x0 0xff 0xff 0xff Sarah: Wait just a moment! a658: show_dialog :: 0x27 0x4 0x0 0xff a65c: close_dialog, wait :: 0x6 0x4 0x1 0xff a660: jump_by_dir up=0xa670, right=0xa688, left=0xa688 :: 0x42 0x10 0xff 0xff 0x70 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 a670: face_party Left :: 0x26 0x4 0x3 0xff a674: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a678: face_party Up :: 0x26 0x4 0x1 0xff a67c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a680: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a688: face_party Up :: 0x26 0x4 0x1 0xff a68c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a690: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a698: move_party 0x3, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x1 0x0 0x0 0x0 a6a0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6a4: move_party 0x3, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x3 0x0 0x0 0x0 a6ac: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6b0: face_party Up :: 0x26 0x4 0x1 0xff a6b4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6b8: load_text 0x6 :: 0x5 0x8 0x6 0x0 0x0 0xff 0xff 0xff Sarah: This lute has been entrusted to the princesses of Cornelia for many generations. When he abducted me, Garland took this lute as well. I want you to have it. It may aid you in your journey. a6c0: show_dialog :: 0x27 0x4 0x0 0xff a6c4: close_dialog, wait :: 0x6 0x4 0x1 0xff a6c8: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6cc: face_party Down :: 0x26 0x4 0x0 0xff a6d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff a6d8: hide_leader :: 0x16 0x4 0x0 0xff a6dc: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6e0: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 a6e4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6e8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 a6ec: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff a6f4: wait_frames 40 :: 0x9 0x4 0x28 0x0 a6f8: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 a6fc: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a704: load_text 0x10a :: 0x5 0x8 0xa 0x1 0x0 0xff 0xff 0xff You obtain the lute. a70c: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff a714: show_dialog :: 0x27 0x4 0x0 0xff a718: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff a720: close_dialog, wait :: 0x6 0x4 0x1 0xff a724: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff a72c: show_leader :: 0x16 0x4 0x1 0xff a730: remove_sprite 32 :: 0x14 0x4 0x0 0x1 a734: give_item 0x0 :: 0x37 0x4 0x0 0x0 a738: nop :: 0x1 0x4 0xff 0xff a73c: 0x60 0x4 0x0 0xff a740: remove_trigger 0x13cb :: 0x2e 0x4 0xcb 0x13 a744: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x13cc - Surface Return teleporter effect 1070c: fade_music :: 0x11 0x8 0x5 0xff 0xa 0x0 0xff 0xff 10714: wait_frames 20 :: 0x9 0x4 0x14 0x0 10718: play_sound 0x12b :: 0x11 0x8 0x0 0xff 0x2b 0x1 0xff 0xff 10720: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10728: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10730: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 10738: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 10740: fade_in map time=1, amount=16 :: 0x1b 0x8 0x0 0x1 0xff 0x0 0x10 0xff 10748: 0x68 0x4 0x3 0xff 1074c: end_event :: 0x0 0x4 0xff 0xff 10768: load_text 0x41c :: 0x5 0x8 0x1c 0x4 0x0 0xff 0xff 0xff You can return to the surface here. Do you wish to leave? 10770: show_dialog :: 0x27 0x4 0x0 0xff 10774: jump_if_no 0x10798 :: 0x63 0x8 0x80 0xff 0x98 0x7 0x1 0x8 1077c: close_dialog, wait :: 0x6 0x4 0x0 0xff 10780: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10784: 0x48 0x8 0xff 0xff 0xc 0x7 0x1 0x8 1078c: wait_frames 60 :: 0x9 0x4 0x3c 0x0 10790: 0x4c 0x4 0xff 0xff 10794: end_event :: 0x0 0x4 0xff 0xff 10798: close_dialog, wait :: 0x6 0x4 0x0 0xff 1079c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f40 - Cornelia citizen 1 (near entrance) 7a28: load_text 0x48 :: 0x5 0x8 0x48 0x0 0x0 0xff 0xff 0xff This is Cornelia, the city of dreams. 7a30: show_dialog :: 0x27 0x4 0x0 0xff 7a34: close_dialog, wait :: 0x6 0x4 0x1 0xff 7a38: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f41 - Talking to Arylon the dancer 7a3c: 0x60 0x4 0x1 0xff 7a40: load_text 0x47 :: 0x5 0x8 0x47 0x0 0x0 0xff 0xff 0xff Hi there! I\u8166m a dancer! What\u8166s that? You wanna dance with me? Hee hee! 7a48: show_dialog :: 0x27 0x4 0x0 0xff 7a4c: 0x10 0x4 0x1 0x0 7a50: check_flag_set_and_jump 0x4 0x7a60 :: 0x2d 0x8 0x4 0x3 0x60 0x7a 0x0 0x8 7a58: jump 0x7b48 :: 0xc 0x8 0xff 0xff 0x48 0x7b 0x0 0x8 7a60: check_flag_set_and_jump 0x29 0x7a78 :: 0x2d 0x8 0x29 0x3 0x78 0x7a 0x0 0x8 7a68: 0x29 0x8 0x11 0x1 0x1 0xff 0xff 0xff 7a70: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7a78: check_flag_set_and_jump 0x5 0x7a90 :: 0x2d 0x8 0x5 0x3 0x90 0x7a 0x0 0x8 7a80: 0x29 0x8 0x12 0x1 0x1 0xff 0xff 0xff 7a88: show_dialog :: 0x27 0x4 0x0 0xff 7a8c: 0x10 0x4 0x1 0x0 7a90: check_flag_set_and_jump 0x27 0x7aa8 :: 0x2d 0x8 0x27 0x3 0xa8 0x7a 0x0 0x8 7a98: 0x29 0x8 0x1a 0x1 0x1 0xff 0xff 0xff 7aa0: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7aa8: check_flag_set_and_jump 0x6 0x7ac0 :: 0x2d 0x8 0x6 0x3 0xc0 0x7a 0x0 0x8 7ab0: 0x29 0x8 0x13 0x1 0x1 0xff 0xff 0xff 7ab8: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7ac0: check_flag_set_and_jump 0x7 0x7ad8 :: 0x2d 0x8 0x7 0x3 0xd8 0x7a 0x0 0x8 7ac8: 0x29 0x8 0x14 0x1 0x1 0xff 0xff 0xff 7ad0: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7ad8: check_flag_set_and_jump 0x8 0x7af0 :: 0x2d 0x8 0x8 0x3 0xf0 0x7a 0x0 0x8 7ae0: 0x29 0x8 0x15 0x1 0x1 0xff 0xff 0xff 7ae8: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7af0: check_flag_set_and_jump 0x9 0x7b08 :: 0x2d 0x8 0x9 0x3 0x8 0x7b 0x0 0x8 7af8: 0x29 0x8 0x16 0x1 0x1 0xff 0xff 0xff 7b00: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7b08: check_flag_set_and_jump 0xa 0x7b20 :: 0x2d 0x8 0xa 0x3 0x20 0x7b 0x0 0x8 7b10: 0x29 0x8 0x17 0x1 0x1 0xff 0xff 0xff 7b18: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7b20: check_flag_set_and_jump 0xb 0x7b38 :: 0x2d 0x8 0xb 0x3 0x38 0x7b 0x0 0x8 7b28: 0x29 0x8 0x18 0x1 0x1 0xff 0xff 0xff 7b30: jump 0x7b40 :: 0xc 0x8 0xff 0xff 0x40 0x7b 0x0 0x8 7b38: 0x29 0x8 0x19 0x1 0x1 0xff 0xff 0xff 7b40: show_dialog :: 0x27 0x4 0x0 0xff 7b44: 0x10 0x4 0x1 0x0 7b48: close_dialog, wait :: 0x6 0x4 0x1 0xff 7b4c: 0x60 0x4 0x0 0xff 7b50: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f42 - Cornelia 2 (guard near well) 7b54: check_flag_clear_and_jump 0x1 0x7b7c :: 0x2d 0x8 0x1 0x2 0x7c 0x7b 0x0 0x8 7b5c: check_flag_set_and_jump 0x2 0x7b7c :: 0x2d 0x8 0x2 0x3 0x7c 0x7b 0x0 0x8 7b64: load_text 0x46 :: 0x5 0x8 0x46 0x0 0x0 0xff 0xff 0xff 46 7b6c: show_dialog :: 0x27 0x4 0x0 0xff 7b70: close_dialog, wait :: 0x6 0x4 0x1 0xff 7b74: jump 0x7b8c :: 0xc 0x8 0xff 0xff 0x8c 0x7b 0x0 0x8 7b7c: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 7b84: show_dialog :: 0x27 0x4 0x0 0xff 7b88: close_dialog, wait :: 0x6 0x4 0x1 0xff 7b8c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f43 - Cornelia 3 (old woman near magic shops) 7b90: check_flag_set_and_jump 0x1 0x7bb0 :: 0x2d 0x8 0x1 0x3 0xb0 0x7b 0x0 0x8 7b98: load_text 0x38 :: 0x5 0x8 0x38 0x0 0x0 0xff 0xff 0xff Oh, please... You must rescue the princess. 7ba0: show_dialog :: 0x27 0x4 0x0 0xff 7ba4: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ba8: jump 0x7bc0 :: 0xc 0x8 0xff 0xff 0xc0 0x7b 0x0 0x8 7bb0: load_text 0x49 :: 0x5 0x8 0x49 0x0 0x0 0xff 0xff 0xff A witch named Matoya lives to the north of Cornelia. 7bb8: show_dialog :: 0x27 0x4 0x0 0xff 7bbc: close_dialog, wait :: 0x6 0x4 0x1 0xff 7bc0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f44 - Cornelia 4 (old man in NW corner) 7bc4: load_text 0x44 :: 0x5 0x8 0x44 0x0 0x0 0xff 0xff 0xff Sage Lukahn said something about finding the crescent moon, then he just up and left town... 7bcc: show_dialog :: 0x27 0x4 0x0 0xff 7bd0: 0x10 0x4 0x1 0x0 7bd4: check_flag_clear_and_jump 0x18 0x7be4 :: 0x2d 0x8 0x18 0x2 0xe4 0x7b 0x0 0x8 7bdc: jump 0x7cb4 :: 0xc 0x8 0xff 0xff 0xb4 0x7c 0x0 0x8 7be4: check_flag_clear_and_jump 0x17 0x7bfc :: 0x2d 0x8 0x17 0x2 0xfc 0x7b 0x0 0x8 7bec: 0x29 0x8 0x55 0x2 0x1 0xff 0xff 0xff 7bf4: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7bfc: check_flag_clear_and_jump 0x15 0x7c2c :: 0x2d 0x8 0x15 0x2 0x2c 0x7c 0x0 0x8 7c04: check_flag_clear_and_jump 0x16 0x7c1c :: 0x2d 0x8 0x16 0x2 0x1c 0x7c 0x0 0x8 7c0c: 0x29 0x8 0x54 0x2 0x1 0xff 0xff 0xff 7c14: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c1c: 0x29 0x8 0x53 0x2 0x1 0xff 0xff 0xff 7c24: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c2c: check_flag_clear_and_jump 0x14 0x7c44 :: 0x2d 0x8 0x14 0x2 0x44 0x7c 0x0 0x8 7c34: 0x29 0x8 0x56 0x2 0x1 0xff 0xff 0xff 7c3c: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c44: check_flag_clear_and_jump 0x12 0x7c5c :: 0x2d 0x8 0x12 0x2 0x5c 0x7c 0x0 0x8 7c4c: 0x29 0x8 0x52 0x2 0x1 0xff 0xff 0xff 7c54: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c5c: check_flag_clear_and_jump 0x11 0x7c74 :: 0x2d 0x8 0x11 0x2 0x74 0x7c 0x0 0x8 7c64: 0x29 0x8 0x51 0x2 0x1 0xff 0xff 0xff 7c6c: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c74: check_flag_clear_and_jump 0x5 0x7c8c :: 0x2d 0x8 0x5 0x2 0x8c 0x7c 0x0 0x8 7c7c: 0x29 0x8 0x57 0x2 0x1 0xff 0xff 0xff 7c84: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7c8c: check_flag_clear_and_jump 0x3 0x7ca4 :: 0x2d 0x8 0x3 0x2 0xa4 0x7c 0x0 0x8 7c94: 0x29 0x8 0x50 0x2 0x1 0xff 0xff 0xff 7c9c: jump 0x7cac :: 0xc 0x8 0xff 0xff 0xac 0x7c 0x0 0x8 7ca4: jump 0x7cb4 :: 0xc 0x8 0xff 0xff 0xb4 0x7c 0x0 0x8 7cac: show_dialog :: 0x27 0x4 0x0 0xff 7cb0: 0x10 0x4 0x1 0x0 7cb4: close_dialog, wait :: 0x6 0x4 0x1 0xff 7cb8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f45 - Cornelia 5 (guard up north) 7cbc: check_flag_set_and_jump 0x1 0x7cdc :: 0x2d 0x8 0x1 0x3 0xdc 0x7c 0x0 0x8 7cc4: load_text 0x43 :: 0x5 0x8 0x43 0x0 0x0 0xff 0xff 0xff The king truly believes in Lukahn\u8166s prophecy...that the Warriors of Light will come to save the princess. 7ccc: show_dialog :: 0x27 0x4 0x0 0xff 7cd0: close_dialog, wait :: 0x6 0x4 0x1 0xff 7cd4: jump 0x7cec :: 0xc 0x8 0xff 0xff 0xec 0x7c 0x0 0x8 7cdc: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 7ce4: show_dialog :: 0x27 0x4 0x0 0xff 7ce8: close_dialog, wait :: 0x6 0x4 0x1 0xff 7cec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f46 - Cornelia 6 (lady near chapel) 7cf0: check_flag_set_and_jump 0x1 0x7d10 :: 0x2d 0x8 0x1 0x3 0x10 0x7d 0x0 0x8 7cf8: load_text 0x3a :: 0x5 0x8 0x3a 0x0 0x0 0xff 0xff 0xff Please rescue Lady Sarah! 7d00: show_dialog :: 0x27 0x4 0x0 0xff 7d04: close_dialog, wait :: 0x6 0x4 0x1 0xff 7d08: jump 0x7d20 :: 0xc 0x8 0xff 0xff 0x20 0x7d 0x0 0x8 7d10: load_text 0x4a :: 0x5 0x8 0x4a 0x0 0x0 0xff 0xff 0xff They say Matoya\u8166s peepers aren\u8166t too sharp. She can\u8166t see a thing without her crystal eye. 7d18: show_dialog :: 0x27 0x4 0x0 0xff 7d1c: close_dialog, wait :: 0x6 0x4 0x1 0xff 7d20: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f47 - Cornelia 7 (man near item shop) 7d24: load_text 0x4b :: 0x5 0x8 0x4b 0x0 0x0 0xff 0xff 0xff I once lived far to the east of here in the harbor city of Pravoka. These days I hear it\u8166s turned into a pirates\u8166 den. 7d2c: show_dialog :: 0x27 0x4 0x0 0xff 7d30: close_dialog, wait :: 0x6 0x4 0x1 0xff 7d34: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f48 - Cornelia Well 7d38: load_text 0xef :: 0x5 0x8 0xef 0x0 0x0 0xff 0xff 0xff It\u8166s a well. It looks like you could climb inside, but you can\u8166t. Really. 7d40: show_dialog :: 0x27 0x4 0x0 0xff 7d44: close_dialog, wait :: 0x6 0x4 0x1 0xff 7d48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f49 - Cornelia fountain 7d4c: load_text 0xe6 :: 0x5 0x8 0xe6 0x0 0x0 0xff 0xff 0xff Let\u8166s take a peek at your reflection in the water... Ugh! You\u8166re filthy! Wash up already! 7d54: show_dialog :: 0x27 0x4 0x0 0xff 7d58: close_dialog, wait :: 0x6 0x4 0x1 0xff 7d5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4a - Mystic Key Door (auto-erased on map load if Mystic Key carried) 7760: load_text 0xbf :: 0x5 0x8 0xbf 0x0 0x0 0xff 0xff 0xff This door has been bound by the mystic key. 7768: show_dialog :: 0x27 0x4 0x0 0xff 776c: close_dialog, wait :: 0x6 0x4 0x1 0xff 7770: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4b - Sky Warrior 1 8204: check_flag_clear_and_jump 0x13 0x8234 :: 0x2d 0x8 0x13 0x2 0x34 0x82 0x0 0x8 820c: check_flag_clear_and_jump 0x1d 0x8234 :: 0x2d 0x8 0x1d 0x2 0x34 0x82 0x0 0x8 8214: check_flag_clear_and_jump 0x22 0x8234 :: 0x2d 0x8 0x22 0x2 0x34 0x82 0x0 0x8 821c: load_text 0x4e :: 0x5 0x8 0x4e 0x0 0x0 0xff 0xff 0xff The power the four Fiends were absorbing from the Crystals was being fed into the past by the Black Crystal. The one distorting the beautiful light of the Crystals is the one we\u8166ve been looking for all along. The true root of all evil lies just ahead... 8224: show_dialog :: 0x27 0x4 0x0 0xff 8228: close_dialog, wait :: 0x6 0x4 0x1 0xff 822c: jump 0x8244 :: 0xc 0x8 0xff 0xff 0x44 0x82 0x0 0x8 8234: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 823c: show_dialog :: 0x27 0x4 0x0 0xff 8240: close_dialog, wait :: 0x6 0x4 0x1 0xff 8244: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4c - Black Crystal 8248: load_text 0x22 :: 0x5 0x8 0x22 0x0 0x0 0xff 0xff 0xff The Black Crystal shines ominously. The air hanging in the room seems slightly...distorted. 8250: show_dialog :: 0x27 0x4 0x0 0xff 8254: close_dialog, wait :: 0x6 0x4 0x1 0xff 8258: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4d - "The door is locked." (For Soul of Chaos) 825c: load_text 0x133 :: 0x5 0x8 0x33 0x1 0x0 0xff 0xff 0xff The door is locked. 8264: show_dialog :: 0x27 0x4 0x0 0xff 8268: close_dialog, wait :: 0x6 0x4 0x1 0xff 826c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4e - Sky Warrior 2 8270: check_flag_clear_and_jump 0x13 0x82a0 :: 0x2d 0x8 0x13 0x2 0xa0 0x82 0x0 0x8 8278: check_flag_clear_and_jump 0x1d 0x82a0 :: 0x2d 0x8 0x1d 0x2 0xa0 0x82 0x0 0x8 8280: check_flag_clear_and_jump 0x22 0x82a0 :: 0x2d 0x8 0x22 0x2 0xa0 0x82 0x0 0x8 8288: load_text 0x50 :: 0x5 0x8 0x50 0x0 0x0 0xff 0xff 0xff The light...the light of the four we\u8166ve been seeking all this time! That light will open the time portal! The portal will transport you two thousand years into the past to the beginning of the time loop. 8290: show_dialog :: 0x27 0x4 0x0 0xff 8294: close_dialog, wait :: 0x6 0x4 0x1 0xff 8298: jump 0x82b0 :: 0xc 0x8 0xff 0xff 0xb0 0x82 0x0 0x8 82a0: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 82a8: show_dialog :: 0x27 0x4 0x0 0xff 82ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 82b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f4f - Sky Warrior 3 82b4: check_flag_clear_and_jump 0x13 0x82e4 :: 0x2d 0x8 0x13 0x2 0xe4 0x82 0x0 0x8 82bc: check_flag_clear_and_jump 0x1d 0x82e4 :: 0x2d 0x8 0x1d 0x2 0xe4 0x82 0x0 0x8 82c4: check_flag_clear_and_jump 0x22 0x82e4 :: 0x2d 0x8 0x22 0x2 0xe4 0x82 0x0 0x8 82cc: load_text 0x4f :: 0x5 0x8 0x4f 0x0 0x0 0xff 0xff 0xff Shine the light of the four crystals on the Black Crystal in the center of the chamber! Doing so will open a time portal to this shrine as it existed two thousand years ago. 82d4: show_dialog :: 0x27 0x4 0x0 0xff 82d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 82dc: jump 0x82f4 :: 0xc 0x8 0xff 0xff 0xf4 0x82 0x0 0x8 82e4: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 82ec: show_dialog :: 0x27 0x4 0x0 0xff 82f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 82f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f50 - Sky Warrior 4 82f8: check_flag_clear_and_jump 0x13 0x8328 :: 0x2d 0x8 0x13 0x2 0x28 0x83 0x0 0x8 8300: check_flag_clear_and_jump 0x1d 0x8328 :: 0x2d 0x8 0x1d 0x2 0x28 0x83 0x0 0x8 8308: check_flag_clear_and_jump 0x22 0x8328 :: 0x2d 0x8 0x22 0x2 0x28 0x83 0x0 0x8 8310: load_text 0x51 :: 0x5 0x8 0x51 0x0 0x0 0xff 0xff 0xff We are Sky People. We came to this shrine in our attempt to locate the source of the world\u8166s ruin. That was four hundred years ago... 8318: show_dialog :: 0x27 0x4 0x0 0xff 831c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8320: jump 0x8338 :: 0xc 0x8 0xff 0xff 0x38 0x83 0x0 0x8 8328: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 8330: show_dialog :: 0x27 0x4 0x0 0xff 8334: close_dialog, wait :: 0x6 0x4 0x1 0xff 8338: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f51 - Sky Warrior 5 833c: check_flag_clear_and_jump 0x13 0x836c :: 0x2d 0x8 0x13 0x2 0x6c 0x83 0x0 0x8 8344: check_flag_clear_and_jump 0x1d 0x836c :: 0x2d 0x8 0x1d 0x2 0x6c 0x83 0x0 0x8 834c: check_flag_clear_and_jump 0x22 0x836c :: 0x2d 0x8 0x22 0x2 0x6c 0x83 0x0 0x8 8354: load_text 0x4d :: 0x5 0x8 0x4d 0x0 0x0 0xff 0xff 0xff The curse of the Fiends changed us into this form and prevented us from speaking. The light of the crystals has enabled us to speak again! 835c: show_dialog :: 0x27 0x4 0x0 0xff 8360: close_dialog, wait :: 0x6 0x4 0x1 0xff 8364: jump 0x837c :: 0xc 0x8 0xff 0xff 0x7c 0x83 0x0 0x8 836c: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 8374: show_dialog :: 0x27 0x4 0x0 0xff 8378: close_dialog, wait :: 0x6 0x4 0x1 0xff 837c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f52 - Queen Jayne 7df0: check_flag_set_and_jump 0x1 0x7e10 :: 0x2d 0x8 0x1 0x3 0x10 0x7e 0x0 0x8 7df8: load_text 0x3b :: 0x5 0x8 0x3b 0x0 0x0 0xff 0xff 0xff I am Jayne, Queen of Cornelia. Please... please bring my daughter...my Sarah... back to me safely. 7e00: show_dialog :: 0x27 0x4 0x0 0xff 7e04: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e08: jump 0x7e20 :: 0xc 0x8 0xff 0xff 0x20 0x7e 0x0 0x8 7e10: load_text 0x3c :: 0x5 0x8 0x3c 0x0 0x0 0xff 0xff 0xff Jayne: I don\u8166t know how I could ever thank you for rescuing Sarah. 7e18: show_dialog :: 0x27 0x4 0x0 0xff 7e1c: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e20: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f53 - Sarah's sister 7e24: check_flag_set_and_jump 0x1 0x7e44 :: 0x2d 0x8 0x1 0x3 0x44 0x7e 0x0 0x8 7e2c: load_text 0x3d :: 0x5 0x8 0x3d 0x0 0x0 0xff 0xff 0xff My s-s-sister... I w-want my s-sister! 7e34: show_dialog :: 0x27 0x4 0x0 0xff 7e38: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e3c: jump 0x7e54 :: 0xc 0x8 0xff 0xff 0x54 0x7e 0x0 0x8 7e44: load_text 0x3e :: 0x5 0x8 0x3e 0x0 0x0 0xff 0xff 0xff My sister\u8166s back! And it\u8166s all thanks to you guys, isn\u8166t it! I could just kiss you! Mwah! 7e4c: show_dialog :: 0x27 0x4 0x0 0xff 7e50: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e54: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f54 - Cornelia Castle Guard 1 (stairs up) 7e58: check_flag_set_and_jump 0x1 0x7e78 :: 0x2d 0x8 0x1 0x3 0x78 0x7e 0x0 0x8 7e60: load_text 0x31 :: 0x5 0x8 0x31 0x0 0x0 0xff 0xff 0xff The king is searching for the prophesied Warriors of Light. Th-those crystals! Could it be...? 7e68: show_dialog :: 0x27 0x4 0x0 0xff 7e6c: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e70: jump 0x7e88 :: 0xc 0x8 0xff 0xff 0x88 0x7e 0x0 0x8 7e78: load_text 0x32 :: 0x5 0x8 0x32 0x0 0x0 0xff 0xff 0xff I\u8166ve been assigned the important task of defending Castle Cornelia! To be honest, I\u8166m a little nervous. 7e80: show_dialog :: 0x27 0x4 0x0 0xff 7e84: close_dialog, wait :: 0x6 0x4 0x1 0xff 7e88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f55 - Cornelia Castle Guard 2 (entrance) 7e8c: check_flag_set_and_jump 0x1 0x7eac :: 0x2d 0x8 0x1 0x3 0xac 0x7e 0x0 0x8 7e94: load_text 0x31 :: 0x5 0x8 0x31 0x0 0x0 0xff 0xff 0xff The king is searching for the prophesied Warriors of Light. Th-those crystals! Could it be...? 7e9c: show_dialog :: 0x27 0x4 0x0 0xff 7ea0: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ea4: jump 0x7ebc :: 0xc 0x8 0xff 0xff 0xbc 0x7e 0x0 0x8 7eac: load_text 0x32 :: 0x5 0x8 0x32 0x0 0x0 0xff 0xff 0xff I\u8166ve been assigned the important task of defending Castle Cornelia! To be honest, I\u8166m a little nervous. 7eb4: show_dialog :: 0x27 0x4 0x0 0xff 7eb8: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ebc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f56 - Cornelia Castle Guard 3 (Jayne's room) 7ec0: check_flag_set_and_jump 0x1 0x7ee0 :: 0x2d 0x8 0x1 0x3 0xe0 0x7e 0x0 0x8 7ec8: load_text 0x37 :: 0x5 0x8 0x37 0x0 0x0 0xff 0xff 0xff Her Majesty\u8166s overcome with grief\u815d she\u8166s shut herself inside her chambers. Please try not to upset her. 7ed0: show_dialog :: 0x27 0x4 0x0 0xff 7ed4: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ed8: jump 0x7ef0 :: 0xc 0x8 0xff 0xff 0xf0 0x7e 0x0 0x8 7ee0: load_text 0x34 :: 0x5 0x8 0x34 0x0 0x0 0xff 0xff 0xff Th-the Warriors of Light! I can\u8166t thank you enough for saving Lady Sarah! 7ee8: show_dialog :: 0x27 0x4 0x0 0xff 7eec: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ef0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f57 - Cornelia Castle Lady 7ef4: check_flag_set_and_jump 0x1 0x7f14 :: 0x2d 0x8 0x1 0x3 0x14 0x7f 0x0 0x8 7efc: load_text 0x33 :: 0x5 0x8 0x33 0x0 0x0 0xff 0xff 0xff Please, please save Lady Sarah! 7f04: show_dialog :: 0x27 0x4 0x0 0xff 7f08: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f0c: jump 0x7f24 :: 0xc 0x8 0xff 0xff 0x24 0x7f 0x0 0x8 7f14: load_text 0x39 :: 0x5 0x8 0x39 0x0 0x0 0xff 0xff 0xff Are you the...Warriors of Light? The ones from Lukahn\u8166s prophecy? 7f1c: show_dialog :: 0x27 0x4 0x0 0xff 7f20: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f24: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f58 - Cornelia Castle Scholar 7f28: check_flag_clear_and_jump 0x2 0x7f50 :: 0x2d 0x8 0x2 0x2 0x50 0x7f 0x0 0x8 7f30: check_flag_clear_and_jump 0x4 0x7f50 :: 0x2d 0x8 0x4 0x2 0x50 0x7f 0x0 0x8 7f38: load_text 0x35 :: 0x5 0x8 0x35 0x0 0x0 0xff 0xff 0xff The beautiful lute handed down for generations to the princesses of Cornelia is said to have a unique power. It can shatter the gateway of evil. 7f40: show_dialog :: 0x27 0x4 0x0 0xff 7f44: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f48: jump 0x7f60 :: 0xc 0x8 0xff 0xff 0x60 0x7f 0x0 0x8 7f50: load_text 0x36 :: 0x5 0x8 0x36 0x0 0x0 0xff 0xff 0xff Garland was once the greatest knight in the kingdom. But power consumed him, and he lost sight of who he really was. 7f58: show_dialog :: 0x27 0x4 0x0 0xff 7f5c: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f60: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f59 - Cornelia Castle Old Man 1 (Treasure Room) 7f64: check_flag_set_and_jump 0x9 0x7f84 :: 0x2d 0x8 0x9 0x3 0x84 0x7f 0x0 0x8 7f6c: load_text 0x41 :: 0x5 0x8 0x41 0x0 0x0 0xff 0xff 0xff Our ancestors sealed weapons within this treasure house four hundred years ago... They then gave the key to the elf king to hold until the coming of the Warriors of Light. 7f74: show_dialog :: 0x27 0x4 0x0 0xff 7f78: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f7c: jump 0x7f94 :: 0xc 0x8 0xff 0xff 0x94 0x7f 0x0 0x8 7f84: load_text 0x42 :: 0x5 0x8 0x42 0x0 0x0 0xff 0xff 0xff The treasure house has been bound by the mystic key. 7f8c: show_dialog :: 0x27 0x4 0x0 0xff 7f90: close_dialog, wait :: 0x6 0x4 0x1 0xff 7f94: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5a - Cornelia Castle Old Man 2 (Near Treasure Room) 7f98: check_flag_set_and_jump 0x9 0x7fb8 :: 0x2d 0x8 0x9 0x3 0xb8 0x7f 0x0 0x8 7fa0: load_text 0x41 :: 0x5 0x8 0x41 0x0 0x0 0xff 0xff 0xff Our ancestors sealed weapons within this treasure house four hundred years ago... They then gave the key to the elf king to hold until the coming of the Warriors of Light. 7fa8: show_dialog :: 0x27 0x4 0x0 0xff 7fac: close_dialog, wait :: 0x6 0x4 0x1 0xff 7fb0: jump 0x7fc8 :: 0xc 0x8 0xff 0xff 0xc8 0x7f 0x0 0x8 7fb8: load_text 0x40 :: 0x5 0x8 0x40 0x0 0x0 0xff 0xff 0xff The time has come to use the key to open the doors! The equipment within is sure to help you! 7fc0: show_dialog :: 0x27 0x4 0x0 0xff 7fc4: close_dialog, wait :: 0x6 0x4 0x1 0xff 7fc8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5b - (Unused? For a Cornelia Castle NPC...) 7fcc: check_flag_set_and_jump 0x1 0x7fec :: 0x2d 0x8 0x1 0x3 0xec 0x7f 0x0 0x8 7fd4: load_text 0x38 :: 0x5 0x8 0x38 0x0 0x0 0xff 0xff 0xff Oh, please... You must rescue the princess. 7fdc: show_dialog :: 0x27 0x4 0x0 0xff 7fe0: close_dialog, wait :: 0x6 0x4 0x1 0xff 7fe4: jump 0x7ffc :: 0xc 0x8 0xff 0xff 0xfc 0x7f 0x0 0x8 7fec: load_text 0x39 :: 0x5 0x8 0x39 0x0 0x0 0xff 0xff 0xff Are you the...Warriors of Light? The ones from Lukahn\u8166s prophecy? 7ff4: show_dialog :: 0x27 0x4 0x0 0xff 7ff8: close_dialog, wait :: 0x6 0x4 0x1 0xff 7ffc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5c - Talking to King Cornelia (aka The King) 8000: check_flag_set_and_jump 0x1 0x8020 :: 0x2d 0x8 0x1 0x3 0x20 0x80 0x0 0x8 8008: load_text 0x1 :: 0x5 0x8 0x1 0x0 0x0 0xff 0xff 0xff The King: The Warriors of Light have come at last! How long we have waited for this day to come! Garland is no longer the man I once knew... I beg of you. Please return my daughter to me quickly! 8010: show_dialog :: 0x27 0x4 0x0 0xff 8014: close_dialog, wait :: 0x6 0x4 0x1 0xff 8018: jump 0x8030 :: 0xc 0x8 0xff 0xff 0x30 0x80 0x0 0x8 8020: load_text 0x3 :: 0x5 0x8 0x3 0x0 0x0 0xff 0xff 0xff The King: Sarah\u8166s thoughts are always with you. 8028: show_dialog :: 0x27 0x4 0x0 0xff 802c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8030: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5d - Talking to Princess Sarah 8034: check_flag_clear_and_jump 0x4 0x8054 :: 0x2d 0x8 0x4 0x2 0x54 0x80 0x0 0x8 803c: load_text 0x7 :: 0x5 0x8 0x7 0x0 0x0 0xff 0xff 0xff Sarah: If you wanted, you could... I mean, here in Cornelia... N-no. It\u8166s nothing. You should make preparations for your journey. Restore light to the Crystals! 8044: show_dialog :: 0x27 0x4 0x0 0xff 8048: close_dialog, wait :: 0x6 0x4 0x1 0xff 804c: jump 0x805c :: 0xc 0x8 0xff 0xff 0x5c 0x80 0x0 0x8 8054: jump 0xa638 :: 0xc 0x8 0xff 0xff 0x38 0xa6 0x0 0x8 805c: end_event :: 0x0 0x4 0xff 0xff a638: set_flag 0x4 :: 0x2d 0x4 0x4 0x0 a63c: 0x60 0x4 0x1 0xff a640: jump 0xa6b8 :: 0xc 0x8 0xff 0xff 0xb8 0xa6 0x0 0x8 a648: set_flag 0x4 :: 0x2d 0x4 0x4 0x0 a64c: 0x60 0x4 0x1 0xff a650: load_text 0x129 :: 0x5 0x8 0x29 0x1 0x0 0xff 0xff 0xff Sarah: Wait just a moment! a658: show_dialog :: 0x27 0x4 0x0 0xff a65c: close_dialog, wait :: 0x6 0x4 0x1 0xff a660: jump_by_dir up=0xa670, right=0xa688, left=0xa688 :: 0x42 0x10 0xff 0xff 0x70 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 0x88 0xa6 0x0 0x8 a670: face_party Left :: 0x26 0x4 0x3 0xff a674: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a678: face_party Up :: 0x26 0x4 0x1 0xff a67c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a680: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a688: face_party Up :: 0x26 0x4 0x1 0xff a68c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a690: jump 0xa698 :: 0xc 0x8 0xff 0xff 0x98 0xa6 0x0 0x8 a698: move_party 0x3, 1, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x1 0x0 0x0 0x0 a6a0: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6a4: move_party 0x3, 1, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x3 0x3 0x0 0x0 0x0 a6ac: wait_for_party_movement :: 0x3b 0x4 0xff 0xff a6b0: face_party Up :: 0x26 0x4 0x1 0xff a6b4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6b8: load_text 0x6 :: 0x5 0x8 0x6 0x0 0x0 0xff 0xff 0xff Sarah: This lute has been entrusted to the princesses of Cornelia for many generations. When he abducted me, Garland took this lute as well. I want you to have it. It may aid you in your journey. a6c0: show_dialog :: 0x27 0x4 0x0 0xff a6c4: close_dialog, wait :: 0x6 0x4 0x1 0xff a6c8: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6cc: face_party Down :: 0x26 0x4 0x0 0xff a6d0: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff a6d8: hide_leader :: 0x16 0x4 0x0 0xff a6dc: wait_frames 10 :: 0x9 0x4 0xa 0x0 a6e0: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 a6e4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 a6e8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 a6ec: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff a6f4: wait_frames 40 :: 0x9 0x4 0x28 0x0 a6f8: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 a6fc: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff a704: load_text 0x10a :: 0x5 0x8 0xa 0x1 0x0 0xff 0xff 0xff You obtain the lute. a70c: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff a714: show_dialog :: 0x27 0x4 0x0 0xff a718: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff a720: close_dialog, wait :: 0x6 0x4 0x1 0xff a724: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff a72c: show_leader :: 0x16 0x4 0x1 0xff a730: remove_sprite 32 :: 0x14 0x4 0x0 0x1 a734: give_item 0x0 :: 0x37 0x4 0x0 0x0 a738: nop :: 0x1 0x4 0xff 0xff a73c: 0x60 0x4 0x0 0xff a740: remove_trigger 0x13cb :: 0x2e 0x4 0xcb 0x13 a744: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5e - Cornelia Castle Guard (Throne Room) 8060: check_flag_set_and_jump 0x1 0x8080 :: 0x2d 0x8 0x1 0x3 0x80 0x80 0x0 0x8 8068: load_text 0x31 :: 0x5 0x8 0x31 0x0 0x0 0xff 0xff 0xff The king is searching for the prophesied Warriors of Light. Th-those crystals! Could it be...? 8070: show_dialog :: 0x27 0x4 0x0 0xff 8074: close_dialog, wait :: 0x6 0x4 0x1 0xff 8078: jump 0x8090 :: 0xc 0x8 0xff 0xff 0x90 0x80 0x0 0x8 8080: load_text 0x34 :: 0x5 0x8 0x34 0x0 0x0 0xff 0xff 0xff Th-the Warriors of Light! I can\u8166t thank you enough for saving Lady Sarah! 8088: show_dialog :: 0x27 0x4 0x0 0xff 808c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8090: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f5f - Cornelia Castle Guard (Lookout) 8094: check_flag_set_and_jump 0x1 0x80b4 :: 0x2d 0x8 0x1 0x3 0xb4 0x80 0x0 0x8 809c: load_text 0x3f :: 0x5 0x8 0x3f 0x0 0x0 0xff 0xff 0xff Our reports say that Garland fled north\u815dwith the princess!\u815dto the Chaos Shrine. 80a4: show_dialog :: 0x27 0x4 0x0 0xff 80a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 80ac: jump 0x80c4 :: 0xc 0x8 0xff 0xff 0xc4 0x80 0x0 0x8 80b4: load_text 0x34 :: 0x5 0x8 0x34 0x0 0x0 0xff 0xff 0xff Th-the Warriors of Light! I can\u8166t thank you enough for saving Lady Sarah! 80bc: show_dialog :: 0x27 0x4 0x0 0xff 80c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 80c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f60 - Talking to Cornelia Chancellor 80c8: load_text 0x19 :: 0x5 0x8 0x19 0x0 0x0 0xff 0xff 0xff Chancellor: The dancing girl in town knows many odd bits of information. If you stray from your path, try talking to her. She may know something that can put you back on course. 80d0: show_dialog :: 0x27 0x4 0x0 0xff 80d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 80d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f61 - Talking to Sadda 8fc0: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 8fc8: show_dialog :: 0x27 0x4 0x0 0xff 8fcc: close_dialog, wait :: 0x6 0x4 0x1 0xff 8fd0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f62 - (Nothing) 8fd4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f63 - (Nothing) 8fd8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f64 - (Nothing) 8fdc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f65 - (Nothing) 8fe0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f66 - (Nothing) 8fe4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f67 - (Nothing) 8fe8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f68 - Talking to Bahamut 94e4: check_flag_clear_and_jump 0x18 0x9504 :: 0x2d 0x8 0x18 0x2 0x4 0x95 0x0 0x8 94ec: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 94f4: show_dialog :: 0x27 0x4 0x0 0xff 94f8: close_dialog, wait :: 0x6 0x4 0x1 0xff 94fc: jump 0x9514 :: 0xc 0x8 0xff 0xff 0x14 0x95 0x0 0x8 9504: load_text 0x1f :: 0x5 0x8 0x1f 0x0 0x0 0xff 0xff 0xff I am the Dragon King, Bahamut. I confer honor upon those whose strength and courage are true. Return to me with a token of your courage. 950c: show_dialog :: 0x27 0x4 0x0 0xff 9510: close_dialog, wait :: 0x6 0x4 0x1 0xff 9514: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f69 - Cardia Dragon 1 9518: load_text 0xe5 :: 0x5 0x8 0xe5 0x0 0x0 0xff 0xff 0xff You do not fear me... You have some spine in you, human. 9520: show_dialog :: 0x27 0x4 0x0 0xff 9524: close_dialog, wait :: 0x6 0x4 0x1 0xff 9528: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6a - Cardia Dragon 2 952c: load_text 0xe9 :: 0x5 0x8 0xe9 0x0 0x0 0xff 0xff 0xff Have you spoken with our king, Bahamut? The Dragon King confers a great honor upon the brave. 9534: show_dialog :: 0x27 0x4 0x0 0xff 9538: close_dialog, wait :: 0x6 0x4 0x1 0xff 953c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6b - Cardia Dragon 3 9540: load_text 0xe7 :: 0x5 0x8 0xe7 0x0 0x0 0xff 0xff 0xff It is customary for a dragon to venture northeast to the Citadel of Trials. There, he must test his mettle by claiming a token of courage from within. 9548: show_dialog :: 0x27 0x4 0x0 0xff 954c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9550: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6c - Cardia Dragon 4 9554: load_text 0xe8 :: 0x5 0x8 0xe8 0x0 0x0 0xff 0xff 0xff The form the token of courage takes changes with the times. Do not let its appearance deceive you. 955c: show_dialog :: 0x27 0x4 0x0 0xff 9560: close_dialog, wait :: 0x6 0x4 0x1 0xff 9564: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6d - Cardia Dragon 5 9568: load_text 0xeb :: 0x5 0x8 0xeb 0x0 0x0 0xff 0xff 0xff Once, long ago, the northland was filled with beautiful shrines and towering mechanical castles. So very long ago... 9570: show_dialog :: 0x27 0x4 0x0 0xff 9574: close_dialog, wait :: 0x6 0x4 0x1 0xff 9578: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6e - Cardia Dragon 6 957c: load_text 0xe2 :: 0x5 0x8 0xe2 0x0 0x0 0xff 0xff 0xff It is a rare thing to have humans visit us here. If you are valiant warriors, you should speak with Bahamut, our king. 9584: show_dialog :: 0x27 0x4 0x0 0xff 9588: close_dialog, wait :: 0x6 0x4 0x1 0xff 958c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f6f - Cardia Dragon 7 9590: load_text 0xe3 :: 0x5 0x8 0xe3 0x0 0x0 0xff 0xff 0xff The dragons of the Cardian Islands have no love of senseless killing. 9598: show_dialog :: 0x27 0x4 0x0 0xff 959c: close_dialog, wait :: 0x6 0x4 0x1 0xff 95a0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f70 - Cardia Dragon 8 95a4: load_text 0xe4 :: 0x5 0x8 0xe4 0x0 0x0 0xff 0xff 0xff Once, long ago, there was an age when man and dragon lived together. 95ac: show_dialog :: 0x27 0x4 0x0 0xff 95b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 95b4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f71 - Cardia Dragon 9 95b8: load_text 0xea :: 0x5 0x8 0xea 0x0 0x0 0xff 0xff 0xff Only the truly brave can obtain a token of their courage. 95c0: show_dialog :: 0x27 0x4 0x0 0xff 95c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 95c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f72 - Elfheim Citizen 1 85f0: check_flag_clear_and_jump 0x9 0x8610 :: 0x2d 0x8 0x9 0x2 0x10 0x86 0x0 0x8 85f8: load_text 0x5a :: 0x5 0x8 0x5a 0x0 0x0 0xff 0xff 0xff The prince has awoken! Thank you! 8600: show_dialog :: 0x27 0x4 0x0 0xff 8604: close_dialog, wait :: 0x6 0x4 0x1 0xff 8608: jump 0x8620 :: 0xc 0x8 0xff 0xff 0x20 0x86 0x0 0x8 8610: load_text 0x61 :: 0x5 0x8 0x61 0x0 0x0 0xff 0xff 0xff I just don\u8166t know what we can do... Please help our prince! 8618: show_dialog :: 0x27 0x4 0x0 0xff 861c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8620: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f73 - Elfheim Citizen 2 8624: check_flag_clear_and_jump 0x9 0x8644 :: 0x2d 0x8 0x9 0x2 0x44 0x86 0x0 0x8 862c: load_text 0x67 :: 0x5 0x8 0x67 0x0 0x0 0xff 0xff 0xff Legend has it that an airship, a vessel that can sail the skies, is buried somewhere. 8634: show_dialog :: 0x27 0x4 0x0 0xff 8638: close_dialog, wait :: 0x6 0x4 0x1 0xff 863c: jump 0x8654 :: 0xc 0x8 0xff 0xff 0x54 0x86 0x0 0x8 8644: load_text 0x66 :: 0x5 0x8 0x66 0x0 0x0 0xff 0xff 0xff If the prince does not awaken, there will be no elf king, and we will be at the mercy of the dark elf\u8166s evil power. 864c: show_dialog :: 0x27 0x4 0x0 0xff 8650: close_dialog, wait :: 0x6 0x4 0x1 0xff 8654: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f74 - Elfheim Citizen 3 8658: check_flag_clear_and_jump 0x9 0x8678 :: 0x2d 0x8 0x9 0x2 0x78 0x86 0x0 0x8 8660: load_text 0x5a :: 0x5 0x8 0x5a 0x0 0x0 0xff 0xff 0xff The prince has awoken! Thank you! 8668: show_dialog :: 0x27 0x4 0x0 0xff 866c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8670: jump 0x8688 :: 0xc 0x8 0xff 0xff 0x88 0x86 0x0 0x8 8678: load_text 0x65 :: 0x5 0x8 0x65 0x0 0x0 0xff 0xff 0xff No one knows where Astos, king of the dark elves, has gone. 8680: show_dialog :: 0x27 0x4 0x0 0xff 8684: close_dialog, wait :: 0x6 0x4 0x1 0xff 8688: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f75 - Elfheim Citizen 4 868c: check_flag_clear_and_jump 0x9 0x86ac :: 0x2d 0x8 0x9 0x2 0xac 0x86 0x0 0x8 8694: load_text 0x64 :: 0x5 0x8 0x64 0x0 0x0 0xff 0xff 0xff You\u8166ve defeated Astos and brought peace to Elfheim! 869c: show_dialog :: 0x27 0x4 0x0 0xff 86a0: close_dialog, wait :: 0x6 0x4 0x1 0xff 86a4: jump 0x86bc :: 0xc 0x8 0xff 0xff 0xbc 0x86 0x0 0x8 86ac: load_text 0x63 :: 0x5 0x8 0x63 0x0 0x0 0xff 0xff 0xff In a journey I once took to the west, I wandered into an ancient castle. Not a soul could be found inside\u815dand the whole place gave me the creeps\u815d so I got out as fast as I could. 86b4: show_dialog :: 0x27 0x4 0x0 0xff 86b8: close_dialog, wait :: 0x6 0x4 0x1 0xff 86bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f76 - Elfheim Citizen 5 86c0: check_flag_clear_and_jump 0x9 0x86e0 :: 0x2d 0x8 0x9 0x2 0xe0 0x86 0x0 0x8 86c8: load_text 0x5a :: 0x5 0x8 0x5a 0x0 0x0 0xff 0xff 0xff The prince has awoken! Thank you! 86d0: show_dialog :: 0x27 0x4 0x0 0xff 86d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 86d8: jump 0x86f0 :: 0xc 0x8 0xff 0xff 0xf0 0x86 0x0 0x8 86e0: load_text 0x62 :: 0x5 0x8 0x62 0x0 0x0 0xff 0xff 0xff Our prince was meant to become the elf king, but what will happen now? 86e8: show_dialog :: 0x27 0x4 0x0 0xff 86ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 86f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f77 - Elfheim Citizen 6 86f4: load_text 0x68 :: 0x5 0x8 0x68 0x0 0x0 0xff 0xff 0xff Weapons and armor made of mythril are sturdy and powerful. You should give them a try. You\u8166d be surprised! 86fc: show_dialog :: 0x27 0x4 0x0 0xff 8700: close_dialog, wait :: 0x6 0x4 0x1 0xff 8704: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f78 - Elfheim Seer 1 8708: check_flag_clear_and_jump 0x14 0x8728 :: 0x2d 0x8 0x14 0x2 0x28 0x87 0x0 0x8 8710: load_text 0x6a :: 0x5 0x8 0x6a 0x0 0x0 0xff 0xff 0xff By the power of the levistone, a great sail rises into the sky from the sand sea below the crescent! 8718: show_dialog :: 0x27 0x4 0x0 0xff 871c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8720: jump 0x8738 :: 0xc 0x8 0xff 0xff 0x38 0x87 0x0 0x8 8728: load_text 0x6b :: 0x5 0x8 0x6b 0x0 0x0 0xff 0xff 0xff I am a sage. When the time is right, the future is revealed to me. I shall wait patiently until then. 8730: show_dialog :: 0x27 0x4 0x0 0xff 8734: close_dialog, wait :: 0x6 0x4 0x1 0xff 8738: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f79 - Elfheim Seer 2 873c: check_flag_clear_and_jump 0x12 0x875c :: 0x2d 0x8 0x12 0x2 0x5c 0x87 0x0 0x8 8744: load_text 0x69 :: 0x5 0x8 0x69 0x0 0x0 0xff 0xff 0xff In the dark abyss above the crescent, to the north beyond the smoldering mountain, the levistone sleeps. Something awaits you there... 874c: show_dialog :: 0x27 0x4 0x0 0xff 8750: close_dialog, wait :: 0x6 0x4 0x1 0xff 8754: jump 0x876c :: 0xc 0x8 0xff 0xff 0x6c 0x87 0x0 0x8 875c: load_text 0x6b :: 0x5 0x8 0x6b 0x0 0x0 0xff 0xff 0xff I am a sage. When the time is right, the future is revealed to me. I shall wait patiently until then. 8764: show_dialog :: 0x27 0x4 0x0 0xff 8768: close_dialog, wait :: 0x6 0x4 0x1 0xff 876c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7a - "Here lies Link." 8770: load_text 0xdb :: 0x5 0x8 0xdb 0x0 0x0 0xff 0xff 0xff Here lies Link. 8778: show_dialog :: 0x27 0x4 0x0 0xff 877c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8780: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7b - Elfland gravestone 8784: load_text 0xee :: 0x5 0x8 0xee 0x0 0x0 0xff 0xff 0xff You see a gravestone. 878c: show_dialog :: 0x27 0x4 0x0 0xff 8790: close_dialog, wait :: 0x6 0x4 0x1 0xff 8794: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7c - Elven Castle Guard 1 (Entrance right) 87d8: check_flag_clear_and_jump 0x9 0x87f8 :: 0x2d 0x8 0x9 0x2 0xf8 0x87 0x0 0x8 87e0: load_text 0x60 :: 0x5 0x8 0x60 0x0 0x0 0xff 0xff 0xff A foul creature lives in the cave to the west. The rotting of the earth is its doing, I just know it. 87e8: show_dialog :: 0x27 0x4 0x0 0xff 87ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 87f0: jump 0x8808 :: 0xc 0x8 0xff 0xff 0x8 0x88 0x0 0x8 87f8: load_text 0x59 :: 0x5 0x8 0x59 0x0 0x0 0xff 0xff 0xff Astos\u8166s curse has put our prince into a deep sleep from which he cannot awake. Please, will you not attempt to aid our slumbering prince? 8800: show_dialog :: 0x27 0x4 0x0 0xff 8804: close_dialog, wait :: 0x6 0x4 0x1 0xff 8808: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7d - Elven Castle Guard 2 (Entrance left) 880c: check_flag_clear_and_jump 0x9 0x882c :: 0x2d 0x8 0x9 0x2 0x2c 0x88 0x0 0x8 8814: load_text 0x5f :: 0x5 0x8 0x5f 0x0 0x0 0xff 0xff 0xff We elves are the keepers of the key. When the Warriors of Light come, we shall entrust it to them. 881c: show_dialog :: 0x27 0x4 0x0 0xff 8820: close_dialog, wait :: 0x6 0x4 0x1 0xff 8824: jump 0x883c :: 0xc 0x8 0xff 0xff 0x3c 0x88 0x0 0x8 882c: load_text 0x59 :: 0x5 0x8 0x59 0x0 0x0 0xff 0xff 0xff Astos\u8166s curse has put our prince into a deep sleep from which he cannot awake. Please, will you not attempt to aid our slumbering prince? 8834: show_dialog :: 0x27 0x4 0x0 0xff 8838: close_dialog, wait :: 0x6 0x4 0x1 0xff 883c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7e - Elven Castle Guard 3 (West gardens) 8840: check_flag_clear_and_jump 0x9 0x8860 :: 0x2d 0x8 0x9 0x2 0x60 0x88 0x0 0x8 8848: load_text 0x5d :: 0x5 0x8 0x5d 0x0 0x0 0xff 0xff 0xff I\u8166ve heard rumors of a witch who can brew any potion you could imagine. Let\u8166s see... I think her name was Matoya. 8850: show_dialog :: 0x27 0x4 0x0 0xff 8854: close_dialog, wait :: 0x6 0x4 0x1 0xff 8858: jump 0x8890 :: 0xc 0x8 0xff 0xff 0x90 0x88 0x0 0x8 8860: check_flag_clear_and_jump 0x8 0x8880 :: 0x2d 0x8 0x8 0x2 0x80 0x88 0x0 0x8 8868: load_text 0x5e :: 0x5 0x8 0x5e 0x0 0x0 0xff 0xff 0xff You have some jolt tonic? That should be able to rouse the prince! 8870: show_dialog :: 0x27 0x4 0x0 0xff 8874: close_dialog, wait :: 0x6 0x4 0x1 0xff 8878: jump 0x8890 :: 0xc 0x8 0xff 0xff 0x90 0x88 0x0 0x8 8880: load_text 0x5d :: 0x5 0x8 0x5d 0x0 0x0 0xff 0xff 0xff I\u8166ve heard rumors of a witch who can brew any potion you could imagine. Let\u8166s see... I think her name was Matoya. 8888: show_dialog :: 0x27 0x4 0x0 0xff 888c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8890: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f7f - Elven Castle Guard 4 (Central hall) 8894: check_flag_clear_and_jump 0x9 0x88b4 :: 0x2d 0x8 0x9 0x2 0xb4 0x88 0x0 0x8 889c: load_text 0x5a :: 0x5 0x8 0x5a 0x0 0x0 0xff 0xff 0xff The prince has awoken! Thank you! 88a4: show_dialog :: 0x27 0x4 0x0 0xff 88a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 88ac: jump 0x88c4 :: 0xc 0x8 0xff 0xff 0xc4 0x88 0x0 0x8 88b4: load_text 0x5c :: 0x5 0x8 0x5c 0x0 0x0 0xff 0xff 0xff The dark elf king, Astos, stole into the castle and placed a curse on our prince. Then Astos carted away the castle\u8166s treasures! 88bc: show_dialog :: 0x27 0x4 0x0 0xff 88c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 88c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f80 - Elven Castle Guard 5 (North hall) 88c8: load_text 0x5b :: 0x5 0x8 0x5b 0x0 0x0 0xff 0xff 0xff The dwarves live in a cave on the western edge of the Aldean Sea. They\u8166re a friendly bunch! 88d0: show_dialog :: 0x27 0x4 0x0 0xff 88d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 88d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f81 - Elven Castle Guard 6 (Treasure Room) 88dc: check_flag_clear_and_jump 0x9 0x88fc :: 0x2d 0x8 0x9 0x2 0xfc 0x88 0x0 0x8 88e4: load_text 0x42 :: 0x5 0x8 0x42 0x0 0x0 0xff 0xff 0xff The treasure house has been bound by the mystic key. 88ec: show_dialog :: 0x27 0x4 0x0 0xff 88f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 88f4: jump 0x890c :: 0xc 0x8 0xff 0xff 0xc 0x89 0x0 0x8 88fc: load_text 0x42 :: 0x5 0x8 0x42 0x0 0x0 0xff 0xff 0xff The treasure house has been bound by the mystic key. 8904: show_dialog :: 0x27 0x4 0x0 0xff 8908: close_dialog, wait :: 0x6 0x4 0x1 0xff 890c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f82 - Talking to Elven Healer 8910: check_flag_clear_and_jump 0x9 0x8930 :: 0x2d 0x8 0x9 0x2 0x30 0x89 0x0 0x8 8918: load_text 0xd :: 0x5 0x8 0xd 0x0 0x0 0xff 0xff 0xff Healer: Thanks to you, the prince has finally awoken. You have my undying gratitude. You\u8166ve brought peace back to Elfheim. 8920: show_dialog :: 0x27 0x4 0x0 0xff 8924: close_dialog, wait :: 0x6 0x4 0x1 0xff 8928: jump 0x8940 :: 0xc 0x8 0xff 0xff 0x40 0x89 0x0 0x8 8930: load_text 0xb :: 0x5 0x8 0xb 0x0 0x0 0xff 0xff 0xff Healer: The prince has slept under Astos\u8166s curse for five years now. There must be some medicine that can rouse the sleeping...but where? 8938: show_dialog :: 0x27 0x4 0x0 0xff 893c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8940: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f83 - Talking to Elven Prince 8944: check_flag_clear_and_jump 0x9 0x8964 :: 0x2d 0x8 0x9 0x2 0x64 0x89 0x0 0x8 894c: load_text 0xf :: 0x5 0x8 0xf 0x0 0x0 0xff 0xff 0xff The Prince: I am awake and strong again\u815dall because of you. Thank you, Warriors of Light! 8954: show_dialog :: 0x27 0x4 0x0 0xff 8958: close_dialog, wait :: 0x6 0x4 0x1 0xff 895c: jump 0x897c :: 0xc 0x8 0xff 0xff 0x7c 0x89 0x0 0x8 8964: 0x60 0x4 0x0 0xff 8968: set_animation_frame 0x7, frame=8 :: 0x1f 0x4 0x7 0x8 896c: load_text 0x12 :: 0x5 0x8 0x12 0x0 0x0 0xff 0xff 0xff The Prince: ZZZ... 8974: show_dialog :: 0x27 0x4 0x0 0xff 8978: close_dialog, wait :: 0x6 0x4 0x1 0xff 897c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f84 - (Nothing) 8980: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f85 - (Nothing) 8984: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f86 - Western Keep "King" 8a0c: load_text 0x11 :: 0x5 0x8 0x11 0x0 0x0 0xff 0xff 0xff The King: I was tricked by Astos, king of the dark elves, and now my castle has fallen into ruin. If I could only retrieve the crown from the Marsh Cave, I would be able to restore my castle. Might you bring me the crown? 8a14: show_dialog :: 0x27 0x4 0x0 0xff 8a18: close_dialog, wait :: 0x6 0x4 0x1 0xff 8a1c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f87 - Western Keep Bats ("Kee! Kee!") 8a20: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 8a28: show_dialog :: 0x27 0x4 0x0 0xff 8a2c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8a30: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f88 - Sleeping Elven Prince 8a34: load_text 0x12 :: 0x5 0x8 0x12 0x0 0x0 0xff 0xff 0xff The Prince: ZZZ... 8a3c: show_dialog :: 0x27 0x4 0x0 0xff 8a40: close_dialog, wait :: 0x6 0x4 0x1 0xff 8a44: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f89 - (Nothing) 8a48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8a - (Nothing) 8a4c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8b - (Nothing) 8a50: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8c - (Nothing) 8a54: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8d - (Nothing) 8a58: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8e - (Nothing) 8a5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f8f - (Nothing) 8a60: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f90 - Talking to Smyth 8ad4: check_flag_clear_and_jump 0x23 0x8af4 :: 0x2d 0x8 0x23 0x2 0xf4 0x8a 0x0 0x8 8adc: load_text 0x14 :: 0x5 0x8 0x14 0x0 0x0 0xff 0xff 0xff Smyth: Ah\u8166m sure ye\u8166ll put Excalibur tae guid uise. 8ae4: show_dialog :: 0x27 0x4 0x0 0xff 8ae8: close_dialog, wait :: 0x6 0x4 0x1 0xff 8aec: jump 0x8b04 :: 0xc 0x8 0xff 0xff 0x4 0x8b 0x0 0x8 8af4: load_text 0x15 :: 0x5 0x8 0x15 0x0 0x0 0xff 0xff 0xff Smyth: If only Ah could have some o the leegendary metal adamantite! Ah\u8166d be habile tae make such a magical sword... 8afc: show_dialog :: 0x27 0x4 0x0 0xff 8b00: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f91 - Mt. Duergar Dwarf 8b08: load_text 0x71 :: 0x5 0x8 0x71 0x0 0x0 0xff 0xff 0xff Wi a crystal eye, e\u8166en the blind can see. Ah hear that the dark elf Astos pilked the one belongin tae Matoya. 8b10: show_dialog :: 0x27 0x4 0x0 0xff 8b14: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b18: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f92 - Mt. Duergar Dwarf 8b1c: load_text 0x71 :: 0x5 0x8 0x71 0x0 0x0 0xff 0xff 0xff Wi a crystal eye, e\u8166en the blind can see. Ah hear that the dark elf Astos pilked the one belongin tae Matoya. 8b24: show_dialog :: 0x27 0x4 0x0 0xff 8b28: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b2c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f93 - Mt. Duergar Dwarf 8b30: check_flag_clear_and_jump 0x11 0x8b50 :: 0x2d 0x8 0x11 0x2 0x50 0x8b 0x0 0x8 8b38: load_text 0x73 :: 0x5 0x8 0x73 0x0 0x0 0xff 0xff 0xff The earth is back tae its savendie self! Ah thank ye, Warriors o Licht! 8b40: show_dialog :: 0x27 0x4 0x0 0xff 8b44: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b48: jump 0x8b60 :: 0xc 0x8 0xff 0xff 0x60 0x8b 0x0 0x8 8b50: load_text 0x72 :: 0x5 0x8 0x72 0x0 0x0 0xff 0xff 0xff The earth has stairted tae rot. It began in the west, and nou the decay sprads... 8b58: show_dialog :: 0x27 0x4 0x0 0xff 8b5c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b60: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f94 - Mt. Duergar Dwarf 8b64: load_text 0x70 :: 0x5 0x8 0x70 0x0 0x0 0xff 0xff 0xff Have ye blethered wi oor smith, Smyth? In the smithy he is. 8b6c: show_dialog :: 0x27 0x4 0x0 0xff 8b70: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b74: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f95 - Mt. Duergar Dwarf 8b78: check_flag_clear_and_jump 0xb 0x8b98 :: 0x2d 0x8 0xb 0x2 0x98 0x8b 0x0 0x8 8b80: load_text 0x6d :: 0x5 0x8 0x6d 0x0 0x0 0xff 0xff 0xff That Nerrick, he\u8166s a great dwarf\u815dthe kynd ye can really leuk up tae. 8b88: show_dialog :: 0x27 0x4 0x0 0xff 8b8c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8b90: jump 0x8ba8 :: 0xc 0x8 0xff 0xff 0xa8 0x8b 0x0 0x8 8b98: load_text 0x6e :: 0x5 0x8 0x6e 0x0 0x0 0xff 0xff 0xff That soond? Aye, that\u8166s Nerrick. He\u8166s smushin rocks in the back o the cave. 8ba0: show_dialog :: 0x27 0x4 0x0 0xff 8ba4: close_dialog, wait :: 0x6 0x4 0x1 0xff 8ba8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f96 - Mt. Duergar Dwarf 8bac: load_text 0x77 :: 0x5 0x8 0x77 0x0 0x0 0xff 0xff 0xff Lali-ho! 8bb4: show_dialog :: 0x27 0x4 0x0 0xff 8bb8: close_dialog, wait :: 0x6 0x4 0x1 0xff 8bbc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f97 - Mt. Duergar Dwarf 8bc0: load_text 0x74 :: 0x5 0x8 0x74 0x0 0x0 0xff 0xff 0xff When it comes tae defense, a guid armlet can be ivery bit as stoot as body armor. Ye shood try one oot sometime. 8bc8: show_dialog :: 0x27 0x4 0x0 0xff 8bcc: close_dialog, wait :: 0x6 0x4 0x1 0xff 8bd0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f98 - Mt. Duergar Dwarf 8bd4: check_flag_clear_and_jump 0xb 0x8bf4 :: 0x2d 0x8 0xb 0x2 0xf4 0x8b 0x0 0x8 8bdc: load_text 0x75 :: 0x5 0x8 0x75 0x0 0x0 0xff 0xff 0xff Have ye seen the canal yet? Ah tell ye, that Nerrick\u8166s one leesome dwarf! 8be4: show_dialog :: 0x27 0x4 0x0 0xff 8be8: close_dialog, wait :: 0x6 0x4 0x1 0xff 8bec: jump 0x8c04 :: 0xc 0x8 0xff 0xff 0x4 0x8c 0x0 0x8 8bf4: load_text 0x6e :: 0x5 0x8 0x6e 0x0 0x0 0xff 0xff 0xff That soond? Aye, that\u8166s Nerrick. He\u8166s smushin rocks in the back o the cave. 8bfc: show_dialog :: 0x27 0x4 0x0 0xff 8c00: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f99 - Mt. Duergar Dwarf 8c08: load_text 0x6c :: 0x5 0x8 0x6c 0x0 0x0 0xff 0xff 0xff Ah\u8166m lookin for some levistone. It\u8166s supposed tae be an amazin material that actually floats in the air! 8c10: show_dialog :: 0x27 0x4 0x0 0xff 8c14: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c18: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9a 9130: load_text 0xa1 :: 0x5 0x8 0xa1 0x0 0x0 0xff 0xff 0xff My husband is always traveling, and in the little time he IS home, he sleeps all day! I think he needs to get his priorities straight. 9138: show_dialog :: 0x27 0x4 0x0 0xff 913c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9140: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9b - Crescent Lake Adventurer 9144: check_flag_clear_and_jump 0x13 0x9164 :: 0x2d 0x8 0x13 0x2 0x64 0x91 0x0 0x8 914c: load_text 0x9f :: 0x5 0x8 0x9f 0x0 0x0 0xff 0xff 0xff I\u8166ve been after the levistone for ten years... The cave to the north looks promising, but I can\u8166t go... I\u8166d never hear the end of it from my wife. 9154: show_dialog :: 0x27 0x4 0x0 0xff 9158: close_dialog, wait :: 0x6 0x4 0x1 0xff 915c: jump 0x9174 :: 0xc 0x8 0xff 0xff 0x74 0x91 0x0 0x8 9164: load_text 0x10 :: 0x5 0x8 0x10 0x0 0x0 0xff 0xff 0xff ZZZ... 916c: show_dialog :: 0x27 0x4 0x0 0xff 9170: close_dialog, wait :: 0x6 0x4 0x1 0xff 9174: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9c - Crescent Sage 1 (clockwise from bottom) 9178: load_text 0x8c :: 0x5 0x8 0x8c 0x0 0x0 0xff 0xff 0xff Twelve sages are we, guided to this land by the stars and prophecy. 9180: show_dialog :: 0x27 0x4 0x0 0xff 9184: close_dialog, wait :: 0x6 0x4 0x1 0xff 9188: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9d - Crescent Sage 2 918c: check_flag_clear_and_jump 0x22 0x91bc :: 0x2d 0x8 0x22 0x2 0xbc 0x91 0x0 0x8 9194: check_flag_clear_and_jump 0x1d 0x91bc :: 0x2d 0x8 0x1d 0x2 0xbc 0x91 0x0 0x8 919c: check_flag_clear_and_jump 0x13 0x91bc :: 0x2d 0x8 0x13 0x2 0xbc 0x91 0x0 0x8 91a4: load_text 0x96 :: 0x5 0x8 0x96 0x0 0x0 0xff 0xff 0xff The four forces gather in the Chaos Shrine, the geographic center of the four altars. With the forces again flowing freely, the time to go to the Chaos Shrine and strike the root of darkness has come! 91ac: show_dialog :: 0x27 0x4 0x0 0xff 91b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 91b4: jump 0x91cc :: 0xc 0x8 0xff 0xff 0xcc 0x91 0x0 0x8 91bc: load_text 0x8d :: 0x5 0x8 0x8d 0x0 0x0 0xff 0xff 0xff Four Great Crystals exist in this world. The light that once shone within them is now lost... The four Fiends of Chaos block the power of the Crystals, claiming it as their own. 91c4: show_dialog :: 0x27 0x4 0x0 0xff 91c8: close_dialog, wait :: 0x6 0x4 0x1 0xff 91cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9e - Crescent Sage 3 91d0: check_flag_clear_and_jump 0x22 0x9200 :: 0x2d 0x8 0x22 0x2 0x0 0x92 0x0 0x8 91d8: check_flag_clear_and_jump 0x1d 0x9200 :: 0x2d 0x8 0x1d 0x2 0x0 0x92 0x0 0x8 91e0: check_flag_clear_and_jump 0x13 0x9200 :: 0x2d 0x8 0x13 0x2 0x0 0x92 0x0 0x8 91e8: load_text 0x97 :: 0x5 0x8 0x97 0x0 0x0 0xff 0xff 0xff The four Crystals shine once again! The combined power of that light is the only means of breaking through the wall of time. The architect of this disaster is beyond that wall, two thousand years in the past! 91f0: show_dialog :: 0x27 0x4 0x0 0xff 91f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 91f8: jump 0x9210 :: 0xc 0x8 0xff 0xff 0x10 0x92 0x0 0x8 9200: load_text 0x8e :: 0x5 0x8 0x8e 0x0 0x0 0xff 0xff 0xff Fire, earth, water, and wind... These are the four forces that compose our world. 9208: show_dialog :: 0x27 0x4 0x0 0xff 920c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9210: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1f9f - Crescent Sage 4 9214: check_flag_clear_and_jump 0x22 0x9244 :: 0x2d 0x8 0x22 0x2 0x44 0x92 0x0 0x8 921c: check_flag_clear_and_jump 0x1d 0x9244 :: 0x2d 0x8 0x1d 0x2 0x44 0x92 0x0 0x8 9224: check_flag_clear_and_jump 0x13 0x9244 :: 0x2d 0x8 0x13 0x2 0x44 0x92 0x0 0x8 922c: load_text 0x98 :: 0x5 0x8 0x98 0x0 0x0 0xff 0xff 0xff You would have no memory of this, but before you wandered into this land, time flowed properly for you. But that flow of time has become warped for you here, in this time. 9234: show_dialog :: 0x27 0x4 0x0 0xff 9238: close_dialog, wait :: 0x6 0x4 0x1 0xff 923c: jump 0x9254 :: 0xc 0x8 0xff 0xff 0x54 0x92 0x0 0x8 9244: load_text 0x8f :: 0x5 0x8 0x8f 0x0 0x0 0xff 0xff 0xff The source of the four forces are the altars scattered throughout the world. Defeat the Fiends that have taken root there and lift up the crystal you carry to the altar. The crystal should regain its brilliance. 924c: show_dialog :: 0x27 0x4 0x0 0xff 9250: close_dialog, wait :: 0x6 0x4 0x1 0xff 9254: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa0 - Crescent Sage 5 9258: check_flag_clear_and_jump 0x22 0x9288 :: 0x2d 0x8 0x22 0x2 0x88 0x92 0x0 0x8 9260: check_flag_clear_and_jump 0x1d 0x9288 :: 0x2d 0x8 0x1d 0x2 0x88 0x92 0x0 0x8 9268: check_flag_clear_and_jump 0x13 0x9288 :: 0x2d 0x8 0x13 0x2 0x88 0x92 0x0 0x8 9270: load_text 0x99 :: 0x5 0x8 0x99 0x0 0x0 0xff 0xff 0xff The chain of time has become looped back upon itself... You must travel back in time to the link in that chain that gave birth to this cycle of wrath\u815dand destroy it! 9278: show_dialog :: 0x27 0x4 0x0 0xff 927c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9280: jump 0x9298 :: 0xc 0x8 0xff 0xff 0x98 0x92 0x0 0x8 9288: load_text 0x90 :: 0x5 0x8 0x90 0x0 0x0 0xff 0xff 0xff The four Fiends plot to rule the world both past and present. The Fiend of Wind appeared four hundred years ago, followed two hundred years later by the Fiend of Water. Together they laid waste to the civilization in the north. 9290: show_dialog :: 0x27 0x4 0x0 0xff 9294: close_dialog, wait :: 0x6 0x4 0x1 0xff 9298: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa1 - Crescent Sage 6 929c: check_flag_clear_and_jump 0x22 0x92cc :: 0x2d 0x8 0x22 0x2 0xcc 0x92 0x0 0x8 92a4: check_flag_clear_and_jump 0x1d 0x92cc :: 0x2d 0x8 0x1d 0x2 0xcc 0x92 0x0 0x8 92ac: check_flag_clear_and_jump 0x13 0x92cc :: 0x2d 0x8 0x13 0x2 0xcc 0x92 0x0 0x8 92b4: load_text 0x9a :: 0x5 0x8 0x9a 0x0 0x0 0xff 0xff 0xff The sequence of disasters that began four hundred years ago... It was triggered by events that happened only a scant few days in our past. But whoever set this in motion has now fled two thousand years into the past. 92bc: show_dialog :: 0x27 0x4 0x0 0xff 92c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 92c4: jump 0x92dc :: 0xc 0x8 0xff 0xff 0xdc 0x92 0x0 0x8 92cc: load_text 0x91 :: 0x5 0x8 0x91 0x0 0x0 0xff 0xff 0xff The Fiend of Earth rots the land... 92d4: show_dialog :: 0x27 0x4 0x0 0xff 92d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 92dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa2 - Crescent Sage 7 92e0: check_flag_clear_and_jump 0x22 0x9310 :: 0x2d 0x8 0x22 0x2 0x10 0x93 0x0 0x8 92e8: check_flag_clear_and_jump 0x1d 0x9310 :: 0x2d 0x8 0x1d 0x2 0x10 0x93 0x0 0x8 92f0: check_flag_clear_and_jump 0x13 0x9310 :: 0x2d 0x8 0x13 0x2 0x10 0x93 0x0 0x8 92f8: load_text 0x9b :: 0x5 0x8 0x9b 0x0 0x0 0xff 0xff 0xff I see time spiraling... Whatever went back two thousand years in the past has brought the world to the brink of destruction. And now, two thousand years later, it travels into the past again... A cycle of wrath without end... 9300: show_dialog :: 0x27 0x4 0x0 0xff 9304: close_dialog, wait :: 0x6 0x4 0x1 0xff 9308: jump 0x9320 :: 0xc 0x8 0xff 0xff 0x20 0x93 0x0 0x8 9310: load_text 0x92 :: 0x5 0x8 0x92 0x0 0x0 0xff 0xff 0xff Where the Fiend of Fire passes, all is cast into flame... 9318: show_dialog :: 0x27 0x4 0x0 0xff 931c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9320: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa3 - Crescent Sage 8 9324: check_flag_clear_and_jump 0x22 0x9354 :: 0x2d 0x8 0x22 0x2 0x54 0x93 0x0 0x8 932c: check_flag_clear_and_jump 0x1d 0x9354 :: 0x2d 0x8 0x1d 0x2 0x54 0x93 0x0 0x8 9334: check_flag_clear_and_jump 0x13 0x9354 :: 0x2d 0x8 0x13 0x2 0x54 0x93 0x0 0x8 933c: load_text 0x9c :: 0x5 0x8 0x9c 0x0 0x0 0xff 0xff 0xff An ever-repeating two-thousand-year cycle... The warped destiny that gives birth and rebirth to wrath... But it\u8166s no more than an illusion... a fantasy! And only the Warriors of Light can break the cycle! 9344: show_dialog :: 0x27 0x4 0x0 0xff 9348: close_dialog, wait :: 0x6 0x4 0x1 0xff 934c: jump 0x9364 :: 0xc 0x8 0xff 0xff 0x64 0x93 0x0 0x8 9354: load_text 0x93 :: 0x5 0x8 0x93 0x0 0x0 0xff 0xff 0xff When all four Crystals shine once more, return here. All will be revealed... 935c: show_dialog :: 0x27 0x4 0x0 0xff 9360: close_dialog, wait :: 0x6 0x4 0x1 0xff 9364: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa4 - Matoya 8404: check_flag_clear_and_jump 0x8 0x8424 :: 0x2d 0x8 0x8 0x2 0x24 0x84 0x0 0x8 840c: load_text 0x1a :: 0x5 0x8 0x1a 0x0 0x0 0xff 0xff 0xff Matoya: You still here? I don\u8166t need you anymore, so be on your way! Hmph! You\u8166re not even as attractive as I thought you\u8166d be... 8414: show_dialog :: 0x27 0x4 0x0 0xff 8418: close_dialog, wait :: 0x6 0x4 0x1 0xff 841c: jump 0x8434 :: 0xc 0x8 0xff 0xff 0x34 0x84 0x0 0x8 8424: load_text 0x17 :: 0x5 0x8 0x17 0x0 0x0 0xff 0xff 0xff Matoya: My eye...my eye! *thump* Ouch! I can\u8166t see a blasted thing without my crystal eye! Who could have stolen it from me? 842c: show_dialog :: 0x27 0x4 0x0 0xff 8430: close_dialog, wait :: 0x6 0x4 0x1 0xff 8434: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa5 - Matoya's Brooms 8438: load_text 0x78 :: 0x5 0x8 0x78 0x0 0x0 0xff 0xff 0xff Front-words, back-wards, any way you see! Such a strange spell to swish- swish-aree! Tceles Nottub B. Swish-swish-aroo! 8440: show_dialog :: 0x27 0x4 0x0 0xff 8444: close_dialog, wait :: 0x6 0x4 0x1 0xff 8448: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa6 - (Nothing) 844c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa7 - (Nothing) 8450: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa8 - (Nothing) 8454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fa9 - (Nothing) 8458: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1faa - (Nothing) 845c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fab - (Nothing) 8460: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fac - (Nothing) 8464: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fad - (Nothing) 8468: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fae - Melmond Citizen 1 8cd4: check_flag_clear_and_jump 0xc 0x8cf4 :: 0x2d 0x8 0xc 0x2 0xf4 0x8c 0x0 0x8 8cdc: load_text 0x7a :: 0x5 0x8 0x7a 0x0 0x0 0xff 0xff 0xff Long ago, Melmond was a beautiful town, blessed by the richness of the earth. 8ce4: show_dialog :: 0x27 0x4 0x0 0xff 8ce8: close_dialog, wait :: 0x6 0x4 0x1 0xff 8cec: jump 0x8d04 :: 0xc 0x8 0xff 0xff 0x4 0x8d 0x0 0x8 8cf4: load_text 0x79 :: 0x5 0x8 0x79 0x0 0x0 0xff 0xff 0xff The earth is decaying, and it\u8166s all the doing of the vampire that lives in the Cavern of Earth. Our town is in such rotten shape because he\u8166s blocking the flow of the power of earth. Will you stop him for us? 8cfc: show_dialog :: 0x27 0x4 0x0 0xff 8d00: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1faf - Melmond Citizen 8d08: check_flag_clear_and_jump 0xc 0x8d28 :: 0x2d 0x8 0xc 0x2 0x28 0x8d 0x0 0x8 8d10: load_text 0x81 :: 0x5 0x8 0x81 0x0 0x0 0xff 0xff 0xff You aren\u8166t the Warriors of Light, are you? 8d18: show_dialog :: 0x27 0x4 0x0 0xff 8d1c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d20: jump 0x8d38 :: 0xc 0x8 0xff 0xff 0x38 0x8d 0x0 0x8 8d28: load_text 0x80 :: 0x5 0x8 0x80 0x0 0x0 0xff 0xff 0xff The vampire attacked, destroying our church and leaving our city in shambles. Is there nothing we can do to stop the ruination of the earth? 8d30: show_dialog :: 0x27 0x4 0x0 0xff 8d34: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d38: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb0 - Melmond Citizen 8d3c: check_flag_clear_and_jump 0x11 0x8d4c :: 0x2d 0x8 0x11 0x2 0x4c 0x8d 0x0 0x8 8d44: jump 0x8d6c :: 0xc 0x8 0xff 0xff 0x6c 0x8d 0x0 0x8 8d4c: check_flag_clear_and_jump 0xc 0x8d6c :: 0x2d 0x8 0xc 0x2 0x6c 0x8d 0x0 0x8 8d54: load_text 0x83 :: 0x5 0x8 0x83 0x0 0x0 0xff 0xff 0xff The vampire is dead, yet the earth is still decaying. What\u8166s going on? 8d5c: show_dialog :: 0x27 0x4 0x0 0xff 8d60: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d64: jump 0x8d7c :: 0xc 0x8 0xff 0xff 0x7c 0x8d 0x0 0x8 8d6c: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 8d74: show_dialog :: 0x27 0x4 0x0 0xff 8d78: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d7c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb1 - Melmond Citizen 8d80: check_flag_clear_and_jump 0x11 0x8da0 :: 0x2d 0x8 0x11 0x2 0xa0 0x8d 0x0 0x8 8d88: load_text 0x7f :: 0x5 0x8 0x7f 0x0 0x0 0xff 0xff 0xff The Earth Crystal must be shining again! 8d90: show_dialog :: 0x27 0x4 0x0 0xff 8d94: close_dialog, wait :: 0x6 0x4 0x1 0xff 8d98: jump 0x8db0 :: 0xc 0x8 0xff 0xff 0xb0 0x8d 0x0 0x8 8da0: load_text 0x7e :: 0x5 0x8 0x7e 0x0 0x0 0xff 0xff 0xff The Cavern of Earth is to the south of Melmond, on a peninsula called the Devil\u8166s Tail. It used to be the closer you got to that cave, the more fertile the soil. Now... Now it\u8166s a barren waste. 8da8: show_dialog :: 0x27 0x4 0x0 0xff 8dac: close_dialog, wait :: 0x6 0x4 0x1 0xff 8db0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb2 - Melmond Citizen 8db4: load_text 0x7b :: 0x5 0x8 0x7b 0x0 0x0 0xff 0xff 0xff The giant living in the cave eats rocks. He\u8166ll eat just about any kind of rock, but I hear he especially likes gems. He can\u8166t get enough of them! 8dbc: show_dialog :: 0x27 0x4 0x0 0xff 8dc0: close_dialog, wait :: 0x6 0x4 0x1 0xff 8dc4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb3 - Melmond Citizen 8dc8: check_flag_clear_and_jump 0x1e 0x8de8 :: 0x2d 0x8 0x1e 0x2 0xe8 0x8d 0x0 0x8 8dd0: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 8dd8: show_dialog :: 0x27 0x4 0x0 0xff 8ddc: close_dialog, wait :: 0x6 0x4 0x1 0xff 8de0: jump 0x8df8 :: 0xc 0x8 0xff 0xff 0xf8 0x8d 0x0 0x8 8de8: load_text 0x1b :: 0x5 0x8 0x1b 0x0 0x0 0xff 0xff 0xff There is nothing I, the great genius Dr. Unne, do not know! What!? You\u8166ve never heard of me!? Inconceivable! 8df0: show_dialog :: 0x27 0x4 0x0 0xff 8df4: close_dialog, wait :: 0x6 0x4 0x1 0xff 8df8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb4 - Melmond Citizen 8dfc: load_text 0x84 :: 0x5 0x8 0x84 0x0 0x0 0xff 0xff 0xff Long ago, a prosperous civilization thrived in the northland. Now it\u8166s fallen into ruin. 8e04: show_dialog :: 0x27 0x4 0x0 0xff 8e08: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e0c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb5 - Melmond Citizen 8e10: check_flag_clear_and_jump 0x18 0x8e30 :: 0x2d 0x8 0x18 0x2 0x30 0x8e 0x0 0x8 8e18: load_text 0x8a :: 0x5 0x8 0x8a 0x0 0x0 0xff 0xff 0xff Well, you\u8166re certainly looking a lot spiffier than before! 8e20: show_dialog :: 0x27 0x4 0x0 0xff 8e24: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e28: jump 0x8e40 :: 0xc 0x8 0xff 0xff 0x40 0x8e 0x0 0x8 8e30: load_text 0x18 :: 0x5 0x8 0x18 0x0 0x0 0xff 0xff 0xff Restore the Crystals to grace... 8e38: show_dialog :: 0x27 0x4 0x0 0xff 8e3c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e40: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb6 - Melmond Citizen 8e44: check_flag_clear_and_jump 0x15 0x8e64 :: 0x2d 0x8 0x15 0x2 0x64 0x8e 0x0 0x8 8e4c: load_text 0x88 :: 0x5 0x8 0x88 0x0 0x0 0xff 0xff 0xff An airship! So they really DO exist! 8e54: show_dialog :: 0x27 0x4 0x0 0xff 8e58: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e5c: jump 0x8e74 :: 0xc 0x8 0xff 0xff 0x74 0x8e 0x0 0x8 8e64: load_text 0x87 :: 0x5 0x8 0x87 0x0 0x0 0xff 0xff 0xff I\u8166ve heard that the ancients possessed something with the power to make a ship float in the sky. 8e6c: show_dialog :: 0x27 0x4 0x0 0xff 8e70: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e74: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb7 - Melmond Citizen 8e78: check_flag_clear_and_jump 0x11 0x8e98 :: 0x2d 0x8 0x11 0x2 0x98 0x8e 0x0 0x8 8e80: load_text 0x9d :: 0x5 0x8 0x9d 0x0 0x0 0xff 0xff 0xff Warriors o Licht...this could nae have happen wioot ye! The earth\u8166s smeddum and virr is comin back! 8e88: show_dialog :: 0x27 0x4 0x0 0xff 8e8c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8e90: jump 0x8ea8 :: 0xc 0x8 0xff 0xff 0xa8 0x8e 0x0 0x8 8e98: load_text 0x8b :: 0x5 0x8 0x8b 0x0 0x0 0xff 0xff 0xff Watts is ma name. Ah\u8166ve gane aw the way here frae Duergar tae find oot the springheid of the earth\u8166s decay. 8ea0: show_dialog :: 0x27 0x4 0x0 0xff 8ea4: close_dialog, wait :: 0x6 0x4 0x1 0xff 8ea8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb8 - Onrac Citizen (Guard) 96a4: load_text 0xa4 :: 0x5 0x8 0xa4 0x0 0x0 0xff 0xff 0xff You ever hear of something called oxyale? 96ac: show_dialog :: 0x27 0x4 0x0 0xff 96b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 96b4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fb9 - Onrac Citizen (Old man near chapel) 96b8: load_text 0xa8 :: 0x5 0x8 0xa8 0x0 0x0 0xff 0xff 0xff They say that the shrine sank into the sea two hundred years ago. Now there are mermaids living there\u815d or so the story goes. 96c0: show_dialog :: 0x27 0x4 0x0 0xff 96c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 96c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fba - Onrac Citizen (Graveyard man) 96cc: load_text 0xb2 :: 0x5 0x8 0xb2 0x0 0x0 0xff 0xff 0xff They say this used to be a beautiful village until about two hundred years ago. 96d4: show_dialog :: 0x27 0x4 0x0 0xff 96d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 96dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fbb - Onrac Citizen (Leg-loving lady) 96e0: load_text 0xa6 :: 0x5 0x8 0xa6 0x0 0x0 0xff 0xff 0xff Look at my legs! Aren\u8166t they wonderful? I love having legs! Look! Look! Did you see that move I just did! 96e8: show_dialog :: 0x27 0x4 0x0 0xff 96ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 96f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fbc - Onrac Citizen (Mohawk) 96f4: load_text 0xa7 :: 0x5 0x8 0xa7 0x0 0x0 0xff 0xff 0xff That Underhill fella from the caravan had something awful weird for sale. 96fc: show_dialog :: 0x27 0x4 0x0 0xff 9700: close_dialog, wait :: 0x6 0x4 0x1 0xff 9704: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fbd - Onrac Citizen (Scholar) 9708: check_flag_clear_and_jump 0x1e 0x9718 :: 0x2d 0x8 0x1e 0x2 0x18 0x97 0x0 0x8 9710: jump 0x9738 :: 0xc 0x8 0xff 0xff 0x38 0x97 0x0 0x8 9718: check_flag_clear_and_jump 0x1c 0x9738 :: 0x2d 0x8 0x1c 0x2 0x38 0x97 0x0 0x8 9720: load_text 0xa3 :: 0x5 0x8 0xa3 0x0 0x0 0xff 0xff 0xff You have the Rosetta Stone!? You must take it to my brother, Unne, immediately! 9728: show_dialog :: 0x27 0x4 0x0 0xff 972c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9730: jump 0x9748 :: 0xc 0x8 0xff 0xff 0x48 0x97 0x0 0x8 9738: load_text 0xa2 :: 0x5 0x8 0xa2 0x0 0x0 0xff 0xff 0xff Long ago, an ancient race known as the Sky People used a language called Lufenian. My brother, Unne, would always talk about it, telling me how he could speak it if he only had the Rosetta Stone. 9740: show_dialog :: 0x27 0x4 0x0 0xff 9744: close_dialog, wait :: 0x6 0x4 0x1 0xff 9748: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fbe - Onrac Citizen (Woman in front of Inn) 974c: load_text 0xb0 :: 0x5 0x8 0xb0 0x0 0x0 0xff 0xff 0xff The Sunken Shrine is said to be filled with riches. Silver, gold, diamonds...even tablets describing lost languages and civilizations, if you believe the legends. 9754: show_dialog :: 0x27 0x4 0x0 0xff 9758: close_dialog, wait :: 0x6 0x4 0x1 0xff 975c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fbf - Onrac Citizen (Mohawked skeptic) 9760: load_text 0xaf :: 0x5 0x8 0xaf 0x0 0x0 0xff 0xff 0xff Koppe\u8166s been spreading some nonsense story about how he saw some shining thing fall out of the sky. 9768: show_dialog :: 0x27 0x4 0x0 0xff 976c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9770: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc0 - Onrac Citizen (Drunk Sailor) 9774: load_text 0xad :: 0x5 0x8 0xad 0x0 0x0 0xff 0xff 0xff Out of me way! Son of a *hic*! I haven\u8166t been able to catch me a single fish! How\u8166m I supposed to keep food on me plate and *hic* in me belly? 977c: show_dialog :: 0x27 0x4 0x0 0xff 9780: close_dialog, wait :: 0x6 0x4 0x1 0xff 9784: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc1 - Onrac Citizen (Witch) 9788: load_text 0xa5 :: 0x5 0x8 0xa5 0x0 0x0 0xff 0xff 0xff Are those legs REALLY yours? 9790: show_dialog :: 0x27 0x4 0x0 0xff 9794: close_dialog, wait :: 0x6 0x4 0x1 0xff 9798: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc2 - Pravoka Citizen 84e8: check_flag_clear_and_jump 0x5 0x8508 :: 0x2d 0x8 0x5 0x2 0x8 0x85 0x0 0x8 84f0: load_text 0x58 :: 0x5 0x8 0x58 0x0 0x0 0xff 0xff 0xff There are many monsters in the Aldean Sea. Best be careful! 84f8: show_dialog :: 0x27 0x4 0x0 0xff 84fc: close_dialog, wait :: 0x6 0x4 0x1 0xff 8500: jump 0x8518 :: 0xc 0x8 0xff 0xff 0x18 0x85 0x0 0x8 8508: load_text 0x57 :: 0x5 0x8 0x57 0x0 0x0 0xff 0xff 0xff Please help us! 8510: show_dialog :: 0x27 0x4 0x0 0xff 8514: close_dialog, wait :: 0x6 0x4 0x1 0xff 8518: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc3 - Pravoka Citizen 851c: check_flag_clear_and_jump 0x5 0x853c :: 0x2d 0x8 0x5 0x2 0x3c 0x85 0x0 0x8 8524: load_text 0x56 :: 0x5 0x8 0x56 0x0 0x0 0xff 0xff 0xff I don\u8166t think there are any ports to the north. A ship can only make landfall at a port, you know. 852c: show_dialog :: 0x27 0x4 0x0 0xff 8530: close_dialog, wait :: 0x6 0x4 0x1 0xff 8534: jump 0x854c :: 0xc 0x8 0xff 0xff 0x4c 0x85 0x0 0x8 853c: load_text 0x55 :: 0x5 0x8 0x55 0x0 0x0 0xff 0xff 0xff Those blasted pirates! They\u8166re running around looting and pillaging like they own the place! 8544: show_dialog :: 0x27 0x4 0x0 0xff 8548: close_dialog, wait :: 0x6 0x4 0x1 0xff 854c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc4 - Bikke 8550: load_text 0xa :: 0x5 0x8 0xa 0x0 0x0 0xff 0xff 0xff Bikke: I\u8166ve had meself a change of heart. I plan to buckle down and be the hardest worker in town. Ye believe me...don\u8166t ye? 8558: show_dialog :: 0x27 0x4 0x0 0xff 855c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8560: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc5 - Pravoka Citizen 8564: load_text 0x52 :: 0x5 0x8 0x52 0x0 0x0 0xff 0xff 0xff Because of you, we needn\u8166t fear the pirates anymore! Thank you so much! 856c: show_dialog :: 0x27 0x4 0x0 0xff 8570: close_dialog, wait :: 0x6 0x4 0x1 0xff 8574: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc6 - (Nothing) 8578: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc7 - (Nothing) 857c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc8 - Pravoka Citizen (Elf-liker) 8580: load_text 0x54 :: 0x5 0x8 0x54 0x0 0x0 0xff 0xff 0xff They say there are elves living across the sea! But the elf prince has fallen into a deep sleep and hasn\u8166t woken up... 8588: show_dialog :: 0x27 0x4 0x0 0xff 858c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8590: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fc9 - Pravoka Citizen (Melmond refugee) 8594: load_text 0x53 :: 0x5 0x8 0x53 0x0 0x0 0xff 0xff 0xff I fled here from Melmond, a town far to the west. It is a truly pitiable sight... The earth rots, and monsters attack in the night. Is there nothing you can do to help? 859c: show_dialog :: 0x27 0x4 0x0 0xff 85a0: close_dialog, wait :: 0x6 0x4 0x1 0xff 85a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fca - Bikke's Bikkeneers 85a8: load_text 0x220 :: 0x5 0x8 0x20 0x2 0x0 0xff 0xff 0xff And just what be ye doing \u8166ere? Ye wouldn\u8166t be lookin\u8166 to make trouble with Bikke\u8166s Bikkeneers, would ye? 85b0: show_dialog :: 0x27 0x4 0x0 0xff 85b4: close_dialog, wait :: 0x6 0x4 0x1 0xff 85b8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fcb - (Nothing) 85bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fcc - Lufenia Citizen (Legend of Light Warriors) 9bf8: check_flag_clear_and_jump 0x1e 0x9c18 :: 0x2d 0x8 0x1e 0x2 0x18 0x9c 0x0 0x8 9c00: load_text 0xd3 :: 0x5 0x8 0xd3 0x0 0x0 0xff 0xff 0xff We have a legend that has been passed down through many generations. According to this legend, four hundred years after the fall of the civilization in the sky, warriors bearing light will come forth to save our people. 9c08: show_dialog :: 0x27 0x4 0x0 0xff 9c0c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c10: jump 0x9c28 :: 0xc 0x8 0xff 0xff 0x28 0x9c 0x0 0x8 9c18: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9c20: show_dialog :: 0x27 0x4 0x0 0xff 9c24: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c28: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fcd - Lufenia Citizen 9c2c: check_flag_clear_and_jump 0x1e 0x9c4c :: 0x2d 0x8 0x1e 0x2 0x4c 0x9c 0x0 0x8 9c34: load_text 0xd8 :: 0x5 0x8 0xd8 0x0 0x0 0xff 0xff 0xff The Light Bearers! Then the legend is true! 9c3c: show_dialog :: 0x27 0x4 0x0 0xff 9c40: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c44: jump 0x9c5c :: 0xc 0x8 0xff 0xff 0x5c 0x9c 0x0 0x8 9c4c: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9c54: show_dialog :: 0x27 0x4 0x0 0xff 9c58: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fce - Lufenia Citizen 9c60: check_flag_clear_and_jump 0x1e 0x9c80 :: 0x2d 0x8 0x1e 0x2 0x80 0x9c 0x0 0x8 9c68: load_text 0xd5 :: 0x5 0x8 0xd5 0x0 0x0 0xff 0xff 0xff We placed our last hope in the five warriors we sent out... It\u8166s been said they fell victim to the curse of the Fiends and were turned into bats. 9c70: show_dialog :: 0x27 0x4 0x0 0xff 9c74: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c78: jump 0x9c90 :: 0xc 0x8 0xff 0xff 0x90 0x9c 0x0 0x8 9c80: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9c88: show_dialog :: 0x27 0x4 0x0 0xff 9c8c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9c90: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fcf - Lufenia Citizen 9c94: check_flag_clear_and_jump 0x1e 0x9cb4 :: 0x2d 0x8 0x1e 0x2 0xb4 0x9c 0x0 0x8 9c9c: load_text 0xd2 :: 0x5 0x8 0xd2 0x0 0x0 0xff 0xff 0xff The castle that floats high above the clouds was once the home of our ancestors. The Mirage Tower is the gateway to that castle. 9ca4: show_dialog :: 0x27 0x4 0x0 0xff 9ca8: close_dialog, wait :: 0x6 0x4 0x1 0xff 9cac: jump 0x9cc4 :: 0xc 0x8 0xff 0xff 0xc4 0x9c 0x0 0x8 9cb4: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9cbc: show_dialog :: 0x27 0x4 0x0 0xff 9cc0: close_dialog, wait :: 0x6 0x4 0x1 0xff 9cc4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd0 - Lufenia Citizen 9cc8: check_flag_clear_and_jump 0x1e 0x9ce8 :: 0x2d 0x8 0x1e 0x2 0xe8 0x9c 0x0 0x8 9cd0: load_text 0xd6 :: 0x5 0x8 0xd6 0x0 0x0 0xff 0xff 0xff We came to believe there was another entity controlling the four Fiends. To ascertain its location, we sent out five warriors, but much time has passed since we heard from them. I hope no harm has befallen them... 9cd8: show_dialog :: 0x27 0x4 0x0 0xff 9cdc: close_dialog, wait :: 0x6 0x4 0x1 0xff 9ce0: jump 0x9cf8 :: 0xc 0x8 0xff 0xff 0xf8 0x9c 0x0 0x8 9ce8: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9cf0: show_dialog :: 0x27 0x4 0x0 0xff 9cf4: close_dialog, wait :: 0x6 0x4 0x1 0xff 9cf8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd1 - Lufenia Citizen 9cfc: check_flag_clear_and_jump 0x1e 0x9d1c :: 0x2d 0x8 0x1e 0x2 0x1c 0x9d 0x0 0x8 9d04: load_text 0xd9 :: 0x5 0x8 0xd9 0x0 0x0 0xff 0xff 0xff This world is composed of four forces: fire, earth, water, and wind. Of these, we showed greatest prowess with the power of wind. High in the sky, we set a castle afloat amidst an azure sea of stars. 9d0c: show_dialog :: 0x27 0x4 0x0 0xff 9d10: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d14: jump 0x9d2c :: 0xc 0x8 0xff 0xff 0x2c 0x9d 0x0 0x8 9d1c: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9d24: show_dialog :: 0x27 0x4 0x0 0xff 9d28: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d2c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd2 - Lufenia Citizen 9d30: check_flag_clear_and_jump 0x1e 0x9d50 :: 0x2d 0x8 0x1e 0x2 0x50 0x9d 0x0 0x8 9d38: load_text 0xcf :: 0x5 0x8 0xcf 0x0 0x0 0xff 0xff 0xff Four hundred years ago, we had built a civilization of the highest order. Even beyond the skies we reached... But that is naught but history now. 9d40: show_dialog :: 0x27 0x4 0x0 0xff 9d44: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d48: jump 0x9d60 :: 0xc 0x8 0xff 0xff 0x60 0x9d 0x0 0x8 9d50: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9d58: show_dialog :: 0x27 0x4 0x0 0xff 9d5c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d60: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd3 - Lufenia Citizen 9d64: check_flag_clear_and_jump 0x1e 0x9d84 :: 0x2d 0x8 0x1e 0x2 0x84 0x9d 0x0 0x8 9d6c: load_text 0xdd :: 0x5 0x8 0xdd 0x0 0x0 0xff 0xff 0xff The flying castle floats on a blue sea of stars beyond the sky. 9d74: show_dialog :: 0x27 0x4 0x0 0xff 9d78: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d7c: jump 0x9d94 :: 0xc 0x8 0xff 0xff 0x94 0x9d 0x0 0x8 9d84: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9d8c: show_dialog :: 0x27 0x4 0x0 0xff 9d90: close_dialog, wait :: 0x6 0x4 0x1 0xff 9d94: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd4 - Lufenia Citizen 9d98: check_flag_clear_and_jump 0x1e 0x9db8 :: 0x2d 0x8 0x1e 0x2 0xb8 0x9d 0x0 0x8 9da0: load_text 0xd7 :: 0x5 0x8 0xd7 0x0 0x0 0xff 0xff 0xff The Sky People would pass on their memories from one generation to the next through rituals. But four hundred years is a very long time, and those memories have begun to fade. 9da8: show_dialog :: 0x27 0x4 0x0 0xff 9dac: close_dialog, wait :: 0x6 0x4 0x1 0xff 9db0: jump 0x9dc8 :: 0xc 0x8 0xff 0xff 0xc8 0x9d 0x0 0x8 9db8: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9dc0: show_dialog :: 0x27 0x4 0x0 0xff 9dc4: close_dialog, wait :: 0x6 0x4 0x1 0xff 9dc8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd5 - Lufenia Citizen 9dcc: check_flag_clear_and_jump 0x1e 0x9dec :: 0x2d 0x8 0x1e 0x2 0xec 0x9d 0x0 0x8 9dd4: load_text 0xdc :: 0x5 0x8 0xdc 0x0 0x0 0xff 0xff 0xff Could the mechanical beings our ancestors created still function? 9ddc: show_dialog :: 0x27 0x4 0x0 0xff 9de0: close_dialog, wait :: 0x6 0x4 0x1 0xff 9de4: jump 0x9dfc :: 0xc 0x8 0xff 0xff 0xfc 0x9d 0x0 0x8 9dec: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9df4: show_dialog :: 0x27 0x4 0x0 0xff 9df8: close_dialog, wait :: 0x6 0x4 0x1 0xff 9dfc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd6 - Gaia Citizen (Fairy catcher) 98cc: load_text 0xc8 :: 0x5 0x8 0xc8 0x0 0x0 0xff 0xff 0xff I caught the faerie, so I figure she\u8166s mine to do with as I please. What\u8166s the big deal? So I sold her to the caravan. So what? 98d4: show_dialog :: 0x27 0x4 0x0 0xff 98d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 98dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd7 - Gaia Citizen (Scholar 1) 98e0: load_text 0xc5 :: 0x5 0x8 0xc5 0x0 0x0 0xff 0xff 0xff There was a scholar studying the Lufenian language, but I can\u8166t seem to recall his name. 98e8: show_dialog :: 0x27 0x4 0x0 0xff 98ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 98f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd8 - Gaia Citizen 98f4: load_text 0xcc :: 0x5 0x8 0xcc 0x0 0x0 0xff 0xff 0xff A faerie was living at our spring, but I haven\u8166t seen her lately. I wonder what\u8166s happened to her. 98fc: show_dialog :: 0x27 0x4 0x0 0xff 9900: close_dialog, wait :: 0x6 0x4 0x1 0xff 9904: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fd9 - Gaia Citizen (Ordeals hint-giver) 9908: load_text 0xc9 :: 0x5 0x8 0xc9 0x0 0x0 0xff 0xff 0xff My dad was always telling me how the castle to the west was a place to test your courage. 9910: show_dialog :: 0x27 0x4 0x0 0xff 9914: close_dialog, wait :: 0x6 0x4 0x1 0xff 9918: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fda - Gaia Citizen 991c: load_text 0xc6 :: 0x5 0x8 0xc6 0x0 0x0 0xff 0xff 0xff They say a special water called oxyale gushes from the bottom of our spring. But only faeries can draw it out. 9924: show_dialog :: 0x27 0x4 0x0 0xff 9928: close_dialog, wait :: 0x6 0x4 0x1 0xff 992c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fdb - Gaia Citizen 9930: load_text 0xc2 :: 0x5 0x8 0xc2 0x0 0x0 0xff 0xff 0xff The legends say the Sky People could soar through the sky and build castles above the clouds. 9938: show_dialog :: 0x27 0x4 0x0 0xff 993c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9940: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fdc - Gaia Citizen 9944: load_text 0xc7 :: 0x5 0x8 0xc7 0x0 0x0 0xff 0xff 0xff There\u8166s a tower in the Yahnikurm Desert that no one can enter. Some people think it\u8166s nothing but a mirage, so it\u8166s called the Mirage Tower. No one can say for sure, though. 994c: show_dialog :: 0x27 0x4 0x0 0xff 9950: close_dialog, wait :: 0x6 0x4 0x1 0xff 9954: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fdd - Gaia Citizen (Broom witch) 9958: load_text 0xcb :: 0x5 0x8 0xcb 0x0 0x0 0xff 0xff 0xff That broom\u8166s always trying to weasel its way out of its chores. I don\u8166t know what to do with it! 9960: show_dialog :: 0x27 0x4 0x0 0xff 9964: close_dialog, wait :: 0x6 0x4 0x1 0xff 9968: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fde - Gaia Broom 996c: load_text 0xca :: 0x5 0x8 0xca 0x0 0x0 0xff 0xff 0xff Busy, busy, busy... Swish-swish-aree! 9974: show_dialog :: 0x27 0x4 0x0 0xff 9978: close_dialog, wait :: 0x6 0x4 0x1 0xff 997c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fdf - Gaia Citizen (Scholar 2) 9980: check_flag_clear_and_jump 0x1e 0x99a0 :: 0x2d 0x8 0x1e 0x2 0xa0 0x99 0x0 0x8 9988: load_text 0xfe :: 0x5 0x8 0xfe 0x0 0x0 0xff 0xff 0xff What!? You understand the language they speak in the Wing of the Hawk? 9990: show_dialog :: 0x27 0x4 0x0 0xff 9994: close_dialog, wait :: 0x6 0x4 0x1 0xff 9998: jump 0x99b0 :: 0xc 0x8 0xff 0xff 0xb0 0x99 0x0 0x8 99a0: load_text 0xc1 :: 0x5 0x8 0xc1 0x0 0x0 0xff 0xff 0xff Have you visited the Wing of the Hawk? I can\u8166t understand a word they say there. 99a8: show_dialog :: 0x27 0x4 0x0 0xff 99ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 99b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe0 - Crescent Sage 9 9368: load_text 0x94 :: 0x5 0x8 0x94 0x0 0x0 0xff 0xff 0xff Bring the light of the four Crystals to us! Warriors of Light, only you can do this! 9370: show_dialog :: 0x27 0x4 0x0 0xff 9374: close_dialog, wait :: 0x6 0x4 0x1 0xff 9378: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe1 - Crescent Sage 10 937c: check_flag_clear_and_jump 0x13 0x939c :: 0x2d 0x8 0x13 0x2 0x9c 0x93 0x0 0x8 9384: load_text 0x9e :: 0x5 0x8 0x9e 0x0 0x0 0xff 0xff 0xff Power must be turned toward its proper end. 938c: show_dialog :: 0x27 0x4 0x0 0xff 9390: close_dialog, wait :: 0x6 0x4 0x1 0xff 9394: jump 0x93cc :: 0xc 0x8 0xff 0xff 0xcc 0x93 0x0 0x8 939c: check_flag_clear_and_jump 0x11 0x93bc :: 0x2d 0x8 0x11 0x2 0xbc 0x93 0x0 0x8 93a4: load_text 0x95 :: 0x5 0x8 0x95 0x0 0x0 0xff 0xff 0xff The volcano Mount Gulg rises to the west of this town. The Fiend of Fire long slept within its passages, but she has awoken two hundred years before her time. Vanquish her before the world is consumed in flame! 93ac: show_dialog :: 0x27 0x4 0x0 0xff 93b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 93b4: jump 0x93cc :: 0xc 0x8 0xff 0xff 0xcc 0x93 0x0 0x8 93bc: load_text 0x9e :: 0x5 0x8 0x9e 0x0 0x0 0xff 0xff 0xff Power must be turned toward its proper end. 93c4: show_dialog :: 0x27 0x4 0x0 0xff 93c8: close_dialog, wait :: 0x6 0x4 0x1 0xff 93cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe2 - Crescent Sage 11 93d0: load_text 0x2c :: 0x5 0x8 0x2c 0x0 0x0 0xff 0xff 0xff Four hundred years ago it was wind... Two hundred years ago it was water... Then came earth and fire... The four forces that make up the world... 93d8: show_dialog :: 0x27 0x4 0x0 0xff 93dc: close_dialog, wait :: 0x6 0x4 0x1 0xff 93e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe3 - Sage Lukahn 93e4: load_text 0xa0 :: 0x5 0x8 0xa0 0x0 0x0 0xff 0xff 0xff I am Lukahn. I see...a cycle of wrath... A dim light...guided by destiny... That about which our entire future revolves... 93ec: show_dialog :: 0x27 0x4 0x0 0xff 93f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 93f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe4 - Crescent Lake gravestone 93f8: load_text 0xee :: 0x5 0x8 0xee 0x0 0x0 0xff 0xff 0xff You see a gravestone. 9400: show_dialog :: 0x27 0x4 0x0 0xff 9404: close_dialog, wait :: 0x6 0x4 0x1 0xff 9408: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe5 - Melmond Citizen 8eac: load_text 0x82 :: 0x5 0x8 0x82 0x0 0x0 0xff 0xff 0xff In the cave on the southern tip of this continent lives a man named Sadda. He is a wise man who knows much. 8eb4: show_dialog :: 0x27 0x4 0x0 0xff 8eb8: close_dialog, wait :: 0x6 0x4 0x1 0xff 8ebc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe6 - Melmond Citizen 8ec0: check_flag_clear_and_jump 0x11 0x8ed0 :: 0x2d 0x8 0x11 0x2 0xd0 0x8e 0x0 0x8 8ec8: jump 0x8ef0 :: 0xc 0x8 0xff 0xff 0xf0 0x8e 0x0 0x8 8ed0: check_flag_clear_and_jump 0xc 0x8ef0 :: 0x2d 0x8 0xc 0x2 0xf0 0x8e 0x0 0x8 8ed8: load_text 0x7c :: 0x5 0x8 0x7c 0x0 0x0 0xff 0xff 0xff The vampire is dead, yet the earth is still decaying. What\u8166s going on? Could something else be causing it? 8ee0: show_dialog :: 0x27 0x4 0x0 0xff 8ee4: close_dialog, wait :: 0x6 0x4 0x1 0xff 8ee8: jump 0x8f00 :: 0xc 0x8 0xff 0xff 0x0 0x8f 0x0 0x8 8ef0: load_text 0x7d :: 0x5 0x8 0x7d 0x0 0x0 0xff 0xff 0xff I\u8166m just a farmer. 8ef8: show_dialog :: 0x27 0x4 0x0 0xff 8efc: close_dialog, wait :: 0x6 0x4 0x1 0xff 8f00: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe7 - Melmond Citizen 8f04: load_text 0x89 :: 0x5 0x8 0x89 0x0 0x0 0xff 0xff 0xff Stop by my father\u8166s shop, okay? 8f0c: show_dialog :: 0x27 0x4 0x0 0xff 8f10: close_dialog, wait :: 0x6 0x4 0x1 0xff 8f14: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe8 - Melmond Citizen 8f18: check_flag_clear_and_jump 0x11 0x8f38 :: 0x2d 0x8 0x11 0x2 0x38 0x8f 0x0 0x8 8f20: load_text 0x86 :: 0x5 0x8 0x86 0x0 0x0 0xff 0xff 0xff Warriors of Light...to you we owe our thanks. The earth is returning to normal! 8f28: show_dialog :: 0x27 0x4 0x0 0xff 8f2c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8f30: jump 0x8f48 :: 0xc 0x8 0xff 0xff 0x48 0x8f 0x0 0x8 8f38: load_text 0x85 :: 0x5 0x8 0x85 0x0 0x0 0xff 0xff 0xff If the Earth Crystal regains its glow, life will return to the earth. The hills and valleys will again be green. 8f40: show_dialog :: 0x27 0x4 0x0 0xff 8f44: close_dialog, wait :: 0x6 0x4 0x1 0xff 8f48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fe9 - Melmond gravestone 8f4c: load_text 0xee :: 0x5 0x8 0xee 0x0 0x0 0xff 0xff 0xff You see a gravestone. 8f54: show_dialog :: 0x27 0x4 0x0 0xff 8f58: close_dialog, wait :: 0x6 0x4 0x1 0xff 8f5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fea - Onrac Citizen (Old man at docks) 979c: check_flag_clear_and_jump 0x1d 0x97bc :: 0x2d 0x8 0x1d 0x2 0xbc 0x97 0x0 0x8 97a4: load_text 0xaa :: 0x5 0x8 0xaa 0x0 0x0 0xff 0xff 0xff The mystic power of the water has been revived! Now our kingdom will once again flourish! 97ac: show_dialog :: 0x27 0x4 0x0 0xff 97b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 97b4: jump 0x97cc :: 0xc 0x8 0xff 0xff 0xcc 0x97 0x0 0x8 97bc: load_text 0xa9 :: 0x5 0x8 0xa9 0x0 0x0 0xff 0xff 0xff Two hundred years ago, the Shrine of Onrac flourished. It brimmed with the power of water. I ask but one thing of you. Please, restore that power to its former grace. 97c4: show_dialog :: 0x27 0x4 0x0 0xff 97c8: close_dialog, wait :: 0x6 0x4 0x1 0xff 97cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1feb - Onrac Sub Engineer 97d0: load_text 0x25 :: 0x5 0x8 0x25 0x0 0x0 0xff 0xff 0xff I wanted to save the mermaids living on the seafloor, so I made this submarine out of a barrel. But when I went underwater, I started running out of air, and I couldn\u8166t breathe. It\u8166s totally useless. Even worse, it\u8166s dangerous. You\u8166d better keep away. 97d8: show_dialog :: 0x27 0x4 0x0 0xff 97dc: close_dialog, wait :: 0x6 0x4 0x1 0xff 97e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fec - Onrac Dragon 97e4: check_flag_clear_and_jump 0x18 0x9804 :: 0x2d 0x8 0x18 0x2 0x4 0x98 0x0 0x8 97ec: load_text 0xac :: 0x5 0x8 0xac 0x0 0x0 0xff 0xff 0xff Amazing! Humans have been honored by the Dragon King! 97f4: show_dialog :: 0x27 0x4 0x0 0xff 97f8: close_dialog, wait :: 0x6 0x4 0x1 0xff 97fc: jump 0x9814 :: 0xc 0x8 0xff 0xff 0x14 0x98 0x0 0x8 9804: load_text 0xab :: 0x5 0x8 0xab 0x0 0x0 0xff 0xff 0xff You have the look of a warrior about you. I\u8166m a warrior myself, on a pilgrimage to the Citadel of Trials to earn the recognition of the Dragon King. I must return with a token proving my strength and courage. 980c: show_dialog :: 0x27 0x4 0x0 0xff 9810: close_dialog, wait :: 0x6 0x4 0x1 0xff 9814: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fed - Onrac fountain 9840: load_text 0xe6 :: 0x5 0x8 0xe6 0x0 0x0 0xff 0xff 0xff Let\u8166s take a peek at your reflection in the water... Ugh! You\u8166re filthy! Wash up already! 9848: show_dialog :: 0x27 0x4 0x0 0xff 984c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9850: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fee - Onrac gravestone 9854: load_text 0xee :: 0x5 0x8 0xee 0x0 0x0 0xff 0xff 0xff You see a gravestone. 985c: show_dialog :: 0x27 0x4 0x0 0xff 9860: close_dialog, wait :: 0x6 0x4 0x1 0xff 9864: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fef - Lufenia Citizen (Airship talker) 9e00: check_flag_clear_and_jump 0x1e 0x9e20 :: 0x2d 0x8 0x1e 0x2 0x20 0x9e 0x0 0x8 9e08: load_text 0xd1 :: 0x5 0x8 0xd1 0x0 0x0 0xff 0xff 0xff We are the Lufenians, the descendants of the race that once lived among the clouds\u815dthe Sky People. You use a vessel you call an airship... It was built by one of our ancestors... a man by the name of Cid. 9e10: show_dialog :: 0x27 0x4 0x0 0xff 9e14: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e18: jump 0x9e30 :: 0xc 0x8 0xff 0xff 0x30 0x9e 0x0 0x8 9e20: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9e28: show_dialog :: 0x27 0x4 0x0 0xff 9e2c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e30: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff0 - Lufenia Citizen (Chime guy) 9e34: check_flag_clear_and_jump 0x1f 0x9e54 :: 0x2d 0x8 0x1f 0x2 0x54 0x9e 0x0 0x8 9e3c: load_text 0xce :: 0x5 0x8 0xce 0x0 0x0 0xff 0xff 0xff The Mirage Tower is our symbol. 9e44: show_dialog :: 0x27 0x4 0x0 0xff 9e48: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e4c: jump 0x9e64 :: 0xc 0x8 0xff 0xff 0x64 0x9e 0x0 0x8 9e54: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9e5c: show_dialog :: 0x27 0x4 0x0 0xff 9e60: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e64: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff1 - Lufenia Citizen (Tiamat fight talker) 9e68: check_flag_clear_and_jump 0x1e 0x9e88 :: 0x2d 0x8 0x1e 0x2 0x88 0x9e 0x0 0x8 9e70: load_text 0xd4 :: 0x5 0x8 0xd4 0x0 0x0 0xff 0xff 0xff We fought a life-and-death struggle with Tiamat, the Fiend of Wind. But our power was not enough... To this day her lair remains in the castle in the sky\u815dthe Flying Fortress. 9e78: show_dialog :: 0x27 0x4 0x0 0xff 9e7c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e80: jump 0x9e98 :: 0xc 0x8 0xff 0xff 0x98 0x9e 0x0 0x8 9e88: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9e90: show_dialog :: 0x27 0x4 0x0 0xff 9e94: close_dialog, wait :: 0x6 0x4 0x1 0xff 9e98: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff2 - Lufenia Citizen 9e9c: check_flag_clear_and_jump 0x1e 0x9ebc :: 0x2d 0x8 0x1e 0x2 0xbc 0x9e 0x0 0x8 9ea4: load_text 0xda :: 0x5 0x8 0xda 0x0 0x0 0xff 0xff 0xff Tiamat blocks the power of wind, the source of the Sky People\u8166s strength. 9eac: show_dialog :: 0x27 0x4 0x0 0xff 9eb0: close_dialog, wait :: 0x6 0x4 0x1 0xff 9eb4: jump 0x9ecc :: 0xc 0x8 0xff 0xff 0xcc 0x9e 0x0 0x8 9ebc: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 9ec4: show_dialog :: 0x27 0x4 0x0 0xff 9ec8: close_dialog, wait :: 0x6 0x4 0x1 0xff 9ecc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff3 - Gaia Citizen (Greeter) 99b4: load_text 0xc0 :: 0x5 0x8 0xc0 0x0 0x0 0xff 0xff 0xff This is Gaia. Outsiders often call our town the Eye of the Hawk. To our south is an ancient city known as the Wing of the Hawk. 99bc: show_dialog :: 0x27 0x4 0x0 0xff 99c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 99c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff4 - Talking with Gaia Fairy 99c8: check_flag_clear_and_jump 0x19 0x99e0 :: 0x2d 0x8 0x19 0x2 0xe0 0x99 0x0 0x8 99d0: load_text 0x24 :: 0x5 0x8 0x24 0x0 0x0 0xff 0xff 0xff Thanks for saving me! Has the oxyale helped you out? It\u8166ll never run out of air, so you can use it to stay underwater as long as you like! 99d8: show_dialog :: 0x27 0x4 0x0 0xff 99dc: close_dialog, wait :: 0x6 0x4 0x1 0xff 99e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff5 - Flying Fortress Tiamat Analyzer 9ff4: load_text 0xf8 :: 0x5 0x8 0xf8 0x0 0x0 0xff 0xff 0xff ...analyzing TIAmat... ...no known WEAKNESS... 9ffc: show_dialog :: 0x27 0x4 0x0 0xff a000: close_dialog, wait :: 0x6 0x4 0x1 0xff a004: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff6 - FFFort Robot (Observation Window) a008: load_text 0xe1 :: 0x5 0x8 0xe1 0x0 0x0 0xff 0xff 0xff ...from this observation WINdow... ...you can look out on... ...the ENTIRE world... a010: show_dialog :: 0x27 0x4 0x0 0xff a014: close_dialog, wait :: 0x6 0x4 0x1 0xff a018: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff7 - Lute-sealed slab 8380: load_text 0xff :: 0x5 0x8 0xff 0x0 0x0 0xff 0xff 0xff A stone slab is set in the floor. An evil force seems to emanate from within. 8388: show_dialog :: 0x27 0x4 0x0 0xff 838c: close_dialog, wait :: 0x6 0x4 0x1 0xff 8390: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff8 - Altar of Water 9adc: load_text 0xf5 :: 0x5 0x8 0xf5 0x0 0x0 0xff 0xff 0xff This is the Altar of Water, from which the power of water flows forth. 9ae4: show_dialog :: 0x27 0x4 0x0 0xff 9ae8: close_dialog, wait :: 0x6 0x4 0x1 0xff 9aec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ff9 - Sunken Shrine Mermaid 1 9af0: load_text 0xb7 :: 0x5 0x8 0xb7 0x0 0x0 0xff 0xff 0xff Oh! My prayers have been answered! 9af8: show_dialog :: 0x27 0x4 0x0 0xff 9afc: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b00: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ffa - Sunken Shrine Mermaid 2 9b04: load_text 0xb4 :: 0x5 0x8 0xb4 0x0 0x0 0xff 0xff 0xff If the light of the sea is lost, we will turn into sea foam, vanishing forever... 9b0c: show_dialog :: 0x27 0x4 0x0 0xff 9b10: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b14: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ffb - Sunken Shrine Mermaid 3 9b18: load_text 0xbc :: 0x5 0x8 0xbc 0x0 0x0 0xff 0xff 0xff One of our friends went to see the world above and hasn\u8166t returned. I wonder what she\u8166s doing now? I do hope she\u8166s alright... 9b20: show_dialog :: 0x27 0x4 0x0 0xff 9b24: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b28: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ffc - Sunken Shrine Mermaid 4 9b2c: load_text 0xbd :: 0x5 0x8 0xbd 0x0 0x0 0xff 0xff 0xff You can breathe underwater? How? HOW!? 9b34: show_dialog :: 0x27 0x4 0x0 0xff 9b38: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ffd - Sunken Shrine Mermaid 5 9b40: check_flag_clear_and_jump 0x1d 0x9b60 :: 0x2d 0x8 0x1d 0x2 0x60 0x9b 0x0 0x8 9b48: load_text 0xbb :: 0x5 0x8 0xbb 0x0 0x0 0xff 0xff 0xff Thank you so much! Now the beauty this stretch of sea once knew will surely return! 9b50: show_dialog :: 0x27 0x4 0x0 0xff 9b54: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b58: jump 0x9b70 :: 0xc 0x8 0xff 0xff 0x70 0x9b 0x0 0x8 9b60: load_text 0xba :: 0x5 0x8 0xba 0x0 0x0 0xff 0xff 0xff Save the sea. Restore light to the Water Crystal. 9b68: show_dialog :: 0x27 0x4 0x0 0xff 9b6c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b70: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1ffe - Sunken Shrine Mermaid 6 9b74: load_text 0xb5 :: 0x5 0x8 0xb5 0x0 0x0 0xff 0xff 0xff If the light of the sea is not restored, we will vanish as foam on the waves... 9b7c: show_dialog :: 0x27 0x4 0x0 0xff 9b80: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b84: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x1fff - Sunken Shrine Mermaid 7 9b88: load_text 0xb9 :: 0x5 0x8 0xb9 0x0 0x0 0xff 0xff 0xff Are those the crystals the legends speak of? Just who are you? 9b90: show_dialog :: 0x27 0x4 0x0 0xff 9b94: close_dialog, wait :: 0x6 0x4 0x1 0xff 9b98: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2000 - Sunken Shrine Mermaid 8 9b9c: load_text 0xb8 :: 0x5 0x8 0xb8 0x0 0x0 0xff 0xff 0xff This is the uppermost level of the shrine. The kraken, the Fiend of Water, nests on its lowest level. 9ba4: show_dialog :: 0x27 0x4 0x0 0xff 9ba8: close_dialog, wait :: 0x6 0x4 0x1 0xff 9bac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2001 - Sunken Shrine Mermaid 9 9bb0: load_text 0xbe :: 0x5 0x8 0xbe 0x0 0x0 0xff 0xff 0xff The Mirage Tower stands in the desert on the continent to the east, right? Well, I saw someone go INTO the tower! I remember hearing the most lovely chiming sound... 9bb8: show_dialog :: 0x27 0x4 0x0 0xff 9bbc: close_dialog, wait :: 0x6 0x4 0x1 0xff 9bc0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2002 - Sunken Shrine Mermaid 10 9bc4: load_text 0xb6 :: 0x5 0x8 0xb6 0x0 0x0 0xff 0xff 0xff While the Fiend of Water lives, the light of the sea grows ever darker. 9bcc: show_dialog :: 0x27 0x4 0x0 0xff 9bd0: close_dialog, wait :: 0x6 0x4 0x1 0xff 9bd4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2003 - Mirage Tower Robot (Welcome back!) 9f40: load_text 0xe0 :: 0x5 0x8 0xe0 0x0 0x0 0xff 0xff 0xff ...masTER!... ...we have waited SO long... 9f48: show_dialog :: 0x27 0x4 0x0 0xff 9f4c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9f50: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2004 - Mirage Tower Robot (Journey to the West) 9f54: load_text 0xde :: 0x5 0x8 0xde 0x0 0x0 0xff 0xff 0xff ...our FRIEND left on a journey... ...to the WEST... ...he took the WARP cube... ...and went to see our masTER... 9f5c: show_dialog :: 0x27 0x4 0x0 0xff 9f60: close_dialog, wait :: 0x6 0x4 0x1 0xff 9f64: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2005 - Mirage Tower Robot (Warp Cube explainer) 9f68: load_text 0xdf :: 0x5 0x8 0xdf 0x0 0x0 0xff 0xff 0xff ...use the WARP cube to travel... ...beyond the SKY... ...it WILL take you to the... ...flying FORtress... 9f70: show_dialog :: 0x27 0x4 0x0 0xff 9f74: close_dialog, wait :: 0x6 0x4 0x1 0xff 9f78: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2006 - Bahamut's Attendant 1 95cc: load_text 0xec :: 0x5 0x8 0xec 0x0 0x0 0xff 0xff 0xff This is the chamber of Bahamut, the Dragon King. Mind your tongue. 95d4: show_dialog :: 0x27 0x4 0x0 0xff 95d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 95dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2007 - Bahamut's Attendant 2 95e0: load_text 0xed :: 0x5 0x8 0xed 0x0 0x0 0xff 0xff 0xff The Dragon King looks within to measure a person\u8166s true courage. 95e8: show_dialog :: 0x27 0x4 0x0 0xff 95ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 95f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2008 - Nitro Powder hint-giving dwarf 8c1c: check_flag_clear_and_jump 0xb 0x8c2c :: 0x2d 0x8 0xb 0x2 0x2c 0x8c 0x0 0x8 8c24: jump 0x8c4c :: 0xc 0x8 0xff 0xff 0x4c 0x8c 0x0 0x8 8c2c: check_flag_clear_and_jump 0xa 0x8c4c :: 0x2d 0x8 0xa 0x2 0x4c 0x8c 0x0 0x8 8c34: load_text 0x77 :: 0x5 0x8 0x77 0x0 0x0 0xff 0xff 0xff Lali-ho! 8c3c: show_dialog :: 0x27 0x4 0x0 0xff 8c40: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c44: jump 0x8c5c :: 0xc 0x8 0xff 0xff 0x5c 0x8c 0x0 0x8 8c4c: load_text 0x76 :: 0x5 0x8 0x76 0x0 0x0 0xff 0xff 0xff There micht hae been some nitro pouder in the castle treasure hoose way back when they sealed er up. 8c54: show_dialog :: 0x27 0x4 0x0 0xff 8c58: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2009 - Nerrick 8c60: 0x11 0x8 0xe 0xff 0x85 0x0 0xff 0xff 8c68: load_text 0x13 :: 0x5 0x8 0x13 0x0 0x0 0xff 0xff 0xff Nerrick: Ach!!! There\u8166s a giant rock in ma peth! And Ah\u8166m sae close tae openin up ma canal, too! If Ah had a wee bit o nitro pouder, Ah could knap that rock in one pluff... 8c70: show_dialog :: 0x27 0x4 0x0 0xff 8c74: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c78: play_sound 0x85 :: 0x11 0x8 0x0 0xff 0x85 0x0 0xff 0xff 8c80: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200a - Smyth's display swords 8c84: load_text 0xb3 :: 0x5 0x8 0xb3 0x0 0x0 0xff 0xff 0xff Smyth: Nae so fast! Those are juist for display! You canna fight wi em! 8c8c: show_dialog :: 0x27 0x4 0x0 0xff 8c90: close_dialog, wait :: 0x6 0x4 0x1 0xff 8c94: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200b - Marsh Cave Bats 89ac: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 89b4: show_dialog :: 0x27 0x4 0x0 0xff 89b8: close_dialog, wait :: 0x6 0x4 0x1 0xff 89bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200c - Earth Cave Bats 909c: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 90a4: show_dialog :: 0x27 0x4 0x0 0xff 90a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 90ac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200d - Earth Cave B3 slab 90b0: load_text 0xff :: 0x5 0x8 0xff 0x0 0x0 0xff 0xff 0xff A stone slab is set in the floor. An evil force seems to emanate from within. 90b8: show_dialog :: 0x27 0x4 0x0 0xff 90bc: close_dialog, wait :: 0x6 0x4 0x1 0xff 90c0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200e - Waterfall Cavern bats 9f00: load_text 0x4c :: 0x5 0x8 0x4c 0x0 0x0 0xff 0xff 0xff Kee! Kee! 9f08: show_dialog :: 0x27 0x4 0x0 0xff 9f0c: close_dialog, wait :: 0x6 0x4 0x1 0xff 9f10: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x200f - Waterfall Cavern robot 9f14: load_text 0x28 :: 0x5 0x8 0x28 0x0 0x0 0xff 0xff 0xff *buzz* *whirr* 9f1c: show_dialog :: 0x27 0x4 0x0 0xff 9f20: close_dialog, wait :: 0x6 0x4 0x1 0xff 9f24: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2010 - Talking to Giant 8f98: load_text 0x29 :: 0x5 0x8 0x29 0x0 0x0 0xff 0xff 0xff You shall not pass! 8fa0: show_dialog :: 0x27 0x4 0x0 0xff 8fa4: close_dialog, wait :: 0x6 0x4 0x1 0xff 8fa8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2011 - Equipment hint-giver 10b40: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 10b48: show_dialog :: 0x27 0x4 0x0 0xff 10b4c: jump_if_no 0x10b68 :: 0x63 0x8 0x0 0xff 0x68 0xb 0x1 0x8 10b54: 0x29 0x8 0x26 0x2 0x0 0xff 0xff 0xff 10b5c: show_dialog :: 0x27 0x4 0x0 0xff 10b60: close_dialog, wait :: 0x6 0x4 0x1 0xff 10b64: end_event :: 0x0 0x4 0xff 0xff 10b68: close_dialog, wait :: 0x6 0x4 0x0 0xff 10b6c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2012 - Magic hint-giver 10b70: load_text 0x227 :: 0x5 0x8 0x27 0x2 0x0 0xff 0xff 0xff I\u8166ve been known to give quite a lecture on the use of magic. Have a listen? 10b78: show_dialog :: 0x27 0x4 0x0 0xff 10b7c: jump_if_no 0x10b98 :: 0x63 0x8 0x0 0xff 0x98 0xb 0x1 0x8 10b84: 0x29 0x8 0x28 0x2 0x0 0xff 0xff 0xff 10b8c: show_dialog :: 0x27 0x4 0x0 0xff 10b90: close_dialog, wait :: 0x6 0x4 0x1 0xff 10b94: end_event :: 0x0 0x4 0xff 0xff 10b98: close_dialog, wait :: 0x6 0x4 0x0 0xff 10b9c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2013 - Item hint-giver 10ba0: load_text 0x229 :: 0x5 0x8 0x29 0x2 0x0 0xff 0xff 0xff If you need to know about items, you\u8166ve certainly come to the right person! As long as you\u8166re here, why not hear, eh? 10ba8: show_dialog :: 0x27 0x4 0x0 0xff 10bac: jump_if_no 0x10bc8 :: 0x63 0x8 0x0 0xff 0xc8 0xb 0x1 0x8 10bb4: 0x29 0x8 0x2a 0x2 0x0 0xff 0xff 0xff 10bbc: show_dialog :: 0x27 0x4 0x0 0xff 10bc0: close_dialog, wait :: 0x6 0x4 0x1 0xff 10bc4: end_event :: 0x0 0x4 0xff 0xff 10bc8: close_dialog, wait :: 0x6 0x4 0x0 0xff 10bcc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2014 - Monster hint-giver 10bd0: load_text 0x22b :: 0x5 0x8 0x2b 0x2 0x0 0xff 0xff 0xff Would you like to tarry for just a moment to hear about monsters? 10bd8: show_dialog :: 0x27 0x4 0x0 0xff 10bdc: jump_if_no 0x10bf8 :: 0x63 0x8 0x0 0xff 0xf8 0xb 0x1 0x8 10be4: 0x29 0x8 0x2c 0x2 0x0 0xff 0xff 0xff 10bec: show_dialog :: 0x27 0x4 0x0 0xff 10bf0: close_dialog, wait :: 0x6 0x4 0x1 0xff 10bf4: end_event :: 0x0 0x4 0xff 0xff 10bf8: close_dialog, wait :: 0x6 0x4 0x0 0xff 10bfc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2015 - Gaia Citizen (Disbelieving lady) 99e4: load_text 0xc4 :: 0x5 0x8 0xc4 0x0 0x0 0xff 0xff 0xff I DON\u8166T believe it! You\u8166re outsiders, aren\u8166t you!? How did you make it this high up in the mountains? What, can you fly or something? Naw, that\u8166s impossible...right? 99ec: show_dialog :: 0x27 0x4 0x0 0xff 99f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 99f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2016 - Gaia Citizen (Light observer) 99f8: load_text 0xc3 :: 0x5 0x8 0xc3 0x0 0x0 0xff 0xff 0xff I saw a shining light flying to the west in the night sky! I KNOW I saw it! 9a00: show_dialog :: 0x27 0x4 0x0 0xff 9a04: close_dialog, wait :: 0x6 0x4 0x1 0xff 9a08: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2017 - Lufenia Fountain 9ed0: load_text 0xe6 :: 0x5 0x8 0xe6 0x0 0x0 0xff 0xff 0xff Let\u8166s take a peek at your reflection in the water... Ugh! You\u8166re filthy! Wash up already! 9ed8: show_dialog :: 0x27 0x4 0x0 0xff 9edc: close_dialog, wait :: 0x6 0x4 0x1 0xff 9ee0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2018 - Altar of Earth 90c4: load_text 0xf3 :: 0x5 0x8 0xf3 0x0 0x0 0xff 0xff 0xff This is the Altar of Earth, from which the power of earth flows forth. 90cc: show_dialog :: 0x27 0x4 0x0 0xff 90d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 90d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2019 - Altar of Fire 947c: load_text 0xf4 :: 0x5 0x8 0xf4 0x0 0x0 0xff 0xff 0xff This is the Altar of Fire, from which the power of fire flows forth. 9484: show_dialog :: 0x27 0x4 0x0 0xff 9488: close_dialog, wait :: 0x6 0x4 0x1 0xff 948c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201a - Altar of Wind a01c: load_text 0xf6 :: 0x5 0x8 0xf6 0x0 0x0 0xff 0xff 0xff This is the Altar of Wind, from which the power of wind flows forth. a024: show_dialog :: 0x27 0x4 0x0 0xff a028: close_dialog, wait :: 0x6 0x4 0x1 0xff a02c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201b - Onrac Citizen (Underhill's daughter) 9818: load_text 0xae :: 0x5 0x8 0xae 0x0 0x0 0xff 0xff 0xff My father\u8166s with the caravan. Right now they\u8166re over in the desert to the west. They usually pitch camp by the forest near the north of the desert. I hope he comes home soon. 9820: show_dialog :: 0x27 0x4 0x0 0xff 9824: close_dialog, wait :: 0x6 0x4 0x1 0xff 9828: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201c - Koppe 982c: load_text 0xb1 :: 0x5 0x8 0xb1 0x0 0x0 0xff 0xff 0xff Hi, my name\u8166s Koppe. Hm? You want to hear about the shining object I saw? I think it came down somewhere near the waterfall to the north. No one believes me, but I think it was some kind of mechanical creature! 9834: show_dialog :: 0x27 0x4 0x0 0xff 9838: close_dialog, wait :: 0x6 0x4 0x1 0xff 983c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201d - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201e - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x201f - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2020 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2021 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2022 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2023 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2024 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2025 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2026 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2027 - Onrac well 9868: load_text 0xef :: 0x5 0x8 0xef 0x0 0x0 0xff 0xff 0xff It\u8166s a well. It looks like you could climb inside, but you can\u8166t. Really. 9870: show_dialog :: 0x27 0x4 0x0 0xff 9874: close_dialog, wait :: 0x6 0x4 0x1 0xff 9878: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2028 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2029 - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202a - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202b - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202c - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202d - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202e - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x202f - (Nothing) f88: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2328 - Dwarf in Earthgift Shrine entrance fbc: check_flag_set_and_jump 0x11 0xfd8 :: 0x2d 0x8 0x11 0x3 0xd8 0xf 0x0 0x8 fc4: load_text 0x280 :: 0x5 0x8 0x80 0x2 0x0 0xff 0xff 0xff This is the Earthgift Shrine. Lang ago ye could enter, but the way\u8166s been shut syne the land began tae decay. fcc: show_dialog :: 0x27 0x4 0x0 0xff fd0: close_dialog, wait :: 0x6 0x4 0x1 0xff fd4: end_event :: 0x0 0x4 0xff 0xff fd8: load_text 0x281 :: 0x5 0x8 0x81 0x2 0x0 0xff 0xff 0xff The stink went away, sae Ah took a keek inside. It was lippin ower with gruesome monsters! Ah\u8166d stay oot if Ah were ye. fe0: show_dialog :: 0x27 0x4 0x0 0xff fe4: close_dialog, wait :: 0x6 0x4 0x1 0xff fe8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2329 12fc: check_flag_set_and_jump 0x13 0x1318 :: 0x2d 0x8 0x13 0x3 0x18 0x13 0x0 0x8 1304: load_text 0x282 :: 0x5 0x8 0x82 0x2 0x0 0xff 0xff 0xff This place is known as the Hellfire Chasm. Elves who would be king once proved their worth by seeking out treasure deep within. Now it is sealed off to all, it seems... 130c: show_dialog :: 0x27 0x4 0x0 0xff 1310: close_dialog, wait :: 0x6 0x4 0x1 0xff 1314: end_event :: 0x0 0x4 0xff 0xff 1318: load_text 0x283 :: 0x5 0x8 0x83 0x2 0x0 0xff 0xff 0xff The heat surrounding the door is gone! But now that our prince has become king, no one is likely to enter any time soon. 1320: show_dialog :: 0x27 0x4 0x0 0xff 1324: close_dialog, wait :: 0x6 0x4 0x1 0xff 1328: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232a 1c08: check_flag_set_and_jump 0x1d 0x1c24 :: 0x2d 0x8 0x1d 0x3 0x24 0x1c 0x0 0x8 1c10: load_text 0x284 :: 0x5 0x8 0x84 0x2 0x0 0xff 0xff 0xff Yipes! Peoples! Y-you aren\u8166t going to hurt me? Then maybe I can tell you a little about this place. This cavern is known as the Lifespring Grotto. Long ago, men and mermaids who fell in love could live here together in peace. 1c18: show_dialog :: 0x27 0x4 0x0 0xff 1c1c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1c20: end_event :: 0x0 0x4 0xff 0xff 1c24: load_text 0x285 :: 0x5 0x8 0x85 0x2 0x0 0xff 0xff 0xff The water flowing from the grotto is pure once more. Who knows? Maybe someday I\u8166ll fall in love with a man and come to live here... 1c2c: show_dialog :: 0x27 0x4 0x0 0xff 1c30: close_dialog, wait :: 0x6 0x4 0x1 0xff 1c34: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232b 1f00: check_flag_set_and_jump 0x1e 0x1f1c :: 0x2d 0x8 0x1e 0x3 0x1c 0x1f 0x0 0x8 1f08: load_text 0xd0 :: 0x5 0x8 0xd0 0x0 0x0 0xff 0xff 0xff Lu...pa...gamhi...dho? 1f10: show_dialog :: 0x27 0x4 0x0 0xff 1f14: close_dialog, wait :: 0x6 0x4 0x1 0xff 1f18: end_event :: 0x0 0x4 0xff 0xff 1f1c: check_flag_set_and_jump 0x22 0x1f38 :: 0x2d 0x8 0x22 0x3 0x38 0x1f 0x0 0x8 1f24: load_text 0x286 :: 0x5 0x8 0x86 0x2 0x0 0xff 0xff 0xff This is Whisperwind Cove. Our forebears entrusted many treasures to its depths. Now sealed for many ages, it is become a lonely place. 1f2c: show_dialog :: 0x27 0x4 0x0 0xff 1f30: close_dialog, wait :: 0x6 0x4 0x1 0xff 1f34: end_event :: 0x0 0x4 0xff 0xff 1f38: load_text 0x287 :: 0x5 0x8 0x87 0x2 0x0 0xff 0xff 0xff Tiamat\u8166s defeat in the Flying Fortress has shattered the seal on the cavern! She must have sealed it out of fear of our forebears\u8166 powers. 1f40: show_dialog :: 0x27 0x4 0x0 0xff 1f44: close_dialog, wait :: 0x6 0x4 0x1 0xff 1f48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232c 11e4: load_text 0x288 :: 0x5 0x8 0x88 0x2 0x0 0xff 0xff 0xff ????: You\u8166ve done well to come this far...but you will go no further! 11ec: show_dialog :: 0x27 0x4 0x0 0xff 11f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 11f4: begin_battle 0x9 :: 0x2b 0x4 0x9 0xff 11f8: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 11fc: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1200: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 1204: 0x2f 0x8 0xcb 0x23 0xff 0x16 0x24 0x2 120c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1214: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232d 1218: load_text 0x289 :: 0x5 0x8 0x89 0x2 0x0 0xff 0xff 0xff ????: So, you\u8166ve managed to reach these depths. I commend you. But your journey ends here, I\u8166m afraid. 1220: show_dialog :: 0x27 0x4 0x0 0xff 1224: close_dialog, wait :: 0x6 0x4 0x1 0xff 1228: begin_battle 0xa :: 0x2b 0x4 0xa 0xff 122c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1230: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1234: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1238: 0x2f 0x8 0xcb 0x23 0xff 0xa 0x24 0x2 1240: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1248: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232e 124c: load_text 0x28a :: 0x5 0x8 0x8a 0x2 0x0 0xff 0xff 0xff ????: There are none who can stop me in all of creation! You, too, shall fall before me! 1254: show_dialog :: 0x27 0x4 0x0 0xff 1258: close_dialog, wait :: 0x6 0x4 0x1 0xff 125c: begin_battle 0xb :: 0x2b 0x4 0xb 0xff 1260: update_npc hide, 0x3 :: 0x30 0x4 0x2 0x3 1264: update_npc remove_collision, 0x3 :: 0x30 0x4 0x4 0x3 1268: flag_op_0x8 0x2 :: 0x2d 0x4 0x2 0x8 126c: 0x2f 0x8 0xcb 0x23 0xff 0x18 0xd 0x2 1274: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 127c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x232f 1280: load_text 0x28b :: 0x5 0x8 0x8b 0x2 0x0 0xff 0xff 0xff ????: In me are all things great and small extinguished. Die now, Warriors of Light! 1288: show_dialog :: 0x27 0x4 0x0 0xff 128c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1290: begin_battle 0xc :: 0x2b 0x4 0xc 0xff 1294: update_npc hide, 0x2 :: 0x30 0x4 0x2 0x2 1298: update_npc remove_collision, 0x2 :: 0x30 0x4 0x4 0x2 129c: flag_op_0x8 0x3 :: 0x2d 0x4 0x3 0x8 12a0: 0x2f 0x8 0xcb 0x23 0xff 0x8 0xd 0x2 12a8: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 12b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2330 1528: load_text 0x28c :: 0x5 0x8 0x8c 0x2 0x0 0xff 0xff 0xff ????: Oooohh... What a treat! What a treat to be the one to send you to your graves! Perish knowing that it was Scarmiglione who fed your corpses to the earth! 1530: show_dialog :: 0x27 0x4 0x0 0xff 1534: close_dialog, wait :: 0x6 0x4 0x1 0xff 1538: begin_battle 0xd :: 0x2b 0x4 0xd 0xff 153c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1540: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1544: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 154c: load_text 0x28d :: 0x5 0x8 0x8d 0x2 0x0 0xff 0xff 0xff Scarmiglione: You\u8166ve given me a fine death! Indeed you have! And only in death can you know the true terror of Scarmiglione! 1554: show_dialog :: 0x27 0x4 0x0 0xff 1558: close_dialog, wait :: 0x6 0x4 0x1 0xff 155c: begin_battle 0xe :: 0x2b 0x4 0xe 0xff 1560: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 1564: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x10 0x2 156c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1574: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2331 1578: load_text 0x28e :: 0x5 0x8 0x8e 0x2 0x0 0xff 0xff 0xff ????: You\u8166re just in time, my little playmates... I get so lonely here... Won\u8166t you keep me company? 1580: show_dialog :: 0x27 0x4 0x0 0xff 1584: close_dialog, wait :: 0x6 0x4 0x1 0xff 1588: begin_battle 0xf :: 0x2b 0x4 0xf 0xff 158c: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 1590: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1594: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1598: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x27 0x2 15a0: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 15a8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2332 15ac: load_text 0x28f :: 0x5 0x8 0x8f 0x2 0x0 0xff 0xff 0xff ????: I suppose I underestimated you. I didn\u8166t think you would make it this far. No matter. Barbariccia\u8166s winds shall cut you down! 15b4: show_dialog :: 0x27 0x4 0x0 0xff 15b8: close_dialog, wait :: 0x6 0x4 0x1 0xff 15bc: begin_battle 0x10 :: 0x2b 0x4 0x10 0xff 15c0: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 15c4: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 15c8: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 15cc: 0x2f 0x8 0xcb 0x23 0xff 0x28 0x19 0x2 15d4: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 15dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2333 15e0: load_text 0x290 :: 0x5 0x8 0x90 0x2 0x0 0xff 0xff 0xff ????: I am Rubicante. Let us measure your worth, warriors, in the crucible of my flames. 15e8: show_dialog :: 0x27 0x4 0x0 0xff 15ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 15f0: begin_battle 0x11 :: 0x2b 0x4 0x11 0xff 15f4: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 15f8: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 15fc: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1600: 0x2f 0x8 0xcb 0x23 0xff 0xe 0x19 0x2 1608: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1610: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2334 1e14: load_text 0x291 :: 0x5 0x8 0x91 0x2 0x0 0xff 0xff 0xff NOT USED 291 1e1c: show_dialog :: 0x27 0x4 0x0 0xff 1e20: close_dialog, wait :: 0x6 0x4 0x1 0xff 1e24: begin_battle 0x12 :: 0x2b 0x4 0x12 0xff 1e28: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1e2c: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1e30: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1e38: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2335 1e3c: load_text 0x293 :: 0x5 0x8 0x93 0x2 0x0 0xff 0xff 0xff ????: A thousand years it has been since a challenger stood before me. Show me the power you possess. Defeat me if you can. 1e44: show_dialog :: 0x27 0x4 0x0 0xff 1e48: close_dialog, wait :: 0x6 0x4 0x1 0xff 1e4c: begin_battle 0x13 :: 0x2b 0x4 0x13 0xff 1e50: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1e54: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1e58: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 1e5c: 0x2f 0x8 0xcb 0x23 0xff 0x11 0x10 0x2 1e64: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1e6c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2336 1e70: load_text 0x294 :: 0x5 0x8 0x94 0x2 0x0 0xff 0xff 0xff ????: I am that which follows Omega... 1e78: show_dialog :: 0x27 0x4 0x0 0xff 1e7c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1e80: begin_battle 0x14 :: 0x2b 0x4 0x14 0xff 1e84: update_npc hide, 0x1 :: 0x30 0x4 0x2 0x1 1e88: update_npc remove_collision, 0x1 :: 0x30 0x4 0x4 0x1 1e8c: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1e90: 0x2f 0x8 0xcb 0x23 0xff 0x2d 0x10 0x2 1e98: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1ea0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2337 1ea4: load_text 0x292 :: 0x5 0x8 0x92 0x2 0x0 0xff 0xff 0xff ????: Interlopers... 1eac: show_dialog :: 0x27 0x4 0x0 0xff 1eb0: close_dialog, wait :: 0x6 0x4 0x1 0xff 1eb4: begin_battle 0x15 :: 0x2b 0x4 0x15 0xff 1eb8: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 1ebc: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 1ec0: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 1ec4: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 1ecc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2338 211c: load_text 0x295 :: 0x5 0x8 0x95 0x2 0x0 0xff 0xff 0xff ????: Fungahhh! 2124: show_dialog :: 0x27 0x4 0x0 0xff 2128: close_dialog, wait :: 0x6 0x4 0x1 0xff 212c: begin_battle 0x16 :: 0x2b 0x4 0x16 0xff 2130: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 2134: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2138: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 213c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 2144: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2339 2148: load_text 0x296 :: 0x5 0x8 0x96 0x2 0x0 0xff 0xff 0xff ????: Uwee hee hee! What have we here? I\u8166m warning you, I\u8166m armed... Eight-armed, that is! Uwee hee hee! 2150: show_dialog :: 0x27 0x4 0x0 0xff 2154: close_dialog, wait :: 0x6 0x4 0x1 0xff 2158: begin_battle 0x17 :: 0x2b 0x4 0x17 0xff 215c: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 2160: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2164: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 2168: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 2170: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233a 35f0: load_text 0x297 :: 0x5 0x8 0x97 0x2 0x0 0xff 0xff 0xff ????: I will usher you into the next world... 35f8: show_dialog :: 0x27 0x4 0x0 0xff 35fc: close_dialog, wait :: 0x6 0x4 0x1 0xff 3600: begin_battle 0x18 :: 0x2b 0x4 0x18 0xff 3604: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 3608: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 360c: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 3610: 0x77 0x8 0x25 0x38 0x3 0x0 0x2 0x0 3618: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 3620: load_text 0x400 :: 0x5 0x8 0x0 0x4 0x0 0xff 0xff 0xff From some source unseen, the scent of flowers is carried to you on the breeze... 3628: show_dialog :: 0x27 0x4 0x0 0xff 362c: close_dialog, wait :: 0x6 0x4 0x1 0xff 3630: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233b 2174: load_text 0x298 :: 0x5 0x8 0x98 0x2 0x0 0xff 0xff 0xff ????: Grraaaahhhh! 217c: show_dialog :: 0x27 0x4 0x0 0xff 2180: close_dialog, wait :: 0x6 0x4 0x1 0xff 2184: begin_battle 0x19 :: 0x2b 0x4 0x19 0xff 2188: update_npc hide, 0x0 :: 0x30 0x4 0x2 0x0 218c: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2190: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 2194: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 219c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233c 21a0: 0x2a 0x4 0x1 0xff 21a4: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 21ac: 0x64 0x4 0x1 0xff 21b0: show_dialog :: 0x27 0x4 0x0 0xff 21b4: jump_if_no 0x21fc :: 0x63 0x8 0x0 0xff 0xfc 0x21 0x0 0x8 21bc: 0x2a 0x8 0x3 0xff 0x14 0x22 0x0 0x8 21c4: 0x2a 0x4 0x4 0xff 21c8: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 21d0: 0x64 0x4 0x1 0xff 21d4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 21dc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 21e0: 0x64 0x4 0x0 0xff 21e4: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 21ec: show_dialog :: 0x27 0x4 0x0 0xff 21f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 21f4: jump 0x2234 :: 0xc 0x8 0xff 0xff 0x34 0x22 0x0 0x8 21fc: 0x64 0x4 0x0 0xff 2200: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 2208: show_dialog :: 0x27 0x4 0x0 0xff 220c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2210: end_event :: 0x0 0x4 0xff 0xff 2234: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 223c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2240: move_party 0x0, 4, ['Right', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x4 0x0 0x2 0x0 0x0 0x0 2248: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 224c: move_party 0x0, 9, ['Up', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x9 0x0 0x1 0x0 0x0 0x0 2254: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2258: move_party 0x0, 4, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x4 0x0 0x3 0x0 0x0 0x0 2260: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2264: face_party Down :: 0x26 0x4 0x0 0xff 2268: wait_frames 38 :: 0x9 0x4 0x26 0x0 226c: 0x48 0x8 0xff 0xff 0x98 0x8 0x1 0x8 2274: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 2280: 0x4 0x4 0xff 0xff 2284: 0x3f 0x4 0xff 0xff 2288: load_map 0xaf :: 0x3 0xc 0x1 0xaf 0x1b 0x0 0x8 0x0 0x1 0x0 0xff 0xff 2294: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 229c: end_event :: 0x0 0x4 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233d 4618: 0x99 0x8 0xff 0xff 0x24 0x46 0x0 0x8 4620: 0x4c 0x4 0xff 0xff 4624: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233e 4628: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 4630: 0x97 0x4 0xff 0xff 4634: show_dialog :: 0x27 0x4 0x0 0xff 4638: close_dialog, wait :: 0x6 0x4 0x1 0xff 463c: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 4644: load_text 0x416 :: 0x5 0x8 0x16 0x4 0x0 0xff 0xff 0xff Vampire: It...it\u8166s you! I vill have my revenge! 464c: show_dialog :: 0x27 0x4 0x0 0xff 4650: close_dialog, wait :: 0x6 0x4 0x1 0xff 4654: 0x98 0xc 0xff 0xff 0x7c 0x0 0x9 0x0 0x0 0x0 0x0 0x0 4660: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 4668: load_text 0x417 :: 0x5 0x8 0x17 0x4 0x0 0xff 0xff 0xff Vampire: Forgive me, Lich... 4670: show_dialog :: 0x27 0x4 0x0 0xff 4674: close_dialog, wait :: 0x6 0x4 0x1 0xff 4678: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 4680: load_text 0x418 :: 0x5 0x8 0x18 0x4 0x0 0xff 0xff 0xff Astos: You! Give me back my treasure! 4688: show_dialog :: 0x27 0x4 0x0 0xff 468c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4690: 0x98 0xc 0xff 0xff 0x7d 0x0 0x9 0x0 0x0 0x0 0x0 0x0 469c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 46a4: load_text 0x419 :: 0x5 0x8 0x19 0x4 0x0 0xff 0xff 0xff Astos: The curse of Astos will follow you to your dying day! 46ac: show_dialog :: 0x27 0x4 0x0 0xff 46b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46b4: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 46bc: 0x99 0x8 0xff 0xff 0xd8 0x46 0x0 0x8 46c4: load_text 0x41b :: 0x5 0x8 0x1b 0x4 0x0 0xff 0xff 0xff You\u8166ve done it! You\u8166ve helped ferry these souls to the shore of eternal rest. Thank you, Warriors of Light. 46cc: show_dialog :: 0x27 0x4 0x0 0xff 46d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46d4: end_event :: 0x0 0x4 0xff 0xff 46ec: 0x19 0x4 0x0 0x4 46f0: 0x89 0x4 0xff 0xff 46f4: wait_frames 6 :: 0x9 0x4 0x6 0x0 46f8: 0x88 0x4 0xff 0xff 46fc: wait_frames 6 :: 0x9 0x4 0x6 0x0 4700: 0x19 0x8 0x1 0xff 0xf0 0x46 0x0 0x8 4708: 0x19 0x4 0x0 0x6 470c: 0x89 0x4 0xff 0xff 4710: wait_frames 4 :: 0x9 0x4 0x4 0x0 4714: 0x88 0x4 0xff 0xff 4718: wait_frames 4 :: 0x9 0x4 0x4 0x0 471c: 0x19 0x8 0x1 0xff 0xc 0x47 0x0 0x8 4724: 0x19 0x4 0x0 0x9 4728: 0x89 0x4 0xff 0xff 472c: wait_frames 2 :: 0x9 0x4 0x2 0x0 4730: 0x88 0x4 0xff 0xff 4734: wait_frames 2 :: 0x9 0x4 0x2 0x0 4738: 0x19 0x8 0x1 0xff 0x28 0x47 0x0 0x8 4740: 0x96 0x4 0xff 0xff 4744: 0x99 0x8 0xff 0xff 0x90 0x47 0x0 0x8 474c: wait_frames 40 :: 0x9 0x4 0x28 0x0 4750: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 4758: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 4760: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 4768: 0x9a 0x4 0x1 0x1 476c: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff 4774: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 477c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 4784: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 478c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x233f 4644: load_text 0x416 :: 0x5 0x8 0x16 0x4 0x0 0xff 0xff 0xff Vampire: It...it\u8166s you! I vill have my revenge! 464c: show_dialog :: 0x27 0x4 0x0 0xff 4650: close_dialog, wait :: 0x6 0x4 0x1 0xff 4654: 0x98 0xc 0xff 0xff 0x7c 0x0 0x9 0x0 0x0 0x0 0x0 0x0 4660: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 4668: load_text 0x417 :: 0x5 0x8 0x17 0x4 0x0 0xff 0xff 0xff Vampire: Forgive me, Lich... 4670: show_dialog :: 0x27 0x4 0x0 0xff 4674: close_dialog, wait :: 0x6 0x4 0x1 0xff 4678: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 4680: load_text 0x418 :: 0x5 0x8 0x18 0x4 0x0 0xff 0xff 0xff Astos: You! Give me back my treasure! 4688: show_dialog :: 0x27 0x4 0x0 0xff 468c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4690: 0x98 0xc 0xff 0xff 0x7d 0x0 0x9 0x0 0x0 0x0 0x0 0x0 469c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 46a4: load_text 0x419 :: 0x5 0x8 0x19 0x4 0x0 0xff 0xff 0xff Astos: The curse of Astos will follow you to your dying day! 46ac: show_dialog :: 0x27 0x4 0x0 0xff 46b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46b4: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 46bc: 0x99 0x8 0xff 0xff 0xd8 0x46 0x0 0x8 46c4: load_text 0x41b :: 0x5 0x8 0x1b 0x4 0x0 0xff 0xff 0xff You\u8166ve done it! You\u8166ve helped ferry these souls to the shore of eternal rest. Thank you, Warriors of Light. 46cc: show_dialog :: 0x27 0x4 0x0 0xff 46d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46d4: end_event :: 0x0 0x4 0xff 0xff 46ec: 0x19 0x4 0x0 0x4 46f0: 0x89 0x4 0xff 0xff 46f4: wait_frames 6 :: 0x9 0x4 0x6 0x0 46f8: 0x88 0x4 0xff 0xff 46fc: wait_frames 6 :: 0x9 0x4 0x6 0x0 4700: 0x19 0x8 0x1 0xff 0xf0 0x46 0x0 0x8 4708: 0x19 0x4 0x0 0x6 470c: 0x89 0x4 0xff 0xff 4710: wait_frames 4 :: 0x9 0x4 0x4 0x0 4714: 0x88 0x4 0xff 0xff 4718: wait_frames 4 :: 0x9 0x4 0x4 0x0 471c: 0x19 0x8 0x1 0xff 0xc 0x47 0x0 0x8 4724: 0x19 0x4 0x0 0x9 4728: 0x89 0x4 0xff 0xff 472c: wait_frames 2 :: 0x9 0x4 0x2 0x0 4730: 0x88 0x4 0xff 0xff 4734: wait_frames 2 :: 0x9 0x4 0x2 0x0 4738: 0x19 0x8 0x1 0xff 0x28 0x47 0x0 0x8 4740: 0x96 0x4 0xff 0xff 4744: 0x99 0x8 0xff 0xff 0x90 0x47 0x0 0x8 474c: wait_frames 40 :: 0x9 0x4 0x28 0x0 4750: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 4758: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 4760: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 4768: 0x9a 0x4 0x1 0x1 476c: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff 4774: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 477c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 4784: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 478c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2340 4680: load_text 0x418 :: 0x5 0x8 0x18 0x4 0x0 0xff 0xff 0xff Astos: You! Give me back my treasure! 4688: show_dialog :: 0x27 0x4 0x0 0xff 468c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4690: 0x98 0xc 0xff 0xff 0x7d 0x0 0x9 0x0 0x0 0x0 0x0 0x0 469c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 46a4: load_text 0x419 :: 0x5 0x8 0x19 0x4 0x0 0xff 0xff 0xff Astos: The curse of Astos will follow you to your dying day! 46ac: show_dialog :: 0x27 0x4 0x0 0xff 46b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46b4: jump 0x46ec :: 0xc 0x8 0xff 0xff 0xec 0x46 0x0 0x8 46bc: 0x99 0x8 0xff 0xff 0xd8 0x46 0x0 0x8 46c4: load_text 0x41b :: 0x5 0x8 0x1b 0x4 0x0 0xff 0xff 0xff You\u8166ve done it! You\u8166ve helped ferry these souls to the shore of eternal rest. Thank you, Warriors of Light. 46cc: show_dialog :: 0x27 0x4 0x0 0xff 46d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46d4: end_event :: 0x0 0x4 0xff 0xff 46ec: 0x19 0x4 0x0 0x4 46f0: 0x89 0x4 0xff 0xff 46f4: wait_frames 6 :: 0x9 0x4 0x6 0x0 46f8: 0x88 0x4 0xff 0xff 46fc: wait_frames 6 :: 0x9 0x4 0x6 0x0 4700: 0x19 0x8 0x1 0xff 0xf0 0x46 0x0 0x8 4708: 0x19 0x4 0x0 0x6 470c: 0x89 0x4 0xff 0xff 4710: wait_frames 4 :: 0x9 0x4 0x4 0x0 4714: 0x88 0x4 0xff 0xff 4718: wait_frames 4 :: 0x9 0x4 0x4 0x0 471c: 0x19 0x8 0x1 0xff 0xc 0x47 0x0 0x8 4724: 0x19 0x4 0x0 0x9 4728: 0x89 0x4 0xff 0xff 472c: wait_frames 2 :: 0x9 0x4 0x2 0x0 4730: 0x88 0x4 0xff 0xff 4734: wait_frames 2 :: 0x9 0x4 0x2 0x0 4738: 0x19 0x8 0x1 0xff 0x28 0x47 0x0 0x8 4740: 0x96 0x4 0xff 0xff 4744: 0x99 0x8 0xff 0xff 0x90 0x47 0x0 0x8 474c: wait_frames 40 :: 0x9 0x4 0x28 0x0 4750: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 4758: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 4760: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 4768: 0x9a 0x4 0x1 0x1 476c: play_sound 0x6d :: 0x11 0x8 0x0 0xff 0x6d 0x0 0xff 0xff 4774: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 477c: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 4784: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 478c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2341 46bc: 0x99 0x8 0xff 0xff 0xd8 0x46 0x0 0x8 46c4: load_text 0x41b :: 0x5 0x8 0x1b 0x4 0x0 0xff 0xff 0xff You\u8166ve done it! You\u8166ve helped ferry these souls to the shore of eternal rest. Thank you, Warriors of Light. 46cc: show_dialog :: 0x27 0x4 0x0 0xff 46d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 46d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2342 455c: 0x94 0x4 0xff 0xff 4560: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2343 44c0: load_text 0x46d :: 0x5 0x8 0x6d 0x4 0x0 0xff 0xff 0xff Is it white magic you seek? 44c8: show_dialog :: 0x27 0x4 0x0 0xff 44cc: close_dialog, wait :: 0x6 0x4 0x1 0xff 44d0: 0x90 0x4 0x0 0xff 44d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2344 44d8: load_text 0x46c :: 0x5 0x8 0x6c 0x4 0x0 0xff 0xff 0xff Some black magic for you? 44e0: show_dialog :: 0x27 0x4 0x0 0xff 44e4: close_dialog, wait :: 0x6 0x4 0x1 0xff 44e8: 0x91 0x4 0x8 0xff 44ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2345 44f0: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 44f8: 0x92 0x4 0x10 0xff 44fc: show_dialog :: 0x27 0x4 0x0 0xff 4500: close_dialog, wait :: 0x6 0x4 0x1 0xff 4504: 0x60 0x4 0x0 0xff 4508: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2346 3dbc: 0x83 0x10 0xff 0xff 0xcc 0x3d 0x0 0x8 0xe8 0x3d 0x0 0x8 0x54 0x3e 0x0 0x8 3dcc: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 3dd4: 0x85 0x4 0xff 0xff 3dd8: show_dialog :: 0x27 0x4 0x0 0xff 3ddc: close_dialog, wait :: 0x6 0x4 0x1 0xff 3de0: 0x60 0x4 0x0 0xff 3de4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2347 3e70: 0x83 0x10 0xff 0xff 0x80 0x3e 0x0 0x8 0xa0 0x3e 0x0 0x8 0x88 0x3f 0x0 0x8 3e80: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 3e88: 0x85 0x4 0x0 0xff 3e8c: show_dialog :: 0x27 0x4 0x0 0xff 3e90: close_dialog, wait :: 0x6 0x4 0x1 0xff 3e94: 0x60 0x4 0x0 0xff 3e98: 0x84 0x4 0x1 0xff 3e9c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2348 3fa0: 0x83 0x10 0xff 0xff 0xb0 0x3f 0x0 0x8 0xb0 0x3f 0x0 0x8 0xb4 0x3f 0x0 0x8 3fb0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2349 479c: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 47a4: 0x9b 0x4 0xff 0xff 47a8: show_dialog :: 0x27 0x4 0x0 0xff 47ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 47b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234a 4824: load_text 0x225 :: 0x5 0x8 0x25 0x2 0x0 0xff 0xff 0xff I would be most happy to teach you about equipment. Would you care to listen? 482c: 0x9e 0x4 0xff 0xff 4830: show_dialog :: 0x27 0x4 0x0 0xff 4834: close_dialog, wait :: 0x6 0x4 0x1 0xff 4838: 0x98 0xc 0xff 0xff 0x60 0x1 0x10 0x0 0xa8 0x48 0x0 0x8 4844: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 484c: 0x19 0x4 0x0 0x4 4850: 0x89 0x4 0xff 0xff 4854: wait_frames 6 :: 0x9 0x4 0x6 0x0 4858: 0x88 0x4 0xff 0xff 485c: wait_frames 6 :: 0x9 0x4 0x6 0x0 4860: 0x19 0x8 0x1 0xff 0x50 0x48 0x0 0x8 4868: 0x19 0x4 0x0 0x6 486c: 0x89 0x4 0xff 0xff 4870: wait_frames 4 :: 0x9 0x4 0x4 0x0 4874: 0x88 0x4 0xff 0xff 4878: wait_frames 4 :: 0x9 0x4 0x4 0x0 487c: 0x19 0x8 0x1 0xff 0x6c 0x48 0x0 0x8 4884: 0x19 0x4 0x0 0x9 4888: 0x89 0x4 0xff 0xff 488c: wait_frames 2 :: 0x9 0x4 0x2 0x0 4890: 0x88 0x4 0xff 0xff 4894: wait_frames 2 :: 0x9 0x4 0x2 0x0 4898: 0x19 0x8 0x1 0xff 0x88 0x48 0x0 0x8 48a0: 0x9d 0x4 0xff 0xff 48a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234b 40b8: 0x8b 0x10 0xff 0xff 0xc8 0x40 0x0 0x8 0xf8 0x41 0x0 0x8 0x94 0x42 0x0 0x8 40c8: load_text 0x0 :: 0x5 0x8 0x0 0x0 0x0 0xff 0xff 0xff 0 40d0: 0x8d 0x4 0x0 0xff 40d4: show_dialog :: 0x27 0x4 0x0 0xff 40d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 40dc: 0x60 0x4 0x0 0xff 40e0: 0x8e 0x4 0x1 0xff 40e4: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 40ec: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 40f4: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 40fc: play_sound 0x12c :: 0x11 0x8 0x0 0xff 0x2c 0x1 0xff 0xff 4104: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 410c: update_npc 0x3, 0x0 :: 0x30 0x4 0x3 0x0 4110: update_npc 0x5, 0x0 :: 0x30 0x4 0x5 0x0 4114: update_npc 0x3, 0x1 :: 0x30 0x4 0x3 0x1 4118: update_npc 0x5, 0x1 :: 0x30 0x4 0x5 0x1 411c: update_npc 0x3, 0x2 :: 0x30 0x4 0x3 0x2 4120: update_npc 0x5, 0x2 :: 0x30 0x4 0x5 0x2 4124: update_npc 0x3, 0x3 :: 0x30 0x4 0x3 0x3 4128: update_npc 0x5, 0x3 :: 0x30 0x4 0x5 0x3 412c: update_npc 0x3, 0x4 :: 0x30 0x4 0x3 0x4 4130: update_npc 0x5, 0x4 :: 0x30 0x4 0x5 0x4 4134: update_npc 0x3, 0x5 :: 0x30 0x4 0x3 0x5 4138: update_npc 0x5, 0x5 :: 0x30 0x4 0x5 0x5 413c: update_npc 0x3, 0x6 :: 0x30 0x4 0x3 0x6 4140: update_npc 0x5, 0x6 :: 0x30 0x4 0x5 0x6 4144: update_npc 0x3, 0x7 :: 0x30 0x4 0x3 0x7 4148: update_npc 0x5, 0x7 :: 0x30 0x4 0x5 0x7 414c: update_npc 0x3, 0x8 :: 0x30 0x4 0x3 0x8 4150: update_npc 0x5, 0x8 :: 0x30 0x4 0x5 0x8 4154: update_npc 0x3, 0x9 :: 0x30 0x4 0x3 0x9 4158: update_npc 0x5, 0x9 :: 0x30 0x4 0x5 0x9 415c: update_npc 0x3, 0xa :: 0x30 0x4 0x3 0xa 4160: update_npc 0x5, 0xa :: 0x30 0x4 0x5 0xa 4164: update_npc 0x3, 0xb :: 0x30 0x4 0x3 0xb 4168: update_npc 0x5, 0xb :: 0x30 0x4 0x5 0xb 416c: update_npc 0x3, 0xc :: 0x30 0x4 0x3 0xc 4170: update_npc 0x5, 0xc :: 0x30 0x4 0x5 0xc 4174: update_npc 0x3, 0xd :: 0x30 0x4 0x3 0xd 4178: update_npc 0x5, 0xd :: 0x30 0x4 0x5 0xd 417c: update_npc 0x3, 0xe :: 0x30 0x4 0x3 0xe 4180: update_npc 0x5, 0xe :: 0x30 0x4 0x5 0xe 4184: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf 4188: update_npc 0x5, 0xf :: 0x30 0x4 0x5 0xf 418c: update_npc 0x3, 0x10 :: 0x30 0x4 0x3 0x10 4190: update_npc 0x5, 0x10 :: 0x30 0x4 0x5 0x10 4194: update_npc 0x3, 0x11 :: 0x30 0x4 0x3 0x11 4198: update_npc 0x5, 0x11 :: 0x30 0x4 0x5 0x11 419c: update_npc 0x3, 0x12 :: 0x30 0x4 0x3 0x12 41a0: update_npc 0x5, 0x12 :: 0x30 0x4 0x5 0x12 41a4: update_npc 0x3, 0x13 :: 0x30 0x4 0x3 0x13 41a8: update_npc 0x5, 0x13 :: 0x30 0x4 0x5 0x13 41ac: update_npc 0x3, 0x14 :: 0x30 0x4 0x3 0x14 41b0: update_npc 0x5, 0x14 :: 0x30 0x4 0x5 0x14 41b4: update_npc 0x3, 0x15 :: 0x30 0x4 0x3 0x15 41b8: update_npc 0x5, 0x15 :: 0x30 0x4 0x5 0x15 41bc: update_npc 0x3, 0x16 :: 0x30 0x4 0x3 0x16 41c0: update_npc 0x5, 0x16 :: 0x30 0x4 0x5 0x16 41c4: update_npc 0x3, 0x17 :: 0x30 0x4 0x3 0x17 41c8: update_npc 0x5, 0x17 :: 0x30 0x4 0x5 0x17 41cc: update_npc 0x3, 0x18 :: 0x30 0x4 0x3 0x18 41d0: update_npc 0x5, 0x18 :: 0x30 0x4 0x5 0x18 41d4: update_npc 0x3, 0x19 :: 0x30 0x4 0x3 0x19 41d8: update_npc 0x5, 0x19 :: 0x30 0x4 0x5 0x19 41dc: update_npc 0x3, 0x1a :: 0x30 0x4 0x3 0x1a 41e0: update_npc 0x5, 0x1a :: 0x30 0x4 0x5 0x1a 41e4: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 41ec: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 41f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234c 42b0: 0x8b 0x10 0xff 0xff 0xc0 0x42 0x0 0x8 0xd8 0x42 0x0 0x8 0xf8 0x42 0x0 0x8 42c0: load_text 0x2a7 :: 0x5 0x8 0xa7 0x2 0x0 0xff 0xff 0xff It is rare that we have human visitors. 42c8: show_dialog :: 0x27 0x4 0x0 0xff 42cc: close_dialog, wait :: 0x6 0x4 0x1 0xff 42d0: 0x60 0x4 0x0 0xff 42d4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234d 4490: 0x8b 0x10 0xff 0xff 0xa0 0x44 0x0 0x8 0xa0 0x44 0x0 0x8 0xb8 0x44 0x0 0x8 44a0: load_text 0x133 :: 0x5 0x8 0x33 0x1 0x0 0xff 0xff 0xff The door is locked. 44a8: show_dialog :: 0x27 0x4 0x0 0xff 44ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 44b0: 0x60 0x4 0x0 0xff 44b4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234e 48b4: load_text 0x29a :: 0x5 0x8 0x9a 0x2 0x0 0xff 0xff 0xff I will never surrender my kingdom! None shall stand in my way! 48bc: show_dialog :: 0x27 0x4 0x0 0xff 48c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 48c4: 0x98 0xc 0xff 0xff 0x70 0x1 0x1a 0x0 0x44 0x49 0x0 0x8 48d0: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 48d8: load_text 0x29b :: 0x5 0x8 0x9b 0x2 0x0 0xff 0xff 0xff What...what manner of treachery is this? My armies...defeated... 48e0: show_dialog :: 0x27 0x4 0x0 0xff 48e4: close_dialog, wait :: 0x6 0x4 0x1 0xff 48e8: 0x19 0x4 0x0 0x4 48ec: 0x89 0x4 0xff 0xff 48f0: wait_frames 6 :: 0x9 0x4 0x6 0x0 48f4: 0x88 0x4 0xff 0xff 48f8: wait_frames 6 :: 0x9 0x4 0x6 0x0 48fc: 0x19 0x8 0x1 0xff 0xec 0x48 0x0 0x8 4904: 0x19 0x4 0x0 0x6 4908: 0x89 0x4 0xff 0xff 490c: wait_frames 4 :: 0x9 0x4 0x4 0x0 4910: 0x88 0x4 0xff 0xff 4914: wait_frames 4 :: 0x9 0x4 0x4 0x0 4918: 0x19 0x8 0x1 0xff 0x8 0x49 0x0 0x8 4920: 0x19 0x4 0x0 0x9 4924: 0x89 0x4 0xff 0xff 4928: wait_frames 2 :: 0x9 0x4 0x2 0x0 492c: 0x88 0x4 0xff 0xff 4930: wait_frames 2 :: 0x9 0x4 0x2 0x0 4934: 0x19 0x8 0x1 0xff 0x24 0x49 0x0 0x8 493c: 0x9d 0x4 0xff 0xff 4940: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x234f 4950: load_text 0x29c :: 0x5 0x8 0x9c 0x2 0x0 0xff 0xff 0xff My soul is bound to that of my king. 4958: show_dialog :: 0x27 0x4 0x0 0xff 495c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4960: 0x98 0xc 0xff 0xff 0x38 0x1 0x1a 0x0 0xe0 0x49 0x0 0x8 496c: fade_out screen time=3, amount=32 :: 0x1b 0x8 0x3 0x3 0xff 0xff 0x20 0xff 4974: load_text 0x29d :: 0x5 0x8 0x9d 0x2 0x0 0xff 0xff 0xff I will love you always...my liege... 497c: show_dialog :: 0x27 0x4 0x0 0xff 4980: close_dialog, wait :: 0x6 0x4 0x1 0xff 4984: 0x19 0x4 0x0 0x4 4988: 0x89 0x4 0xff 0xff 498c: wait_frames 6 :: 0x9 0x4 0x6 0x0 4990: 0x88 0x4 0xff 0xff 4994: wait_frames 6 :: 0x9 0x4 0x6 0x0 4998: 0x19 0x8 0x1 0xff 0x88 0x49 0x0 0x8 49a0: 0x19 0x4 0x0 0x6 49a4: 0x89 0x4 0xff 0xff 49a8: wait_frames 4 :: 0x9 0x4 0x4 0x0 49ac: 0x88 0x4 0xff 0xff 49b0: wait_frames 4 :: 0x9 0x4 0x4 0x0 49b4: 0x19 0x8 0x1 0xff 0xa4 0x49 0x0 0x8 49bc: 0x19 0x4 0x0 0x9 49c0: 0x89 0x4 0xff 0xff 49c4: wait_frames 2 :: 0x9 0x4 0x2 0x0 49c8: 0x88 0x4 0xff 0xff 49cc: wait_frames 2 :: 0x9 0x4 0x2 0x0 49d0: 0x19 0x8 0x1 0xff 0xc0 0x49 0x0 0x8 49d8: 0x9d 0x4 0xff 0xff 49dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2350 23f8: flag_op_0xb_and_jump 0x0 0x242c :: 0x2d 0x8 0x0 0xb 0x2c 0x24 0x0 0x8 2400: load_text 0x335 :: 0x5 0x8 0x35 0x3 0x0 0xff 0xff 0xff Hey! Listen! I found a hidden staircase while I was playing! 2408: show_dialog :: 0x27 0x4 0x0 0xff 240c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2410: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 2418: 0x75 0x4 0xff 0xff 241c: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 2424: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 2428: end_event :: 0x0 0x4 0xff 0xff 242c: load_text 0x336 :: 0x5 0x8 0x36 0x3 0x0 0xff 0xff 0xff I\u8166m the living end, aren\u8166t I? Tee hee hee! 2434: show_dialog :: 0x27 0x4 0x0 0xff 2438: close_dialog, wait :: 0x6 0x4 0x1 0xff 243c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2351 2440: flag_op_0xb_and_jump 0x1 0x2494 :: 0x2d 0x8 0x1 0xb 0x94 0x24 0x0 0x8 2448: load_text 0x32d :: 0x5 0x8 0x2d 0x3 0x0 0xff 0xff 0xff My, you look exhausted! 2450: show_dialog :: 0x27 0x4 0x0 0xff 2454: close_dialog, wait :: 0x6 0x4 0x1 0xff 2458: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2460: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 2468: 0x39 0x4 0x4 0x0 246c: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 2474: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 247c: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 2480: load_text 0x421 :: 0x5 0x8 0x21 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is fully restored! 2488: show_dialog :: 0x27 0x4 0x0 0xff 248c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2490: end_event :: 0x0 0x4 0xff 0xff 2494: load_text 0x32e :: 0x5 0x8 0x2e 0x3 0x0 0xff 0xff 0xff Feeling any better? Of course you are! 249c: show_dialog :: 0x27 0x4 0x0 0xff 24a0: close_dialog, wait :: 0x6 0x4 0x1 0xff 24a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2352 24a8: flag_op_0xb_and_jump 0x2 0x24fc :: 0x2d 0x8 0x2 0xb 0xfc 0x24 0x0 0x8 24b0: load_text 0x32f :: 0x5 0x8 0x2f 0x3 0x0 0xff 0xff 0xff Oh, dear. You look dreadful... Chin up and off you go! 24b8: show_dialog :: 0x27 0x4 0x0 0xff 24bc: close_dialog, wait :: 0x6 0x4 0x1 0xff 24c0: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 24c8: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 24d0: 0x39 0x4 0x4 0x1 24d4: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 24dc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 24e4: flag_op_0x8 0x2 :: 0x2d 0x4 0x2 0x8 24e8: load_text 0x422 :: 0x5 0x8 0x22 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is fully restored! 24f0: show_dialog :: 0x27 0x4 0x0 0xff 24f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 24f8: end_event :: 0x0 0x4 0xff 0xff 24fc: load_text 0x330 :: 0x5 0x8 0x30 0x3 0x0 0xff 0xff 0xff Off with you now! Chin up! 2504: show_dialog :: 0x27 0x4 0x0 0xff 2508: close_dialog, wait :: 0x6 0x4 0x1 0xff 250c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2353 2510: flag_op_0xb_and_jump 0x3 0x256c :: 0x2d 0x8 0x3 0xb 0x6c 0x25 0x0 0x8 2518: load_text 0x331 :: 0x5 0x8 0x31 0x3 0x0 0xff 0xff 0xff You\u8166ve got things a bit too easy, if you ask me. That won\u8166t do! 2520: show_dialog :: 0x27 0x4 0x0 0xff 2524: close_dialog, wait :: 0x6 0x4 0x1 0xff 2528: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2530: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 2538: 0x39 0x4 0x4 0x2 253c: 0x76 0x8 0x53 0x23 0x2a 0x1 0xff 0xff 2544: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 254c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2554: flag_op_0x8 0x3 :: 0x2d 0x4 0x3 0x8 2558: load_text 0x423 :: 0x5 0x8 0x23 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is reduced to 1! 2560: show_dialog :: 0x27 0x4 0x0 0xff 2564: close_dialog, wait :: 0x6 0x4 0x1 0xff 2568: end_event :: 0x0 0x4 0xff 0xff 256c: load_text 0x332 :: 0x5 0x8 0x32 0x3 0x0 0xff 0xff 0xff Learned your lesson yet? 2574: show_dialog :: 0x27 0x4 0x0 0xff 2578: close_dialog, wait :: 0x6 0x4 0x1 0xff 257c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2354 2580: flag_op_0xb_and_jump 0x4 0x25dc :: 0x2d 0x8 0x4 0xb 0xdc 0x25 0x0 0x8 2588: load_text 0x333 :: 0x5 0x8 0x33 0x3 0x0 0xff 0xff 0xff Look at you, all ship and shape. Where\u8166s the fun in that? 2590: show_dialog :: 0x27 0x4 0x0 0xff 2594: close_dialog, wait :: 0x6 0x4 0x1 0xff 2598: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 25a0: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 25a8: 0x39 0x4 0x4 0x3 25ac: 0x76 0x8 0x54 0x23 0x2a 0x1 0xff 0xff 25b4: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 25bc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 25c4: flag_op_0x8 0x4 :: 0x2d 0x4 0x4 0x8 25c8: load_text 0x424 :: 0x5 0x8 0x24 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is reduced to 0! 25d0: show_dialog :: 0x27 0x4 0x0 0xff 25d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 25d8: end_event :: 0x0 0x4 0xff 0xff 25dc: load_text 0x334 :: 0x5 0x8 0x34 0x3 0x0 0xff 0xff 0xff Put some wind in your sails, did I? 25e4: show_dialog :: 0x27 0x4 0x0 0xff 25e8: close_dialog, wait :: 0x6 0x4 0x1 0xff 25ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2355 2950: load_text 0x322 :: 0x5 0x8 0x22 0x3 0x0 0xff 0xff 0xff We can live in the world above no more. 2958: show_dialog :: 0x27 0x4 0x0 0xff 295c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2960: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2356 2964: load_text 0x323 :: 0x5 0x8 0x23 0x3 0x0 0xff 0xff 0xff Humans, monsters... Enough is enough! 296c: show_dialog :: 0x27 0x4 0x0 0xff 2970: close_dialog, wait :: 0x6 0x4 0x1 0xff 2974: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2357 2978: load_text 0x324 :: 0x5 0x8 0x24 0x3 0x0 0xff 0xff 0xff Aiiieee! Humans!? First monsters and now this... Our village grows more dangerous by the day! I fear we may have to leave again someday soon... 2980: show_dialog :: 0x27 0x4 0x0 0xff 2984: close_dialog, wait :: 0x6 0x4 0x1 0xff 2988: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2358 298c: load_text 0x325 :: 0x5 0x8 0x25 0x3 0x0 0xff 0xff 0xff Oxyale is the water of life. We can\u8166t be giving it out to just anyone. 2994: show_dialog :: 0x27 0x4 0x0 0xff 2998: close_dialog, wait :: 0x6 0x4 0x1 0xff 299c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2359 29a0: load_text 0x326 :: 0x5 0x8 0x26 0x3 0x0 0xff 0xff 0xff Isn\u8166t it lovely here by the water\u8166s edge? 29a8: show_dialog :: 0x27 0x4 0x0 0xff 29ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 29b0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235a 29b4: load_text 0x327 :: 0x5 0x8 0x27 0x3 0x0 0xff 0xff 0xff The children really want to venture into the outside world. Just the other day one child who had left was captured by a human. Fortunately, she\u8166s safe now. The Warriors of Light came to her rescue. 29bc: show_dialog :: 0x27 0x4 0x0 0xff 29c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 29c4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235b 29c8: load_text 0x328 :: 0x5 0x8 0x28 0x3 0x0 0xff 0xff 0xff Everyone says they feel safe here. But we mustn\u8166t let ourselves grow too complacent. 29d0: show_dialog :: 0x27 0x4 0x0 0xff 29d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 29d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235c 29dc: load_text 0x329 :: 0x5 0x8 0x29 0x3 0x0 0xff 0xff 0xff Maybe I\u8166ll go see the outside world for myself... Just think of all the new experiences that could be waiting! 29e4: show_dialog :: 0x27 0x4 0x0 0xff 29e8: close_dialog, wait :: 0x6 0x4 0x1 0xff 29ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235d 29f0: load_text 0x32a :: 0x5 0x8 0x2a 0x3 0x0 0xff 0xff 0xff The outside world? I\u8166d be lying if I said I wasn\u8166t a teensy bit curious. 29f8: show_dialog :: 0x27 0x4 0x0 0xff 29fc: close_dialog, wait :: 0x6 0x4 0x1 0xff 2a00: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235e 2a04: load_text 0x32b :: 0x5 0x8 0x2b 0x3 0x0 0xff 0xff 0xff How did it come to this? Why must we live here in such isolation? 2a0c: show_dialog :: 0x27 0x4 0x0 0xff 2a10: close_dialog, wait :: 0x6 0x4 0x1 0xff 2a14: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x235f 2a18: load_text 0x321 :: 0x5 0x8 0x21 0x3 0x0 0xff 0xff 0xff Welcome to our village, Fey\u815d Oh, it\u8166s you! Thanks for helping me out! 2a20: show_dialog :: 0x27 0x4 0x0 0xff 2a24: close_dialog, wait :: 0x6 0x4 0x1 0xff 2a28: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2360 2a2c: load_text 0x32c :: 0x5 0x8 0x2c 0x3 0x0 0xff 0xff 0xff Welcome to our village, Feyhome. There are many of us here, as you\u8166ll see! Among us you\u8166ll surely find some willing to help you, oh yes! But do watch out. Tricksy ones await you, too. Which is which? That one or this? Talk to them and you will know, oh yes! 2a34: show_dialog :: 0x27 0x4 0x0 0xff 2a38: close_dialog, wait :: 0x6 0x4 0x1 0xff 2a3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2361 2a40: flag_op_0xb_and_jump 0x0 0x2a4c :: 0x2d 0x8 0x0 0xb 0x4c 0x2a 0x0 0x8 2a48: end_event :: 0x0 0x4 0xff 0xff 2a4c: 0x4c 0x4 0xff 0xff 2a50: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2362 2a7c: flag_op_0xb_and_jump 0x0 0x2c04 :: 0x2d 0x8 0x0 0xb 0x4 0x2c 0x0 0x8 2a84: jump_if_no_item 0x8, 0x2bf0 :: 0x37 0x8 0x2 0x8 0xf0 0x2b 0x0 0x8 2a8c: remove_item 0x8 :: 0x37 0x4 0x1 0x8 2a90: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 2a94: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff 2a9c: hide_leader :: 0x16 0x4 0x0 0xff 2aa0: 0x60 0x4 0x0 0xff 2aa4: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 2aa8: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 2aac: play_sound 0x92 :: 0x11 0x8 0x0 0xff 0x92 0x0 0xff 0xff 2ab4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2abc: load_text 0x217 :: 0x5 0x8 0x17 0x2 0x0 0xff 0xff 0xff You have star ruby!? Give me star ruby and I let you pass! 2ac4: show_dialog :: 0x27 0x4 0x0 0xff 2ac8: close_dialog, wait :: 0x6 0x4 0x1 0xff 2acc: set_animation_frame 0x20, frame=34 :: 0x1f 0x4 0x20 0x22 2ad0: wait_frames 10 :: 0x9 0x4 0xa 0x0 2ad4: 0x13 0x8 0x58 0xf 0x0 0x0 0x0 0x20 2adc: 0x19 0x4 0x0 0x8 2ae0: 0x18 0x8 0xf 0x0 0x1 0x0 0xff 0xff 2ae8: 0x18 0x8 0xf 0x1 0xff 0xff 0xff 0xff 2af0: wait_frames 4 :: 0x9 0x4 0x4 0x0 2af4: 0x19 0x8 0x1 0xff 0xe0 0x2a 0x0 0x8 2afc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2b00: play_sound 0x126 :: 0x11 0x8 0x0 0xff 0x26 0x1 0xff 0xff 2b08: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2b0c: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 2b10: remove_sprite 15 :: 0x14 0x4 0xf 0x0 2b14: set_animation_frame 0x0, frame=2 :: 0x1f 0x4 0x0 0x2 2b18: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff 2b20: wait_frames 40 :: 0x9 0x4 0x28 0x0 2b24: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff 2b2c: wait_frames 40 :: 0x9 0x4 0x28 0x0 2b30: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff 2b38: wait_frames 40 :: 0x9 0x4 0x28 0x0 2b3c: play_sound 0x93 :: 0x11 0x8 0x0 0xff 0x93 0x0 0xff 0xff 2b44: wait_frames 75 :: 0x9 0x4 0x4b 0x0 2b48: play_sound 0x92 :: 0x11 0x8 0x0 0xff 0x92 0x0 0xff 0xff 2b50: wait_frames 75 :: 0x9 0x4 0x4b 0x0 2b54: set_animation_frame 0x0, frame=6 :: 0x1f 0x4 0x0 0x6 2b58: wait_frames 40 :: 0x9 0x4 0x28 0x0 2b5c: load_text 0x218 :: 0x5 0x8 0x18 0x2 0x0 0xff 0xff 0xff *crunch* *munch* Mmmm! Nothing tastier than rubies! 2b64: show_dialog :: 0x27 0x4 0x0 0xff 2b68: close_dialog, wait :: 0x6 0x4 0x1 0xff 2b6c: 0x20 0x4 0x0 0xff 2b70: update_npc remove_collision, 0x0 :: 0x30 0x4 0x4 0x0 2b74: 0x19 0x4 0x0 0x2 2b78: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 2b84: wait_frames 4 :: 0x9 0x4 0x4 0x0 2b88: play_sound 0x86 :: 0x11 0x8 0x0 0xff 0x86 0x0 0xff 0xff 2b90: 0x4 0x4 0xff 0xff 2b94: 0x19 0x8 0x1 0xff 0x78 0x2b 0x0 0x8 2b9c: 0x19 0x4 0x0 0x8 2ba0: 0xb 0xc 0x1 0x2 0x1 0x0 0x0 0x0 0x0 0x0 0xff 0xff 2bac: wait_frames 4 :: 0x9 0x4 0x4 0x0 2bb0: play_sound 0x86 :: 0x11 0x8 0x0 0xff 0x86 0x0 0xff 0xff 2bb8: 0x4 0x4 0xff 0xff 2bbc: 0x19 0x8 0x1 0xff 0xa0 0x2b 0x0 0x8 2bc4: remove_sprite 0 :: 0x14 0x4 0x0 0x0 2bc8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 2bcc: wait_frames 16 :: 0x9 0x4 0x10 0x0 2bd0: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 2bd4: wait_frames 36 :: 0x9 0x4 0x24 0x0 2bd8: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 2bdc: wait_frames 26 :: 0x9 0x4 0x1a 0x0 2be0: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 2be4: show_leader :: 0x16 0x4 0x1 0xff 2be8: remove_sprite 32 :: 0x14 0x4 0x0 0x1 2bec: end_event :: 0x0 0x4 0xff 0xff 2bf0: load_text 0x29 :: 0x5 0x8 0x29 0x0 0x0 0xff 0xff 0xff You shall not pass! 2bf8: show_dialog :: 0x27 0x4 0x0 0xff 2bfc: close_dialog, wait :: 0x6 0x4 0x1 0xff 2c00: end_event :: 0x0 0x4 0xff 0xff 2c04: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2363 2c1c: flag_op_0xb_and_jump 0x1 0x2c4c :: 0x2d 0x8 0x1 0xb 0x4c 0x2c 0x0 0x8 2c24: load_text 0x3ce :: 0x5 0x8 0xce 0x3 0x0 0xff 0xff 0xff Mmm... Bonnie tasty! Aye? If ye want a carobo that badly, juist ask for it! 2c2c: show_dialog :: 0x27 0x4 0x0 0xff 2c30: give_item 0x12 :: 0x37 0x4 0x0 0x12 2c34: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 2c38: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2c40: show_dialog :: 0x27 0x4 0x0 0xff 2c44: close_dialog, wait :: 0x6 0x4 0x1 0xff 2c48: end_event :: 0x0 0x4 0xff 0xff 2c4c: load_text 0x3cf :: 0x5 0x8 0xcf 0x3 0x0 0xff 0xff 0xff Weel? Bonnie tasty, nae? 2c54: show_dialog :: 0x27 0x4 0x0 0xff 2c58: close_dialog, wait :: 0x6 0x4 0x1 0xff 2c5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2364 2c60: flag_op_0xb_and_jump 0x2 0x2cf0 :: 0x2d 0x8 0x2 0xb 0xf0 0x2c 0x0 0x8 2c68: jump_if_no_item 0x12, 0x2cdc :: 0x37 0x8 0x2 0x12 0xdc 0x2c 0x0 0x8 2c70: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2c78: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2c84: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2c88: load_text 0x3d1 :: 0x5 0x8 0xd1 0x3 0x0 0xff 0xff 0xff Aha! Ah knaw a carobo when Ah see one! And there\u8166s naething Ah like better! Ye\u8166ll gie it ower, will ye no? 2c90: show_dialog :: 0x27 0x4 0x0 0xff 2c94: jump_if_no 0x2cc8 :: 0x63 0x8 0x0 0xff 0xc8 0x2c 0x0 0x8 2c9c: 0x29 0x8 0xd2 0x3 0x0 0xff 0xff 0xff 2ca4: show_dialog :: 0x27 0x4 0x0 0xff 2ca8: remove_item 0x12 :: 0x37 0x4 0x1 0x12 2cac: give_item 0x13 :: 0x37 0x4 0x0 0x13 2cb0: flag_op_0x8 0x2 :: 0x2d 0x4 0x2 0x8 2cb4: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2cbc: show_dialog :: 0x27 0x4 0x0 0xff 2cc0: close_dialog, wait :: 0x6 0x4 0x1 0xff 2cc4: end_event :: 0x0 0x4 0xff 0xff 2cc8: 0x29 0x8 0xd3 0x3 0x0 0xff 0xff 0xff 2cd0: show_dialog :: 0x27 0x4 0x0 0xff 2cd4: close_dialog, wait :: 0x6 0x4 0x1 0xff 2cd8: end_event :: 0x0 0x4 0xff 0xff 2cdc: load_text 0x3d0 :: 0x5 0x8 0xd0 0x3 0x0 0xff 0xff 0xff Och, Ah\u8166m verra hungert! Ah sure could gae for a carobo right aboot nou. 2ce4: show_dialog :: 0x27 0x4 0x0 0xff 2ce8: close_dialog, wait :: 0x6 0x4 0x1 0xff 2cec: end_event :: 0x0 0x4 0xff 0xff 2cf0: load_text 0x3d4 :: 0x5 0x8 0xd4 0x3 0x0 0xff 0xff 0xff That carobo was awfie guid! 2cf8: show_dialog :: 0x27 0x4 0x0 0xff 2cfc: close_dialog, wait :: 0x6 0x4 0x1 0xff 2d00: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2365 2d04: flag_op_0xb_and_jump 0x3 0x2d94 :: 0x2d 0x8 0x3 0xb 0x94 0x2d 0x0 0x8 2d0c: jump_if_no_item 0x13, 0x2d80 :: 0x37 0x8 0x2 0x13 0x80 0x2d 0x0 0x8 2d14: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2d1c: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2d28: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2d2c: load_text 0x3d6 :: 0x5 0x8 0xd6 0x3 0x0 0xff 0xff 0xff Losh! That\u8166s a raither rare instrument ye\u8166ve got there! Ye\u8166re gaunny let me hae it, are ye? 2d34: show_dialog :: 0x27 0x4 0x0 0xff 2d38: jump_if_no 0x2d6c :: 0x63 0x8 0x0 0xff 0x6c 0x2d 0x0 0x8 2d40: 0x29 0x8 0xd7 0x3 0x0 0xff 0xff 0xff 2d48: show_dialog :: 0x27 0x4 0x0 0xff 2d4c: remove_item 0x13 :: 0x37 0x4 0x1 0x13 2d50: give_item 0x14 :: 0x37 0x4 0x0 0x14 2d54: flag_op_0x8 0x3 :: 0x2d 0x4 0x3 0x8 2d58: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2d60: show_dialog :: 0x27 0x4 0x0 0xff 2d64: close_dialog, wait :: 0x6 0x4 0x1 0xff 2d68: end_event :: 0x0 0x4 0xff 0xff 2d6c: 0x29 0x8 0xd8 0x3 0x0 0xff 0xff 0xff 2d74: show_dialog :: 0x27 0x4 0x0 0xff 2d78: close_dialog, wait :: 0x6 0x4 0x1 0xff 2d7c: end_event :: 0x0 0x4 0xff 0xff 2d80: load_text 0x3d5 :: 0x5 0x8 0xd5 0x3 0x0 0xff 0xff 0xff Ah\u8166ve taken tae instruments lately. If ye find anything oot o the ordinary, let me hae it, eh? 2d88: show_dialog :: 0x27 0x4 0x0 0xff 2d8c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2d90: end_event :: 0x0 0x4 0xff 0xff 2d94: load_text 0x3d9 :: 0x5 0x8 0xd9 0x3 0x0 0xff 0xff 0xff That ocarina ye gave me is the brawest piece in ma collection! 2d9c: show_dialog :: 0x27 0x4 0x0 0xff 2da0: close_dialog, wait :: 0x6 0x4 0x1 0xff 2da4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2366 2da8: flag_op_0xb_and_jump 0x4 0x2e38 :: 0x2d 0x8 0x4 0xb 0x38 0x2e 0x0 0x8 2db0: jump_if_no_item 0x14, 0x2e24 :: 0x37 0x8 0x2 0x14 0x24 0x2e 0x0 0x8 2db8: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2dc0: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2dcc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2dd0: load_text 0x3db :: 0x5 0x8 0xdb 0x3 0x0 0xff 0xff 0xff Megstie me! That\u8166s a cogwheel! Ye\u8166re gaunny let me hae it, aye? 2dd8: show_dialog :: 0x27 0x4 0x0 0xff 2ddc: jump_if_no 0x2e10 :: 0x63 0x8 0x0 0xff 0x10 0x2e 0x0 0x8 2de4: 0x29 0x8 0xdc 0x3 0x0 0xff 0xff 0xff 2dec: show_dialog :: 0x27 0x4 0x0 0xff 2df0: remove_item 0x14 :: 0x37 0x4 0x1 0x14 2df4: give_item 0x15 :: 0x37 0x4 0x0 0x15 2df8: flag_op_0x8 0x4 :: 0x2d 0x4 0x4 0x8 2dfc: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2e04: show_dialog :: 0x27 0x4 0x0 0xff 2e08: close_dialog, wait :: 0x6 0x4 0x1 0xff 2e0c: end_event :: 0x0 0x4 0xff 0xff 2e10: 0x29 0x8 0xdd 0x3 0x0 0xff 0xff 0xff 2e18: show_dialog :: 0x27 0x4 0x0 0xff 2e1c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2e20: end_event :: 0x0 0x4 0xff 0xff 2e24: load_text 0x3da :: 0x5 0x8 0xda 0x3 0x0 0xff 0xff 0xff Ah want tae reconstruct a ship built lang ago by a Lufenian cawed Cid. A ship that could sail the skies! Ah juist dinnae hae the pairts Ah need. Think ye could help me find thaim? 2e2c: show_dialog :: 0x27 0x4 0x0 0xff 2e30: close_dialog, wait :: 0x6 0x4 0x1 0xff 2e34: end_event :: 0x0 0x4 0xff 0xff 2e38: load_text 0x3de :: 0x5 0x8 0xde 0x3 0x0 0xff 0xff 0xff Thanks to ye, Ah\u8166ll hae that airship finished in no time! 2e40: show_dialog :: 0x27 0x4 0x0 0xff 2e44: close_dialog, wait :: 0x6 0x4 0x1 0xff 2e48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2367 2e4c: flag_op_0xb_and_jump 0x5 0x2edc :: 0x2d 0x8 0x5 0xb 0xdc 0x2e 0x0 0x8 2e54: jump_if_no_item 0x15, 0x2ec8 :: 0x37 0x8 0x2 0x15 0xc8 0x2e 0x0 0x8 2e5c: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2e64: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2e70: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2e74: load_text 0x3e0 :: 0x5 0x8 0xe0 0x3 0x0 0xff 0xff 0xff Why, that\u8166s a pickaxe! Ah\u8166ll trade ye Nerrick\u8166s autograph, which Ah treisur mair than life itsel, for yer pickaxe. What dae ye say? 2e7c: show_dialog :: 0x27 0x4 0x0 0xff 2e80: jump_if_no 0x2eb4 :: 0x63 0x8 0x0 0xff 0xb4 0x2e 0x0 0x8 2e88: 0x29 0x8 0xe1 0x3 0x0 0xff 0xff 0xff 2e90: show_dialog :: 0x27 0x4 0x0 0xff 2e94: remove_item 0x15 :: 0x37 0x4 0x1 0x15 2e98: give_item 0x16 :: 0x37 0x4 0x0 0x16 2e9c: flag_op_0x8 0x5 :: 0x2d 0x4 0x5 0x8 2ea0: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2ea8: show_dialog :: 0x27 0x4 0x0 0xff 2eac: close_dialog, wait :: 0x6 0x4 0x1 0xff 2eb0: end_event :: 0x0 0x4 0xff 0xff 2eb4: 0x29 0x8 0xe2 0x3 0x0 0xff 0xff 0xff 2ebc: show_dialog :: 0x27 0x4 0x0 0xff 2ec0: close_dialog, wait :: 0x6 0x4 0x1 0xff 2ec4: end_event :: 0x0 0x4 0xff 0xff 2ec8: load_text 0x3df :: 0x5 0x8 0xdf 0x3 0x0 0xff 0xff 0xff Ah heard Nerrick, a braw dwarf Ah hold in highest regard, has howkit a canal. Nou Ah want tae howk a canal, too! But, Ah\u8166ve got naething tae howk with! Where dae ye suppose Ah could find some tools aroon here? 2ed0: show_dialog :: 0x27 0x4 0x0 0xff 2ed4: close_dialog, wait :: 0x6 0x4 0x1 0xff 2ed8: end_event :: 0x0 0x4 0xff 0xff 2edc: load_text 0x3e3 :: 0x5 0x8 0xe3 0x3 0x0 0xff 0xff 0xff Ah set aff tae howk masel a proper canal, but Ah couldnae find a place tae howk. 2ee4: show_dialog :: 0x27 0x4 0x0 0xff 2ee8: close_dialog, wait :: 0x6 0x4 0x1 0xff 2eec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2368 2ef0: flag_op_0xb_and_jump 0x6 0x2f80 :: 0x2d 0x8 0x6 0xb 0x80 0x2f 0x0 0x8 2ef8: jump_if_no_item 0x16, 0x2f6c :: 0x37 0x8 0x2 0x16 0x6c 0x2f 0x0 0x8 2f00: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2f08: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2f14: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2f18: load_text 0x3e5 :: 0x5 0x8 0xe5 0x3 0x0 0xff 0xff 0xff Ye\u8166ve got Nerrick\u8166s autograph! Will ye let me hae it, lads? 2f20: show_dialog :: 0x27 0x4 0x0 0xff 2f24: jump_if_no 0x2f58 :: 0x63 0x8 0x0 0xff 0x58 0x2f 0x0 0x8 2f2c: 0x29 0x8 0xe6 0x3 0x0 0xff 0xff 0xff 2f34: show_dialog :: 0x27 0x4 0x0 0xff 2f38: remove_item 0x16 :: 0x37 0x4 0x1 0x16 2f3c: give_item 0x17 :: 0x37 0x4 0x0 0x17 2f40: flag_op_0x8 0x6 :: 0x2d 0x4 0x6 0x8 2f44: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2f4c: show_dialog :: 0x27 0x4 0x0 0xff 2f50: close_dialog, wait :: 0x6 0x4 0x1 0xff 2f54: end_event :: 0x0 0x4 0xff 0xff 2f58: 0x29 0x8 0xe7 0x3 0x0 0xff 0xff 0xff 2f60: show_dialog :: 0x27 0x4 0x0 0xff 2f64: close_dialog, wait :: 0x6 0x4 0x1 0xff 2f68: end_event :: 0x0 0x4 0xff 0xff 2f6c: load_text 0x3e4 :: 0x5 0x8 0xe4 0x3 0x0 0xff 0xff 0xff There\u8166s a lad by the name o Nerrick who wirked oan a canal. Ah heard he came roon a while ago. Ah wanted tae get his autograph, but Ah missed him! Ah shuir wish Ah\u8166d got it then. 2f74: show_dialog :: 0x27 0x4 0x0 0xff 2f78: close_dialog, wait :: 0x6 0x4 0x1 0xff 2f7c: end_event :: 0x0 0x4 0xff 0xff 2f80: load_text 0x3e8 :: 0x5 0x8 0xe8 0x3 0x0 0xff 0xff 0xff What, ye\u8166re freends wi Nerrick? Are ye pullin ma leg? 2f88: show_dialog :: 0x27 0x4 0x0 0xff 2f8c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2f90: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2369 2f94: flag_op_0xb_and_jump 0x7 0x3024 :: 0x2d 0x8 0x7 0xb 0x24 0x30 0x0 0x8 2f9c: jump_if_no_item 0x17, 0x3010 :: 0x37 0x8 0x2 0x17 0x10 0x30 0x0 0x8 2fa4: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 2fac: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 2fb8: wait_frames 30 :: 0x9 0x4 0x1e 0x0 2fbc: load_text 0x3ea :: 0x5 0x8 0xea 0x3 0x0 0xff 0xff 0xff Ah\u8166m beggin ye! Ye\u8166ve got tae gie me that medicine! 2fc4: show_dialog :: 0x27 0x4 0x0 0xff 2fc8: jump_if_no 0x2ffc :: 0x63 0x8 0x0 0xff 0xfc 0x2f 0x0 0x8 2fd0: 0x29 0x8 0xeb 0x3 0x0 0xff 0xff 0xff 2fd8: show_dialog :: 0x27 0x4 0x0 0xff 2fdc: remove_item 0x17 :: 0x37 0x4 0x1 0x17 2fe0: give_item 0x18 :: 0x37 0x4 0x0 0x18 2fe4: flag_op_0x8 0x7 :: 0x2d 0x4 0x7 0x8 2fe8: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 2ff0: show_dialog :: 0x27 0x4 0x0 0xff 2ff4: close_dialog, wait :: 0x6 0x4 0x1 0xff 2ff8: end_event :: 0x0 0x4 0xff 0xff 2ffc: 0x29 0x8 0xec 0x3 0x0 0xff 0xff 0xff 3004: show_dialog :: 0x27 0x4 0x0 0xff 3008: close_dialog, wait :: 0x6 0x4 0x1 0xff 300c: end_event :: 0x0 0x4 0xff 0xff 3010: load_text 0x3e9 :: 0x5 0x8 0xe9 0x3 0x0 0xff 0xff 0xff Och, ma stamack hurts! 3018: show_dialog :: 0x27 0x4 0x0 0xff 301c: close_dialog, wait :: 0x6 0x4 0x1 0xff 3020: end_event :: 0x0 0x4 0xff 0xff 3024: load_text 0x3ed :: 0x5 0x8 0xed 0x3 0x0 0xff 0xff 0xff Ah\u8166ve learned a lesson. No more eatin what Ah find oan the groon. 302c: show_dialog :: 0x27 0x4 0x0 0xff 3030: close_dialog, wait :: 0x6 0x4 0x1 0xff 3034: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236a 3038: flag_op_0xb_and_jump 0x8 0x30c8 :: 0x2d 0x8 0x8 0xb 0xc8 0x30 0x0 0x8 3040: jump_if_no_item 0x18, 0x30b4 :: 0x37 0x8 0x2 0x18 0xb4 0x30 0x0 0x8 3048: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 3050: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 305c: wait_frames 30 :: 0x9 0x4 0x1e 0x0 3060: load_text 0x3ef :: 0x5 0x8 0xef 0x3 0x0 0xff 0xff 0xff Ye\u8166ve brought these tools for me, hae ye no? 3068: show_dialog :: 0x27 0x4 0x0 0xff 306c: jump_if_no 0x30a0 :: 0x63 0x8 0x0 0xff 0xa0 0x30 0x0 0x8 3074: 0x29 0x8 0xf0 0x3 0x0 0xff 0xff 0xff 307c: show_dialog :: 0x27 0x4 0x0 0xff 3080: remove_item 0x18 :: 0x37 0x4 0x1 0x18 3084: give_item 0x19 :: 0x37 0x4 0x0 0x19 3088: flag_op_0x8 0x8 :: 0x2d 0x4 0x8 0x8 308c: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 3094: show_dialog :: 0x27 0x4 0x0 0xff 3098: close_dialog, wait :: 0x6 0x4 0x1 0xff 309c: end_event :: 0x0 0x4 0xff 0xff 30a0: 0x29 0x8 0xf1 0x3 0x0 0xff 0xff 0xff 30a8: show_dialog :: 0x27 0x4 0x0 0xff 30ac: close_dialog, wait :: 0x6 0x4 0x1 0xff 30b0: end_event :: 0x0 0x4 0xff 0xff 30b4: load_text 0x3ee :: 0x5 0x8 0xee 0x3 0x0 0xff 0xff 0xff We dwarfs are cannie with wir hauns. We can craift juist aboot anything. But sin Ah broke ma tools, Ah cannae craift a thing. 30bc: show_dialog :: 0x27 0x4 0x0 0xff 30c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 30c4: end_event :: 0x0 0x4 0xff 0xff 30c8: load_text 0x3f2 :: 0x5 0x8 0xf2 0x3 0x0 0xff 0xff 0xff These tools are the brawest! They\u8166re even easier tae uise than ma auld anes! 30d0: show_dialog :: 0x27 0x4 0x0 0xff 30d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 30d8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236b 30dc: flag_op_0xb_and_jump 0x9 0x316c :: 0x2d 0x8 0x9 0xb 0x6c 0x31 0x0 0x8 30e4: jump_if_no_item 0x19, 0x3158 :: 0x37 0x8 0x2 0x19 0x58 0x31 0x0 0x8 30ec: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 30f4: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 3100: wait_frames 30 :: 0x9 0x4 0x1e 0x0 3104: load_text 0x3f4 :: 0x5 0x8 0xf4 0x3 0x0 0xff 0xff 0xff That luiks like ma key! Sae ye foond it and brought it back tae me? 310c: show_dialog :: 0x27 0x4 0x0 0xff 3110: jump_if_no 0x3144 :: 0x63 0x8 0x0 0xff 0x44 0x31 0x0 0x8 3118: 0x29 0x8 0xf5 0x3 0x0 0xff 0xff 0xff 3120: show_dialog :: 0x27 0x4 0x0 0xff 3124: remove_item 0x19 :: 0x37 0x4 0x1 0x19 3128: give_item 0x1a :: 0x37 0x4 0x0 0x1a 312c: flag_op_0x8 0x9 :: 0x2d 0x4 0x9 0x8 3130: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 3138: show_dialog :: 0x27 0x4 0x0 0xff 313c: close_dialog, wait :: 0x6 0x4 0x1 0xff 3140: end_event :: 0x0 0x4 0xff 0xff 3144: 0x29 0x8 0xf6 0x3 0x0 0xff 0xff 0xff 314c: show_dialog :: 0x27 0x4 0x0 0xff 3150: close_dialog, wait :: 0x6 0x4 0x1 0xff 3154: end_event :: 0x0 0x4 0xff 0xff 3158: load_text 0x3f3 :: 0x5 0x8 0xf3 0x3 0x0 0xff 0xff 0xff Ah\u8166ve really gaun doun the brae! Ah lost the only key tae ma hoose, and nou Ah cannae get through ma ain door! Where could the blastit thing be? 3160: show_dialog :: 0x27 0x4 0x0 0xff 3164: close_dialog, wait :: 0x6 0x4 0x1 0xff 3168: end_event :: 0x0 0x4 0xff 0xff 316c: load_text 0x3f7 :: 0x5 0x8 0xf7 0x3 0x0 0xff 0xff 0xff By the way, ye may have met a quiet lad in toun. He willnae speak tae anybodie no carrying oor token o freendship. Ah knaw he\u8166ll talk tae ye nou. 3174: show_dialog :: 0x27 0x4 0x0 0xff 3178: close_dialog, wait :: 0x6 0x4 0x1 0xff 317c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236c 3180: flag_op_0xb_and_jump 0xa 0x31e8 :: 0x2d 0x8 0xa 0xb 0xe8 0x31 0x0 0x8 3188: jump_if_no_item 0x1a, 0x31d4 :: 0x37 0x8 0x2 0x1a 0xd4 0x31 0x0 0x8 3190: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 3198: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 31a4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 31a8: load_text 0x3f9 :: 0x5 0x8 0xf9 0x3 0x0 0xff 0xff 0xff A cat whisker? The dwarfish sign o freendship! Here\u8166s a ruby for yer whisker! 31b0: show_dialog :: 0x27 0x4 0x0 0xff 31b4: remove_item 0x1a :: 0x37 0x4 0x1 0x1a 31b8: give_item 0x8 :: 0x37 0x4 0x0 0x8 31bc: flag_op_0x8 0xa :: 0x2d 0x4 0xa 0x8 31c0: 0x29 0x8 0x3 0x4 0x1 0xff 0xff 0xff 31c8: show_dialog :: 0x27 0x4 0x0 0xff 31cc: close_dialog, wait :: 0x6 0x4 0x1 0xff 31d0: end_event :: 0x0 0x4 0xff 0xff 31d4: load_text 0x3f8 :: 0x5 0x8 0xf8 0x3 0x0 0xff 0xff 0xff ... 31dc: show_dialog :: 0x27 0x4 0x0 0xff 31e0: close_dialog, wait :: 0x6 0x4 0x1 0xff 31e4: end_event :: 0x0 0x4 0xff 0xff 31e8: load_text 0x3fa :: 0x5 0x8 0xfa 0x3 0x0 0xff 0xff 0xff Nou that ye hae a star ruby, mebbe ye should gae talk tae the giant. 31f0: show_dialog :: 0x27 0x4 0x0 0xff 31f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 31f8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236d 32a8: flag_op_0xb_and_jump 0x0 0x32b4 :: 0x2d 0x8 0x0 0xb 0xb4 0x32 0x0 0x8 32b0: end_event :: 0x0 0x4 0xff 0xff 32b4: 0x4c 0x4 0xff 0xff 32b8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236e 32bc: flag_op_0xb_and_jump 0x1 0x32dc :: 0x2d 0x8 0x1 0xb 0xdc 0x32 0x0 0x8 32c4: load_text 0x2d4 :: 0x5 0x8 0xd4 0x2 0x0 0xff 0xff 0xff ...FRIEND malfunctioning... ...currently lacking...TWO... ...parts... ...reQUEST search for PARTS... 32cc: show_dialog :: 0x27 0x4 0x0 0xff 32d0: close_dialog, wait :: 0x6 0x4 0x1 0xff 32d4: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 32d8: end_event :: 0x0 0x4 0xff 0xff 32dc: flag_op_0xa_and_jump 0x0 0x32f8 :: 0x2d 0x8 0x0 0xa 0xf8 0x32 0x0 0x8 32e4: load_text 0x2d7 :: 0x5 0x8 0xd7 0x2 0x0 0xff 0xff 0xff ...friend rePAIRED... ...SO happy... 32ec: show_dialog :: 0x27 0x4 0x0 0xff 32f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 32f4: end_event :: 0x0 0x4 0xff 0xff 32f8: 0x37 0x8 0x82 0x0 0xc 0x33 0x0 0x8 3300: 0x37 0x4 0x81 0x0 3304: flag_op_0x8 0x2 :: 0x2d 0x4 0x2 0x8 3308: flag_op_0x4 0x0 :: 0x2d 0x4 0x0 0x4 330c: 0x37 0x8 0x82 0x1 0x20 0x33 0x0 0x8 3314: 0x37 0x4 0x81 0x1 3318: flag_op_0x8 0x3 :: 0x2d 0x4 0x3 0x8 331c: flag_op_0x4 0x0 :: 0x2d 0x4 0x0 0x4 3320: flag_op_0x7_and_jump 0x0 0x3360 :: 0x2d 0x8 0x0 0x7 0x60 0x33 0x0 0x8 3328: flag_op_0xb_and_jump 0x2 0x334c :: 0x2d 0x8 0x2 0xb 0x4c 0x33 0x0 0x8 3330: flag_op_0xb_and_jump 0x3 0x334c :: 0x2d 0x8 0x3 0xb 0x4c 0x33 0x0 0x8 3338: load_text 0x2d4 :: 0x5 0x8 0xd4 0x2 0x0 0xff 0xff 0xff ...FRIEND malfunctioning... ...currently lacking...TWO... ...parts... ...reQUEST search for PARTS... 3340: show_dialog :: 0x27 0x4 0x0 0xff 3344: close_dialog, wait :: 0x6 0x4 0x1 0xff 3348: end_event :: 0x0 0x4 0xff 0xff 334c: load_text 0x2d5 :: 0x5 0x8 0xd5 0x2 0x0 0xff 0xff 0xff ...currently lacking...ONE... ...part... 3354: show_dialog :: 0x27 0x4 0x0 0xff 3358: close_dialog, wait :: 0x6 0x4 0x1 0xff 335c: end_event :: 0x0 0x4 0xff 0xff 3360: flag_op_0xa_and_jump 0x2 0x33b4 :: 0x2d 0x8 0x2 0xa 0xb4 0x33 0x0 0x8 3368: flag_op_0xa_and_jump 0x3 0x33b4 :: 0x2d 0x8 0x3 0xa 0xb4 0x33 0x0 0x8 3370: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 3374: set_animation_frame 0x0, frame=4 :: 0x1f 0x4 0x0 0x4 3378: wait_frames 60 :: 0x9 0x4 0x3c 0x0 337c: 0x20 0x4 0x1 0xff 3380: 0x20 0x4 0x0 0xff 3384: wait_frames 30 :: 0x9 0x4 0x1e 0x0 3388: load_text 0x2d6 :: 0x5 0x8 0xd6 0x2 0x0 0xff 0xff 0xff ...friend rePAIRED... ...thank you VERY much for DOING... ...the jobs that NOBODY wants to... 3390: show_dialog :: 0x27 0x4 0x0 0xff 3394: close_dialog, wait :: 0x6 0x4 0x1 0xff 3398: wait_frames 30 :: 0x9 0x4 0x1e 0x0 339c: play_sound 0x14e :: 0x11 0x8 0x0 0xff 0x4e 0x1 0xff 0xff 33a4: 0x75 0x4 0xff 0xff 33a8: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 33b0: end_event :: 0x0 0x4 0xff 0xff 33b4: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x2 0xff 0xff 0xff 33bc: hide_leader :: 0x16 0x4 0x0 0xff 33c0: jump_by_dir up=0x33dc, right=0x33e8, left=0x33f4 :: 0x42 0x10 0xff 0xff 0xdc 0x33 0x0 0x8 0xe8 0x33 0x0 0x8 0xf4 0x33 0x0 0x8 33d0: set_animation_frame 0x20, frame=27 :: 0x1f 0x4 0x20 0x1b 33d4: jump 0x33f8 :: 0xc 0x8 0xff 0xff 0xf8 0x33 0x0 0x8 33dc: set_animation_frame 0x20, frame=29 :: 0x1f 0x4 0x20 0x1d 33e0: jump 0x33f8 :: 0xc 0x8 0xff 0xff 0xf8 0x33 0x0 0x8 33e8: set_animation_frame 0x20, frame=34 :: 0x1f 0x4 0x20 0x22 33ec: jump 0x33f8 :: 0xc 0x8 0xff 0xff 0xf8 0x33 0x0 0x8 33f4: set_animation_frame 0x20, frame=30 :: 0x1f 0x4 0x20 0x1e 33f8: play_sound 0x103 :: 0x11 0x8 0x0 0xff 0x3 0x1 0xff 0xff 3400: load_text 0x41d :: 0x5 0x8 0x1d 0x4 0x0 0xff 0xff 0xff You hand over the parts you\u8166ve found. 3408: show_dialog :: 0x27 0x4 0x0 0xff 340c: close_dialog, wait :: 0x6 0x4 0x1 0xff 3410: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 3418: remove_sprite 32 :: 0x14 0x4 0x20 0x0 341c: show_leader :: 0x16 0x4 0x1 0xff 3420: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x236f 3424: flag_op_0xb_and_jump 0x1 0x3440 :: 0x2d 0x8 0x1 0xb 0x40 0x34 0x0 0x8 342c: load_text 0x2d8 :: 0x5 0x8 0xd8 0x2 0x0 0xff 0xff 0xff ... 3434: show_dialog :: 0x27 0x4 0x0 0xff 3438: close_dialog, wait :: 0x6 0x4 0x1 0xff 343c: end_event :: 0x0 0x4 0xff 0xff 3440: flag_op_0xb_and_jump 0x0 0x345c :: 0x2d 0x8 0x0 0xb 0x5c 0x34 0x0 0x8 3448: load_text 0x401 :: 0x5 0x8 0x1 0x4 0x0 0xff 0xff 0xff It seems to be missing some parts. 3450: show_dialog :: 0x27 0x4 0x0 0xff 3454: close_dialog, wait :: 0x6 0x4 0x1 0xff 3458: end_event :: 0x0 0x4 0xff 0xff 345c: load_text 0x2d9 :: 0x5 0x8 0xd9 0x2 0x0 0xff 0xff 0xff ...where is masTER... 3464: show_dialog :: 0x27 0x4 0x0 0xff 3468: close_dialog, wait :: 0x6 0x4 0x1 0xff 346c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2370 3470: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3478: show_dialog :: 0x27 0x4 0x0 0xff 347c: flag_op_0xa_and_jump 0x1 0x34c4 :: 0x2d 0x8 0x1 0xa 0xc4 0x34 0x0 0x8 3484: flag_op_0xb_and_jump 0x0 0x34c4 :: 0x2d 0x8 0x0 0xb 0xc4 0x34 0x0 0x8 348c: flag_op_0xb_and_jump 0x2 0x349c :: 0x2d 0x8 0x2 0xb 0x9c 0x34 0x0 0x8 3494: 0x37 0x8 0x82 0x0 0xb0 0x34 0x0 0x8 349c: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 34a4: show_dialog :: 0x27 0x4 0x0 0xff 34a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 34ac: end_event :: 0x0 0x4 0xff 0xff 34c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 34c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2371 34cc: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 34d4: show_dialog :: 0x27 0x4 0x0 0xff 34d8: flag_op_0xa_and_jump 0x1 0x3520 :: 0x2d 0x8 0x1 0xa 0x20 0x35 0x0 0x8 34e0: flag_op_0xb_and_jump 0x0 0x3520 :: 0x2d 0x8 0x0 0xb 0x20 0x35 0x0 0x8 34e8: flag_op_0xb_and_jump 0x3 0x34f8 :: 0x2d 0x8 0x3 0xb 0xf8 0x34 0x0 0x8 34f0: 0x37 0x8 0x82 0x1 0xc 0x35 0x0 0x8 34f8: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 3500: show_dialog :: 0x27 0x4 0x0 0xff 3504: close_dialog, wait :: 0x6 0x4 0x1 0xff 3508: end_event :: 0x0 0x4 0xff 0xff 3520: close_dialog, wait :: 0x6 0x4 0x1 0xff 3524: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2372 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2373 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2374 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2375 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2376 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2377 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2378 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2379 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237a 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237b 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237c 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237d 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237e 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x237f 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2380 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2381 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2382 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2383 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2384 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2385 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2386 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2387 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2388 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2389 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238a 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238b 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238c 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238d 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238e 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x238f 3528: flag_op_0xa_and_jump 0x1 0x3558 :: 0x2d 0x8 0x1 0xa 0x58 0x35 0x0 0x8 3530: flag_op_0xb_and_jump 0x0 0x3558 :: 0x2d 0x8 0x0 0xb 0x58 0x35 0x0 0x8 3538: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3540: show_dialog :: 0x27 0x4 0x0 0xff 3544: 0x29 0x8 0x2 0x4 0x1 0xff 0xff 0xff 354c: show_dialog :: 0x27 0x4 0x0 0xff 3550: close_dialog, wait :: 0x6 0x4 0x1 0xff 3554: end_event :: 0x0 0x4 0xff 0xff 3558: load_text 0x2da :: 0x5 0x8 0xda 0x2 0x0 0xff 0xff 0xff *buzz* *whirr* 3560: show_dialog :: 0x27 0x4 0x0 0xff 3564: close_dialog, wait :: 0x6 0x4 0x1 0xff 3568: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2390 3678: flag_op_0xa_and_jump 0x1 0x3694 :: 0x2d 0x8 0x1 0xa 0x94 0x36 0x0 0x8 3680: load_text 0x2b4 :: 0x5 0x8 0xb4 0x2 0x0 0xff 0xff 0xff You saved us! Look... Flowers blanket the village with splendor once more. Please, rest here a while before moving on. 3688: show_dialog :: 0x27 0x4 0x0 0xff 368c: close_dialog, wait :: 0x6 0x4 0x1 0xff 3690: end_event :: 0x0 0x4 0xff 0xff 3694: flag_op_0xa_and_jump 0x0 0x36b0 :: 0x2d 0x8 0x0 0xa 0xb0 0x36 0x0 0x8 369c: load_text 0x2ad :: 0x5 0x8 0xad 0x2 0x0 0xff 0xff 0xff You must defeat it... There is no other way. 36a4: show_dialog :: 0x27 0x4 0x0 0xff 36a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 36ac: end_event :: 0x0 0x4 0xff 0xff 36b0: load_text 0x2ac :: 0x5 0x8 0xac 0x2 0x0 0xff 0xff 0xff Help...us... That monstrosity beyond the bridge transformed us into the grotesque forms you see now. If you can defeat it, we should revert to our former selves! Please...heed our plea! 36b8: show_dialog :: 0x27 0x4 0x0 0xff 36bc: close_dialog, wait :: 0x6 0x4 0x1 0xff 36c0: 0x60 0x4 0x0 0xff 36c4: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x0 0x0 0xff 0xff 36d0: 0x4 0x4 0xff 0xff 36d4: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x0 0x0 0xff 0xff 36e0: 0x4 0x4 0xff 0xff 36e4: set_npc_pose 0x0, pose=2 :: 0x21 0x4 0x0 0x2 36e8: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 36ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2391 36f0: flag_op_0xa_and_jump 0x1 0x370c :: 0x2d 0x8 0x1 0xa 0xc 0x37 0x0 0x8 36f8: load_text 0x2ba :: 0x5 0x8 0xba 0x2 0x0 0xff 0xff 0xff Why don\u8166t you try being undead sometime? 3700: show_dialog :: 0x27 0x4 0x0 0xff 3704: close_dialog, wait :: 0x6 0x4 0x1 0xff 3708: end_event :: 0x0 0x4 0xff 0xff 370c: load_text 0x2af :: 0x5 0x8 0xaf 0x2 0x0 0xff 0xff 0xff Help...us. Please...help us... 3714: show_dialog :: 0x27 0x4 0x0 0xff 3718: close_dialog, wait :: 0x6 0x4 0x1 0xff 371c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2392 3720: flag_op_0xa_and_jump 0x1 0x373c :: 0x2d 0x8 0x1 0xa 0x3c 0x37 0x0 0x8 3728: load_text 0x2be :: 0x5 0x8 0xbe 0x2 0x0 0xff 0xff 0xff Hmm, why did the Phantom Train appear in our village? I don\u8166t think I\u8166ll be able to rest in peace until I find out. 3730: show_dialog :: 0x27 0x4 0x0 0xff 3734: close_dialog, wait :: 0x6 0x4 0x1 0xff 3738: end_event :: 0x0 0x4 0xff 0xff 373c: load_text 0x2af :: 0x5 0x8 0xaf 0x2 0x0 0xff 0xff 0xff Help...us. Please...help us... 3744: show_dialog :: 0x27 0x4 0x0 0xff 3748: close_dialog, wait :: 0x6 0x4 0x1 0xff 374c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2393 3750: flag_op_0xa_and_jump 0x1 0x376c :: 0x2d 0x8 0x1 0xa 0x6c 0x37 0x0 0x8 3758: load_text 0x2c0 :: 0x5 0x8 0xc0 0x2 0x0 0xff 0xff 0xff I can finally walk like normal again. 3760: show_dialog :: 0x27 0x4 0x0 0xff 3764: close_dialog, wait :: 0x6 0x4 0x1 0xff 3768: end_event :: 0x0 0x4 0xff 0xff 376c: load_text 0x2af :: 0x5 0x8 0xaf 0x2 0x0 0xff 0xff 0xff Help...us. Please...help us... 3774: show_dialog :: 0x27 0x4 0x0 0xff 3778: close_dialog, wait :: 0x6 0x4 0x1 0xff 377c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2394 3780: flag_op_0xa_and_jump 0x1 0x379c :: 0x2d 0x8 0x1 0xa 0x9c 0x37 0x0 0x8 3788: load_text 0x2b6 :: 0x5 0x8 0xb6 0x2 0x0 0xff 0xff 0xff Oh, thank you ever so much! 3790: show_dialog :: 0x27 0x4 0x0 0xff 3794: close_dialog, wait :: 0x6 0x4 0x1 0xff 3798: end_event :: 0x0 0x4 0xff 0xff 379c: load_text 0x2b2 :: 0x5 0x8 0xb2 0x2 0x0 0xff 0xff 0xff Why is this...happening? We\u8166ve done...nothing...wrong... 37a4: show_dialog :: 0x27 0x4 0x0 0xff 37a8: close_dialog, wait :: 0x6 0x4 0x1 0xff 37ac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2395 37b0: flag_op_0xa_and_jump 0x1 0x37cc :: 0x2d 0x8 0x1 0xa 0xcc 0x37 0x0 0x8 37b8: load_text 0x2bc :: 0x5 0x8 0xbc 0x2 0x0 0xff 0xff 0xff You\u8166ve restored peace to our village. Thank you so much! 37c0: show_dialog :: 0x27 0x4 0x0 0xff 37c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 37c8: end_event :: 0x0 0x4 0xff 0xff 37cc: load_text 0x2b2 :: 0x5 0x8 0xb2 0x2 0x0 0xff 0xff 0xff Why is this...happening? We\u8166ve done...nothing...wrong... 37d4: show_dialog :: 0x27 0x4 0x0 0xff 37d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 37dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2396 37e0: flag_op_0xa_and_jump 0x1 0x37fc :: 0x2d 0x8 0x1 0xa 0xfc 0x37 0x0 0x8 37e8: load_text 0x2bf :: 0x5 0x8 0xbf 0x2 0x0 0xff 0xff 0xff Thank you so much. 37f0: show_dialog :: 0x27 0x4 0x0 0xff 37f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 37f8: end_event :: 0x0 0x4 0xff 0xff 37fc: load_text 0x2b2 :: 0x5 0x8 0xb2 0x2 0x0 0xff 0xff 0xff Why is this...happening? We\u8166ve done...nothing...wrong... 3804: show_dialog :: 0x27 0x4 0x0 0xff 3808: close_dialog, wait :: 0x6 0x4 0x1 0xff 380c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2397 3810: flag_op_0xa_and_jump 0x1 0x382c :: 0x2d 0x8 0x1 0xa 0x2c 0x38 0x0 0x8 3818: load_text 0x2c7 :: 0x5 0x8 0xc7 0x2 0x0 0xff 0xff 0xff The flowers smell so sweet. 3820: show_dialog :: 0x27 0x4 0x0 0xff 3824: close_dialog, wait :: 0x6 0x4 0x1 0xff 3828: end_event :: 0x0 0x4 0xff 0xff 382c: load_text 0x2b2 :: 0x5 0x8 0xb2 0x2 0x0 0xff 0xff 0xff Why is this...happening? We\u8166ve done...nothing...wrong... 3834: show_dialog :: 0x27 0x4 0x0 0xff 3838: close_dialog, wait :: 0x6 0x4 0x1 0xff 383c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2398 3840: flag_op_0xa_and_jump 0x1 0x385c :: 0x2d 0x8 0x1 0xa 0x5c 0x38 0x0 0x8 3848: load_text 0x2b7 :: 0x5 0x8 0xb7 0x2 0x0 0xff 0xff 0xff I dunno, maybe being immortal ain\u8166t so bad! 3850: show_dialog :: 0x27 0x4 0x0 0xff 3854: close_dialog, wait :: 0x6 0x4 0x1 0xff 3858: end_event :: 0x0 0x4 0xff 0xff 385c: load_text 0x2ae :: 0x5 0x8 0xae 0x2 0x0 0xff 0xff 0xff Please...wait... 3864: show_dialog :: 0x27 0x4 0x0 0xff 3868: close_dialog, wait :: 0x6 0x4 0x1 0xff 386c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2399 3870: flag_op_0xa_and_jump 0x1 0x388c :: 0x2d 0x8 0x1 0xa 0x8c 0x38 0x0 0x8 3878: load_text 0x2bd :: 0x5 0x8 0xbd 0x2 0x0 0xff 0xff 0xff Where did the Phantom Train come from? 3880: show_dialog :: 0x27 0x4 0x0 0xff 3884: close_dialog, wait :: 0x6 0x4 0x1 0xff 3888: end_event :: 0x0 0x4 0xff 0xff 388c: load_text 0x2ae :: 0x5 0x8 0xae 0x2 0x0 0xff 0xff 0xff Please...wait... 3894: show_dialog :: 0x27 0x4 0x0 0xff 3898: close_dialog, wait :: 0x6 0x4 0x1 0xff 389c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239a 38a0: flag_op_0xa_and_jump 0x1 0x38bc :: 0x2d 0x8 0x1 0xa 0xbc 0x38 0x0 0x8 38a8: load_text 0x2c1 :: 0x5 0x8 0xc1 0x2 0x0 0xff 0xff 0xff So them zombie whatchits don\u8166t die, huh? 38b0: show_dialog :: 0x27 0x4 0x0 0xff 38b4: close_dialog, wait :: 0x6 0x4 0x1 0xff 38b8: end_event :: 0x0 0x4 0xff 0xff 38bc: load_text 0x2ae :: 0x5 0x8 0xae 0x2 0x0 0xff 0xff 0xff Please...wait... 38c4: show_dialog :: 0x27 0x4 0x0 0xff 38c8: close_dialog, wait :: 0x6 0x4 0x1 0xff 38cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239b 38d0: flag_op_0xa_and_jump 0x1 0x38ec :: 0x2d 0x8 0x1 0xa 0xec 0x38 0x0 0x8 38d8: load_text 0x2c5 :: 0x5 0x8 0xc5 0x2 0x0 0xff 0xff 0xff Flowers, flowers, FLOWERS! 38e0: show_dialog :: 0x27 0x4 0x0 0xff 38e4: close_dialog, wait :: 0x6 0x4 0x1 0xff 38e8: end_event :: 0x0 0x4 0xff 0xff 38ec: load_text 0x2ae :: 0x5 0x8 0xae 0x2 0x0 0xff 0xff 0xff Please...wait... 38f4: show_dialog :: 0x27 0x4 0x0 0xff 38f8: close_dialog, wait :: 0x6 0x4 0x1 0xff 38fc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239c 3900: flag_op_0xa_and_jump 0x1 0x391c :: 0x2d 0x8 0x1 0xa 0x1c 0x39 0x0 0x8 3908: load_text 0x2b5 :: 0x5 0x8 0xb5 0x2 0x0 0xff 0xff 0xff Who wants to go on living in a rotting body? Count me out! 3910: show_dialog :: 0x27 0x4 0x0 0xff 3914: close_dialog, wait :: 0x6 0x4 0x1 0xff 3918: end_event :: 0x0 0x4 0xff 0xff 391c: load_text 0x2b0 :: 0x5 0x8 0xb0 0x2 0x0 0xff 0xff 0xff It...hurts... Someone...please help... 3924: show_dialog :: 0x27 0x4 0x0 0xff 3928: close_dialog, wait :: 0x6 0x4 0x1 0xff 392c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239d 3930: flag_op_0xa_and_jump 0x1 0x394c :: 0x2d 0x8 0x1 0xa 0x4c 0x39 0x0 0x8 3938: load_text 0x2b9 :: 0x5 0x8 0xb9 0x2 0x0 0xff 0xff 0xff I felt like I wasn\u8166t even alive. 3940: show_dialog :: 0x27 0x4 0x0 0xff 3944: close_dialog, wait :: 0x6 0x4 0x1 0xff 3948: end_event :: 0x0 0x4 0xff 0xff 394c: load_text 0x2b0 :: 0x5 0x8 0xb0 0x2 0x0 0xff 0xff 0xff It...hurts... Someone...please help... 3954: show_dialog :: 0x27 0x4 0x0 0xff 3958: close_dialog, wait :: 0x6 0x4 0x1 0xff 395c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239e 3960: flag_op_0xa_and_jump 0x1 0x397c :: 0x2d 0x8 0x1 0xa 0x7c 0x39 0x0 0x8 3968: load_text 0x2c3 :: 0x5 0x8 0xc3 0x2 0x0 0xff 0xff 0xff *cough* *cough* I must\u8166ve been eating something really nasty... 3970: show_dialog :: 0x27 0x4 0x0 0xff 3974: close_dialog, wait :: 0x6 0x4 0x1 0xff 3978: end_event :: 0x0 0x4 0xff 0xff 397c: load_text 0x2b0 :: 0x5 0x8 0xb0 0x2 0x0 0xff 0xff 0xff It...hurts... Someone...please help... 3984: show_dialog :: 0x27 0x4 0x0 0xff 3988: close_dialog, wait :: 0x6 0x4 0x1 0xff 398c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x239f 3990: flag_op_0xa_and_jump 0x1 0x39ac :: 0x2d 0x8 0x1 0xa 0xac 0x39 0x0 0x8 3998: load_text 0x2c6 :: 0x5 0x8 0xc6 0x2 0x0 0xff 0xff 0xff I feel like I just woke up from a nightmare. 39a0: show_dialog :: 0x27 0x4 0x0 0xff 39a4: close_dialog, wait :: 0x6 0x4 0x1 0xff 39a8: end_event :: 0x0 0x4 0xff 0xff 39ac: load_text 0x2b0 :: 0x5 0x8 0xb0 0x2 0x0 0xff 0xff 0xff It...hurts... Someone...please help... 39b4: show_dialog :: 0x27 0x4 0x0 0xff 39b8: close_dialog, wait :: 0x6 0x4 0x1 0xff 39bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a0 39c0: flag_op_0xa_and_jump 0x1 0x39dc :: 0x2d 0x8 0x1 0xa 0xdc 0x39 0x0 0x8 39c8: load_text 0x2b8 :: 0x5 0x8 0xb8 0x2 0x0 0xff 0xff 0xff I can go to church again! Thank you! 39d0: show_dialog :: 0x27 0x4 0x0 0xff 39d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 39d8: end_event :: 0x0 0x4 0xff 0xff 39dc: load_text 0x2b1 :: 0x5 0x8 0xb1 0x2 0x0 0xff 0xff 0xff The agony... 39e4: show_dialog :: 0x27 0x4 0x0 0xff 39e8: close_dialog, wait :: 0x6 0x4 0x1 0xff 39ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a1 39f0: flag_op_0xa_and_jump 0x1 0x3a0c :: 0x2d 0x8 0x1 0xa 0xc 0x3a 0x0 0x8 39f8: load_text 0x2bb :: 0x5 0x8 0xbb 0x2 0x0 0xff 0xff 0xff Whew, you got us out of quite a pinch! 3a00: show_dialog :: 0x27 0x4 0x0 0xff 3a04: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a08: end_event :: 0x0 0x4 0xff 0xff 3a0c: load_text 0x2b1 :: 0x5 0x8 0xb1 0x2 0x0 0xff 0xff 0xff The agony... 3a14: show_dialog :: 0x27 0x4 0x0 0xff 3a18: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a1c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a2 3a20: flag_op_0xa_and_jump 0x1 0x3a3c :: 0x2d 0x8 0x1 0xa 0x3c 0x3a 0x0 0x8 3a28: load_text 0x2c2 :: 0x5 0x8 0xc2 0x2 0x0 0xff 0xff 0xff That was fun while it lasted, but this is none too bad either! 3a30: show_dialog :: 0x27 0x4 0x0 0xff 3a34: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a38: end_event :: 0x0 0x4 0xff 0xff 3a3c: load_text 0x2b1 :: 0x5 0x8 0xb1 0x2 0x0 0xff 0xff 0xff The agony... 3a44: show_dialog :: 0x27 0x4 0x0 0xff 3a48: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a4c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a3 3a50: flag_op_0xa_and_jump 0x1 0x3a6c :: 0x2d 0x8 0x1 0xa 0x6c 0x3a 0x0 0x8 3a58: load_text 0x2c4 :: 0x5 0x8 0xc4 0x2 0x0 0xff 0xff 0xff The flowers look absolutely lovely this year, don\u8166t they? 3a60: show_dialog :: 0x27 0x4 0x0 0xff 3a64: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a68: end_event :: 0x0 0x4 0xff 0xff 3a6c: load_text 0x2b1 :: 0x5 0x8 0xb1 0x2 0x0 0xff 0xff 0xff The agony... 3a74: show_dialog :: 0x27 0x4 0x0 0xff 3a78: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a7c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a4 3a80: flag_op_0xa_and_jump 0x1 0x3a9c :: 0x2d 0x8 0x1 0xa 0x9c 0x3a 0x0 0x8 3a88: load_text 0x2c9 :: 0x5 0x8 0xc9 0x2 0x0 0xff 0xff 0xff You\u8166re the ones who saved us, right? Thank you! 3a90: show_dialog :: 0x27 0x4 0x0 0xff 3a94: close_dialog, wait :: 0x6 0x4 0x1 0xff 3a98: end_event :: 0x0 0x4 0xff 0xff 3a9c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3aa4: show_dialog :: 0x27 0x4 0x0 0xff 3aa8: close_dialog, wait :: 0x6 0x4 0x1 0xff 3aac: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a5 3ab0: flag_op_0xa_and_jump 0x1 0x3acc :: 0x2d 0x8 0x1 0xa 0xcc 0x3a 0x0 0x8 3ab8: load_text 0x2cd :: 0x5 0x8 0xcd 0x2 0x0 0xff 0xff 0xff Thank you so much for saving us! Oh, I\u8166m afraid words aren\u8166t enough to express my gratitude. Please come back and visit anytime! 3ac0: show_dialog :: 0x27 0x4 0x0 0xff 3ac4: close_dialog, wait :: 0x6 0x4 0x1 0xff 3ac8: end_event :: 0x0 0x4 0xff 0xff 3acc: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3ad4: show_dialog :: 0x27 0x4 0x0 0xff 3ad8: close_dialog, wait :: 0x6 0x4 0x1 0xff 3adc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a6 3ae0: flag_op_0xa_and_jump 0x1 0x3afc :: 0x2d 0x8 0x1 0xa 0xfc 0x3a 0x0 0x8 3ae8: load_text 0x2ce :: 0x5 0x8 0xce 0x2 0x0 0xff 0xff 0xff All these beautiful flowers... It\u8166s so soothing. 3af0: show_dialog :: 0x27 0x4 0x0 0xff 3af4: close_dialog, wait :: 0x6 0x4 0x1 0xff 3af8: end_event :: 0x0 0x4 0xff 0xff 3afc: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3b04: show_dialog :: 0x27 0x4 0x0 0xff 3b08: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b0c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a7 3b10: flag_op_0xa_and_jump 0x1 0x3b2c :: 0x2d 0x8 0x1 0xa 0x2c 0x3b 0x0 0x8 3b18: load_text 0x2d1 :: 0x5 0x8 0xd1 0x2 0x0 0xff 0xff 0xff I sure hope we never see the Phantom Train around here again! 3b20: show_dialog :: 0x27 0x4 0x0 0xff 3b24: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b28: end_event :: 0x0 0x4 0xff 0xff 3b2c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3b34: show_dialog :: 0x27 0x4 0x0 0xff 3b38: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a8 3b40: flag_op_0xa_and_jump 0x1 0x3b5c :: 0x2d 0x8 0x1 0xa 0x5c 0x3b 0x0 0x8 3b48: load_text 0x2c8 :: 0x5 0x8 0xc8 0x2 0x0 0xff 0xff 0xff Ahhh! The knot in my shoulder is finally gone! 3b50: show_dialog :: 0x27 0x4 0x0 0xff 3b54: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b58: end_event :: 0x0 0x4 0xff 0xff 3b5c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3b64: show_dialog :: 0x27 0x4 0x0 0xff 3b68: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b6c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23a9 3b70: flag_op_0xa_and_jump 0x1 0x3b8c :: 0x2d 0x8 0x1 0xa 0x8c 0x3b 0x0 0x8 3b78: load_text 0x2cb :: 0x5 0x8 0xcb 0x2 0x0 0xff 0xff 0xff Even though I couldn\u8166t move, I was still aware of everything that was going on. Pretty neat, huh? 3b80: show_dialog :: 0x27 0x4 0x0 0xff 3b84: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b88: end_event :: 0x0 0x4 0xff 0xff 3b8c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3b94: show_dialog :: 0x27 0x4 0x0 0xff 3b98: close_dialog, wait :: 0x6 0x4 0x1 0xff 3b9c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23aa 3ba0: flag_op_0xa_and_jump 0x1 0x3bbc :: 0x2d 0x8 0x1 0xa 0xbc 0x3b 0x0 0x8 3ba8: load_text 0x2d0 :: 0x5 0x8 0xd0 0x2 0x0 0xff 0xff 0xff All I remember is suddenly being enveloped in light... 3bb0: show_dialog :: 0x27 0x4 0x0 0xff 3bb4: close_dialog, wait :: 0x6 0x4 0x1 0xff 3bb8: end_event :: 0x0 0x4 0xff 0xff 3bbc: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3bc4: show_dialog :: 0x27 0x4 0x0 0xff 3bc8: close_dialog, wait :: 0x6 0x4 0x1 0xff 3bcc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ab 3bd0: flag_op_0xa_and_jump 0x1 0x3bec :: 0x2d 0x8 0x1 0xa 0xec 0x3b 0x0 0x8 3bd8: load_text 0x2d3 :: 0x5 0x8 0xd3 0x2 0x0 0xff 0xff 0xff What in the world happened? 3be0: show_dialog :: 0x27 0x4 0x0 0xff 3be4: close_dialog, wait :: 0x6 0x4 0x1 0xff 3be8: end_event :: 0x0 0x4 0xff 0xff 3bec: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3bf4: show_dialog :: 0x27 0x4 0x0 0xff 3bf8: close_dialog, wait :: 0x6 0x4 0x1 0xff 3bfc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ac 3c00: flag_op_0xa_and_jump 0x1 0x3c1c :: 0x2d 0x8 0x1 0xa 0x1c 0x3c 0x0 0x8 3c08: load_text 0x2ca :: 0x5 0x8 0xca 0x2 0x0 0xff 0xff 0xff It was a bit dodgy there for a bit. I wasn\u8166t quite sure how things would turn out! 3c10: show_dialog :: 0x27 0x4 0x0 0xff 3c14: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c18: end_event :: 0x0 0x4 0xff 0xff 3c1c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3c24: show_dialog :: 0x27 0x4 0x0 0xff 3c28: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c2c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ad 3c30: flag_op_0xa_and_jump 0x1 0x3c4c :: 0x2d 0x8 0x1 0xa 0x4c 0x3c 0x0 0x8 3c38: load_text 0x2cc :: 0x5 0x8 0xcc 0x2 0x0 0xff 0xff 0xff Hmm, why did the Phantom Train appear in our village? I don\u8166t think I\u8166ll be able to sleep at night until I find out. 3c40: show_dialog :: 0x27 0x4 0x0 0xff 3c44: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c48: end_event :: 0x0 0x4 0xff 0xff 3c4c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3c54: show_dialog :: 0x27 0x4 0x0 0xff 3c58: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ae 3c60: flag_op_0xa_and_jump 0x1 0x3c7c :: 0x2d 0x8 0x1 0xa 0x7c 0x3c 0x0 0x8 3c68: load_text 0x2cf :: 0x5 0x8 0xcf 0x2 0x0 0xff 0xff 0xff So this place was a graveyard until a little while ago? Well I\u8166ll be... 3c70: show_dialog :: 0x27 0x4 0x0 0xff 3c74: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c78: end_event :: 0x0 0x4 0xff 0xff 3c7c: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3c84: show_dialog :: 0x27 0x4 0x0 0xff 3c88: close_dialog, wait :: 0x6 0x4 0x1 0xff 3c8c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23af 3c90: flag_op_0xa_and_jump 0x1 0x3cac :: 0x2d 0x8 0x1 0xa 0xac 0x3c 0x0 0x8 3c98: load_text 0x2d2 :: 0x5 0x8 0xd2 0x2 0x0 0xff 0xff 0xff ...? 3ca0: show_dialog :: 0x27 0x4 0x0 0xff 3ca4: close_dialog, wait :: 0x6 0x4 0x1 0xff 3ca8: end_event :: 0x0 0x4 0xff 0xff 3cac: load_text 0x2b3 :: 0x5 0x8 0xb3 0x2 0x0 0xff 0xff 0xff ... 3cb4: show_dialog :: 0x27 0x4 0x0 0xff 3cb8: close_dialog, wait :: 0x6 0x4 0x1 0xff 3cbc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b0 1a7c: load_text 0x299 :: 0x5 0x8 0x99 0x2 0x0 0xff 0xff 0xff Thule: Not all places can be reached by boat. And it\u8166s the treasures in those places that I just can\u8166t get to! You can supposedly reach them with a canoe or an airship... I\u8166ve also heard that using a levistone at the oasis in the desert can raise an airship from the sands. But that doesn\u8166t do me much good, since I can\u8166t find a bloody levistone! 1a84: show_dialog :: 0x27 0x4 0x0 0xff 1a88: close_dialog, wait :: 0x6 0x4 0x1 0xff 1a8c: flag_op_0x8 0x0 :: 0x2d 0x4 0x0 0x8 1a90: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b1 49ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b2 49ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b3 49ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b4 49ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b5 49ec: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b6 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b7 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b8 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23b9 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ba 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23bb 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23bc 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23bd 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23be 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23bf 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c0 5454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c1 6840: flag_op_0xa_and_jump 0x3 0x6868 :: 0x2d 0x8 0x3 0xa 0x68 0x68 0x0 0x8 6848: load_text 0x0 :: 0x5 0x8 0x0 0x0 0x0 0xff 0xff 0xff 0 6850: 0xa5 0x4 0x2 0xff 6854: show_dialog :: 0x27 0x4 0x0 0xff 6858: close_dialog, wait :: 0x6 0x4 0x1 0xff 685c: 0x60 0x4 0x0 0xff 6860: end_event :: 0x0 0x4 0xff 0xff 6868: flag_op_0xa_and_jump 0x2 0x688c :: 0x2d 0x8 0x2 0xa 0x8c 0x68 0x0 0x8 6870: load_text 0x0 :: 0x5 0x8 0x0 0x0 0x0 0xff 0xff 0xff 0 6878: 0xa5 0x4 0x2 0xff 687c: show_dialog :: 0x27 0x4 0x0 0xff 6880: close_dialog, wait :: 0x6 0x4 0x1 0xff 6884: 0x60 0x4 0x0 0xff 6888: end_event :: 0x0 0x4 0xff 0xff 688c: flag_op_0xa_and_jump 0x1 0x68dc :: 0x2d 0x8 0x1 0xa 0xdc 0x68 0x0 0x8 6894: 0xa6 0x8 0xff 0xff 0xb4 0x68 0x0 0x8 689c: play_sound 0x8e :: 0x11 0x8 0x0 0xff 0x8e 0x0 0xff 0xff 68a4: 0x23 0xc 0xff 0xfe 0x8 0x0 0xf0 0xff 0xb4 0x0 0x88 0x1 68b0: wait_frames 30 :: 0x9 0x4 0x1e 0x0 68b4: load_text 0x0 :: 0x5 0x8 0x0 0x0 0x0 0xff 0xff 0xff 0 68bc: 0xa5 0x4 0x1 0xff 68c0: show_dialog :: 0x27 0x4 0x0 0xff 68c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 68c8: 0x60 0x4 0x0 0xff 68cc: 0xa6 0x8 0xff 0xff 0xf8 0x68 0x0 0x8 68d4: flag_op_0x8 0x2 :: 0x2d 0x4 0x2 0x8 68d8: end_event :: 0x0 0x4 0xff 0xff 68dc: load_text 0x0 :: 0x5 0x8 0x0 0x0 0x0 0xff 0xff 0xff 0 68e4: 0xa5 0x4 0x0 0xff 68e8: show_dialog :: 0x27 0x4 0x0 0xff 68ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 68f0: 0x60 0x4 0x0 0xff 68f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c2 6930: flag_op_0xa_and_jump 0x3 0x693c :: 0x2d 0x8 0x3 0xa 0x3c 0x69 0x0 0x8 6938: end_event :: 0x0 0x4 0xff 0xff 693c: flag_op_0xa_and_jump 0x2 0x69f8 :: 0x2d 0x8 0x2 0xa 0xf8 0x69 0x0 0x8 6944: load_text 0x3a7 :: 0x5 0x8 0xa7 0x3 0x0 0xff 0xff 0xff Really? He was hiding THERE? Thanks! 694c: show_dialog :: 0x27 0x4 0x0 0xff 6950: close_dialog, wait :: 0x6 0x4 0x1 0xff 6954: 0x60 0x4 0x0 0xff 6958: 0xb 0xc 0x3 0x5 0x2 0x0 0x0 0x0 0x0 0x0 0xff 0xff 6964: 0x4 0x4 0xff 0xff 6968: 0xb 0xc 0x3 0x5 0x0 0x0 0x0 0x0 0x0 0x0 0xff 0xff 6974: 0x4 0x4 0xff 0xff 6978: set_npc_pose 0x0, pose=3 :: 0x21 0x4 0x0 0x3 697c: wait_frames 8 :: 0x9 0x4 0x8 0x0 6980: set_npc_pose 0x0, pose=1 :: 0x21 0x4 0x0 0x1 6984: wait_frames 8 :: 0x9 0x4 0x8 0x0 6988: load_text 0x3a8 :: 0x5 0x8 0xa8 0x3 0x0 0xff 0xff 0xff Oh! There\u8166s a stairway over there in the corner. You can use it if you want to! 6990: show_dialog :: 0x27 0x4 0x0 0xff 6994: close_dialog, wait :: 0x6 0x4 0x1 0xff 6998: set_npc_pose 0x0, pose=2 :: 0x21 0x4 0x0 0x2 699c: wait_frames 8 :: 0x9 0x4 0x8 0x0 69a0: set_npc_pose 0x0, pose=0 :: 0x21 0x4 0x0 0x0 69a4: wait_frames 8 :: 0x9 0x4 0x8 0x0 69a8: 0xb 0xc 0x6 0x5 0x0 0x0 0x0 0x0 0x0 0x0 0xff 0xff 69b4: 0x4 0x4 0xff 0xff 69b8: remove_sprite 0 :: 0x14 0x4 0x0 0x0 69bc: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 69c4: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x2 0x1 0xff 0xff 0x20 0xff 69cc: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff 69d4: 0xa8 0x4 0x1 0x1 69d8: play_sound 0x14e :: 0x11 0x8 0x0 0xff 0x4e 0x1 0xff 0xff 69e0: fade_out screen time=1, amount=32 :: 0x1b 0x8 0x3 0x1 0xff 0xff 0x20 0xff 69e8: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 69f0: flag_op_0x8 0x3 :: 0x2d 0x4 0x3 0x8 69f4: end_event :: 0x0 0x4 0xff 0xff 69f8: 0xa7 0x10 0xff 0xff 0x8 0x6a 0x0 0x8 0x20 0x6a 0x0 0x8 0x38 0x6a 0x0 0x8 6a08: load_text 0x3a4 :: 0x5 0x8 0xa4 0x3 0x0 0xff 0xff 0xff We\u8166re playing hide-and-seek, but there\u8166s this one kid I can\u8166t find ANYwhere... I know! You should help me look! If you find him for me, I\u8166ll tell you something real important! I guess you\u8166ll need to know what he looks like, huh? Let\u8166s see... He\u8166s a kid with black hair! Come lemme know once you find him! 6a10: show_dialog :: 0x27 0x4 0x0 0xff 6a14: close_dialog, wait :: 0x6 0x4 0x1 0xff 6a18: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 6a1c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c3 4310: 0x8b 0x10 0xff 0xff 0x20 0x43 0x0 0x8 0x38 0x43 0x0 0x8 0x58 0x43 0x0 0x8 4320: load_text 0x2a8 :: 0x5 0x8 0xa8 0x2 0x0 0xff 0xff 0xff I am still but a novice. I must earn Master Bahamut\u8166s favor soon. 4328: show_dialog :: 0x27 0x4 0x0 0xff 432c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4330: 0x60 0x4 0x0 0xff 4334: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c4 4370: 0x8b 0x10 0xff 0xff 0x80 0x43 0x0 0x8 0x98 0x43 0x0 0x8 0xb8 0x43 0x0 0x8 4380: load_text 0x2a9 :: 0x5 0x8 0xa9 0x2 0x0 0xff 0xff 0xff May your future be bathed in light. 4388: show_dialog :: 0x27 0x4 0x0 0xff 438c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4390: 0x60 0x4 0x0 0xff 4394: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c5 43d0: 0x8b 0x10 0xff 0xff 0xe0 0x43 0x0 0x8 0xf8 0x43 0x0 0x8 0x18 0x44 0x0 0x8 43e0: load_text 0x2aa :: 0x5 0x8 0xaa 0x2 0x0 0xff 0xff 0xff I worry about the family I left in the world above... 43e8: show_dialog :: 0x27 0x4 0x0 0xff 43ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 43f0: 0x60 0x4 0x0 0xff 43f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c6 4430: 0x8b 0x10 0xff 0xff 0x40 0x44 0x0 0x8 0x58 0x44 0x0 0x8 0x78 0x44 0x0 0x8 4440: load_text 0x2ab :: 0x5 0x8 0xab 0x2 0x0 0xff 0xff 0xff Returning to the world above every now and then might not be such a bad thing! 4448: show_dialog :: 0x27 0x4 0x0 0xff 444c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4450: 0x60 0x4 0x0 0xff 4454: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c7 6a50: flag_op_0xa_and_jump 0x3 0x6a5c :: 0x2d 0x8 0x3 0xa 0x5c 0x6a 0x0 0x8 6a58: 0x4c 0x4 0xff 0xff 6a5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c8 450c: load_text 0x470 :: 0x5 0x8 0x70 0x4 0x0 0xff 0xff 0xff Interest you in some supplies? 4514: show_dialog :: 0x27 0x4 0x0 0xff 4518: close_dialog, wait :: 0x6 0x4 0x1 0xff 451c: 0xa9 0x4 0x32 0xff 4520: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23c9 4524: load_text 0x46f :: 0x5 0x8 0x6f 0x4 0x0 0xff 0xff 0xff Need some armor? 452c: show_dialog :: 0x27 0x4 0x0 0xff 4530: close_dialog, wait :: 0x6 0x4 0x1 0xff 4534: 0xa9 0x4 0x31 0xff 4538: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ca 453c: load_text 0x46e :: 0x5 0x8 0x6e 0x4 0x0 0xff 0xff 0xff Need any weapons? 4544: show_dialog :: 0x27 0x4 0x0 0xff 4548: close_dialog, wait :: 0x6 0x4 0x1 0xff 454c: 0xa9 0x4 0x30 0xff 4550: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23cb 12b4: load_text 0x41e :: 0x5 0x8 0x1e 0x4 0x0 0xff 0xff 0xff A strange force bars the door... 12bc: show_dialog :: 0x27 0x4 0x0 0xff 12c0: close_dialog, wait :: 0x6 0x4 0x1 0xff 12c4: 0x60 0x4 0x0 0xff 12c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23cc 2c08: load_text 0x425 :: 0x5 0x8 0x25 0x4 0x0 0xff 0xff 0xff Each o these dwarfs has is own set o problems. If ye scart their backs, mebbe they\u8166ll scart yers in retour? Ye might start off by givin a hark tae what they hae tae say. 2c10: show_dialog :: 0x27 0x4 0x0 0xff 2c14: close_dialog, wait :: 0x6 0x4 0x1 0xff 2c18: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23cd 7774: load_text 0x42 :: 0x5 0x8 0x42 0x0 0x0 0xff 0xff 0xff The treasure house has been bound by the mystic key. 777c: show_dialog :: 0x27 0x4 0x0 0xff 7780: close_dialog, wait :: 0x6 0x4 0x1 0xff 7784: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ce Invalid address: -0x7ffdc32 * * * Event: 0x23cf Invalid address: -0x7ffdc31 * * * Event: 0x23d0 95f4: check_flag_clear_and_jump 0x16 0x960c :: 0x2d 0x8 0x16 0x2 0xc 0x96 0x0 0x8 95fc: 0x68 0x4 0x1 0xff 9600: wait_frames 35 :: 0x9 0x4 0x23 0x0 9604: 0x4c 0x4 0xff 0xff 9608: end_event :: 0x0 0x4 0xff 0xff 960c: load_text 0x100 :: 0x5 0x8 0x0 0x1 0x0 0xff 0xff 0xff Only they who have been granted permission may undergo the trials. 9614: show_dialog :: 0x27 0x4 0x0 0xff 9618: close_dialog, wait :: 0x6 0x4 0x1 0xff 961c: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 9624: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 9628: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d1 1a94: flag_op_0xb_and_jump 0x0 0x1aa0 :: 0x2d 0x8 0x0 0xb 0xa0 0x1a 0x0 0x8 1a9c: end_event :: 0x0 0x4 0xff 0xff 1aa0: flag_op_0xa_and_jump 0x1 0x1aac :: 0x2d 0x8 0x1 0xa 0xac 0x1a 0x0 0x8 1aa8: end_event :: 0x0 0x4 0xff 0xff 1aac: 0x7b 0x4 0xff 0xff 1ab0: 0x7c 0x4 0x0 0xff 1ab4: fade_in screen time=10, amount=32 :: 0x1b 0x8 0x0 0xa 0xff 0xff 0x20 0xff 1abc: load_map 0x77 :: 0x3 0xc 0x1 0x77 0x8 0x0 0x5 0x0 0x0 0x0 0xff 0xff 1ac8: 0x34 0x4 0xff 0xff 1acc: 0x48 0x8 0xff 0xff 0x98 0xd3 0x0 0x8 1ad4: 0x49 0x4 0x1 0xff 1ad8: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1adc: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xff 0x37 0x0 0xf 0x0 1ae8: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 1aec: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 1af0: 0x7c 0x4 0x1 0xff 1af4: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1afc: end_event :: 0x0 0x4 0xff 0xff d398: 0x13 0xc 0x57 0xf 0x0 0x0 0x0 0xff 0x8 0x0 0x5 0x0 d3a4: 0x1c 0x4 0xf 0x2 d3a8: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf d3ac: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf d3b0: load_sprite 0x0, (8, 11) :: 0x12 0xc 0x0 0x0 0x3 0xff 0x8 0x0 0xb 0x0 0xff 0xff d3bc: hide_leader :: 0x16 0x4 0x0 0xff d3c0: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3c4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x5 0xa 0xff 0xff 0x20 0xff d3cc: 0xb 0xc 0x6 0x3 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff d3d8: 0x4 0x4 0xff 0xff d3dc: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3e0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d3e4: wait_frames 8 :: 0x9 0x4 0x8 0x0 d3e8: load_sprite 0x1, (8, 5) :: 0x12 0xc 0x1 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d3f4: load_sprite 0x2, (8, 5) :: 0x12 0xc 0x2 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d400: load_sprite 0x3, (8, 5) :: 0x12 0xc 0x3 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d40c: 0x1c 0x4 0x21 0x1 d410: 0x1c 0x4 0x22 0x1 d414: 0x1c 0x4 0x23 0x1 d418: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff d424: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff d430: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d43c: 0x4 0x4 0xff 0xff d440: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff d44c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff d458: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d464: 0x4 0x4 0xff 0xff d468: wait_frames 4 :: 0x9 0x4 0x4 0x0 d46c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d470: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d474: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d478: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d47c: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 d480: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 d484: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 d488: wait_frames 40 :: 0x9 0x4 0x28 0x0 d48c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d490: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d494: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d498: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d49c: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff d4a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d4a8: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 d4ac: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 d4b0: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 d4b4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d4b8: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf d4bc: update_npc 0x5, 0xf :: 0x30 0x4 0x5 0xf d4c0: wait_frames 20 :: 0x9 0x4 0x14 0x0 d4c4: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0xf 0x0 0xff 0xff d4d0: 0x4 0x4 0xff 0xff d4d4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff d4dc: play_sound 0xa1 :: 0x11 0x8 0x0 0xff 0xa1 0x0 0xff 0xff d4e4: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d4ec: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d4f4: wait_frames 15 :: 0x9 0x4 0xf 0x0 d4f8: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d500: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d508: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d510: wait_frames 8 :: 0x9 0x4 0x8 0x0 d514: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d51c: remove_sprite 15 :: 0x14 0x4 0xf 0x0 d520: wait_frames 8 :: 0x9 0x4 0x8 0x0 d524: 0x67 0x4 0x1 0xff d528: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d52c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d530: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d534: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d538: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff d540: wait_frames 16 :: 0x9 0x4 0x10 0x0 d544: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d548: set_animation_frame 0x21, frame=33 :: 0x1f 0x4 0x21 0x21 d54c: set_animation_frame 0x22, frame=33 :: 0x1f 0x4 0x22 0x21 d550: set_animation_frame 0x23, frame=33 :: 0x1f 0x4 0x23 0x21 d554: wait_frames 16 :: 0x9 0x4 0x10 0x0 d558: load_text 0x270 :: 0x5 0x8 0x70 0x2 0x0 0xff 0xff 0xff You obtain an airship. d560: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d568: show_dialog :: 0x27 0x4 0x0 0xff d56c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d574: close_dialog, wait :: 0x6 0x4 0x1 0xff d578: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d57c: 0x20 0x4 0x21 0xff d580: 0x20 0x4 0x22 0xff d584: 0x20 0x4 0x23 0xff d588: wait_frames 4 :: 0x9 0x4 0x4 0x0 d58c: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff d598: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5a4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5b0: 0x4 0x4 0xff 0xff d5b4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff d5c0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5cc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5d8: 0x4 0x4 0xff 0xff d5dc: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d5e0: remove_sprite 33 :: 0x14 0x4 0x1 0x1 d5e4: remove_sprite 34 :: 0x14 0x4 0x2 0x1 d5e8: remove_sprite 35 :: 0x14 0x4 0x3 0x1 d5ec: face_party Down :: 0x26 0x4 0x0 0xff d5f0: show_leader :: 0x16 0x4 0x1 0xff d5f4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d5f8: resume_music :: 0x11 0x8 0x4 0xff 0x8 0x0 0xff 0xff d600: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d608: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d2 1b00: flag_op_0xb_and_jump 0x0 0x1b0c :: 0x2d 0x8 0x0 0xb 0xc 0x1b 0x0 0x8 1b08: end_event :: 0x0 0x4 0xff 0xff 1b0c: flag_op_0xa_and_jump 0x1 0x1b18 :: 0x2d 0x8 0x1 0xa 0x18 0x1b 0x0 0x8 1b14: end_event :: 0x0 0x4 0xff 0xff 1b18: 0x7b 0x4 0xff 0xff 1b1c: 0x7c 0x4 0x0 0xff 1b20: fade_in screen time=10, amount=32 :: 0x1b 0x8 0x0 0xa 0xff 0xff 0x20 0xff 1b28: load_map 0x77 :: 0x3 0xc 0x1 0x77 0x8 0x0 0x5 0x0 0x0 0x0 0xff 0xff 1b34: 0x34 0x4 0xff 0xff 1b38: 0x48 0x8 0xff 0xff 0x98 0xd3 0x0 0x8 1b40: 0x49 0x4 0x1 0xff 1b44: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1b48: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xff 0x5f 0x0 0x24 0x0 1b54: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 1b58: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 1b5c: 0x7c 0x4 0x1 0xff 1b60: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1b68: end_event :: 0x0 0x4 0xff 0xff d398: 0x13 0xc 0x57 0xf 0x0 0x0 0x0 0xff 0x8 0x0 0x5 0x0 d3a4: 0x1c 0x4 0xf 0x2 d3a8: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf d3ac: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf d3b0: load_sprite 0x0, (8, 11) :: 0x12 0xc 0x0 0x0 0x3 0xff 0x8 0x0 0xb 0x0 0xff 0xff d3bc: hide_leader :: 0x16 0x4 0x0 0xff d3c0: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3c4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x5 0xa 0xff 0xff 0x20 0xff d3cc: 0xb 0xc 0x6 0x3 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff d3d8: 0x4 0x4 0xff 0xff d3dc: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3e0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d3e4: wait_frames 8 :: 0x9 0x4 0x8 0x0 d3e8: load_sprite 0x1, (8, 5) :: 0x12 0xc 0x1 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d3f4: load_sprite 0x2, (8, 5) :: 0x12 0xc 0x2 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d400: load_sprite 0x3, (8, 5) :: 0x12 0xc 0x3 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d40c: 0x1c 0x4 0x21 0x1 d410: 0x1c 0x4 0x22 0x1 d414: 0x1c 0x4 0x23 0x1 d418: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff d424: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff d430: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d43c: 0x4 0x4 0xff 0xff d440: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff d44c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff d458: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d464: 0x4 0x4 0xff 0xff d468: wait_frames 4 :: 0x9 0x4 0x4 0x0 d46c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d470: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d474: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d478: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d47c: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 d480: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 d484: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 d488: wait_frames 40 :: 0x9 0x4 0x28 0x0 d48c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d490: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d494: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d498: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d49c: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff d4a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d4a8: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 d4ac: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 d4b0: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 d4b4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d4b8: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf d4bc: update_npc 0x5, 0xf :: 0x30 0x4 0x5 0xf d4c0: wait_frames 20 :: 0x9 0x4 0x14 0x0 d4c4: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0xf 0x0 0xff 0xff d4d0: 0x4 0x4 0xff 0xff d4d4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff d4dc: play_sound 0xa1 :: 0x11 0x8 0x0 0xff 0xa1 0x0 0xff 0xff d4e4: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d4ec: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d4f4: wait_frames 15 :: 0x9 0x4 0xf 0x0 d4f8: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d500: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d508: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d510: wait_frames 8 :: 0x9 0x4 0x8 0x0 d514: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d51c: remove_sprite 15 :: 0x14 0x4 0xf 0x0 d520: wait_frames 8 :: 0x9 0x4 0x8 0x0 d524: 0x67 0x4 0x1 0xff d528: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d52c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d530: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d534: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d538: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff d540: wait_frames 16 :: 0x9 0x4 0x10 0x0 d544: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d548: set_animation_frame 0x21, frame=33 :: 0x1f 0x4 0x21 0x21 d54c: set_animation_frame 0x22, frame=33 :: 0x1f 0x4 0x22 0x21 d550: set_animation_frame 0x23, frame=33 :: 0x1f 0x4 0x23 0x21 d554: wait_frames 16 :: 0x9 0x4 0x10 0x0 d558: load_text 0x270 :: 0x5 0x8 0x70 0x2 0x0 0xff 0xff 0xff You obtain an airship. d560: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d568: show_dialog :: 0x27 0x4 0x0 0xff d56c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d574: close_dialog, wait :: 0x6 0x4 0x1 0xff d578: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d57c: 0x20 0x4 0x21 0xff d580: 0x20 0x4 0x22 0xff d584: 0x20 0x4 0x23 0xff d588: wait_frames 4 :: 0x9 0x4 0x4 0x0 d58c: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff d598: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5a4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5b0: 0x4 0x4 0xff 0xff d5b4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff d5c0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5cc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5d8: 0x4 0x4 0xff 0xff d5dc: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d5e0: remove_sprite 33 :: 0x14 0x4 0x1 0x1 d5e4: remove_sprite 34 :: 0x14 0x4 0x2 0x1 d5e8: remove_sprite 35 :: 0x14 0x4 0x3 0x1 d5ec: face_party Down :: 0x26 0x4 0x0 0xff d5f0: show_leader :: 0x16 0x4 0x1 0xff d5f4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d5f8: resume_music :: 0x11 0x8 0x4 0xff 0x8 0x0 0xff 0xff d600: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d608: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d3 1b6c: flag_op_0xb_and_jump 0x0 0x1b78 :: 0x2d 0x8 0x0 0xb 0x78 0x1b 0x0 0x8 1b74: end_event :: 0x0 0x4 0xff 0xff 1b78: flag_op_0xa_and_jump 0x1 0x1b84 :: 0x2d 0x8 0x1 0xa 0x84 0x1b 0x0 0x8 1b80: end_event :: 0x0 0x4 0xff 0xff 1b84: 0x7b 0x4 0xff 0xff 1b88: 0x7c 0x4 0x0 0xff 1b8c: fade_in screen time=10, amount=32 :: 0x1b 0x8 0x0 0xa 0xff 0xff 0x20 0xff 1b94: load_map 0x77 :: 0x3 0xc 0x1 0x77 0x8 0x0 0x5 0x0 0x0 0x0 0xff 0xff 1ba0: 0x34 0x4 0xff 0xff 1ba4: 0x48 0x8 0xff 0xff 0x98 0xd3 0x0 0x8 1bac: 0x49 0x4 0x1 0xff 1bb0: flag_op_0x8 0x1 :: 0x2d 0x4 0x1 0x8 1bb4: 0x13 0xc 0xac 0x25 0x0 0x0 0x0 0xff 0x45 0x0 0x39 0x0 1bc0: update_npc remove_collision, 0x25 :: 0x30 0x4 0x4 0x25 1bc4: set_npc_pose 0x25, pose=2 :: 0x21 0x4 0x25 0x2 1bc8: 0x7c 0x4 0x1 0xff 1bcc: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff 1bd4: end_event :: 0x0 0x4 0xff 0xff d398: 0x13 0xc 0x57 0xf 0x0 0x0 0x0 0xff 0x8 0x0 0x5 0x0 d3a4: 0x1c 0x4 0xf 0x2 d3a8: update_npc hide, 0xf :: 0x30 0x4 0x2 0xf d3ac: update_npc remove_collision, 0xf :: 0x30 0x4 0x4 0xf d3b0: load_sprite 0x0, (8, 11) :: 0x12 0xc 0x0 0x0 0x3 0xff 0x8 0x0 0xb 0x0 0xff 0xff d3bc: hide_leader :: 0x16 0x4 0x0 0xff d3c0: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3c4: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x5 0xa 0xff 0xff 0x20 0xff d3cc: 0xb 0xc 0x6 0x3 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff d3d8: 0x4 0x4 0xff 0xff d3dc: wait_frames 4 :: 0x9 0x4 0x4 0x0 d3e0: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d3e4: wait_frames 8 :: 0x9 0x4 0x8 0x0 d3e8: load_sprite 0x1, (8, 5) :: 0x12 0xc 0x1 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d3f4: load_sprite 0x2, (8, 5) :: 0x12 0xc 0x2 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d400: load_sprite 0x3, (8, 5) :: 0x12 0xc 0x3 0x0 0x3 0xff 0x8 0x0 0x5 0x0 0xff 0xff d40c: 0x1c 0x4 0x21 0x1 d410: 0x1c 0x4 0x22 0x1 d414: 0x1c 0x4 0x23 0x1 d418: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff d424: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff d430: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d43c: 0x4 0x4 0xff 0xff d440: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff d44c: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff d458: 0xb 0xc 0x1 0x3 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff d464: 0x4 0x4 0xff 0xff d468: wait_frames 4 :: 0x9 0x4 0x4 0x0 d46c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d470: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d474: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d478: set_animation_frame 0x20, frame=16 :: 0x1f 0x4 0x20 0x10 d47c: set_animation_frame 0x21, frame=16 :: 0x1f 0x4 0x21 0x10 d480: set_animation_frame 0x22, frame=16 :: 0x1f 0x4 0x22 0x10 d484: set_animation_frame 0x23, frame=16 :: 0x1f 0x4 0x23 0x10 d488: wait_frames 40 :: 0x9 0x4 0x28 0x0 d48c: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d490: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d494: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d498: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d49c: fade_music :: 0x11 0x8 0x5 0xff 0x8 0x0 0xff 0xff d4a4: wait_frames 60 :: 0x9 0x4 0x3c 0x0 d4a8: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 d4ac: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 d4b0: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 d4b4: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d4b8: update_npc 0x3, 0xf :: 0x30 0x4 0x3 0xf d4bc: update_npc 0x5, 0xf :: 0x30 0x4 0x5 0xf d4c0: wait_frames 20 :: 0x9 0x4 0x14 0x0 d4c4: 0xb 0xc 0x1 0x1 0x0 0x0 0x0 0x0 0xf 0x0 0xff 0xff d4d0: 0x4 0x4 0xff 0xff d4d4: fade_music :: 0x11 0x8 0x6 0xff 0xff 0xff 0xff 0xff d4dc: play_sound 0xa1 :: 0x11 0x8 0x0 0xff 0xa1 0x0 0xff 0xff d4e4: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d4ec: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d4f4: wait_frames 15 :: 0x9 0x4 0xf 0x0 d4f8: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x2 0x0 0xff 0xff 0x20 0xff d500: fade_out screen time=0, amount=32 :: 0x1b 0x8 0x3 0x0 0xff 0xff 0x20 0xff d508: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d510: wait_frames 8 :: 0x9 0x4 0x8 0x0 d514: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d51c: remove_sprite 15 :: 0x14 0x4 0xf 0x0 d520: wait_frames 8 :: 0x9 0x4 0x8 0x0 d524: 0x67 0x4 0x1 0xff d528: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 d52c: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 d530: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 d534: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 d538: fade_out screen time=8, amount=32 :: 0x1b 0x8 0x1 0x8 0xff 0xff 0x20 0xff d540: wait_frames 16 :: 0x9 0x4 0x10 0x0 d544: set_animation_frame 0x20, frame=33 :: 0x1f 0x4 0x20 0x21 d548: set_animation_frame 0x21, frame=33 :: 0x1f 0x4 0x21 0x21 d54c: set_animation_frame 0x22, frame=33 :: 0x1f 0x4 0x22 0x21 d550: set_animation_frame 0x23, frame=33 :: 0x1f 0x4 0x23 0x21 d554: wait_frames 16 :: 0x9 0x4 0x10 0x0 d558: load_text 0x270 :: 0x5 0x8 0x70 0x2 0x0 0xff 0xff 0xff You obtain an airship. d560: play_sound 0x21 :: 0x11 0x8 0x0 0xff 0x21 0x0 0xff 0xff d568: show_dialog :: 0x27 0x4 0x0 0xff d56c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff d574: close_dialog, wait :: 0x6 0x4 0x1 0xff d578: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d57c: 0x20 0x4 0x21 0xff d580: 0x20 0x4 0x22 0xff d584: 0x20 0x4 0x23 0xff d588: wait_frames 4 :: 0x9 0x4 0x4 0x0 d58c: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff d598: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5a4: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5b0: 0x4 0x4 0xff 0xff d5b4: 0xb 0xc 0x1 0x3 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff d5c0: 0xb 0xc 0x1 0x3 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff d5cc: 0xb 0xc 0x1 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff d5d8: 0x4 0x4 0xff 0xff d5dc: remove_sprite 32 :: 0x14 0x4 0x0 0x1 d5e0: remove_sprite 33 :: 0x14 0x4 0x1 0x1 d5e4: remove_sprite 34 :: 0x14 0x4 0x2 0x1 d5e8: remove_sprite 35 :: 0x14 0x4 0x3 0x1 d5ec: face_party Down :: 0x26 0x4 0x0 0xff d5f0: show_leader :: 0x16 0x4 0x1 0xff d5f4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 d5f8: resume_music :: 0x11 0x8 0x4 0xff 0x8 0x0 0xff 0xff d600: fade_in screen time=8, amount=32 :: 0x1b 0x8 0x0 0x8 0xff 0xff 0x20 0xff d608: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d4 1718: load_text 0x35b :: 0x5 0x8 0x5b 0x3 0x0 0xff 0xff 0xff No trespassing! Don\u8166t take another step! 1720: show_dialog :: 0x27 0x4 0x0 0xff 1724: close_dialog, wait :: 0x6 0x4 0x1 0xff 1728: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d5 172c: load_text 0x35e :: 0x5 0x8 0x5e 0x3 0x0 0xff 0xff 0xff How would you like to live here with us? Forever and ever... 1734: show_dialog :: 0x27 0x4 0x0 0xff 1738: close_dialog, wait :: 0x6 0x4 0x1 0xff 173c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d6 1740: load_text 0x357 :: 0x5 0x8 0x57 0x3 0x0 0xff 0xff 0xff Pestering, pestering, pestering pest! 1748: show_dialog :: 0x27 0x4 0x0 0xff 174c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1750: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d7 1754: load_text 0x359 :: 0x5 0x8 0x59 0x3 0x0 0xff 0xff 0xff Where are you going? Hm? What did you say? 175c: show_dialog :: 0x27 0x4 0x0 0xff 1760: close_dialog, wait :: 0x6 0x4 0x1 0xff 1764: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d8 1768: load_text 0x35a :: 0x5 0x8 0x5a 0x3 0x0 0xff 0xff 0xff Nothing to see here. Move along, move along. 1770: show_dialog :: 0x27 0x4 0x0 0xff 1774: close_dialog, wait :: 0x6 0x4 0x1 0xff 1778: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23d9 177c: load_text 0x35c :: 0x5 0x8 0x5c 0x3 0x0 0xff 0xff 0xff What are you doing here? Shoo! Shoo! 1784: show_dialog :: 0x27 0x4 0x0 0xff 1788: close_dialog, wait :: 0x6 0x4 0x1 0xff 178c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23da 1790: load_text 0x35f :: 0x5 0x8 0x5f 0x3 0x0 0xff 0xff 0xff A journey without a companion is like a world without compassion. So, uh, why not live here with us? 1798: show_dialog :: 0x27 0x4 0x0 0xff 179c: close_dialog, wait :: 0x6 0x4 0x1 0xff 17a0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23db 17a4: load_text 0x367 :: 0x5 0x8 0x67 0x3 0x0 0xff 0xff 0xff None shall pass. 17ac: show_dialog :: 0x27 0x4 0x0 0xff 17b0: close_dialog, wait :: 0x6 0x4 0x1 0xff 17b4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23dc 17b8: load_text 0x366 :: 0x5 0x8 0x66 0x3 0x0 0xff 0xff 0xff This is private property. Trespassers will be burninated. 17c0: show_dialog :: 0x27 0x4 0x0 0xff 17c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 17c8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23dd 17cc: load_text 0x36a :: 0x5 0x8 0x6a 0x3 0x0 0xff 0xff 0xff Bad adventurers! You\u8166re not supposed to be here! Bad, bad adventurers! 17d4: show_dialog :: 0x27 0x4 0x0 0xff 17d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 17dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23de 17e0: load_text 0x36b :: 0x5 0x8 0x6b 0x3 0x0 0xff 0xff 0xff Construction up ahead. Please take an alternate route. 17e8: show_dialog :: 0x27 0x4 0x0 0xff 17ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 17f0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23df 17f4: load_text 0x368 :: 0x5 0x8 0x68 0x3 0x0 0xff 0xff 0xff Psst! You should turn back while you still can. How do I know? Because that\u8166s what they told me to say! 17fc: show_dialog :: 0x27 0x4 0x0 0xff 1800: close_dialog, wait :: 0x6 0x4 0x1 0xff 1804: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e0 1808: load_text 0x36e :: 0x5 0x8 0x6e 0x3 0x0 0xff 0xff 0xff Just what do you think you\u8166re doing, children? Back to your seats! Move it! 1810: show_dialog :: 0x27 0x4 0x0 0xff 1814: close_dialog, wait :: 0x6 0x4 0x1 0xff 1818: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e1 181c: load_text 0x36f :: 0x5 0x8 0x6f 0x3 0x0 0xff 0xff 0xff Remember, I\u8166m only asking this as a personal favor. Okay? Please! Don\u8166t go on! I\u8166m begging you! BEGGING YOU! 1824: show_dialog :: 0x27 0x4 0x0 0xff 1828: close_dialog, wait :: 0x6 0x4 0x1 0xff 182c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e2 1830: load_text 0x361 :: 0x5 0x8 0x61 0x3 0x0 0xff 0xff 0xff What\u8166s over there? You wanna know what\u8166s over there? Well, I can\u8166t tell you what\u8166s over there! 1838: show_dialog :: 0x27 0x4 0x0 0xff 183c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1840: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e3 1844: load_text 0x360 :: 0x5 0x8 0x60 0x3 0x0 0xff 0xff 0xff Where do you think you\u8166re going? You\u8166re not allowed through here! 184c: show_dialog :: 0x27 0x4 0x0 0xff 1850: close_dialog, wait :: 0x6 0x4 0x1 0xff 1854: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e4 1858: load_text 0x362 :: 0x5 0x8 0x62 0x3 0x0 0xff 0xff 0xff This area is restricted. Authorized personnel only. 1860: show_dialog :: 0x27 0x4 0x0 0xff 1864: close_dialog, wait :: 0x6 0x4 0x1 0xff 1868: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e5 186c: load_text 0x369 :: 0x5 0x8 0x69 0x3 0x0 0xff 0xff 0xff Go. No. Further. 1874: show_dialog :: 0x27 0x4 0x0 0xff 1878: close_dialog, wait :: 0x6 0x4 0x1 0xff 187c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e6 1880: load_text 0x371 :: 0x5 0x8 0x71 0x3 0x0 0xff 0xff 0xff So, you are the crystal bearers... Great misfortune shall befall you should you proceed. I implore you, stop now, before it is too late. 1888: show_dialog :: 0x27 0x4 0x0 0xff 188c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1890: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e7 1894: load_text 0x370 :: 0x5 0x8 0x70 0x3 0x0 0xff 0xff 0xff I wanted to ask you something. I\u8166m afraid it may take a while, though. Is that okay? It is? Wonderful! 189c: show_dialog :: 0x27 0x4 0x0 0xff 18a0: close_dialog, wait :: 0x6 0x4 0x1 0xff 18a4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e8 18a8: load_text 0x365 :: 0x5 0x8 0x65 0x3 0x0 0xff 0xff 0xff Hold it! Shoes off right now! Not that you\u8166ll be allowed in any further anyway... 18b0: show_dialog :: 0x27 0x4 0x0 0xff 18b4: close_dialog, wait :: 0x6 0x4 0x1 0xff 18b8: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23e9 18bc: load_text 0x36c :: 0x5 0x8 0x6c 0x3 0x0 0xff 0xff 0xff Simon says, \u8168Stand still!\u8168 Hey, you moved! You lose! You lose! 18c4: show_dialog :: 0x27 0x4 0x0 0xff 18c8: close_dialog, wait :: 0x6 0x4 0x1 0xff 18cc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ea 18d0: load_text 0x363 :: 0x5 0x8 0x63 0x3 0x0 0xff 0xff 0xff No entry until you\u8166ve seen the receptionist. Of course, there is no receptionist... 18d8: show_dialog :: 0x27 0x4 0x0 0xff 18dc: close_dialog, wait :: 0x6 0x4 0x1 0xff 18e0: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23eb 18e4: load_text 0x36d :: 0x5 0x8 0x6d 0x3 0x0 0xff 0xff 0xff Sorry, you can\u8166t go any further. You might as well just give up now. 18ec: show_dialog :: 0x27 0x4 0x0 0xff 18f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 18f4: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ec 18f8: load_text 0x372 :: 0x5 0x8 0x72 0x3 0x0 0xff 0xff 0xff G-g-go no further, I b-b-beg of you. 1900: show_dialog :: 0x27 0x4 0x0 0xff 1904: close_dialog, wait :: 0x6 0x4 0x1 0xff 1908: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ed 190c: load_text 0x375 :: 0x5 0x8 0x75 0x3 0x0 0xff 0xff 0xff Yes, what is it? You wish to go on? 1914: show_dialog :: 0x27 0x4 0x0 0xff 1918: close_dialog, wait :: 0x6 0x4 0x1 0xff 191c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ee 1920: load_text 0x358 :: 0x5 0x8 0x58 0x3 0x0 0xff 0xff 0xff Get out of your way? Hmmm, I don\u8166t think so! 1928: show_dialog :: 0x27 0x4 0x0 0xff 192c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1930: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ef 1934: load_text 0x373 :: 0x5 0x8 0x73 0x3 0x0 0xff 0xff 0xff Let\u8166s see, what was it? Oh, right. Go no further! Danger awaits! Ooh! 193c: show_dialog :: 0x27 0x4 0x0 0xff 1940: close_dialog, wait :: 0x6 0x4 0x1 0xff 1944: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f0 1948: load_text 0x364 :: 0x5 0x8 0x64 0x3 0x0 0xff 0xff 0xff Look, it\u8166s nothing personal. They order me to not let anyone through, so I don\u8166t. So, can I ask you to turn around and head back? 1950: show_dialog :: 0x27 0x4 0x0 0xff 1954: close_dialog, wait :: 0x6 0x4 0x1 0xff 1958: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f1 195c: load_text 0x35d :: 0x5 0x8 0x5d 0x3 0x0 0xff 0xff 0xff Whaddaya think you\u8166re doin\u8166? Huh? You want through here? Are you crazy? 1964: show_dialog :: 0x27 0x4 0x0 0xff 1968: close_dialog, wait :: 0x6 0x4 0x1 0xff 196c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f2 1970: load_text 0x374 :: 0x5 0x8 0x74 0x3 0x0 0xff 0xff 0xff Beware falling rocks! You must turn back now! 1978: show_dialog :: 0x27 0x4 0x0 0xff 197c: close_dialog, wait :: 0x6 0x4 0x1 0xff 1980: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f3 - "You are not permitted to proceed any farther. Accept fate, do not fight it." 1984: load_text 0x376 :: 0x5 0x8 0x76 0x3 0x0 0xff 0xff 0xff You are not permitted to proceed any farther. Accept fate, do not fight it. 198c: show_dialog :: 0x27 0x4 0x0 0xff 1990: close_dialog, wait :: 0x6 0x4 0x1 0xff 1994: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f4 - (Inn event? Trace this!) 22a0: 0x2a 0x4 0x1 0xff 22a4: load_text 0x272 :: 0x5 0x8 0x72 0x2 0x0 0xff 0xff 0xff Please, come in! We charge \u2531 gil per night. Would you like to stay? 22ac: 0x64 0x4 0x1 0xff 22b0: show_dialog :: 0x27 0x4 0x0 0xff 22b4: jump_if_no 0x22fc :: 0x63 0x8 0x0 0xff 0xfc 0x22 0x0 0x8 22bc: 0x2a 0x8 0x3 0xff 0x14 0x23 0x0 0x8 22c4: 0x2a 0x4 0x4 0xff 22c8: play_sound 0x74 :: 0x11 0x8 0x0 0xff 0x74 0x0 0xff 0xff 22d0: 0x64 0x4 0x1 0xff 22d4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 22dc: wait_frames 30 :: 0x9 0x4 0x1e 0x0 22e0: 0x64 0x4 0x0 0xff 22e4: 0x29 0x8 0x5 0x1 0x0 0xff 0xff 0xff 22ec: show_dialog :: 0x27 0x4 0x0 0xff 22f0: close_dialog, wait :: 0x6 0x4 0x1 0xff 22f4: jump 0x2334 :: 0xc 0x8 0xff 0xff 0x34 0x23 0x0 0x8 22fc: 0x64 0x4 0x0 0xff 2300: 0x29 0x8 0x3 0x1 0x0 0xff 0xff 0xff 2308: show_dialog :: 0x27 0x4 0x0 0xff 230c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2310: end_event :: 0x0 0x4 0xff 0xff 2334: move_party 0x0, 1, ['Down', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x1 0x0 0x0 0x0 0x0 0x0 233c: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 2340: move_party 0x0, 6, ['Left', 'Down', 'Down', 'Down'] :: 0x15 0x8 0x6 0x0 0x3 0x0 0x0 0x0 2348: wait_for_party_movement :: 0x3b 0x4 0xff 0xff 234c: face_party Down :: 0x26 0x4 0x0 0xff 2350: wait_frames 38 :: 0x9 0x4 0x26 0x0 2354: 0x48 0x8 0xff 0xff 0x98 0x8 0x1 0x8 235c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 2368: 0x4 0x4 0xff 0xff 236c: 0x3f 0x4 0xff 0xff 2370: load_map 0xb6 :: 0x3 0xc 0x1 0xb6 0x26 0x0 0x1b 0x0 0x1 0x0 0xff 0xff 237c: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x1 0xa 0xff 0xff 0x20 0xff 2384: end_event :: 0x0 0x4 0xff 0xff 10898: load_sprite 0x0, (-1, -1) :: 0x12 0x8 0x0 0x1 0x3 0xff 0xff 0xff 108a0: load_sprite 0x1, (-1, -1) :: 0x12 0x8 0x1 0x1 0x3 0xff 0xff 0xff 108a8: load_sprite 0x2, (-1, -1) :: 0x12 0x8 0x2 0x1 0x3 0xff 0xff 0xff 108b0: load_sprite 0x3, (-1, -1) :: 0x12 0x8 0x3 0x1 0x3 0xff 0xff 0xff 108b8: hide_leader :: 0x16 0x4 0x0 0xff 108bc: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x20 0x0 0xff 0xff 108c8: 0xb 0xc 0x2 0x2 0x1 0x0 0x0 0x0 0x21 0x0 0xff 0xff 108d4: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x22 0x0 0xff 0xff 108e0: 0xb 0xc 0x2 0x2 0x0 0x0 0x0 0x0 0x23 0x0 0xff 0xff 108ec: 0x19 0x4 0x0 0x10 108f0: wait_frames 8 :: 0x9 0x4 0x8 0x0 108f4: 0x18 0x8 0x20 0x0 0xff 0xff 0xff 0xff 108fc: 0x18 0x8 0x21 0x0 0x1 0x0 0xff 0xff 10904: 0x18 0x8 0x22 0x0 0xff 0xff 0xff 0xff 1090c: 0x18 0x8 0x23 0x0 0x1 0x0 0xff 0xff 10914: 0x19 0x8 0x1 0xff 0xf0 0x8 0x1 0x8 1091c: 0x4 0x4 0xff 0xff 10920: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10924: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10928: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 1092c: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 10930: 0x4 0x4 0xff 0xff 10934: wait_frames 45 :: 0x9 0x4 0x2d 0x0 10938: fade_music :: 0x11 0x8 0x5 0xff 0x4 0x0 0xff 0xff 10940: wait_for_music :: 0x11 0x8 0xa 0xff 0xff 0xff 0xff 0xff 10948: play_sound 0x15 :: 0x11 0x8 0x0 0xff 0x15 0x0 0xff 0xff 10950: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x4 0x14 0xff 0xff 0x20 0xff 10958: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10964: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10970: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x22 0x0 0xff 0xff 1097c: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10988: 0x4 0x4 0xff 0xff 1098c: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 10990: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 10994: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 10998: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 1099c: 0x3f 0x4 0xff 0xff 109a0: 0x39 0x4 0x2 0x0 109a4: hide_leader :: 0x16 0x4 0x0 0xff 109a8: nop :: 0x1 0x4 0xff 0xff 109ac: fade_out screen time=20, amount=32 :: 0x1b 0x8 0x5 0x14 0xff 0xff 0x20 0xff 109b4: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x20 0x0 0xff 0xff 109c0: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x21 0x0 0xff 0xff 109cc: 0xb 0xc 0x1 0x2 0x2 0x0 0x0 0x0 0x22 0x0 0xff 0xff 109d8: 0xb 0xc 0x1 0x2 0x3 0x0 0x0 0x0 0x23 0x0 0xff 0xff 109e4: wait_frames 80 :: 0x9 0x4 0x50 0x0 109e8: 0x4 0x4 0xff 0xff 109ec: set_npc_pose 0x20, pose=0 :: 0x21 0x4 0x20 0x0 109f0: set_npc_pose 0x21, pose=0 :: 0x21 0x4 0x21 0x0 109f4: set_npc_pose 0x22, pose=0 :: 0x21 0x4 0x22 0x0 109f8: set_npc_pose 0x23, pose=0 :: 0x21 0x4 0x23 0x0 109fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 10a04: wait_frames 5 :: 0x9 0x4 0x5 0x0 10a08: resume_music :: 0x11 0x8 0x4 0xff 0x4 0x0 0xff 0xff 10a10: 0x4 0x4 0xff 0xff 10a14: 0x19 0x4 0x0 0x2 10a18: set_animation_frame 0x20, frame=6 :: 0x1f 0x4 0x20 0x6 10a1c: set_animation_frame 0x21, frame=6 :: 0x1f 0x4 0x21 0x6 10a20: set_animation_frame 0x22, frame=6 :: 0x1f 0x4 0x22 0x6 10a24: set_animation_frame 0x23, frame=6 :: 0x1f 0x4 0x23 0x6 10a28: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a2c: set_animation_frame 0x20, frame=2 :: 0x1f 0x4 0x20 0x2 10a30: set_animation_frame 0x21, frame=2 :: 0x1f 0x4 0x21 0x2 10a34: set_animation_frame 0x22, frame=2 :: 0x1f 0x4 0x22 0x2 10a38: set_animation_frame 0x23, frame=2 :: 0x1f 0x4 0x23 0x2 10a3c: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a40: set_animation_frame 0x20, frame=4 :: 0x1f 0x4 0x20 0x4 10a44: set_animation_frame 0x21, frame=4 :: 0x1f 0x4 0x21 0x4 10a48: set_animation_frame 0x22, frame=4 :: 0x1f 0x4 0x22 0x4 10a4c: set_animation_frame 0x23, frame=4 :: 0x1f 0x4 0x23 0x4 10a50: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a54: set_animation_frame 0x20, frame=0 :: 0x1f 0x4 0x20 0x0 10a58: set_animation_frame 0x21, frame=0 :: 0x1f 0x4 0x21 0x0 10a5c: set_animation_frame 0x22, frame=0 :: 0x1f 0x4 0x22 0x0 10a60: set_animation_frame 0x23, frame=0 :: 0x1f 0x4 0x23 0x0 10a64: wait_frames 3 :: 0x9 0x4 0x3 0x0 10a68: 0x19 0x8 0x1 0xff 0x18 0xa 0x1 0x8 10a70: wait_frames 15 :: 0x9 0x4 0xf 0x0 10a74: set_animation_frame 0x20, frame=26 :: 0x1f 0x4 0x20 0x1a 10a78: set_animation_frame 0x21, frame=26 :: 0x1f 0x4 0x21 0x1a 10a7c: set_animation_frame 0x22, frame=26 :: 0x1f 0x4 0x22 0x1a 10a80: set_animation_frame 0x23, frame=26 :: 0x1f 0x4 0x23 0x1a 10a84: 0x8 0x8 0x20 0xfc 0x4 0x0 0xff 0xff 10a8c: 0x8 0x8 0x21 0xfc 0x4 0x0 0xff 0xff 10a94: 0x8 0x8 0x22 0xfc 0x4 0x0 0xff 0xff 10a9c: 0x8 0x8 0x23 0xfc 0x4 0x0 0xff 0xff 10aa4: wait_frames 30 :: 0x9 0x4 0x1e 0x0 10aa8: 0x4 0x4 0xff 0xff 10aac: 0x20 0x4 0x20 0xff 10ab0: 0x20 0x4 0x21 0xff 10ab4: 0x20 0x4 0x22 0xff 10ab8: 0x20 0x4 0x23 0xff 10abc: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x20 0x0 0xff 0xff 10ac8: 0xb 0xc 0x2 0x3 0x0 0x0 0x0 0x0 0x21 0x0 0xff 0xff 10ad4: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x22 0x0 0xff 0xff 10ae0: 0xb 0xc 0x2 0x3 0x1 0x0 0x0 0x0 0x23 0x0 0xff 0xff 10aec: wait_frames 6 :: 0x9 0x4 0x6 0x0 10af0: 0x19 0x4 0x0 0x10 10af4: wait_frames 4 :: 0x9 0x4 0x4 0x0 10af8: 0x18 0x8 0x20 0x0 0x1 0x0 0xff 0xff 10b00: 0x18 0x8 0x21 0x0 0xff 0xff 0xff 0xff 10b08: 0x18 0x8 0x22 0x0 0x1 0x0 0xff 0xff 10b10: 0x18 0x8 0x23 0x0 0xff 0xff 0xff 0xff 10b18: 0x19 0x8 0x1 0xff 0xf4 0xa 0x1 0x8 10b20: 0x4 0x4 0xff 0xff 10b24: wait_frames 10 :: 0x9 0x4 0xa 0x0 10b28: remove_sprite 33 :: 0x14 0x4 0x1 0x1 10b2c: remove_sprite 34 :: 0x14 0x4 0x2 0x1 10b30: remove_sprite 35 :: 0x14 0x4 0x3 0x1 10b34: fade_out screen time=10, amount=32 :: 0x1b 0x8 0x4 0xa 0xff 0xff 0x20 0xff 10b3c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f5 - Earthgift Shrine Statue fec: load_text 0x3fb :: 0x5 0x8 0xfb 0x3 0x0 0xff 0xff 0xff The putrid stench of decaying earth hangs heavy on the air... ff4: show_dialog :: 0x27 0x4 0x0 0xff ff8: close_dialog, wait :: 0x6 0x4 0x1 0xff ffc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f6 - Hellfire Chasm Statue 132c: load_text 0x3fc :: 0x5 0x8 0xfc 0x3 0x0 0xff 0xff 0xff The statue radiates a searing heat... 1334: show_dialog :: 0x27 0x4 0x0 0xff 1338: close_dialog, wait :: 0x6 0x4 0x1 0xff 133c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f7 - Lifespring Grotto Statue 1c38: load_text 0x3fd :: 0x5 0x8 0xfd 0x3 0x0 0xff 0xff 0xff Fetid water seeps from the statue... 1c40: show_dialog :: 0x27 0x4 0x0 0xff 1c44: close_dialog, wait :: 0x6 0x4 0x1 0xff 1c48: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f8 - Whisperwind Cove Statue 1f4c: load_text 0x3fe :: 0x5 0x8 0xfe 0x3 0x0 0xff 0xff 0xff The statue resonates with the eerie howling of wind... 1f54: show_dialog :: 0x27 0x4 0x0 0xff 1f58: close_dialog, wait :: 0x6 0x4 0x1 0xff 1f5c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23f9 - MP-Restoring Fairy 1 2658: flag_op_0xb_and_jump 0x6 0x26ac :: 0x2d 0x8 0x6 0xb 0xac 0x26 0x0 0x8 2660: load_text 0x32f :: 0x5 0x8 0x2f 0x3 0x0 0xff 0xff 0xff Oh, dear. You look dreadful... Chin up and off you go! 2668: show_dialog :: 0x27 0x4 0x0 0xff 266c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2670: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2678: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 2680: 0x39 0x4 0x4 0x1 2684: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 268c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2694: flag_op_0x8 0x6 :: 0x2d 0x4 0x6 0x8 2698: load_text 0x422 :: 0x5 0x8 0x22 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is fully restored! 26a0: show_dialog :: 0x27 0x4 0x0 0xff 26a4: close_dialog, wait :: 0x6 0x4 0x1 0xff 26a8: end_event :: 0x0 0x4 0xff 0xff 26ac: load_text 0x330 :: 0x5 0x8 0x30 0x3 0x0 0xff 0xff 0xff Off with you now! Chin up! 26b4: show_dialog :: 0x27 0x4 0x0 0xff 26b8: close_dialog, wait :: 0x6 0x4 0x1 0xff 26bc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23fa - HP-Draining Fairy 1 26c0: flag_op_0xb_and_jump 0x7 0x271c :: 0x2d 0x8 0x7 0xb 0x1c 0x27 0x0 0x8 26c8: load_text 0x331 :: 0x5 0x8 0x31 0x3 0x0 0xff 0xff 0xff You\u8166ve got things a bit too easy, if you ask me. That won\u8166t do! 26d0: show_dialog :: 0x27 0x4 0x0 0xff 26d4: close_dialog, wait :: 0x6 0x4 0x1 0xff 26d8: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 26e0: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 26e8: 0x39 0x4 0x4 0x2 26ec: 0x76 0x8 0xfa 0x23 0x2a 0x1 0xff 0xff 26f4: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 26fc: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2704: flag_op_0x8 0x7 :: 0x2d 0x4 0x7 0x8 2708: load_text 0x423 :: 0x5 0x8 0x23 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is reduced to 1! 2710: show_dialog :: 0x27 0x4 0x0 0xff 2714: close_dialog, wait :: 0x6 0x4 0x1 0xff 2718: end_event :: 0x0 0x4 0xff 0xff 271c: load_text 0x332 :: 0x5 0x8 0x32 0x3 0x0 0xff 0xff 0xff Learned your lesson yet? 2724: show_dialog :: 0x27 0x4 0x0 0xff 2728: close_dialog, wait :: 0x6 0x4 0x1 0xff 272c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23fb - MP-Draining Fairy 1 2730: flag_op_0xb_and_jump 0x8 0x278c :: 0x2d 0x8 0x8 0xb 0x8c 0x27 0x0 0x8 2738: load_text 0x333 :: 0x5 0x8 0x33 0x3 0x0 0xff 0xff 0xff Look at you, all ship and shape. Where\u8166s the fun in that? 2740: show_dialog :: 0x27 0x4 0x0 0xff 2744: close_dialog, wait :: 0x6 0x4 0x1 0xff 2748: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2750: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 2758: 0x39 0x4 0x4 0x3 275c: 0x76 0x8 0xfb 0x23 0x2a 0x1 0xff 0xff 2764: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 276c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2774: flag_op_0x8 0x8 :: 0x2d 0x4 0x8 0x8 2778: load_text 0x424 :: 0x5 0x8 0x24 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is reduced to 0! 2780: show_dialog :: 0x27 0x4 0x0 0xff 2784: close_dialog, wait :: 0x6 0x4 0x1 0xff 2788: end_event :: 0x0 0x4 0xff 0xff 278c: load_text 0x334 :: 0x5 0x8 0x34 0x3 0x0 0xff 0xff 0xff Put some wind in your sails, did I? 2794: show_dialog :: 0x27 0x4 0x0 0xff 2798: close_dialog, wait :: 0x6 0x4 0x1 0xff 279c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23fc - HP-Restoring Fairy 1 27a0: flag_op_0xb_and_jump 0x9 0x27f4 :: 0x2d 0x8 0x9 0xb 0xf4 0x27 0x0 0x8 27a8: load_text 0x32d :: 0x5 0x8 0x2d 0x3 0x0 0xff 0xff 0xff My, you look exhausted! 27b0: show_dialog :: 0x27 0x4 0x0 0xff 27b4: close_dialog, wait :: 0x6 0x4 0x1 0xff 27b8: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 27c0: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 27c8: 0x39 0x4 0x4 0x0 27cc: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 27d4: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 27dc: flag_op_0x8 0x9 :: 0x2d 0x4 0x9 0x8 27e0: load_text 0x421 :: 0x5 0x8 0x21 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is fully restored! 27e8: show_dialog :: 0x27 0x4 0x0 0xff 27ec: close_dialog, wait :: 0x6 0x4 0x1 0xff 27f0: end_event :: 0x0 0x4 0xff 0xff 27f4: load_text 0x32e :: 0x5 0x8 0x2e 0x3 0x0 0xff 0xff 0xff Feeling any better? Of course you are! 27fc: show_dialog :: 0x27 0x4 0x0 0xff 2800: close_dialog, wait :: 0x6 0x4 0x1 0xff 2804: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23fd - MP-Restoring Fairy 2 2808: flag_op_0xb_and_jump 0xa 0x285c :: 0x2d 0x8 0xa 0xb 0x5c 0x28 0x0 0x8 2810: load_text 0x32f :: 0x5 0x8 0x2f 0x3 0x0 0xff 0xff 0xff Oh, dear. You look dreadful... Chin up and off you go! 2818: show_dialog :: 0x27 0x4 0x0 0xff 281c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2820: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2828: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 2830: 0x39 0x4 0x4 0x1 2834: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 283c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2844: flag_op_0x8 0xa :: 0x2d 0x4 0xa 0x8 2848: load_text 0x422 :: 0x5 0x8 0x22 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is fully restored! 2850: show_dialog :: 0x27 0x4 0x0 0xff 2854: close_dialog, wait :: 0x6 0x4 0x1 0xff 2858: end_event :: 0x0 0x4 0xff 0xff 285c: load_text 0x330 :: 0x5 0x8 0x30 0x3 0x0 0xff 0xff 0xff Off with you now! Chin up! 2864: show_dialog :: 0x27 0x4 0x0 0xff 2868: close_dialog, wait :: 0x6 0x4 0x1 0xff 286c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23fe - HP-Draining Fairy 2 2870: flag_op_0xb_and_jump 0xb 0x28cc :: 0x2d 0x8 0xb 0xb 0xcc 0x28 0x0 0x8 2878: load_text 0x331 :: 0x5 0x8 0x31 0x3 0x0 0xff 0xff 0xff You\u8166ve got things a bit too easy, if you ask me. That won\u8166t do! 2880: show_dialog :: 0x27 0x4 0x0 0xff 2884: close_dialog, wait :: 0x6 0x4 0x1 0xff 2888: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2890: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 2898: 0x39 0x4 0x4 0x2 289c: 0x76 0x8 0xfe 0x23 0x2a 0x1 0xff 0xff 28a4: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 28ac: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 28b4: flag_op_0x8 0xb :: 0x2d 0x4 0xb 0x8 28b8: load_text 0x423 :: 0x5 0x8 0x23 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is reduced to 1! 28c0: show_dialog :: 0x27 0x4 0x0 0xff 28c4: close_dialog, wait :: 0x6 0x4 0x1 0xff 28c8: end_event :: 0x0 0x4 0xff 0xff 28cc: load_text 0x332 :: 0x5 0x8 0x32 0x3 0x0 0xff 0xff 0xff Learned your lesson yet? 28d4: show_dialog :: 0x27 0x4 0x0 0xff 28d8: close_dialog, wait :: 0x6 0x4 0x1 0xff 28dc: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x23ff - MP-Draining Fairy 2 28e0: flag_op_0xb_and_jump 0xc 0x293c :: 0x2d 0x8 0xc 0xb 0x3c 0x29 0x0 0x8 28e8: load_text 0x333 :: 0x5 0x8 0x33 0x3 0x0 0xff 0xff 0xff Look at you, all ship and shape. Where\u8166s the fun in that? 28f0: show_dialog :: 0x27 0x4 0x0 0xff 28f4: close_dialog, wait :: 0x6 0x4 0x1 0xff 28f8: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2900: fade_in screen time=2, amount=32 :: 0x1b 0x8 0x0 0x2 0xff 0xff 0x20 0xff 2908: 0x39 0x4 0x4 0x3 290c: 0x76 0x8 0xff 0x23 0x2a 0x1 0xff 0xff 2914: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x1 0x2 0xff 0xff 0x20 0xff 291c: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 2924: flag_op_0x8 0xc :: 0x2d 0x4 0xc 0x8 2928: load_text 0x424 :: 0x5 0x8 0x24 0x4 0x0 0xff 0xff 0xff The party\u8166s MP is reduced to 0! 2930: show_dialog :: 0x27 0x4 0x0 0xff 2934: close_dialog, wait :: 0x6 0x4 0x1 0xff 2938: end_event :: 0x0 0x4 0xff 0xff 293c: load_text 0x334 :: 0x5 0x8 0x34 0x3 0x0 0xff 0xff 0xff Put some wind in your sails, did I? 2944: show_dialog :: 0x27 0x4 0x0 0xff 2948: close_dialog, wait :: 0x6 0x4 0x1 0xff 294c: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2400 - HP-Restoring Fairy 2 25f0: flag_op_0xb_and_jump 0x5 0x2644 :: 0x2d 0x8 0x5 0xb 0x44 0x26 0x0 0x8 25f8: load_text 0x32d :: 0x5 0x8 0x2d 0x3 0x0 0xff 0xff 0xff My, you look exhausted! 2600: show_dialog :: 0x27 0x4 0x0 0xff 2604: close_dialog, wait :: 0x6 0x4 0x1 0xff 2608: play_sound 0xbb :: 0x11 0x8 0x0 0xff 0xbb 0x0 0xff 0xff 2610: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x2 0x2 0xff 0xff 0x20 0xff 2618: 0x39 0x4 0x4 0x0 261c: fade_out screen time=2, amount=32 :: 0x1b 0x8 0x3 0x2 0xff 0xff 0x20 0xff 2624: wait_for_sound_effect :: 0x11 0x8 0x9 0xff 0xff 0xff 0xff 0xff 262c: flag_op_0x8 0x5 :: 0x2d 0x4 0x5 0x8 2630: load_text 0x421 :: 0x5 0x8 0x21 0x4 0x0 0xff 0xff 0xff The party\u8166s HP is fully restored! 2638: show_dialog :: 0x27 0x4 0x0 0xff 263c: close_dialog, wait :: 0x6 0x4 0x1 0xff 2640: end_event :: 0x0 0x4 0xff 0xff 2644: load_text 0x32e :: 0x5 0x8 0x2e 0x3 0x0 0xff 0xff 0xff Feeling any better? Of course you are! 264c: show_dialog :: 0x27 0x4 0x0 0xff 2650: close_dialog, wait :: 0x6 0x4 0x1 0xff 2654: end_event :: 0x0 0x4 0xff 0xff * * * Event: 0x2401 - ??? Invalid address: -0x7ffdbff * * * Event: 0x2402 - ??? Invalid address: -0x7ffdbfe * * * Event: 0x2403 - ??? Invalid address: -0x7ffdbfd * * * Event: 0x2404 - "I keep running into this big man lately." (probs SoC Dancer room) 4b38: flag_op_0xa_and_jump 0x0 0x4b54 :: 0x2d 0x8 0x0 0xa 0x54 0x4b 0x0 0x8 4b40: load_text 0x428 :: 0x5 0x8 0x28 0x4 0x0 0xff 0xff 0xff I haven\u8166t seen that big man in a while. 4b48: show_dialog :: 0x27 0x4 0x0 0xff 4b4c: close_dialog, wait :: 0x6 0x4 0x1 0xff 4b50: end_event :: 0x0 0x4 0xff 0xff 4b54: load_text 0x427 :: 0x5 0x8 0x27 0x4 0x0 0xff 0xff 0xff I keep running into this big man lately. 4b5c: show_dialog :: 0x27 0x4 0x0 0xff 4b60: close_dialog, wait :: 0x6 0x4 0x1 0xff 4b64: end_event :: 0x0 0x4 0xff 0xff * * *